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Thanks to everyone for all your participation and creativity over the years.

It sucks that G+ is shutting down in a few months, but since that's not going to change, this group is now closed to new members and posts, and a new community has been formed over at MeWe.com to keep things going.

You're all invited to join us over there for discussions about Old School gaming.

See you there!

https://mewe.com/join/osr1
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The Great School of Magic
Something bugged me a long time ago. It was the Gazetteer 3 Principalities of Glantri; a really outstanding work by our beloved Bruce Heard, our Mystara Spirit. The book gave us stacks of intense, and usable information. Yet it also gave some incomplete material. The AD&D2 adaptation of Mystara and the Glantri Kingdom of Magic, Wrath of the Immortals, Poor Wizard Almanacs, Castle Amber, DM Survival Guide and Players Survival Guide, added some more information, but holes stayed, or more were created due the awful AD&D2 conversion of GKoM. Many flaws have crept in, and areas left open. Areas you actually need in playing the Great School of Magic in Glantri on Mystara, BECMI style (or actually any D&D style)!!

I searched and searched, found and compiled, not only from the canon sources, but also with the help of some fan work. I earlier had created some Isometric maps of the Great School of Magic In Glantri City based on the initial interior cover map of the GSM. in 2016 I rediscovered these maps, and decided to make two more Isometric maps from other directions, enabling the Great School of Magic to be viewed from all directions. With this, more detail came on about the inside, and following the canon sources together with architectural laws for stability, strength, and consistency I now even created the inside floor plans, first in pencil, later clarifying with Windows Paint. Rereading all the canon and fanon sources, more information was added, a timeline came forth, and the various uses canonically of the rooms made even more clarity.
Using the interior maps that came forth after the creation of the Isometric maps and using architectural sanity, I thus created the Great School of Magic of Glantri as presented canonically in the Mystara various compiled sources(including many more small bits & pieces from fans). I continued to stray further…and deeper, higher…a strange habit I know, but it brings even more clarity and depth, but specifically multidimensional reality. I expanded the Magical Circles, to bring more magic in the world. I also took many items and spells from other D&D sources, and some self-created to bring more magic use and feel.
Without further ado; I am now ready to present you [b]Glantri Great School of Magic In detail …and scent, and touch, and sight, and magic, and material, and use ….etc, as best I could compile and create together in 17.5 months of continuous work.

One interactive PDF book; where each link clicked (with CTRL at the same time) directs you to sources of information.
Each door is thus attached to a link within the document leading towards the room which door you have chosen, making it almost as if you really wandering through the whole structure.

55 maps and cutthroughs; including 3 Isometric maps of GSM, 1 Sideview Of GSM, 1 readjusted map of GSM Gaz3,
several section maps of GSM, 6 Historic Maps of Redfen and Braejr, 2 future maps of Principalities of Glantri,
1 cutthrough of the GSM with Shell of Darkness growth explained,
408 new or adjusted spells (adjusted from AD&D2 to BECMI, or really new self-created),
Expansion on the various secret craft mages of Glantri,
Detailed information on elementals & invisible Stalkers & Faenare & Griffons,
several New creatures,
100 new Magical items(adjusted from AD&D2 to BECMI, or really new self-created),
1 Major Artifact with full campaign, 1 major dimensional room,
common use of Dimension Doors (various types),
34 stone colors/types, 23 Skills (new and older) updated and expanded,
8 Diseases & afflictions,
Information on mage Courtyard Arena battles,
Several useful tables,
The future of Glantri and the Radiance,
74 adventure suggestions attached to the locations,
and a lot more interesting stuff, secret stuff, wondrous stuff and obscure stuff...spread over 19 levels, 2 major locations, and hundreds of rooms and other areas.

in total 555 pages, 41.6 MB.


All this you will find in "Glantri Great School of Magic in Detail".
http://pandius.com/Great_School_of_Magic_in_detail.pdf

see here too; http://pandius.com/gsomdtl.html foor all combined maps

So have fun and enjoy this Compilation book.
The Great School of Magic
Something bugged me a long time ago. It was the Gazetteer 3 Principalities of Glantri; a really outstanding work by our beloved Bruce Heard, our Mystara Spirit. The book gave us stacks of intense, and usable information. Yet it also gave some incomplete material. The AD&D2 adaptation of Mystara and the Glantri Kingdom of Magic, Wrath of the Immortals, Poor Wizard Almanacs, Castle Amber, DM Survival Guide and Players Survival Guide, added some more information, but holes stayed, or more were created due the awful AD&D2 conversion of GKoM. Many flaws have crept in, and areas left open. Areas you actually need in playing the Great School of Magic in Glantri on Mystara, BECMI style (or actually any D&D style)!!

