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Richard Bellingham (Skimble)
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Discussion  - 
 
Community Rules

1) Hate (racist/derogatory/etc.) speech is grounds for being banned.
In general we will do our best to warn folks before this happens (second chance principle). Doubling down to defend that speech is equivalent to a statement you intend to ignore the concern.

Hate speech includes terms you may have grown up with and thought were okay, but which have become clear more recently as causes of genuine pain and/or harm for some members of the group targeted by the terms involved. The second chance principle here is an opportunity for you to learn and change.

If it's pointed out you're using such words thoughtlessly, it's not an effort to suggest you're unworthy or less of a person or anything like that.

What it is, is an attempt to stop harm to other people that you're (probably) unwittingly taking part in. This is an ugly feeling all the same, finding out what you've been doing isn't OK. Like suddenly realizing you've been standing on a kitten's neck for the past five minutes. The best thing to do to process it, to recover from it, is focus on how this is about the word and the culture that made the word OK, rather than about you.

2) Civility is mandatory!
Please remember that if you're finding yourself having a negative emotional response to anything on this community, the proper response is no response at all. Mute the discussion that's bothering you (G+ makes this super easy to do) and walk away having said nothing. Responding to someone you think is being rude by being rude yourself makes you the jerk, not the other way around.

3) Please don't delete your posts once people have replied.
This goes against the "Community resource" ethos of the Community and it's rude to delete other people's content without permission. In general you should expect that when you start a discussion on the community, it’s there for keeps.

4) No Spam
You’re very welcome to advertise your game, blog or anything else if it has relevance to Fate; We even have a special category for “Crowdfunding in Fate”. If it doesn’t relate to Fate but is likely to be of interest to Fate fans then you’re still welcome to post it. We reserve the right to remove posts that we feel are egregiously unrelated to Fate. (This amounts to a request that folks post on-topic, but not a mandate, at least not yet.)
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John Hawkins

Discussion  - 
 
TL;DR: How to do Wand of Wonder in Fate?

Listening to Acquisitions Incorporated, I was wondering, what's the most Fate-ly way to render a Wand of Wonder?

Wand of Wonder is a wand that, when pointed and activated, does ... something. Chosen at random from a table.

The problem I see is that sometimes the outcome would be an Attack, sometimes it would be Create An Advantage, and sometimes it would just ... make something new true.

Part of the fun is you really have no idea what's going to happen. You might do something to yourself (turn invisible), create something in the world (wombat, field of grass), directly attack a target (ray of fire), or antagonize a target indirectly (tactically disadvantage them with wind, cover them in oil).

So how can I capture that exciting uncertainty best within the Fate Core/Accelerated rules?

I could imagine creating a table a la Masters of Umdaar and determining the appropriate action based on what comes out of the wand, but is that the most ... Fately thing?
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Devon Apple's profile photoCraig “Tezrak” Hatler's profile photo
14 comments
 
Why does there have to be a reward?
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Ben Weaver

Discussion  - 
 
I saw this video making the rounds and realized it had helped me better understand how a good villain should be constructed.

The part that really resonated detailed how the hero(s) and the villain should ultimately want the same thing, a city, a particular treasure, etc, but want drastically things to happen to it.
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Gabriel Fua's profile photoRobert Jacobs's profile photo
3 comments
 
.
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Mr. Niemand

Discussion  - 
 
Hi guys. Please an info. Does it exist a fate/fae setting focused to simulate the creation of myths?
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Mr. Niemand's profile photoBean Lucas's profile photo
10 comments
 
I'm not sure whether the question is about creating myths as part of game/setting creation before gameplay starts, or, whether it's about creation of myths resulting from in-game play.

But if it's the second, I'm reminded of the "Primal World" quickstart in Fate Codex 2:1, which is about a fragile young world which the adventurers defend, protect, stabilize and shape through their actions. Myths could result from their actions as they resolve Issues, by conversion of the Issue aspect to a Myth aspect which represents what happened.
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Donato di Niccolò di Betto Bardi

Actual Play, Characters, & Examples  - 
 
A bit darker take on #Nest .

It's a fun practice, I did, while preparing for my upcoming Nest game.

