Post has attachment

Post has attachment
Some info on Furret:
Stats
Base stats
Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 76
72 - 140 141 - 276
Defense: 64
62 - 127 119 - 249
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 55
54 - 117 103 - 229
Speed: 90
85 - 156 166 - 306
Total: 415 Other Pokémon with this total
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Pokéathlon stats
Speed
5/5 ★★★★★
Power
2/3 ★★☆
Skill
2/3 ★★☆
Stamina
2/3 ★★☆
Jump
3/3 ★★★
Total
14/17 ★★☆

Type effectiveness
Under normal battle conditions in Generation VI, this Pokémon is:
Damaged
normally by:
Normal 1×
Flying 1×
Poison 1×
Ground 1×
Rock 1×
Bug 1×
Steel 1×
Fire 1×
Water 1×
Grass 1×
Electric 1×
Psychic 1×
Ice 1×
Dragon 1×
Dark 1×
Fairy 1×
Weak to:
Fighting 2×
Immune to:
Ghost 0×
Resistant to:
None
Notes:
If this Pokémon is given a Ring Target, the effectiveness of Ghost-type moves is 1×.


Biology

Furret is a tan creature that bears a strong resemblance to a ferret. Its most notable feature is its long skinny body, which is used for slipping through the small entrances to its nest and squirm through small spaces to escape foes. It has two brown lines on each cheek and cream-tipped ears. It has four medium-sized brown rings from its tail to the middle of its torso and smaller brown rings on each of its forepaws. However, its hind paws are cream-colored. All of its paws have pink paw pads. Furret is capable of standing on its hind legs, but prefers to move on all fours. Despite its short limbs, Furret is very quick and agile. It tends to burrow deep in the ground of meadows and other grasslands.

Game data

Pokédex entries
This Pokémon was unavailable prior to Generation II.
Generation II
Gold It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.
Silver There is no telling where the tail begins. Despite its short legs, it is quick at hunting Rattata.
Crystal It lives in narrow burrows that fit its slim body. The deeper the nests go, the more maze-like they become.
Stadium 2 It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.
Generation III
Ruby Furret has a very slim build. When under attack, it can slickly squirm through narrow spaces and get away. In spite of its short limbs, this Pokémon is very nimble and fleet.
Sapphire
Emerald A Furret has a very slim build. When under attack, it can squirm through narrow spaces and get away. In spite of its short limbs, it is very nimble and fleet.
FireRed There is no telling where the tail begins. Despite its short legs, it is quick at hunting Rattata.
LeafGreen It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.
Generation IV
Diamond The mother puts its offspring to sleep by curling up around them. It corners foes with speed.
Pearl
Platinum
HeartGold It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.
SoulSilver There is no telling where the tail begins. Despite its short legs, it is quick and likes to chase Rattata.
Generation V
Black The mother puts its offspring to sleep by curling up around them. It corners foes with speed.
White
Black 2 The mother puts its offspring to sleep by curling up around them. It corners foes with speed.
White 2
Generation VI
X The mother puts its offspring to sleep by curling up around them. It corners foes with speed.
Y It makes a nest to suit its long and skinny body. The nest is impossible for other Pokémon to enter.
Omega Ruby Furret has a very slim build. When under attack, it can slickly squirm through narrow spaces and get away. In spite of its short limbs, this Pokémon is very nimble and fleet.
Alpha Sapphire


Photo

Post has attachment
FRIDAYS WITH ACE

Battling 101:

Battle; the clash between two forces, commanding their pokemon, sometimes in a clash of wits, opinions, anything, really. Battle is a beautiful thing. It allows the animal in our human being to let itself out, the brainy side of it. Instincts and battlesens are vital. Here, I will be going over how to approach the rather overwhelming subject of Pokemon Battling.

So, pokemon battling is very much comparable to chess, a game of chess with many more dimensions to it. The possibilities are virtually endless, but there are a few things you need to go through before even considering touching this subject.

▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬

Types:

Certain things cannot be avoided. The type chart is something that describes the interactions between all 18 pokemon types. The chart has been provided below, and this is absolutely mandatory knowledge. Having the knowledge of typing and type matchups gives you a very strong advantage in battle, as it helps choose moves.

In the chart below, damage multipliers indicate effects of a move on a pokemon. Types are like conditions. A super-effective move has the ×2 multiplier on it, while a not very effective move has a ×(1/2) multiplier on it. Landing super-effective moves usually ends the opponent faster than neutral moves, so you'll want to try going for those most often.

Positioning (Doubles, Triples and Rotation)

The positioning of your pokemon are often imperative to strategy. The range of many attacking moves is clearly defined, and your ability to hit the correct target with the correct move often decides your calibre in these battles.

▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬ ▬▬▬▬▬▬▬▬

Now that we're done with the basic and boring stuff, let's move on to the meaty, juicy part. The principals of pokemon battle:

Psychology:

The battle of wits. Psychology is the Logos of pokemon battle. Out-thinking your opponent is the whole point of battling, and psychology captures this well. The knowledge of a rational thinker is essential to help master this field of battle.

Psychology is often misunderstood. Psychology is understood as simple maneuvers and combos, but that is misinformation. Psychology translates into adaptability. Formulating your strategies around your opponent's. Upon the advent of a turn, you should have all possibilities thought out: Make a flowchart in your head. An example:

The opponent switches a salamence into your garchomp, tanking a fire fang which was going to hit his/her ferrothorn. Now, why would they switch salamence, an obviously slower pokemon, into garchomp? Garchomp can easily KO with dragon claw or outrage. This should instantly tip you off that the salamence holds a choice scarf, and will outspeed and KO with its own outrage, giving it a potential Moxie boost as well: essentially spelling DOOM for you and your team.

That was an example of psychology at work. Thinking about your opponent's actions, and trying to reason their choices.

Intuition:

Intuition is the battlesense and instinct of a player. Intuition is something you train and build over the course of playing this game, a sort of sixth sense. It is the complete opposite of psychology: Intuition involves 0 thinking and reasoning. You go with what your gut tells you. A well trained intuition is a deadly force on the battle field, and should never be taken lightly.

Intuition is the next level of the game: It involves what is the bane of all battlers; myself included though I'm fairly good at it: Prediction

Prediction involves you giving in to your senses, and taking risks which either greatly pay off, or cost you the game. The level of your intuition is what determines the success rate of a prediction, but that's a lesson for another day. Back to intuition.

A very good example of an intuition play; A rather common scenario:

The infamous Heatran vs Landorus - Therian.
Say I control Landorus, and a heatran is out. It is the first turn of the battle. Now, by layman's logic, and the application of psychology, the very common question: "WHAT KIND OF CLINICALLY RETARDED IMBECILE LEAVES HEATRAN IN ON A LANDO T?" comes to mind.
But the opponent is experienced. He saw in team preview that I had a Landorus-T, but he lead with heatran anyway. I know the obvious move is to hit U-turn to gain switch initiative (explained in a later lesson), but he would know that too.
This is where the intuition kicks in: when your psychology fails you. Now here are possible outcomes:
▪ Lando T uses Earthquake on Heatran, KO'ing it.
▪ Lando T uses Earthquake, but Heatran is switched out into a flying type, rendering the turn wasted.
▪ Lando T uses U-turn, but Heatran stays in as the attack does diddlysquat and Heatran sets up stealth Rock.
▪ Lando T uses U-turn and Heatran switches out, giving me the switch initiative.
Now it's up to your intuition, your gut feeling, your instinct, to pick a move. Gauging the opponent's psychological calibre is what intuition is all about, and this skill can only be honed by experiencing battles.
"BUT ACE! I WANT GODLY INTUITON!"
Let me suggest what works best: Get out there in the world, and lose. It's the only way to build intuition and gamesense, learning the hard way from people who already have theirs developed.


