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Richard Bellingham (Skimble)
moderator

Discussion  - 
 
Community Rules

1) Hate (racist/derogatory/etc.) speech is grounds for being banned.
In general we will do our best to warn folks before this happens (second chance principle). Doubling down to defend that speech is equivalent to a statement you intend to ignore the concern.

Hate speech includes terms you may have grown up with and thought were okay, but which have become clear more recently as causes of genuine pain and/or harm for some members of the group targeted by the terms involved. The second chance principle here is an opportunity for you to learn and change.

If it's pointed out you're using such words thoughtlessly, it's not an effort to suggest you're unworthy or less of a person or anything like that.

What it is, is an attempt to stop harm to other people that you're (probably) unwittingly taking part in. This is an ugly feeling all the same, finding out what you've been doing isn't OK. Like suddenly realizing you've been standing on a kitten's neck for the past five minutes. The best thing to do to process it, to recover from it, is focus on how this is about the word and the culture that made the word OK, rather than about you.

2) Civility is mandatory!
Please remember that if you're finding yourself having a negative emotional response to anything on this community, the proper response is no response at all. Mute the discussion that's bothering you (G+ makes this super easy to do) and walk away having said nothing. Responding to someone you think is being rude by being rude yourself makes you the jerk, not the other way around.

3) Please don't delete your posts once people have replied.
This goes against the "Community resource" ethos of the Community and it's rude to delete other people's content without permission. In general you should expect that when you start a discussion on the community, it’s there for keeps.

4) No Spam
You’re very welcome to advertise your game, blog or anything else if it has relevance to Fate; We even have a special category for “Crowdfunding in Fate”. If it doesn’t relate to Fate but is likely to be of interest to Fate fans then you’re still welcome to post it. We reserve the right to remove posts that we feel are egregiously unrelated to Fate. (This amounts to a request that folks post on-topic, but not a mandate, at least not yet.)
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Kenneth Holbert

Fate Accelerated Edition (FAE)  - 
 
Name: Annular Necrocracy
Aspects: Death is Only the Beginning; The March of Progress
Notes: When most Royal citizens think of the Annular Necrocracy, they immediately think of a living nightmare, a region of the void where the dead rise and walk, the machinations of Liches pull on the strings of the populace, while the rich mercantile class grows fat on the labor of their own dead. This of course couldn’t be further from the truth. One of the oldest and most prominent of the Aether domains, the Necrocracy was built on a strong industrial tradition, one that carries on to this day. Due in part to their windfall of production the Necrocracy supports a heavy middle class with plenty of trade businesses running in the large metropolitan areas throughout the region. Most interesting about Necrocracy society is their use of the dead. There are no qualms about necromancy or undead in the Necrocracy and the forces of the military which is bolstered heavily by skeletons, zombie, and an assortment of monstrous undead forces. In fact, their history can be traced back to a small cabal of undead spell casters that have been the largely utilized as political advisers and repositories of information that have built up the empire to what it is today.


#AetherSea

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Ryan Burst's profile photo
 
Love all the Aether Sea supplement work on here!

Side note, where did you find the art?
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James M

Files, Videos, and More  - 
 
Someone recently posted a bunch of GM screens they use for a starwars FAE game they run, but since I run a fate core game & my loadable screen thing is letter (tall pages) rather than landscape (wide pages), I went ahead and put one together that covers a lot of stuff. feedback is appreciated
each page has a nice big Fate Core logo watermark to make "is this the Fate Game?" an easily seen thing from a distance along with a rainbow of "Be Proactive, Dramatic, Competent, & Interesting" done with FiFo to the 4 so it reads the same left to right & top to bottom in the hopes of nudging my players..
included are Page numbers, details on Stunts, Compels, The 4 actions, Recovery, Conceding, Getting Taken Out, earning & spending fate points, outcomes, challenges/contests/conflicts, & skills for Fate Core, Morts, Mindjammer, & Blood on the trail along with a blank watermarked page because I simply couldn't think of anything else to cram in on the GM side.
https://www.dropbox.com/s/ex1mdepk8ez2zas/fatecore%20letter%20screen.pdf?dl=0

- Again, feedback is appreciated
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Jon Freeman's profile photo
 
. 
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Minor Illusion

Discussion  - 
 
For anyone who uses the Fate Tokens from Campaign Coins, how many do you actually need?
2
James M's profile photoBean Lucas's profile photo
22 comments
 