#wonderland , #aliceinwonderland , #mcgee
Drive
Alice Liddel [Nest]Name: Alice Liddel Realm: Wonderland Heroic Concept Champion of Wonderland Refresh: [ ] / [ ] Mundane Life Vengeance Best Served Steamy Physical Stress: [ ] [ ] [ ] [ ] Hook Walks Between Worlds Mental Stress: [ ] [ ] [ ] [ ] Free Trusty Vorpal Blade; That Annoying ...
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Riley Crowder's profile photoDonato di Niccolò di Betto Bardi's profile photo
2 comments
 
Added few more stunts.
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Campaign Coins

Fate in Crowdfunding  - 
 
Hello again, everyone! Been a while!

This may be of interest:

We've summoned black metal Fate Tokens into the Electrum Coins Kickstarter we are currently running.

Huge thanks to our friends at Evil Hat Productions for saying "Hells yeah" (I may be paraphrasing slightly, but they are hells yeah kinda people) when we proposed these evil looking tokens for horror, gothic fantasy and dark science fiction Fate games (such as Eclipse Phase: Transhumanity's Fate, which we're also offering as an Add On in PDF).

Full details in our latest update. The campaign has 10 days to go:

https://www.kickstarter.com/projects/campaigncoins/electrum-campaign-coins/posts/1662421
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Craig “Tezrak” Hatler

Settings, Worlds, Rules  - 
 
Thoughts on this as a stunt?

Sense-Assess-Situate Suite (SASS): You have an advanced electronics and software package that provides you an augmented-reality experience. Sensors attached to your weapons and combat jumpsuit feed data to the SASS, which processes the data and provides you with automated assistance. It has a limited artificial intelligence; it can't communicate with natural language, but it can accept verbal commands. You activate the SASS when you Create an Advantage with Zip: possible aspects that you create might be related to:

* sensing (e.g. Proximity Detection Projection Grid)
* targeting (e.g. Targeting Reticle)
* tracking (e.g. Topographic Regional Map)
* resisting energy damage (e.g. Ablative Feedback Field)
* analyzing (e.g. Tactical Probability Matrix)
* convincing (e.g. Intimidating Voice Modulation)
* hampering opponents (e.g. Discombobulation Haze)

Only one aspect generated by Create an Advantage from this stunt may be active at any given time; an action must be used to task the SASS towards a different CA effect.
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Craig “Tezrak” Hatler's profile photoKevin Veale's profile photo
15 comments
 
Nice.  The ARRPG lets you make up skills based around their applications in different contexts.
I made up an ECM Warbot on the Moon who had some similar abilities.
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Gabriel Fua

Settings, Worlds, Rules  - 
 
I think this is a good write up for #AtomicRobo that’s getting me excited to get into this game.

https://fngsite.wordpress.com/2016/06/07/shout-out-atomic-robo/
Fate, the generic roleplaying game system, is at its best when its doing pulp. Atomic Robo is one of the best pulp comic books of the last ten years. It’s a match made in heaven and executed …
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1
Fred Hicks's profile photoChris Smith's profile photo
3 comments
 
I got "Atomic Robo" to run a Venture Bros style campaign.  It's very well suited for that.
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Christian Svalander

Fate in Crowdfunding  - 
 
A last flash before our next release next Wednesday!
 
In the next chapter - our take on equipment, scarcity, weapons and armor. #fatecore #faterpg http://buff.ly/2bcvrB3
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Megan Bennett-Burks

Settings, Worlds, Rules  - 
 
After a little chatting on here about maybe posting Fate material to a blog or something, I've decided to give it a go. I'm starting off with a WIP variant of Six Viziers with a dragon theme. I still need to do a few more additions for this, but I'm not quite sure how to handle them yet. After this I'm thinking of expanding on an idea I had earlier for handling PC groups as characters a bit and adding that.

http://leaves-of-chiaroscuro.com/2016/08/21/the-draconic-oneiros-six-viziers-variant-part-1/
Forward. Six Viziers is a system of magic introduced in the Fate Toolkit by Evil Hat. After reading over it, I realized, there could be some very cool variations done with it. I decided to create a dragon themed version, for lacerta characters. However, this could work for dragon-themed ...
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About this community

This community is in place to provide a space to talk about all things Fate Core and Fate based games. Want to chat about a specific game? Start an online game? Find a local group or shop? This is the place to do it. Welcome, and have fun getting to know us! TOPICS OF INTEREST We welcome discussion about Fate Core derived games such as Fate Accelerated, Atomic Robo RPG, Do: Fate of the Flying Temple, Young Centurions, Shadow of the Century, Dresden Files Accelerated, and more from Fate's growing population of third-party publishers. "Retro" (pre-Core) Fate discussion is welcome as well. STICK A PIN IN IT (Use of . and 📌 or /sub) We are a vibrant community with a deluge of great ideas! Because you have to comment on a post to be notified of replies, feel free to reply with"📌" or "." or "/sub" to pin conversations that interest you.

