Falo à comunidade para saber se alguém tem o RPG de harry potter Fate feito por Fabio Emilio, de poder ser assim se me haria um favor muito grande
Obrigado!

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Boa tarde roladores! Sou Vacilotto do canal RPG de Quinta e vim convidar vocês para assistirem uma campanha que gravamos utilizando o sistema Fate e o universo de Naruto!!! Bora dar uma conferida? Deixe seu like, comentário, crítica ou até mesmo sugestões <3
https://www.youtube.com/watch?v=qUdQ3La5U8E

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Durante mais de duas décadas me reuni semanalmente com meus amigos para jogar RPG.

Fizemos a história de muitos personagens, mas em todos estes anos, nunca criei um único personagem, cujos desejos direcionaram as tramas com as quais nos envolvíamos.

Neste artigo, falo um pouquinho sobre as aventuras baseadas nos personagens.
Durante vinte anos mantive o hábito de reunir-me com os amigos uma vez por semana, para desenvolver narrativas fantásticas, na forma de sessões de RPG. Posso afirmar, sem sombra de dúvida, que estes momentos foram extremamente significativos e que todos…

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As regras de Jornadas para O Senhor dos Anéis.
Olá Camaradas! Nesta semana vamos novamente dialogar sobre a adaptação de O Senhor dos Anéis para Fate Acelerado. E enquanto escrevo esses apontamentos para vocês, estou ouvindo a faixa dois – Concerning Hobbits – do álbum da Sociedade do Anel, de Howard…

Vocês conhecem algum podcast BR de Fate? Conheço o sistema há muito tempo (história e tal), mas só me interessei de jogar mesmo há pouco. Hoje tirei o livro para ler e fiquei interessado em ver outros jogando.

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Olá galera, estou compartilhando uma iniciativa que tive em criar um canal com a intenção de postar partidas de RPG! o Canal Roll 2 Rule (R2R), e nosso primeiro vídeo é nossa primeira sessão do playtest de Dystopian Universe para Fate RPG :)

Espero que se divirtam assistindo!

https://youtu.be/P3eGBKs4fLM

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Gente, eu retransmito aqui uma postagem minha na comunidade Fate Core em resposta a uma pergunta que colocaram lá. Essencialmente, um camarada queria saber se valeria a pena usar um dado que gerasse apenas +1 ou -1 (sem o lado em branco) para jogar Fate. Originalmente escrito em inglês, qualquer um que queira traduzir sinta-se à vontade observando a licença empregada.

Starting note
When I started to write this, I can't foresee it will be that huge. I suppose it can be of interest to every Fate gamemaster or player, so I hereby grant to you, reader, permission to further distribute this text observing:
1) Text license is Creative Commons, version 4, code CC-BY-NC-ND - hey, I did a big effort here doing all that math! Read more about this license at https://creativecommons.org/licenses/by-nc-nd/4.0/
2) My full name and contact e-mail must be added as original author. Here it goes: Luís Fernando Carvalho Cavalheiro (pessoal at profcavalheiro dot com)

Very well... to the text.

Tinkering with dice in Fate

Are you thinking in change how dice are rolled in Fate? Well, this short text will examine some math behind changing how dice are rolled in Fate. Instead using common Fate dice, which can show +1, -1 or a blank side, you may use only +1 and -1 results. Essentially, you're rolling a d2, the probabilities are the same. Let's do some math:

1) You have less possible results
Each dice has only two possible values: +1 or -1. Simple math tells to us you have only 16 (2^4) possible results.
In comparison, a common Fate dice has three possible values: -1, 0, +1. The same simple math here tells you can generate 81 possible results (3^4)
But, I think everyone agrees here that +1, +1, -1, +1 is the same result as +1, -1, +1, +1. Order of dice doesn't change the outcome. So, it will narrow even down those values: using only +1 or -1 will reduce the different possible results to only 5 options, against 14 different possible results when using +1, 0, -1.

2) Odds results will be gone
There is an interesting law about addition and subtraction of real numbers. You can generate an odd number only by adding (or subtracting) an even number to (or from) an odd number (or vice versa). Adding or subtracting an odd number to or from another odd number will result in an even number.
That said, let's look to all 5 different results you can generate with only +1 and -1: 
a) -1, -1, -1, -1 (-4);
b) -1, -1, -1, +1 (-2);
c) -1, -1, +1, +1 (0);
d) -1, +1, +1, +1 (+2);
e) +1, +1, +1, +1 (+4)
Thanks to one of greatest properties shared by addition and subtraction of real numbers, we can say that a+b+c+d=(a+b)+(c+d) - property is still valid is only subtractions or a mix between additions and subtractions. Let's use it then:
a) -2, -2 (-4);
b) -2, 0 (-2);
c) -2 ,+2 (0);
d) 0, +2 (+2);
e) +2, +2 (+4);
And only even numbers are been added or subtracted, with no possibility of resulting an odd number. Now let's chance scenario a a little bit:
a') -1, -1, -1, 0 (-3)
And now let's apply the math property I've shown:
a') -2, -1 (-3)
Note: I know this is a very bumbling way to prove my point, but it's a fast one and I suppose you can understand more of addition's foundations on Google. Plus, English isn't my primary language and I don't know how to translate some terms I'd need to use in the complete explanation.