I searched and searched, found and compiled, not only from the canon sources, but also with the help of some fan work. I earlier had created some Isometric maps of the Great School of Magic In Glantri City based on the initial interior cover map of the GSM. in 2016 I rediscovered these maps, and decided to make two more Isometric maps from other directions, enabling the Great School of Magic to be viewed from all directions. With this, more detail came on about the inside, and following the canon sources together with architectural laws for stability, strength, and consistency I now even created the inside floor plans, first in pencil, later clarifying with Windows Paint. Rereading all the canon and fanon sources, more information was added, a timeline came forth, and the various uses canonically of the rooms made even more clarity.
Using the interior maps that came forth after the creation of the Isometric maps and using architectural sanity, I thus created the Great School of Magic of Glantri as presented canonically in the Mystara various compiled sources(including many more small bits & pieces from fans). I continued to stray further…and deeper, higher…a strange habit I know, but it brings even more clarity and depth, but specifically multidimensional reality. I expanded the Magical Circles, to bring more magic in the world. I also took many items and spells from other D&D sources, and some self-created to bring more magic use and feel.
Without further ado; I am now ready to present you [b]Glantri Great School of Magic In detail …and scent, and touch, and sight, and magic, and material, and use ….etc, as best I could compile and create together in 17.5 months of continuous work.

One interactive PDF book; where each link clicked (with CTRL at the same time) directs you to sources of information.
Each door is thus attached to a link within the document leading towards the room which door you have chosen, making it almost as if you really wandering through the whole structure.

55 maps and cutthroughs; including 3 Isometric maps of GSM, 1 Sideview Of GSM, 1 readjusted map of GSM Gaz3,
several section maps of GSM, 6 Historic Maps of Redfen and Braejr, 2 future maps of Principalities of Glantri,
1 cutthrough of the GSM with Shell of Darkness growth explained,
408 new or adjusted spells (adjusted from AD&D2 to BECMI, or really new self-created),
Expansion on the various secret craft mages of Glantri,
Detailed information on elementals & invisible Stalkers & Faenare & Griffons,
several New creatures,
100 new Magical items(adjusted from AD&D2 to BECMI, or really new self-created),
1 Major Artifact with full campaign, 1 major dimensional room,
common use of Dimension Doors (various types),
34 stone colors/types, 23 Skills (new and older) updated and expanded,
8 Diseases & afflictions,
Information on mage Courtyard Arena battles,
Several useful tables,
The future of Glantri and the Radiance,
74 adventure suggestions attached to the locations,
and a lot more interesting stuff, secret stuff, wondrous stuff and obscure stuff...spread over 19 levels, 2 major locations, and hundreds of rooms and other areas.

in total 555 pages, 41.6 MB.


All this you will find in "Glantri Great School of Magic in Detail".
http://pandius.com/Great_School_of_Magic_in_detail.pdf

see here too; http://pandius.com/gsomdtl.html foor all combined maps

So have fun and enjoy this Compilation book.

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From what I understand, today is the last day this group is active. So I wanted to post something even if I didn't have time to finish a new adventure.

I've found a lot of inspiring stuff here, and my gaming is richer because of that.

Thanks & goodbye.

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More thoughts on the titular subject, including OSR Horror game recommendations.

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WOTC made a list in the 5e SRD which uses the OGL.

Here is the direct link, and a screenshot I made of the relevant portions highlighted. That's the closest I'm willing to go for specifics. I'm definitely not going to attempt to type something and make a typo. You can, of course, copy and paste the relevant sections, if you so desire.

https://media.wizards.com/2016/downloads/SRD-OGL_V1.1.pdf

So, something which has been floating around my head for a while now. We've seen retro-RPG of just about every genre but here is one which I'm a fan of which I highly doubt most people in the OSR spheres are: tokusatsu, more specifically the 'henshin hero' genre, This being the style of Kamen Rider, somewhat Ultraman and of course Super Sentai which is well known in the western world for it's American adaptation: Power Rangers.

I suppose it's a silly idea, especially how I'm not entirely sure how much of old-style RPG can even translate to what's essentially the superhero genre with a culturally-specific coat of paint so I'm throwing that one out if people have any idea how I could make this work.

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A retrospective post about the Hungarian old-school scene, and my RPG, Sword and Magic - published on the same day as Swords & Wizardry, and now 10 years old.
[BLOG] A Year of Anniversaries
[BLOG] A Year of Anniversaries
beyondfomalhaut.blogspot.com

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Beholder for B/X Essentials and B/X Ascending

http://www.crossplanes.com/2018/11/bx-essentials-beholder.html

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Maybe the last post before this group shuts down, but here are some backstory generators for my Ravenloft/Silent Hill mashup setting!
Raven Hill: Guilty Conscience Generator
Raven Hill: Guilty Conscience Generator
bogeymanscave.blogspot.com

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Secrets of Blackmoor gives a deserved look at the history of D&D from Dave Arneson's perspective.

It expects to release about the time of the release of The Dreams In Gary's Basement.
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