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Richard Bellingham (Skimble)
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Discussion  - 
 
Community Rules

1) Hate (racist/derogatory/etc.) speech is grounds for being banned.
In general we will do our best to warn folks before this happens (second chance principle). Doubling down to defend that speech is equivalent to a statement you intend to ignore the concern.

Hate speech includes terms you may have grown up with and thought were okay, but which have become clear more recently as causes of genuine pain and/or harm for some members of the group targeted by the terms involved. The second chance principle here is an opportunity for you to learn and change.

If it's pointed out you're using such words thoughtlessly, it's not an effort to suggest you're unworthy or less of a person or anything like that.

What it is, is an attempt to stop harm to other people that you're (probably) unwittingly taking part in. This is an ugly feeling all the same, finding out what you've been doing isn't OK. Like suddenly realizing you've been standing on a kitten's neck for the past five minutes. The best thing to do to process it, to recover from it, is focus on how this is about the word and the culture that made the word OK, rather than about you.

2) Civility is mandatory!
Please remember that if you're finding yourself having a negative emotional response to anything on this community, the proper response is no response at all. Mute the discussion that's bothering you (G+ makes this super easy to do) and walk away having said nothing. Responding to someone you think is being rude by being rude yourself makes you the jerk, not the other way around.

3) Please don't delete your posts once people have replied.
This goes against the "Community resource" ethos of the Community and it's rude to delete other people's content without permission. In general you should expect that when you start a discussion on the community, it’s there for keeps.

4) No Spam
You’re very welcome to advertise your game, blog or anything else if it has relevance to Fate; We even have a special category for “Crowdfunding in Fate”. If it doesn’t relate to Fate but is likely to be of interest to Fate fans then you’re still welcome to post it. We reserve the right to remove posts that we feel are egregiously unrelated to Fate. (This amounts to a request that folks post on-topic, but not a mandate, at least not yet.)
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Todd Warnick

Settings, Worlds, Rules  - 
 
I have a case of self confessed gamer/GM ADD every time I see a new setting/trope/concept I am grabbed by a "oh shiny" compulsion to try to play it or incorporate it. I am between games right now and find myself beset by this even more now. My idea for a game/setting to help with my ADD is a mash-up of Dr. Who, Quantum leap, and DC Legends of tomorrow. The concept is the player group is sequestered by a cosmic being known as the World Walker. This entity gathers heroes from many dimensions and times (any concept from medieval knights to wired cyber-enhanced data thrives to gothic vampire hunting werewolves are a go. The World Walker drags the heroes (quantum leap style) from world to world dimension to dimension and time to time to stop the plans of the "Redactor" a cosmic being who seeks to undo all creation across all the multiverse 
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Benjamin Davis's profile photoLuke Green's profile photo
7 comments
 
Had a similar idea where a group of various universes were mysteriously sped up in time progression beyond their natural (those inside couldn't see this) and each universe was crashing and resetting eventually falling apart completely.

An outside multidimensional group was trying to investigate without spreading the phenomena to their own reality or other realities.

So they caught some "splinters" off the crashes of six of the universes and modifying them slightly to be drawn into the resetting universes but the wrong ones. Hoping putting an outsider in would draw the anomaly like magnets.

So had a Poison-Ivy like Kodachi Kuno in the Arkham Aslyum universe. Barbara Gordon appearing in Japan for the Fifth Grail War (complete with memories of being Oracle and a body from her peak condition). Rin Tohsaka in the MCU around the Chitauri invasion. Karrin Murphy showing up in Konoha for the chunin exam. Hinata Uzumaki showing up in Chicago are Dead Beat time and Black Widow showing up in Nerima and getting a drowned man curse. 
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Greetings from Thailand! My gang was really excited about a system that allowed us to be a Gundam pilot so we went off to buy several 1/144 ratio figures, ready to be used in the Mecha vs Kaiju (Fate Core) system! This is going to be EPIC!!!!!!!!! 
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Javier Fernández Valls's profile photoNathan Roberts's profile photo
2 comments
 
That's so awesome Nakorn! Do you guys know about mobile frame zero? You make your own mecha designs out of Lego - it's great fun, and would be great for any mecha rpg.
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My Young Centurions adventure, Fortivitus, translated for English

http://fabiocosta0305.gitlab.io/adventures/Fortivitus.en/
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Fábio Emilio Costa's profile photo
 
Forgot to say... Comments are welcome 
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Marko Savić

Discussion  - 
 
I know 0 (zero) is success at a cost, but what is -1, also success at a cost or a failure?
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Jon Freeman's profile photoMarko Savić's profile photo
8 comments
 
+Jon Freeman, this is debate for another opportunity.
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Luke Green

Actual Play, Characters, & Examples  - 
 
Luke Green originally shared:
 
Fourth session of the third campaign with the Divine Blood playtest group, though we were down a player this time.