I was using these https://www.amazon.com/gp/product/B00CXAE7F4/ref=pd_sim_200_1?ie=UTF8&pd_rd_i=B00CXAE7F4&pd_rd_r=TNDDHMV8N7MKDZCT7HQW&pd_rd_w=9Ij5w&pd_rd_wg=UCuZJ&psc=1&refRID=TNDDHMV8N7MKDZCT7HQW for Fate points. They're like ridged tiddlywinks. But I did buy the Campaign Coins Fate big-bag-of-36 because I'm a fetishist for Fate swag. I must say, they're really nice to play with. I also backed the Kickstarter for the Black Electrum campaign-coins, so, this winter I'll be getting another 36 :P Not that I'm a completist or anything...
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Jacob Possin

Settings, Worlds, Rules  - 
 
I worked out some additional detail and focus for the magic system and the schools that teach it, as well as a bit about building religions. Let me know what you think.
Part 1: Initial Arbitrary Ideas Part 2: Airships and Implications Part 3: People and Purposes Part 4: Basics of Magic Part 5: A brief History What is Magic? I went over this a bit in the previous post on Magic, but I want to ...
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Jim Tait's profile photo
 
Your thought breakdown on religion is very individual-based, focused on questions of what worldview is taught. If any of the religions are community-focussed, you might want to spend some time considering what the religious communities consider to be rites of passage, and how they celebrate these rites as a community.
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M. A. Packer

Settings, Worlds, Rules  - 
 
Anyone else running a post-nuclear FATE adventure?
3
Bean Lucas's profile photoToby Sennett's profile photo
12 comments
 
Fair points.
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Samuel Daoust-Ratelle

Settings, Worlds, Rules  - 
 
Question for you Fate-sters.

When creating an Extra in Fate Core, if the Extra would logically have a Stress track, is that a Cost you need to pay from from your Character's Stress track at character creation? For Stunts and Skills the wording is pretty explicit that it works like that, but I'm not sure about Stress.

For instance, let's say my PC has a physical Stress track of three boxes, and I want to give him a gang of thugs as an Extra.

I figure it would make sense for the gang to have a Stress track since it can be Taken Out through various means during a Conflict.

Do I pay for the gang's Stress boxes with the Stress boxes of my PC? On a one-to-one basis?

Thanks in advance!
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William Schar's profile photoMalcolm Reynolds's profile photo
6 comments
 
The cost of extras can be literally anything. Including not having a cost at all. The underlying issue is simply one of game balance so that no PC dominates over others. If one character has a gang following them, what does everyone else have?

For an example, in a Star Wars game, the characters would not really have to pay for their starships, as it is an assumption of the setting that characters have access to one. Especially if it was shared like the Millennium Falcon or small like a starfighter. If a single person wanted a star destroyer while the rest of the team relied on X-wings, that would be a problem. But if one person wanted the Millennium Falcon and a Wookie copilot and the next person wanted to be a Jedi Master that was stuck as a passenger most of the time and only occasionally borrowed a starfighter, that would be much more justifiable. 
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Quinn Moerike

Discussion  - 
 
Is there more I need to know? What should I be looking for? Just started playing and looking for as much feedback as I can get.

http://www.highlevelgames.ca/blog/in-the-hands-of-fate
As a GM, although I don’t mind creating a setting for a rule system, I much prefer to build both side-by-side. The rules become the universe and vice-versa. As you can imagine, agnostic systems...
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David Wise

Settings, Worlds, Rules  - 
 
Hi everyone.

I have been playing Fate core for about three years and it has totally replaced every system I used to run. However, there is one thing I'm not sure about, compels. I get the basic idea but here's my question. When one player has an aspect compelled but the resulting complication effects all the PCs does every PC get a fate point as if I compelled a game aspect? I've been awarding a fate point per PC involved in the complication. What does everyone else do in their games?

Thanks for your time and attention.
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Reed Simpson's profile photoDave Joria's profile photo
9 comments
 
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Minor Illusion

Settings, Worlds, Rules  - 
 
How would I go about making d&d style classes using Fate Core or FAE?
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Fábio Emilio Costa's profile photoMinor Illusion's profile photo
28 comments
 
+Fábio Emilio Costa I will definitely do that!
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About this community

This community is in place to provide a space to talk about all things Fate Core and Fate based games. Want to chat about a specific game? Start an online game? Find a local group or shop? This is the place to do it. Welcome, and have fun getting to know us! TOPICS OF INTEREST We welcome discussion about Fate Core derived games such as Fate Accelerated, Atomic Robo RPG, Do: Fate of the Flying Temple, Young Centurions, Shadow of the Century, Dresden Files Accelerated, and more from Fate's growing population of third-party publishers. "Retro" (pre-Core) Fate discussion is welcome as well. STICK A PIN IN IT (Use of . and 📌 or /sub) We are a vibrant community with a deluge of great ideas! Because you have to comment on a post to be notified of replies, feel free to reply with"📌" or "." or "/sub" to pin conversations that interest you.