Jon Freeman

Settings, Worlds, Rules  - 
 
I just bought Atomic Robo. It is the first "big" Fate game I have bought hard copy. I want to say WOW! that is a beautiful book. I was not expectingting so much art! I love the way the comic strip and characters are used to explain the mechanics. Great work all you Evil Hat Action Geniuses! #AtomicRobo .
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Vince A's profile photoJon Freeman's profile photo
10 comments
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Kevin Baird

Settings, Worlds, Rules  - 
 
I'm about to be a player in a #SailsFullOfStars campaign, and I'm curious how other people have dealt with the British Empire. (My GM has declared me the official timeline keeper). It's clear from the text that the (1st) French Empire controls the island of Britain. It also states that the French invasion provided an opportunity for India to declare independence. I'm curious about Canada, Australia, etc.

The book's approach to Alt History is also definitely in the "cute parallel" school, like #TheTwoGeorges (cf. Zheng He being very similar, just exploring in space instead of the Indian Ocean).

I'm playing a Canadian PC, and am toying with the idea of a successful Republic of Canada coming into existence in 1837, just to tie all the above together.

Curious what others have done.
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Samuel Daoust-Ratelle's profile photoKevin Baird's profile photo
7 comments
 
Yeah, I figured New France would rejoin the French Empire. Maritimes as a minor independent polity makes sense, too.

Upper Canada / Ontario and points west I figured would be that RoC I was thinking of. It's soon enough after the War of 1812 that I don't see integration with the US as likely.

And I hadn't even thought about the monarchy yet. I was kind of thinking that they would still be in the UK client state, or simply have been deposed. A lot of options there.

Day After Ragnorak moves them to Oz.
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John Fiore

Actual Play, Characters, & Examples  - 
 
Minor Milestones can be exciting and extremely motivating when players rename an aspect! Let new players know about that option right from the start!

#Tianxia exorcist Iron Hammer had been Haunted by a Mother's Betrayal, but, after destroying her evil once and for all, he finds himself Demon Enemy #1 now!

That became the impetus for this Friday's now-confirmed sequel to what I thought would only be a one-shot! Hooray!
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Jon Freeman's profile photoJohn Fiore's profile photo
2 comments
 
A new player will now be trying the Prophecy rules for his PC. We will find a way to get him to have a random vision, just like we will start the session like last time with a random adventure premise derived from Tianxia's Adventure Menu. Virtually no-prep GMing - my favorite way to play! Really can't wait!
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Mirko Froehlich

Discussion  - 
 
Does Fate's static turn order (based on Notice skill in Core / Quick approach in FAE) ever cause friction in your gaming groups? I'm interested both in actual game dynamics challenges (such as players predictably executing up the same "combos" in each conflict), as well as hypothetical concerns raised by the group.

Have you experimented with other turn order systems, e.g. by adding a dice roll to the skill/approach check, or using "popcorn" / "dramatic" initiative?

I'm asking because I'm planning to run a one-shot Fate game for my D&D group soon. Most of them come from a pretty crunchy, tactical background, and I have a feeling they'll question Fate's static turn order as being too predictable.

Just curious if any of you have run into such concerns, and how you have addressed these with your group.
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1
Ryan Cronkhite's profile photoBean Lucas's profile photo
42 comments
 
I also thank +Fred Hicks for the link. I have spent quite a bit of Google time trying to figure out why I've heard this called "popcorn" initiative and where that name came from and what-the-crap it's supposed to have to do with initiative. I have stopped caring since finding out that Lenny came up with it and that the "popcorn" terminology is some unrelated person's idea and is "not preferred".
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Marshall Brengle

Settings, Worlds, Rules  - 
 
Is it fair play to self compel a consequence to earn fate points?