Also, I've added newspaper clippings and play grids to ever session report.

http://thrythlind.blogspot.jp/2016/05/divine-blood-wasps-among-butterflies_27.html
This session involves two characters: Arianrhod Monica Trengrove (aka Aria), the succubus and Perfect Lady of War who makes lets The Higher Ups Do the Talking and hates the Supernatural Enemies of the Supernatural. Sophia ...
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Ryan M. Danks

Fate in Crowdfunding  - 
 
 
Jadetech: Green Jade is now FREE!

If you've been on the fence about the Jadetech series, or were waiting for all the installments to be completed, here's your chance to jump in and try it out.
Jadetech: Green Jade - Jadetech: Green Jade is the first in a six-part supplement series for the Jadepunk: Tales From Kausao Cit
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Colin Spears's profile photoJohnathan Wright's profile photo
6 comments
 
Nice sourcebook!
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Brian Danford

Settings, Worlds, Rules  - 
 
More thinking on Static/Signal, the Cyberpunk game I'm working on. Today's thoughts: Fractal Mission Opposition.

It's been a while since I posted about Static/Signal , so real quick recap: Static/Signal is a heist game set in a cyberpunk dystopia. The game is being designed around the idea of player characters s as deniable mercenary corporate spies hired to run missions against other corporations, and I've been working on a Fate configuration built around that concept. For example, at the start of a mission, players put forward ideas for what they picture their characters needing to do (or compels on what will be a problem for them on this mission) and those are incorporated into The Plan that guides the scenario.

A side effect of this design goal is that Mission design, from the GM perspective, will partially be on the fly. A GM might offer the players a mission where they need to steal a prototype from a research facility, and that GM might have a few ideas about what kind of opposition they will face, and what twists will develop, but it won't be until the players are done developing The Plan that the GM can really get down to it.

To that end, I want the actually mechanics of running a Mission from the GM's point of view to be as easy as possible, so the GM can focus on the important bits and improvise easily.

Time for the Bronze Rule (AKA: Fate Fractal). The opposition (typically security) in a mission can be built somewhat like a character, particularly it can have aspects and skills to help stand in for various guards and security features the players will face, instead of trying to stat everything out individually.

Let's Start With Skills

Force - How physically dangerous the security is. How good are the guards at shooting and avoiding attacks? How potent are the combat robots and gun turrets? How dangerous is lethal trap?

Alert - How likely are the people and physical security systems to spot the players doing something illicit? Do the motion sensors fall for your slow-walk trick? Does the night watchman see you hiding behind that parked car? How likely are the guards at the security check point to notice your fake ID? How likely is the receptionist to go along with your fast talking? Does the executive see through your disguise as a fellow corporate bigwig in the executive lounge? Are all the alarms on the safe door disabled? Did the retinal scan fall for your trick cyber-eyes?

Restrict - This covers the largely passive physical defenses from wall durability to lock complexity. How difficult are the locks to pick? How hard a kick is needed to break down the door? How tough is it to squeeze through the vent? Did you use enough explosives to drop the armored car through the floor? How long will it take to cut through the titanium bars? Did you take any damage climbing over the razor wire topped fence?

Digital - How good is the encryption? How dangerous is the ICE? How alert are the Sysadmins? How concealed is the Honeypot? How jammed are your communications? Basically how much work will your hacker need to do?

The idea is that most common opposition the players will run into can be handled with the relevant skill rating, but important opposition (the named character bodyguard, the Black ICE on the research terminal, The Ronin's ex-girlfriend head of security) would have their own (hopefully) quick stats as normal for a FAE-sih game.
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Malcolm Reynolds's profile photoBrian Danford's profile photo
8 comments
 
+Malcolm Reynolds it feels like this is getting a bit off topic from the GM controlled opposition as fractal skills topic.