3) Weird probabilities
As I showed on 2, you have only five different possible outcomes, which put you with this weird result probability "table":
Value | Probability
-4 | 20%
-2 | 20%
0 | 20%
+2 | 20%
+4 | 20%
Note: holy crap, G+ needs some way of formatting tables on posts.
Of course, those probabilities are before adding skills/approaches to result. Looking at that "table", you can see that getting a 0 or better result has a 60% probability.
Consider now that +2 is one of most common goal numbers in Fate. I'll make a "table" with three columns: skill/approach value; how much a character must get in dice to get at least a final result of +2 and the odds of getting that value in dice:
Skill/Approach value | To hit +2 goal number | Odds
+0 | +2 | 40%
+1 | +1 | 40%
+2 | 0 | 60%
+3 | -1 | 60%
+4 | -2 | 80%
+5 | -3 | 80%
+6 or higher | -4 | 100%
Stupid crap table...

Looks good? Well, let's do the same calculations using the 15 different possible results when you roll -1, 0, +1:
+4: +1, +1, +1, +1
+3: +1, +1, +1, +0
+2: +1, +1, +1, -1
+2: +1, +1, +0, +0
+1: +1, +1, -1, +0
+1: +1, +0, +0, +0
+0: +1, +1, -1, -1
+0: +0, +0, +0, +0
-1: -1, +0, +0, +0
-1: -1, -1, +1, +0
-2: -1, -1, +0, +0
-2: -1, -1, -1, +1
-3: -1, -1, -1, +0
-4: -1, -1, -1, -1
Note: I changed how I've written this table because, you know, doing it by hand sucks and I'm not writting a scientific paper about this.
Using that raw data, let's write down the result probability "table":
Result | Probability
+4 | 7,14%
+3 | 7,14%
+2 | 14,29%
+1 | 14,29%
+0 | 14, 29%
-1 | 14,29%
-2 | 14,29%
-3 | 7,14%
-4 | 7,14%
Note: those percentages are rounded.
Notice: a) we have more possible outcomes; b) probabilities are more spread than using only +1 and -1; c) probabilities are concentrated on +2 to -2 range. Also notice that now getting a +0 or better result is a 57,15% chance BUT getting something worse than -2 (namely, -3 or -4) is a 14,29% versus a tough 20% when you use only -1 or +1. Better for players, I guess.
Now let's put the skills/approaches on the "table", using again +2 as our goal number:
Skill/Approach value | To hit +2 goal number | Odds
+0 | +2 | 28,57%
+1 | +1 | 42,86%
+2 | 0 | 57,14%
+3 | -1 | 71,43%
+4 | -2 | 85,71%
+5 | -3 | 92,85%
+6 or higher | -4 | 100%
Let us compare those two tables now:
Skill/Approach | To hit +2 | Odds using +1, -1 | Odds using +1, 0, -1
+0 | +2 | 40% | 28,57%
+1 | +1 | 40% | 42,86%
+2 | 0 | 60% | 57,14%
+3 | -1 | 60% | 71,43%
+4 | -2 | 80% | 85,71%
+5 | -3 | 80% | 92,85%
+6 or higher | -4 | 100%
As we can see, using +1 and -1 only may favor a player who has +0 in a certain skill or approach, which is undesirable: why should a character have an advantage for not putting any value in that skill or approach? Using +1, 0 and -1 will reward players who actually picks the skills/approaches, and ones who pick those +3 and +4, since those values will become more relevant without unbalancing the game.
When using +1 or -1 only, there is a huger gap between +3 and +4, and a flattening of +3, putting it in the same level of +2. More on this point, if you use +1, 0, -1, there will be a sensible evolution when evolving a skill/approach from +2 to +3, which can't occur if you use +1, -1 only.

4) What should you use?
It's up you to you to decide, player! Remember that tinkering with Fate is a matter of setting some dial adjustments. Using -1, +1 only will make the more skilled characters (+4 or better) much more powerful than others characters in that field, but anyone will have a decent (40% of chances) margin of success even if that character has 0 in a skill/approach.

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O primeiro videocast da Roda do Destino, mais uma estrela da constelação de videocasts e podcasts de Fate em linguá portuguesa; 
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