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Blazing Code

Help! How do I...?  - 
 
hi i'm a new to turbulenz

is there any tutorials besides the getting atarted one
(i've done it and am looking for something a bit more advanced)

if you know of one please comment

thanks!
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Eli Lian

General Discussion  - 
 
Appimize, is an upcoming Mobile Games Development Company. We are good at making Games and even better at making good games. Our team is linedup with CG Thinkers, Game Ninjas, Marketeers, Talent Hunters and a super Cool Mindset. We are glad to see you on out site and would like you to have a ...
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Kai Zhang

Help! How do I...?  - 
 
Hello eveyone.
I'm a new Chinese developper on Turbulenz engine. When i install the turbulenz  sdk and run the local window. An error has occured. The follow picture is the error, who can tell me what's the reason?
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Blake Maltby's profile photo
 
This appears to be related to the following python bug (or one like it) http://bugs.python.org/issue9291
If you look in your windows registry under HKEY_CLASSES_ROOT\Mime\Content Type  I'm guessing you'll find some types registered with non ascii names.
Unless the offending types are from an application which you can uninstall I'm not sure how we can fix this at the moment unless it's fixed in Python, but I'll have a think.
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Raul Fernandez

General Discussion  - 
 
Hey everyone.  

If anyone out there needs a sound designer for their game or a music score or even just some SFX. I'M YOUR GUY!! 

I'm a music producer/sound engineer with a passion for gaming. I have my own recording studio, so I'm also able to produce any voices and/or other recordings if necessary. Please check out my soundcloud for samples of my work:

https://soundcloud.com/halfsquid

https://soundcloud.com/submarinodemadera

Try me out .... I can deal with all types of genres. YOU WON'T REGRET IT! 

BLESS
Raul Fernandez
Music producer/Sound Engineer from Dominican Republic. Co-owner & Co-founder of El Submarino De Madera (The Wooden Submarine), a local audio production studio. Hope you enjoy the music. BLESS!!
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Raul Fernandez's profile photo
2 comments
 
Hangouts isn't working... any other way!? 
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Do someone already created something using Phonegap + Turbulenz engine?
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deivid leonardo rodrigues velho (cybermega)'s profile photo
 
hehe so we will have "turbulenz play store" in the future.
I like most of google+, but I'will take a look.
Interesting news, thanks
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Do someone made anything with Tiled map editor + Turbulenz engine?
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Colin Nickerson

Help! How do I...?  - 
 
Hi dev team.  I've begun porting the Turbulenz engine to another language.  Most of the syntax conversion is done with a series of regular expressions.  I'm currently making the engine more type strict by performing changes like making var AnimationMath a class and then have a global variable AnimationMath.  

I'd be happy to do this in the Typescript code-base  so that these changes (which I think are good changes) can be propagated into the main Turbulenz tslib branch.  

What are your thoughts on this?  Does this sound like something that you would pull from or should I just make these changes in my ported version?

Thanks!
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Colin Nickerson's profile photodeivid leonardo rodrigues velho (cybermega)'s profile photo
2 comments
 
Interesting!
I am interesting on the creation of native apps using Html5. Like Tide SDK and Sencha Desktop Packager.
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Joan Lascano

General Discussion  - 
 
Code Revolution will be making an adventure game series with the Turbulenz Engine! As long as we finish reading all the API's...
An awesome engine deserves quality games, so we will take the time to build it and test it. Although we would like to have contact with the Tz team to check on the loading and processing time of assets and animations.

Re-design, re-build, revolutionize the web.
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James Austin's profile photo
 
You can contact the team publicly here and on the Turbulenz Engine Users forum, or privately on info@turbulenz.com.
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Alfred “Al” Arcifa

General Discussion  - 
 
Solved.
For everyone.

:)
[SDK 0.26.0]Failed to load resource: the server responded with a status of 500 (Internal Server Error). Showing 1-9 of 9 messages. [SDK 0.26.0]Failed to load resource: the server responded with a status of 500 (Internal Server Error), Alfred Arcifa, 6/5/13 1:28 AM, Hi.I'm serious problems with ...
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Scott Ysebert

Help! How do I...?  - 
 
First off I wanted to say THANKS, this looks to be an awesome engine the likes HTML has never seen. Now with that said, it seems like it's crazy hard to get this sucker built on Windows.

Basically I have everything setup except cgfx2json.exe. Make (or any form of make I try (cygwin, vs 2012, the one that came with the engine) all halt when trying to build it.

For the sake of my sanity (and the ability to start working with this thing) would anyone be willing to share the .exe someplace where I could scoop it up? 
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Scott Ysebert's profile photo
 
Super late, sorry about that... Also just so we are on the same page, I'm trying to get the open source JavaScript based engine to work (the link to download looked like a bunch of DLL files, not sure how to use those)

This is the output of "python manage.py tools"

Traceback (most recent call last):
  File "manage.py", line 503, in <module>
    exit(main())
  File "manage.py", line 482, in main
    return command_fn(options)
  File "F:\Webserver\Apache2\htdocs\turbulenz\turbulenz_engine\scripts\utils.py"
, line 166, in new
    return fn()
  File "manage.py", line 173, in command_tools
    sh([devenv, project_file, '/build', 'Release'], console=True)
  File "F:\Webserver\Apache2\htdocs\turbulenz\turbulenz_engine\scripts\utils.py"
, line 129, in sh
    command_string = ' '.join(command)
TypeError: sequence item 0: expected string, NoneType found

So because I can't build the tools, I don't have cgfx2json.exe which means when I do "python manage.py samples" it chokes around that part:

[CGFX2JSON] shaders\debug.cgfx
 >> [ERROR]   - command F:\Webserver\Apache2\htdocs\turbulenz\turbulenz_engine\tools\bin\win32\cgfx2json.exe -i F:\Webserver\Apache2\htdocs\turbulenz\turbulenz_engine\assets\shaders\debug.cgfx -o _build\assets\shaders\debug.cgfx.json failed

Could not start process
 >> [ERROR]   - Tool failed - Command 'F:\Webserver\Apache2\htdocs\turbulenz\turbulenz_engine\tools\bin\win32\cgfx2json.exe -i F:\Webserver\Apache2\htdocs\turbulenz\turbulenz_engine\assets\shaders\debug.cgfx -o _build\assets\shaders\debug.cgfx.json' returned non-zero exit status 1

Hope this helps :)
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About this community

A community about WebGL game development with the Turbulenz Engine. http://biz.turbulenz.com/developers

Sergya Vauholic

General Discussion  - 
 
Try searching for "2d game engine" in Google, and click the first result. I think Turbulenz can do better.
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Marián Šedaj

General Discussion  - 
 
Hello everybody. I am planning to create a html5 game for multiple platforms using this framework. I have 3+y experience in web dev and willing to dedicate 20+ hrs/week for this. I've already started with some dev and learning turbulenz. Game should be 3D post-apocalyptic survival. If anybody's interested in joining me, write me on m.sedaj@gmail.com or befriend/hangouts me 
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hey guys i'm new Mongolian developer on Turbulenz engine. i want to create simple RPG game. i need more help. Help me guys !!!
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Carlos Sancho Montagud

Help! How do I...?  - 
 
Hello! 
I have searched google how can I make games with "turbulenz" and wondered if there was any editor like Unity3D or if I can make the games from Unity3D. 
I've seen a video: Turbulenz HTML5 In-Game Editor 
This editor have developed or can acquire them. 
Thank you!
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InnerSanctum Games Ltd's profile photoCleosetric Vlyers's profile photo
3 comments
 
thats not free use tool isnt it?
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Jhon Bravo

General Discussion  - 
 
Hola Que tal!!!
Me podrían compartir algún tutorial sobre turbulenz?
 ·  Translate
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Ivo Monti's profile photo
6 comments
 
Si. Gracias anoche me di una vuelta por ahi. Gracias david!
 ·  Translate
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Nemesys Games

General Discussion  - 
 
Hey everyone! Our game, Fortix 2: Dueling Knights just went live on the Turbulenz platform.  Come give it a try and feel free to give us feedback on the game, it is always welcome!

https://turbulenz.com/games/fortix-2-dueling-knights/globalfeed
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Maxime Tual

Help! How do I...?  - 
 
Hi,
I am a new french developper on Turbulenz Engine.
I'm looking for someone to answer all my questions, i already read the docs, download and install the SDK, try simples and look the sources.

I've got questions on Architecture and Assets before begin to create my own game. Can someone mail me and we discuss about that ? Thanx !
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James Austin's profile photo
 
Sure - ask questions here or on the Turbulenz Engine Users forum: https://groups.google.com/group/turbulenz-engine-users

There are lots of developers who can answer questions.
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Hi,
I am new on this community and in turbulenz development, I wanna know if special effects like particle systems are allowed in the turbulenz libraries. Like explosions.
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deivid leonardo rodrigues velho (cybermega)'s profile photoMiki von Ketelhodt's profile photo
5 comments
 
Looking forward to seeing what you come up with ;). Good luck :).
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Sunist BSk

General Discussion  - 
 
Hey all ! Turbulenz looks awesome, but i wonder how to build levels design ? is there an addon / other program for visualy design levels (for a plateforme game for exemple) ? :s
Turbulenz Development
HTML5 WebGL game development
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deivid leonardo rodrigues velho (cybermega)'s profile photoSunist BSk's profile photo
3 comments
 
wah looks nice ! ty :) gonna give a try
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David Sena

Help! How do I...?  - 
 
As I'm wrapping things off with the current game, I decided to spend a couple of hours refactoring some of the game's code. 
One of the objects I'm yet to refactor is an asset loader where I placed all the code to load assets. Despite the spatial self-containment of this approach, as I needed to add a structure of information for my 2D Sprite animation Object, I started thinking if it wouldn't be better to have some sort of external file definition (such as a JSON file) where I could define those animation settings for each of the assets. 

In this case my question  is: Is there a recommended way to do this? 

I looked at the documentation and samples and didn't find anything that seemed to be related with this subject. The same goes for keeping the game levels definitions where at the moment they're defined as arrays in the code, I think it would be beneficial to have them defined outside.
 In the past I've coded for my own engines a xml parser that would interpret all the definitions and it would be easy to deal with but I'm much more inexperienced with Javascrip. There's also some fear about facing other type of restrictions such as if when uploading the game to the hub, there might be any type of restrictions about reading and parsing JSON files or anything of that sorts.

Just as an additional note, the animation structure for each animated sprite has the following fields: 
 * Name : name of the animation.
 * Start : starting frame index (useful when the Loop Direction is backwards)
 * Number of Frames: total number of frames of this animation sequence
 * Frame Rate: rate at which the animation will be played
 * Loop Count: defines the amount of loops the animation will play. 0 means infinite loops
 * Loop Direction: defines if the animation will be played forward or backwards
 * Row: in what row is the data to be animated
 * Number Of Rows: Number of existent rows in this animation file
1
David Sena's profile photo
4 comments
 
Thank you very much, I didn't think of using a closure in there. Way more elegant and concise than what I currently have.
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