That said, the idea of personal/organization/faction zoom settings is interesting to me. If you want to start a new topic on the idea, and how it relates to your Star Wars game, I'd happily throw in my two cents.
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Will Buck

Discussion  - 
 
Has anyone here tried experimenting with changing the number of Fate dice used for a roll on a case-by-case basis?

For example, when using Physique to perform a feat of strength (like lifting a car), your character is pretty much either strong enough to do it or not, with perhaps a small random variation but not the full four-Fate-dice variation. Spirit of the Century addresses this with an explicitly defined "Weight Factor" table, but I think this is inelegant for Fate, and is more of a traditional RPG thing. But what about using only one or two Fate dice for the roll? This reduces the uncertainty from about ±1.63 to about ±1.15 (for two dice) or ±0.82 (for one). The only mechanical consequence I can think of for this change is that invocations are slightly less powerful since the reroll option isn't as useful.

Another example: A firefight in a dark warehouse. Since everyone is having a hard time seeing each other, perhaps we want to increase the randomness and the feeling of chaos in the scene. Instead of rolling four Fate dice for an attack or defense action, roll only two, but double their result. So if you rolled a -1, that becomes a -2; a +2 becomes a +4 etc. In this way we increase the uncertainty of the dice roll from ±1.63 to ±2.31.

I realize that the randomness of four dice is meant to encompass any and all small details that contribute to the difficulty, like "This is heavier than I expected" or adrenaline rushes or whatever. I realize that skills in Fate are narrative tools and not intended to be played in a simulationist way. But I wonder whether this focus on the narrative can still be met, or enhanced, by occasionally tweaking the "swinginess" of skill rolls. What do you think?

EDIT: Probability distributions for 1dF through 4dF: (http://i.imgur.com/rNFkWeL.png)
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Johnathan Wright's profile photoToby Sennett's profile photo
32 comments
 
The only time I really consider changing the number of dice is to reduce it (usually to 2dF) to represent well-controlled circumstances. There can be some variability in the outcome, but you're probably going to get what you expect. I'd also point out that this kind of thing would be rare. If you're not being pressured by something, if there aren't stakes involved, why pick up the dice at all? Say yes and keep going.
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Jacob Possin

Settings, Worlds, Rules  - 
 
There has been a lot of talk of Overwatch recently, as it just came out and everyone is very excited. There has also been much talk of wishing the game were an RPG rather than an FPS. Anyway, long story short, all of this reminded me that I had done a hack a long while back based on the trailer from Overwatch and my love of the Legion of Superheroes. So in case anyone missed it here is the link for a hack for something that, I hope, feels like Overwatch. A bit.

Let me know what you think.
In a far future much remains the same and much has changed. While technology and understanding has grown, our greed and shortsightedness remain the same. So it was that the Last War began. Some called it the world war three w...
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Dorian Knight's profile photoMarko Savić's profile photoDonato di Niccolò di Betto Bardi's profile photo
6 comments
 
.
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Odyssey Vekshin

Actual Play, Characters, & Examples  - 
 
A write up of a first part from the two part game I'm running for our group over hangouts.
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About this community

This community is in place to provide a space to talk about all things Fate Core and Fate based games. Want to chat about a specific game? Start an online game? Find a local group or shop? This is the place to do it. Welcome, and have fun getting to know us! TOPICS OF INTEREST We welcome discussion about Fate Core derived games such as Fate Accelerated, Atomic Robo RPG, Do: Fate of the Flying Temple, Young Centurions, Shadow of the Century, Dresden Files Accelerated, and more from Fate's growing population of third-party publishers. "Retro" (pre-Core) Fate discussion is welcome as well. STICK A PIN IN IT (Use of . and 📌 or /sub) We are a vibrant community with a deluge of great ideas! Because you have to comment on a post to be notified of replies, feel free to reply with"📌" or "." or "/sub" to pin conversations that interest you.

Randy Oest

Actual Play, Characters, & Examples  - 
 
Has anyone created any Doctor Who pregens? #lazyweb


I'm going to run some Doctor Who in Fate for my wife, her cousin, and her mom, all new to RPGs.