Mark Craddock

Fate Accelerated Edition (FAE)  - 
4
R Cautela's profile photo
 
You sir are a machine!
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Mr. Niemand

Settings, Worlds, Rules  - 
 
Please which are good free Fate settings online? please post some links
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Mr. Niemand's profile photoNathan Hare's profile photo

TGAmir1

Settings, Worlds, Rules  - 
 
Hey all looking for some help with Mecha VS Kaiju,

I'm looking to run an Aspect Only game for some friends who are all new to RPGs. It will be my frist time GMing. I want to do the Aspects Only cause it's easier for us to start as I don't want to over complicate things.

My questions are.

-Aspects Only means no CP (construntion points) so do we simply choose our 5 Aspects and play the game?

-Archetypes give us stunts but do we get to add the 3 free we normally get in Fate Core? 
1
Jon Freeman's profile photoTGAmir1's profile photo
10 comments
TGAmir1
 
No worries! They are very good answers in general!
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Christian Svalander

Fate in Crowdfunding  - 
 
We just released our 8th chapter from Fate of the Remnants and have just passed some 250 pages in total. Here is an overview summing up each chapter in short. Couldn't be done without +Brie Sheldon +Monte Lin and +Michael Duxbury and all of our illustrators +Per Folmer, +Hans Binder Knott, +Sam Carr, +Dimitar Marinski, +carl folmer and more - a BIG mental highfive to all of you!
 
We just release our 8th chapter digging deeper into the malevolent Darkness Before. Check it out here http://buff.ly/2d1a9b2 #fatecore #rpg
Fate of the Remnants is a dark medieval, post-cataclysmic game, set in a crumbling world, ravaged by the Oracle War. The gods have fallen, after harrowing years when oracles foresaw what was coming. Factions within congregations beset one another and were eventually shattered, and after years of ...
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Bean Lucas

Discussion  - 
 
Don't Call It Popcorn

Elective Action Order, aka Marvel Initiative or Balsera Initiative, is popular, but has a side effect of nullifying Stunts related to winning Initiative. I'm brainstorming a list of potential Stunts to use with this initiative system. Anyone else?
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Bean Lucas's profile photoFred Hicks's profile photo
22 comments
 
For me the AOS is (like many things) about pacing, sequencing, etc. The somewhat more organic way this stages things — which for me felt like a strong fit for comic book panels, where you're not necessarily seeing the same characters acting in the same order, but rather might see one character do a couple things before the focus moves off of them to other parts of the battle — is the idiom in which any stunts operate.

So I might think about stunts like Big Entrance - So long as a conflict starts without you involved, you may jump into the action order at any point you like, as an interrupt. Stuff like that. What's the panel? Why did the focus of the story shift to you in that moment?
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andrew goethals

Settings, Worlds, Rules  - 
 
Feedback wanted. I have a player who wants to play a sort of werebear/berserker warrior character who transforms but not always with complete control. It works for the setting, so I went into the lab... This is what I came up with, but I'm noob enough to have very little sense of whether it's balanced or not. So, is this stupidly OP? Punitively harsh? Game-breaking? Completely inappropriate for a stunt?

Stunt: Bear-serking

On his turn, Grim Redbeard can choose to call on the power of the werebear and attempt to go berserk. He must make a Will overcome roll of 4 or higher to successfully go berserk.*

When he is berserk, he gains the following abilities:

1. He makes melee attack rolls at +2, but all defense rolls at -2.

2. He gains two additional mild consequence slots that can only be used for physical attacks**

3. When he takes stress from an attack, if his next action is to make a melee attack against the cause of that stress, he gains a bonus equal to half the stress taken.

When he is transformed, he gains some or all of the following. Whatever the change, it is unmistakable, and will mark him as a monster to all present.*

1. Bear arms and shoulders. He can't hold things in his hands, but his claws count as weapons 1.

2. Bear hide. reduces the stress taken by blunt attacks and cold by 1.

3. Bear-face. He loses the ability to talk. He takes a -2 penalty to notice rolls related to sight, and a +2 on notice rolls related to scent or hearing. His bite counts as weapons 1.

4. Bear legs. His movement is hampered when upright. He must make an athletics roll to move to another zone. If he also has bear arms and shoulders, he can move normally on all 4s.