Now for the closing words

Here's another great tip: Learn to adapt. Always have a flow chart planned. No opponent is obliged to move by the book, and keeping that in mind is the only way to understand battle. For excellence, understanding is a foundation. Let your senses take over once in a while. You can't control what the opponent does, but you do have control over what you do.


That'll be the end of today's lesson. Tune in next week for a strategy guide! Professon Ace, signing off.
Photo

Post has attachment
Good [Insert whatever time of day it is for you] Students and whoever's standing around to read this! I am your bug type Professor, and I shall be talking to you all about the highly underrated Bug types!

So let's begin with the greatest thing about Bug types. They are known to be the species of Pokemon that grow exceptionally fast (With the exception of my favorite Bug type). Bug types evolve the fastest (Again, all except my favorite Bug) among the various types and they can reach the apex of their power sooner than most (Once again, barring my favorite in the world of bug types).

Now let's talk about type effectiveness. Bug types deal 2X damage to Psychic and Dark types. Wanna know the supposed logic behind that? Well, I'll tell you. Bugs are highly feared by most others as they appear extremely creepy and ‘icky’ to them. They appear in peoples worst Nightmares. Nightmares are all in the mind however. You fear what your mind wants you to fear. Thus, Nightmares = Dark and Mind = Psychic. Bugs are an irrational fear that appear in nightmares. Bug types are also 2X effective to Grass types… Don't ask me why on that one. I'm clueless.

Now, let's see what our cute little bugs are weak to. Fire, Flying and Rock types do 2X damage to the bugs. Fires roast bugs, and Flying type birds prey on them. Again, I am unable to explain the third one. Uh… Bugs get crushed by rocks? I don't know.

Bugs are underrated since many think that they are extremely weak, evolving to their final forms while other Pokemon are still in their initial stage. This, is not true. If you know how to play them to their advantages, bugs are a formidable force on the field. I shall be teaching you how to turn the horribly underrated bugs into rampaging monsters that are capable of sweeping through teams filled with Powerhouses. So, stay tuned for my next lesson, where I'll be showing you one of my favorites in the bug world. Till then, Ciao~

Photo

Lesson two.

How to build an effective team with dark types.

Of course as I said there how to build an effective team but what I also mean is that how to build a successful team and fill important gaps. What I mean is you don't have to be pro dark type by that I mean every pokemon must be just a dark type. But what I mean is leave gaps to fill weak points the others example of this is. Houndoom reason is because of the weakness to bug hmm... Let's say Absol Houndoom can take care of the bug allowing for Absol to rain in it's mega if it has meant the requirements to do so. But now to main part of this lesson. If your going to use a successful team I would personally look up to our dark saviour Darkrai and fill in the remaining gaps with the following. Weavile, Tyranitar, Houndoom, Absol, and Hydreigon. With the substitution of Zoroark for Hydreigon. Any questions anyone...?

Lesson three...

Defense and offense

Defense

The Dark type, along with Steel, were introduced in Generation II in order to balance the previously overpowered Psychic. As such, Dark is designed to have a key immunity to Psychic moves. Most Dark-type Pokémon have poor HP,Defense, and Special Defense stats, though there are others with high defensive stats, such as Tyranitar, Umbreon, Mandibuzz, and Drapion.

Prior to Generation VI, Dark/Ghost-type Pokémon had no weaknesses (excluding Fighting under immunity-negating conditions such as Foresight or Scrappy), as the resistances of the Dark type cover the weaknesses of Ghost, and vice-versa. Introduced in Generation VI, the Fairy type is super effective against Dark and not resisted by Ghost.

Dark also pairs well with Poison defensively—the latter nullifies all of the former's weaknesses, while Dark removes Poison's weakness to Psychic, leaving a single Ground weakness.

Offense

Dark-type moves are especially useful when combating Psychic and Ghost types. Many of them involve the possession of opponent's attributes, such as Knock Offand Foul Play. Dark had little use as neutral coverage until Steel lost its resistance to it in Generation VI. Despite not being very effective to Fairy, several Dark-type Pokémon have access to Steel and Poison-type moves to pose a threat. Dark-type attacks do not work very well with Fairy since the rare Steel/Fairy is the only combination that would actually deal a normal amount of damage.