And I'm glad to write up stuff but I'm seeing if anyone else has done it first. 
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Jon Freeman's profile photoJohn Fiore's profile photo
2 comments
 
If he's still around, +Chuck Durfee once did a terrific version of Doctors in FAE.
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Jacob Possin

Fate Accelerated Edition (FAE)  - 
 
So Fate Accelerated:

Do people use notice checks in this? For me it seems sort of superflous to the style of game implied by the rules. Let's discuss how approaches would interact with GM driven perception/notice rolls.
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Samuel Purdy's profile photoToby Sennett's profile photo
12 comments
 
Tell the players everything, but remember the characters can only act on what they themselves know. Ask them leading questions. "Are you checking for a tail?" "Which of you is scouting ahead?" "Who is overseeing the evidence collection?"

As the GM, you know you want to do things that may be outside of the characters notice. Fair is giving the players a chance to catch that. Interesting is making the choices weighed.

"Your constant checking of the mirrors might make you miss signals on the road. Better make a Drive check to avoid being pulled over by the cops."

"How about a Stealth check? You don't want to spring an ambush and have it all land on you."

"Don't forget, personally overseeing the evidence collection makes you personally responsible."
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Ryan M. Danks

Settings, Worlds, Rules  - 
 
 
Want to know how conflicts are run in Shadowcraft?
There has been some understandable confusion regarding how Shadowcraft plays out in a conflict because of the conversation mechanic. On the surface, it appears that the conversation mechanic is lif…
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John Rogers's profile photoRyan M. Danks's profile photo
4 comments
 
By the letter of the rules it they backfill (2 stress fills both boxes). That is a dial, however, and you're free to play it more "cinematically", if you prefer. 
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Ryan M. Danks

Fate in Crowdfunding  - 
 
21 hours left to get Jadepunk for $4.99.
 
The DTRPG Deal of the Day!

50% off!
Jadepunk: Tales From Kausao City - Overthrow oppression in Jadepunk! You are the Jianghu – a loose society of likeminded, yet quarrelsome, individual
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Nicholas Hopkins's profile photoJay Frein's profile photoJames Etheridge's profile photo
2 comments
 
Well great time to pick this up and have something to read this holiday.

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Johnathan Wright

Actual Play, Characters, & Examples  - 
 
Anybody attending KublaCon this weekend, I'm running Mecha vs Kaiju on Sunday at 2pm. Sign up or just come on by and say hi!
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Nakorn Srisomwongs (Grimmy)'s profile photoOrion Cooper's profile photo
4 comments
 
Argh my event starts at 3 or else I would be all over that
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Christian Svalander

Fate in Crowdfunding  - 
 
A preview of the Ruin Scavenger archetype. I was planning to post a few more of these before Tuesday when we release the chapter. Let me know if this is seen as spammy behavior! Thanks!
 
Archetype preview: the Ruin Scavenger for Fate of the Remnants #fatecore #fate #rpg http://buff.ly/1U9DDAF
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Ryan M. Danks

Fate in Crowdfunding  - 
 
The intention of this (Google) Space is as a repository for all posts Shadowcraft related. I, along with others, will make posts regarding rules clarifications and the like.
 
A little (Google) Space I created for Shadowcraft discussion.

There's been some confusion regarding how SC is supposed to be handled in a conflict. I'll post an in-depth look at how a conflict is supposed to, by the letter of the rules, be played out.
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Russian Fate Core translation croudfunding campaign just started. Don't miss!

Кампания по сбору средств для русского перевода Fate Core только что началась. Не пропустите!

#fate #core #rpg #russian #translation #dontmiss #boomstarter #crowdfunding #book
#рпг #перевод #фейт #бумстартер
 ·  Translate
Эта игра набрала $400 000 на Kickstarter. Что скажете, ролевики, наберём столько же в рублях? :)
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Jon Freeman

Settings, Worlds, Rules  - 
 
Shadow Of The Century: Even though the official playtest is finished, both of my player groups (one online, one face to face) are wanting to carry on. I take that as a good sign. Favourite moment from tonight, after battling a terminator-esque clearly-not-human, combat monster, who left the scene through the wall, one of the PCs "I have a bad feeling he'll be back...." :) #ShadowOfTheCentury
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Fábio Emilio Costa's profile photoChris Nolen's profile photo
2 comments
 
I think our game is going to have life beyond the playtest, too. : D
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