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I'm excited new beasties are always welcome

I pulled a switch on my players. We had a few players who will no longer be able to make it on Mondays. So for the remaining players I showed up with my Numenera book and a pad of character sheets.

My players took off and didn't miss a beat. It's been almost 2yrs since my last game of The strange, they picked back up like it was yesterday.

Fun was had.


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Just wondering if anyone actually used any of these instant adventures and if so how were they? I have owned them for a while but haven't put them to good use. Thanks
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My simple collection. Can't wait to start gaming. 
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REVERSE-NUMENERA

What would a game set on Earth a billion years in the past look like?

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A rogue Aeon Priest believes that, using living creatures as her instruments, she can reproduce the symphony of Creation. 

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I hope someone has a bit more knowledge and information on this. I made a character with the Mercurial descriptor from Character Options 2 and have the Changeable ability. But the text for it isn't quite clear. I posted on Reddit the question, but the in-combat usage is still not quite clear. (https://www.reddit.com/r/numenera/comments/60sdh8/question_on_changeable_ability_for_mercurial/)

My wife who is GMing this adventure (alternating GMing stuff) was not sure how it worked, and further thought on it, I don't know how it works either fully.

The person on reddit helped me remember the out-of-combat trick to it, but how does it work in combat? You aren't allowed to re-attempt attacks, yet the Changeable ability specifically provides at least one example of a combat way of using it but not enough detail of how you redo an attack.

My question is mostly on how does the re-attempt/2nd attempt of an attack work. If I fail a roll do I just wait for the next round and say I use changeable and roll 2 dice for my alternate method (use a different weapon for example). Or is there a different way of handling this in combat? seems contradictory to the corebook rules on attacks.


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I’m happy –and proud- to present my newest adventure book! “A Breath of Fresh Air” is a Cypher System adventure for Tier 2 characters and it can be played in all the official Cypher System settings. Take your players to a mysterious and deadly bottom of the Rift, where strange creatures dwell and weird things happen. And remember – take a breath of fresh air before you go down! It may be your last…
So, if you're ever around the Voil Chasm, or any big crack in the ground - this scenario is for you!
http://www.drivethrurpg.com/product/207703/A-Breath-of-Fresh-Air
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