5. Bear. All of the above, plus, he's a bear.



* The target number is set pretty high. This is because when you fail on an overcome roll, you can choose to succeed at a cost. In this case, the cost would be transforming partially (or wholly) into a bear.

** This is to partially balance the hit he takes on defense. The mild consequence slots let him absorb a lot more damage without slowing him down too much, but when he stops berserking, any consequences in those additional slots will have to go somewhere - typically filling a higher consequence slot.

* This doesn't mean instant torch-and-pitchfork mobs. Not all the time, anyway. It will mean a pretty heavy hit on any social rolls with anyone who witnesses or hears of these changes.
1
Dave Joria's profile photoDavid Whitton's profile photo
25 comments
 
Hi +andrew goethals,

I, personally, would not take the approach of trying to model the specific stat changes that happen with the were-berserk transformation. I feel like that reduces this weird/cool/unique character idea to something pretty mundane and with a lot of potential to cause balance headaches. That said, I think that approach could work if the whole game is trending towards fantasy-style super heroics, in which case Venture City could cover this concept pretty well.

My suggestion would be to approach the were-berserking in more of a narrative fashion, as a powerful, rare occurrence which will always shake things up, but comes at a cost. Both berserking and were-transformations, to me, suggest a lack of conscious control, were the person instead lets instinct take over. In my view, there wouldn't be a lot of drama in actually rolling dice through a combat between a monstrosity and some fantasy grunts or street thugs; a one-sided bloodbath could be assumed. I would suggest handling the character as one who has this extremely powerful ability, but has to judiciously choose when and how to use it, because its use also involves loss of control and they can never tell what other kinds of trouble they'll get into between initiating the transformation and when they come to.
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My version for the Random Grid for Fate. SVG, PDF, PNG and ODG version
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Fazer login · Drive · Minha conta · Pesquisa · Maps · YouTube · Play · Notícias · Gmail · Drive · Agenda · Google+ · Tradutor · Fotos · Mais · Shopping · Documentos · Livros · Blogger · Contatos · Hangouts · Outros produtos do Google. Google Apps. Menu principal.
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Dave Joria's profile photoFábio Emilio Costa's profile photo
11 comments
 
Star Destroyer is cool, although LucasArts/Disney would not like it
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Hey chaps! Copyright question here!

I loved Masters of Umdaar and one of the things I liked the most is the random grid that is used many times into it. I want to make a blank sheet and publish it with my next podcast, where we'll analyse Masters of Umdaar... My question is: is this OGL/CC? I don't remember if MoU rules were OGLed in the Fate More KS. Any suggestions?
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Dave Joria's profile photoFábio Emilio Costa's profile photo
7 comments
 
Had posted my grid into another thread, with options with and without the dice probability. 
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Gabriel Fua

Discussion  - 
 
Hello, folks. So I might have to do an unplanned one-shot tomorrow in the #AetherSea setting. We probably only have 2-3 hours of game time (including character creation time) and all the 4-6 players are new to RPGs (and FAE).

Do you have any suggestion for a quick and short adventure that will be fun for new players and also serve as a good introduction to the game?


3
Kenneth Holbert's profile photoGabriel Fua's profile photo
15 comments
 
+Kenneth Holbert yes. My real life aspect was compelled. 
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Kenneth Holbert

Fate Accelerated Edition (FAE)  - 
 
So I was sitting here wondering about adding additional schools of Magic particularly Summoning. I had the initial aspect to describe it as "The Door Swings Both Ways". In my mind's eye, the school of Summoning is a wary school to follow, it's surprisingly underwhelming in terms of academic information. The idea I had was that it had the high potential of something going wrong, think about it: You essentially tear a hole into a plane of existence and call something towards you. Animation is one thing, you're using magic to animate an object, be it objects, shaped crafts, or even a cadaver, but at the end of the day it's not a sentient being it only functions so long as you keep the magic flowing. Theoretically the same SHOULD apply to a summoned organism, once the anchor that binds them to you is gone they should fade back to their place of origin, but if it DOESN'T want to go away, or CAN'T? I can imagine that there are "warlocks" mages that not only tear holes to render aid from such beings but barter deals with these Alien Beings. And Gods preserve you if they decide that your body would make a nice binding focus....


#AetherSea
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1
Porter Williams's profile photoRoe Portal's profile photo
4 comments
 
The toolkit offer two systems for summoning: storm calling and void calling. They are both interesting, but for aether sea and for the "oh no, we just summoned something horrifying!" Feel I would go with a version of the void calling, no question, it's spectacularly creepy and also great for creating sci-fi horror scenes with Alien Abomination infected ships\planets. Good stuff all around.
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