Did anyone do the Scratch project? How did it go? I found it so easy to play around with, and it's more fun when you're not worried about learning the semantics of a new programming language. That said, there were programming concepts that I wish I knew how to implement with a puzzle block (objects and methods?). Overall, a great program for all ages and people from all disciplines. My kids love playing with it, and it's really interesting to see how their interests come through their Scratch projects.

The "Gears" to my childhood would have to be electronic components. As a child I loved to take things apart and to try to figure out how it worked, or how the flow of information moved from one object to the next. Though as a child I didn't have a clue how electronics components worked I always found it intriguing. I also remember my dad teaching me how to read schematics at a very young age. Growing up I realized that I had a knack for building things and fixing things through reverse engineering. So I would have to say math and science came very easy to me. After reading this article it made me realize why my favorite teachers were so influential to me; they made the classroom interactive and engaging that suited my passions.

Reading was not my strong suit and didn't like to do it unless I had to. So the thought of reading the dictionary for fun would have surely ended me in school (unless they had cliff notes on the dictionary). Now that I am older I do a lot of reading and could see myself reading an encyclopedia, and maybe half the dictionary. 

I really enjoyed the readings and liked reading the relationship between formal and informal learning. For me I'd like to keep this as much "creative" learning as possible.

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I posted a link to this on the main maillist but if you want to play in Scratch without downloading the standalone client you might try the beta of Scratch 2.


Haven't tried it out beyond poking so far.

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Here's a school that might be closer to 'kindergarten' - and a couple of others that sound interesting, as well.  I like that there is a flow between/among areas of interest and that the space represents that as well.

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Session 2 - I guess they had some audio problems yesterday. I believe this is the version with working audio...

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Download the readings to your ePUB compatible devices...courtesy of Simon Fogg over in lcl-812...
I have collated Week 3 materials in a single Readlists (http://readlists.com) location @ http://readlists.com/4d5d2f8f and they can be downloaded from there as an ebook to epub-compatible devices.

All weeks to date are available @ http://srjf.blogspot.co.uk/2013/02/learning-creative-learning-mit-mooc_4944.html.

I hope you find these as helpful and easy to use as I am.

In case you are wondering I am still studying through Week 2’s material so I am NOT ahead of the game ... :)

If you are looking for a group, feel free to join us in 812 @ https://plus.google.com/communities/103650178980053684881

Week 1 activity: Gears of My Childhood
I don't remember one particular toy that fascinated me, but I do remember immersing myself in drawing quite a bit. One of the things I loved to draw as a child was elevation views of living spaces - I'd draw cross sections of hotels, houses, boats, underground caves. First I would draw the outline of my structure almost to the edge of the paper, then I'd subdivide it into different floors. Next I would imagine how each space would be used - this would be the kitchen level, this would be the sleeping quarters, this would be the swimming pool... I could spend so much time imagining all the different functional spaces that would fit within my preset boundaries.

I also loved dollhouses as well, perhaps because in similar fashion, I would figure out how each functional space would be arranged and used. If I didn't have enough space in the dollhouse, I would add books, box tops, any flat surface next to my dollhouse to give me extra square inches for my figures to exist on.

These spaces didn't exist in a vacuum - there were stories that went with them. The boat was similar to Noah's Ark, so the inhabitants had to store everything for an extended journey out to sea. The people who lived in the cave wouldn't be allowed to come up above ground, except for brief periods of time, so they needed everything to survive stored below. The airplane was the largest, most luxurious airplane ever to be built.

The fairy tale ending would be that this ultimately led me to a career in architecture. And although I did graduate from the architecture department of my alma mater, my major was more interdisciplinary, combining a bit of CS, a bit of architecture, and a bit of visual arts.

I might not take the time to draw as much now, but those hours spent envisioning spaces and lives certainly helped me exercise my imagination. Such possibilities!


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What Schools Can Learn.... http://tinyurl.com/3f9cz37  Institutions (especially large, public ones) seem to learn very slowly.  Can change occur without awareness of the need? Certainly society/culture/environment, etc can force change...still, is that the transformation desired.  Love the suggested school physical changes described in article.

"Edutaining" myself right now on my ipad.

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I found this lecture from a conference on Emerging Technologies for Online Learning from July 2011.  Seems somewhat interesting certainly in how much has already changed.  The simplistic view of game technology grates on me a bit personally, but I am too close to it.


Large pet peeve with research like this is no of their publications seem to be linked from her website.  What a waste. How about putting your papers and slides on your website.

Haven't found a link to 2012 presentations to see if anything newer was of interest.
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