E.g., "If I can't put my full weight on my Lacerated Thigh, preventing me from moving this round, can we call that a compel for a fate point?"
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1
Fred Hicks's profile photoKevin Veale's profile photo
9 comments
 
Consequences are also a good excuse to let things the player otherwise does normally require them to Overcome a difficulty first, and the relevant Consequences can stack.
We can imagine the final sequence in The Terminator as a chase sequence where Sarah Connor has to beat like a +4 or +6 to move at all based on the number of Consequences she has by then, and all the while the Terminator's torso is Coming For Her, Barbara.
Not quickly, but it's coming.
.....that would be tense as hell in a game.  Hmm.
In the same context, the Compel would be where she tries to get off the floor by climbing a ladder but can't because she's hurt, and failing let's the torso close in on her.
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Ryan Cronkhite

Discussion  - 
 
Does anyone know of a good source for prognostication mechanics for Fate Core? I've been fiddling with a bunch of ideas for a possible seer player character in a fantasy setting but everything I come up with shakes out to either be uninteresting or needlessly complicated. Random musings are also welcome. 
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Gustavo Campanelli's profile photoToby Sennett's profile photo
7 comments
 
+Troy Ray Yes! "I see the future and get an edge in combat," is a heck of a lot different from "I catch visions of people about to be in trouble," or "I get omens of the forthcoming demonic invasion." What does a character with precognition do in your game?
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Jim Tait

Settings, Worlds, Rules  - 
 
A couple times, I've seen people asking for stunts others use for their animals and monsters. This is the bestiary I've written for the game I'm working on. You should be able to easily adapt it to the skill list of your own Fate games (this uses my list from this post: https://plus.google.com/100164652180229159965/posts/A5HZTjgSAmB ). As always, feedback is welcome.
Drive
Four Corners: Thieves of Sovereignty - BestiaryAnimal/Monster Stunts Craft Colour Changer. The creature can change the colour of their skin to create temporary assets to tasks such as hiding. Freeze Heal. When physically incapacitated, if not killed outright, the creature creates a giant block of ice about itself, and enters a healing hibern...
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Toby Sennett's profile photo
 
Like it. Lists are good. Like I know that a venomous tree-snake can camouflage itself, has raking claws and obviously a nasty bite, but having that written out helps me keep things consistent.

(It's an kind of alien snake. Actually not a snake, more like an amphibious climbing manta ray? But the venomous bite made it equivalent to a snake as far as the colonists were concerned.)
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Sune D.

Settings, Worlds, Rules  - 
 
The math behind Venture City: Enhancements?

You can take "Master …" Power Enhancements as many times as you want:
http://fate-srd.com/venture-city/making-your-character-and-powers#enhancements

So you could in theory take Energy Blast (http://fate-srd.com/venture-city/energy-blast) and 5x Master Energy Blast thus giving you a whopping +10 when attacking + your shoot skill. This does not sound like a good idea to me.

I'm inclined to let my players only take "Master …" once to not deal with these ridiculously high numbers. Opinions?
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Dwight Upton's profile photoSune D.'s profile photo
17 comments
Sune D.
 
+Dwight Upton Good point :D
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Jon Freeman

Settings, Worlds, Rules  - 
 
So: would anyone care to sum up Atomic Robot comic, and/or RPG for me? I've seen it mentioned a few times but not looked into it at all...
Where should I start?
#AtomicRobo
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John Clayton's profile photoJon Freeman's profile photo
17 comments
 
+John Clayton Haha... I've not even got to wanting M12 yet... Just looking for basic book. Luckily i just got one right off the shelf in my local game shop. A victory for science
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Gabriel Fua

Discussion  - 
 
I only intended to play Fate Accelerated so I’ve only really read the FAE book thoroughly and only referenced Fate Core every now and then to get detailed explanation for some important concepts.

However, my group seems to want more crunch to their game so I’m considering going Fate Core instead or maybe Atomic Robo (I own the book). Looking at the linked post, I’m now more inclined to just go Atomic Robo all the way.

I have a question though. If I have read Atomic Robo RPG all through, is there even a need to go through the Fate Core rulebook at all? If I ever decide to have a game that’s not set in the Atomic Robo universe, can I just model the ARRPG rules to suit instead of reading through Fate Core and use that?
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Riley Crowder's profile photoFred Hicks's profile photo
5 comments
 
Yeah, I'd call the Robo RPG "Fate Core: The Illustrated Guide" because of how well that team turned the ideas of the game into visual ripped-from-the-pages examples. You don't strictly need Core, but Core will help expand your perspective on the system for hacking later on, if you need it. Optional to start.
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