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Good Society, our Jane Austen Roleplaying Game, is now upon the Kickstarter!

Prepare yourself for drama, romance, scandal, and of course prodigiously good manners.

You are most ardently requested to call upon our Kickstarter on the link below.

Oh, and do share with others who may be desirous to get their Austen on.

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We are entering the last day of the Kickstarter for A Far Off Land for the Fate RPG and are fully funded. So, I am featuring another of our artists, +Tanyaporn Sangsnit (AKA Yuikami).
Here's Tanyaporn Sangsnit on ArtStation: https://www.artstation.com/yuikami
and the Far Off Land KS page: https://www.kickstarter.com/projects/8614065/a-far-off-land-a-fate-rpg-in-two-worlds
She has done art for Legendary Games, Pathfinder Pathways, and more!
The piece below was done by her for A Far Off Land.

Photo

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Interested in trying a gritty-ish, PbtA-inspired fantasy RPG that supports GM-less play?

Ironsworn began as a PbtA reskin, but it's evolved into something I would say is more PbtA-adjacent. I call it "Inspired by and borrowing liberally from the Apocalypse” (IbaBLftA?). It's built on moves, but leverages ala carte character creation with printable asset cards instead of playbooks. It's also got it's own flavor of dice mechanics and some resource tracking mechanisms. Finally, it's built from the ground up to support solo and co-op GM-less campaigns.

The preview edition is a complete, free game. I'd love to hear what people think.
Ironsworn - Tabletop RPG
Ironsworn - Tabletop RPG
ironswornrpg.com

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I’m running a Kickstarter for my thriller RPG Operators! I made it to scratch that itch for a action, military, spy, or technothriller game that helps you out with fight and chase set piece scenes. The core mechanic uses Fate dice and determines both danger and success or failure.

If any of that sounds cool to you check it out!
Operators RPG
Operators RPG
kickstarter.com

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Oh hey, look, Kids on Bikes is now on Kickstarter! I remember when they were looking for playtesters a few months ago. I tried it but didn't find the time to play more than once, unfortunately - but character generation was a lot of fun and kickstarted the story nicely!

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*Teen Detective released (and free for a short time)*
Delighted to announce that this teen detective genre game is now up on DriveThru, designed by myself and with cover art by the talented Aviv Or.
Follow this collection to read more about the design over the next few days:
https://plus.google.com/collection/M-yMSE

Why should I care?
Teen Detective is my take on adapting my favourite investigative game (Cthulhu Dark by Graham Walmsley) for the teen detective genre. If you're down with Cthulhu Dark's ultra-light ruleset, it's fundamental trust between players and GM, and you like Veronica Mars or other teen detectives then you should give this a look (and download it, because it's free, but not for very long).

Wait, didn't you release this game about a month ago?
That was Teen Noir (which is still available here: http://www.drivethrurpg.com/product/222346/Teen-Noir ) it's in the teen mystery genre but a very different game. TN is GMless, designed for one-shots, and really about the strain of a friendship group where one friend is guilty and another is going to take the fall. Teen Detective is far more your classic GM brings a mystery, the players investigate, they find the culprit (or they don't) and then put things right however they think best. They're both teen games, but they scratch very different itches.

So this one is like Veronica Mars?
Yeah, right down to the differing motivations between the teens, dark secrets in the families, and maybe even occasionally destroying evidence to protect themselves at the cost of the investigation.

You've heard of Bubblegumshoe right?
Absolutely, but just as there's Call of Cthulhu, Trail of Cthulhu, Cthulhu Dark and dozens of other horror investigative games I'm hoping there's room for both Bubblegumshoe and Teen Detective in the teen mystery genre.

What's this about three different playstyles? Puzzle, Pulp and Collaborative? How can the same game support all three?
The basic levers in the game are Edges, Lightbulbs and Taking Risks (which may trigger your Dark Secret). The different playstyles are all about the emphasis the GM gives each lever and how she encourages their use. I also write about the basic structure of the mystery and advise GMs about how to weight that structure for the different playstyles.

I couldn't have written Teen Detective for just a single playstyle, there are too many players out there who are into investigative games but enjoy very different approaches to them. I want GMs and players to be up front about the way they want to play this game and then support them in that choice. I know from experience that if a puzzle player, a pulp player and a collaborator all try to play with each other their own way they just piss each other off.

Say, hypothetically, I was writing a systemless teen mystery scenario, could I include the Teen Detective rules in the back of my book so buyers could play my scenario without necessarily having another game system?
That's a highly unlikely scenario, but almost certainly yes! Please talk to me first.





Teen Detective
Teen Detective
drivethrurpg.com

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¡Hola, cabrones!

It's been a little while since I've updated Cartel. It's still definitely on our radar, and we thought we'd celebrate Dia de los Muertos this year by releasing a new Cartel Quickstart with some of the new art, mechanics, and materials we've been working on for the past two years!

http://drivethrurpg.com/product/225344/Cartel-Quickstart

The Quickstart is a jam-packed 25 pages, filled with everything you need to bring Cartel to your table in a new way. It's also the foundation for the eventual Kickstarter we're going to launch next year to produce a full version of the game (at last)!

To kick things off right, we're also just started up our Cartel G+ group for folks who want to talk about the game. You can find that here:

https://plus.google.com/u/0/communities/105427773888151135598

Huge thanks to +Mike, +Brendan Conway, and Marissa Kelly for helping me put this together. It's been really awesome to see the wonderful art from Andrew Thompson and Mirco Paganessi, and I'm thrilled to see what you all think of it.

Cartel: Quickstart
Cartel: Quickstart
drivethrurpg.com

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