Despite being a special type prior to Generation IV, all previous Dark-type attacks became physical. Most Dark-type Pokémon are physical attackers due to their typically high Attack. Nevertheless, some Dark types have notably higher Special Attack, such as Hydreigon, Houndoom, and Zoroark.

Any questions and please contact me if I'm wrong about the fairy/steel part and dark attacks vs fairy my research confused me there slightly.

Hello, my pretties. It's time for a lesson on Poison types. Today we shall focus on Poison's role in the metagame. For those who don't know, the metagame is where people with too much free time build optimal Pokemon to battle in tournaments and casual battles.

Poison as an Offensive Type
Well, to put it bluntly, poison sucks offensively. Poison, Ground, Rock, and Ghost-types resist Poison attacks, and Steel-types are outright immune to Poison attacks. Poison is only super effective against Grass and Fairy. It really can't stand well on its own two feet. The only decent damaging poison-type moves are Sludge Bomb and Sludge Wave. It's a really mediocre type to use when sweeping mons. 

Poison as an Defensive Type
Okay, poison's not much better here. Poison has resistances against Fighting, Poison, Bug, Grass, and Fairy. As you should already know, it is weak to Ground and Psychic. Poison is a terrible type to use as a tank, so the job should be left to Pokemon that can actually tank.

Other uses of Poison-Types
Now, I detailed above why poison sucks. As a standalone type. Poison, when grouped with other types, are a force to be reckoned with defensively. It still sucks offensively, but there is a certain status move that redeems Poison in some people's eyes. TOXIC. You all should know what is does. When used correctly, it can slowly but surely tear you opponent apart. Almost every Pokemon in existence can learn it, and that just adds to its use. 

That sums up my lesson for today. Any questions?

Post has attachment
Hello students, I am Proffesor Emily, I will teach you about grass types. You will learn about abilities, moves, and type advantages. Each week after every lesson I will give a little fact about myself, have fun!

 For the first lesson, I will teach you about the move absorb. The move absorb deals damage to the target and will bring some health points back to your pokemon. Absorb is a non-contact move, this is useful against electric types with the stun ability. Absorb is the less powerful form of mega drain and giga drain.

Now for my fact, hmm. My first pokemon every was a Chikarita named Rita, she is now fully evolved and level 100. I named her after the Water ice place, she is still my favorite.
Photo

Post has attachment
Hello my student, I will be your ice type professor ice pokemon are not common in competive play, then bring weak to common pokemon types used in competive play

Here are some ice types

-glaceon
-frosslass
-weavlie
-Kyrem
And many others

In total there are 35 ice types, there aren't much as you can see

Ice types are weak to fire,steel,rock, and fighting,
But Ice type are well against
,grass,dragon, flying and ground

The Ice type (Japanese: こおりタイプ Ice type) is one of the eighteen types. Notable Trainers who specialize in Ice-type Pokémon are Lorelei, a former member of the Indigo Plateau Elite Four, Pryce of Mahogany Town, Glacia of the Hoenn Elite Four, Candice of Snowpoint City, Brycen, the former Gym Leader of Icirrus City, and Wulfric of Snowbelle City. Prior to changes in Generation IV, all Ice-type moves were special, but they may now also be physical depending on the at

Some ice moves
Are

-blizzard
-ice shard
-hail
-ice beam
And many others


For our next lesson I will teach you about the ice type eeveelution,glaceon


((Small leason))


Animated Photo

Post has attachment
Good day everyone...I will be your Dark type professor...I will each the abilities, advances, disadvantages, moves and team ups...And how to understand there personalities...Don't ask to see my face...keep your head open and do not dishonor it...
PhotoPhotoPhotoPhotoPhoto
2015-05-22
7 Photos - View album
Wait while more posts are being loaded