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In case you missed it the first time:

If you are interested in getting an early look at Strands of Fate 2e, and getting an opportunity to provide feedback and potentially shape the game's development, now's your chance.

Sign up for the Beta! At this stage, everyone who signs up gets in.

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This is a good depiction of a what a 'Reputation System' may lead to. A little bit of a stretch, maybe, but not that much. https://www.youtube.com/watch?v=R32qWdOWrTo

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I did a thing! Hopefully, it's okay to post this here. Let me know what you think.
Have you ever felt like playing a vaguely old Norse person in a Gothic horror setting with touches of eldritch alien abominations and malfunctioning clockwork enforcers? Do you feel like attempting to rebel in a setting where strange zombie-like creatures have corralled humanity behind walls and vampires took advantage of the situation to rule? Do you hate the sun?

Have I got a setting for you!

I've edited, cleaned up and posted almost everything you need to play in the setting called Nightsdeep. I won't waste too much more of your time but, I would love for you to look through and carve out whatever juicy bits you may find. It would be awesome if you told me anything that you may want more depth about or GASP if you actually plan on using anything from here! Enjoy!

People who love Strands of Fate! What kinds of games do you use it for?

As somebody who loves both Fate Core & Strands, and uses them for different things, I'm curious what kinds of games people play with these tools.

I did an I.O.U. (wacky old GURPS setting) in my own modified riff off of Strands, which blended in some stuff from Nova Praxis, Fate Core, and some of my own ideas.

I've always wanted to do a Supers game in something Strands-ish, because Fate Core just doesn't quite do it for me, even with Venture City Stories. I'm a very narrative guy, but I still want a bit more mechanical variation in my powered critters.

And, you know, Nova Praxis, which is just delightful.

So what about the rest of y'all?

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Hi! I try not to bother folks with yammering on about my blog, but this lil' checklist has been super useful to my Fate games, and I feel like it might benefit some of y'all as well!

As ever, if this kind of thing bugs anyone, I'll take it down ASAP. :) But I've found that in Strands and NP, I really benefited when I thought about this stuff, and my players were happier.

Hopefully, that holds true for some of you as well. Cheers!

Is there a mailing list or popular google+ community for strands of fate? I really like the system but have been underwhelmed by its community. I'm hoping that my google-fu is lacking.

What's going on with Void Star?

Copied from my latest blog post on the Void Star site:

If your email account is anything like mine, you probably get a half dozen pieces of snail mail, emails, texts or phone calls every day from companies telling you how much they appreciate you.

"Just for you, valued customer #74563!"

"Dear loyal customer, or current occupant."

And you know, because you're not brain dead, that it's all just another example of the high quality bovine excrement that marketing departments churn out daily.

Void Star doesn't really have a marketing department. That's one of my responsibilities. And I suck at it. So I don't have some fancy marketing plan or strategy engineered to try to retain your loyalty or interest while VSS goes dark for a little while.

All I can say, with utmost sincerity, is that I thank you all from the bottom of my heart.

It wasn't long after I discovered RPGs that I fell in love with the idea of writing my own game and having others actually grow to care about it too. The first part is easy. Anyone can write a game. It may not be a good game, but anyone can throw together something that can entertain you and your friends for an evening. The magic is in making something lasting, that others not only care about, but talk about, and share with their friends.

You people made that happen for me. And it means the world. Pretty much anyone in this business will tell you that you don't do it for the money. The money sucks. You do it because you love it. It's a creative addiction, and the money (if you're lucky enough to make any) just helps you feed it.

But every now and then there comes a time when we need to take a step back and reevaluate. That's what I've found myself doing over the last few months. The last year or so was huge for Void Star. We launched Tact-Tiles, the Savage Worlds version of Nova Praxis, and Machinations.

For many game companies, that's not much. But for us, it was huge. And as awesome as it was, as much fun as it was, and as pleased I am with the results... it took a toll.

Like most game designers these days, I have a day job. Very few can do this full time and take care of a family. And a couple of months ago I got a new position at a new company that is, in many ways, a dream job. I can't get into specifics, but I've been given the opportunity to dive into the world of military training and simulation. And if you've read Nova Praxis, you're probably not surprised to hear that something like that would appeal to me. But unfortunately, it requires much more of my time and attention than my previous position did. And working on military computers means that I'm very limited in how much I can be active on social media or support VSS during the day.

Normally I could still manage the day job and VSS together. But this is hitting at a time when I'm also starting to experience a number of health issues. It's nothing major, but it's several things that are really adding up. And it makes committing my evenings and weekends to anything other than R&R pretty difficult.

So what does that mean? More specifically, what does it mean for VSS?

Void Star is my baby. It's not just a job, it's a passion. Nova Praxis in particular has been, for years, something that I can only rightfully call an obsession. Researching and writing for it has challenged and changed me in ways I never could have predicted.

So it's not going away. It can't. Closing up shop simply isn't an option.

But I've got to take some time off. I've got to step back and focus on getting settled into this new day job, a new routine, and taking care of my health. I need some time to make some much-needed adjustments, in both my work and personal life. And hopefully, with a little time, I'll be able to get back in the groove.

We've still got a lot of work to do.


Just getting my first Nova Praxis (Fate) game started, and I've run into something I'm hoping for some help with.

The rules state that computer systems are completely un-hackable except by a Savant or CIST due to the speed with which AI can respond to threats.  But even a Savant doesn't seem to be able to "hack" systems, only to run specific savant programs that grant them access to data, or to computer-controlled hardware.

This seems to indicate that there are no intrusion experts except for Savants with specialized program lists, or people decked out with multiple CISTs, again with the specialized programs.  How else would you bypass a locked door in the NP world where basically everything is connected to the Mesh, and therefore computer controlled and AI secured?  How do you listen in on secure communications?  Wouldn't all computer networks be protected by AI, and therefore immune to intrusion by all except Savants and CISTs?  How would you go about a more "subtle" hack than something covered by a specific Savant Program?

I get the feeling that I'm missing something here.  Any help would be appreciated.

What would I miss with SW edition if I only have the Explorer's edition of core SW rules?

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So what's going on with Void Star, Nova Praxis and Strands of Infinity?
Find out in the latest update on www.voidstarstudios.com 
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