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Well there is a new Cypher System game out called "Vurt", based in a Cyberpunk world with Mathemagic, Strange Hybrids, Dystopian landscapes and most of all Vurt, the ultimate drug that unlocks the world of dreams! Hopefully your crew will take a gander to playing it eventually. Its a very interesting setting!
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There is actually a new Cypher System game being developed by a 3rd party but has been fully approved and endorsed by Monte Cook games. It is a game called Vurt, based off an award winning Sci-Fi novel surrounding a Cyberpunk World that has developed a new super-drug called "Vurt" that is distributed through multi-colored feathers. Vurt allows your mind to enter the collective consciousness of humanity, the world of Dreams and Nightmares. There they can go on adventures and find things of great power which in turn can bring back with them, but always at a price. The Vurt World is very real however and very dangerous. There are numerous Vurt creatures that want to cross over to the real world and delving too deep will allow a Vurt creature to switch places with a human and manifest in the world wrecking havoc or fulfilling their own agendas. Anyway you should check out the kickstarter and judge for yourself. It looks to be pretty interesting.

Hello, I am a new listener to the Redacted Files Podcast and a great fan of the Cypher System and most especially the Strange. Not too long ago I got the Cypher System Rulebook and I was impressed by the amount of material in it. It puts almost all the Descriptors and Focus in one easy book and give 4 classes (Warrior, Adept, Explorer and Speaker) that can give a good deal of options as well as methods to customize those classes by taking a "Theme" to allow more options.

Another impressive part was the section on Superhero settings. I found that at base the Cypher System is good at creating pulp heroes but lacks the world-shaking powers of the marvel/DC superheroes. Now there is an optional rule to up the power tier to a 1-15 level to compensate for the difference that a superhero/supervillan has over the average pleb. Super-Powered characters get 5 "Assets" they can mix into might/speed/intellect. So if you wanted to go Hulk you could put all 5 Assets into Might and be the Hulk. Or be super-dodgy like the Flash and put 5 into speed or go Professor X and put 5 into intellect. Or mix and match and customize a mix for more versatility. Definitely an interesting update to the system.

I myself am looking to run or play the Strange in the future so hopefully I can get in on your Strange Game or run one of my own. Great to find a group willing to run the Strange as I don't find a lot of podcasts that do it. Looking forward to communicate more with you. Thanks for making a great podcast.

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Our Night's Black Agents campaign wraps up: how to one-shot a vampire and still feel like a hero now that you have no points left.

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How many Call of Cthulhu investigators does it take to screw in a light bulb?

All of them! Don't split up the party!
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ToC investigators, Taking Care of Business.
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SHORE LEAVE
Call of Cthulhu RPG 'All-Stars' 1920s Kingsport: so turbaned freaks who are evil pirates, and an 'innocent' woman were attacked by a headless black monster; I grappled it, and smashed it into the wall, fought it with a chair and it dissolved me! One brother ran, the other flipped out and saw the monster as an angel punishing sinners. Poor Naomi...
(Playtest was recorded)

Ok guys, Megan and Aser especially, do we want to run 'Our Ladies of Sorrow' as Trail, Delta Green (or former possibly warping into latter) or 7th ed?

Someday I think I want to try Cthulhu Invictus with PCs as Picts vs the Mythos, Romans, and maybe missionaries!

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Call of Cthulhu players, what time period do you prefer?
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Modern (1980s)
Other (Comment below)
43%
1920s
43%
Modern (1980s)
14%
Other (Comment below)
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