Guys, I have Mad Monks of Kwantoom and Ruins of the Undercity. I played them some months ago using Labyrinth Lord and I want to play them again!

However, this time I want a ruleset that makes me run this fast, as LL can be quite "rolley". Which OSR systems would you recommend for this?

Also if none of you has grabbed either of these, do it. Kwantoom specially holds a place in my heart.

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Thinking about visual storytelling. Began looking at Cinematography. Setting up shots, the use of depth, lighting, color, and sound to create mood and pacing.
In a solo crawl like Ruins of the Undercity, you'll want to determine marching order. But if you were directing a movie, you'd want to determine if you shoot the opening door from behind (with the party looking in) or from the room. If it's a big room, you could pull back to the far end and zoom in, show the reactions of characters as they see this wondrous room.
Maybe your characters are strolling through wilderness. Do a few stock image rolls in your head to indicate the scale of their journey. Like a helicopter shot over a forest canopy or an angled shot down a mountain.

I'm thinking to maximize the impact of design and presentation of the story. Encounters are scenes and scenes have to serve the narrative or be cut.
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7/31/18
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The Undercity - Session 10. The next leg of the party's journey to the ruins called the Bridge of Light. A labyrinth lord + AEC solo campaign.

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I check out every solo dungeon crawl I find. I feel like I'm on a journey to find the perfect one or, having g studied the crafts and procedures, design my own.
I got Tables of Doom a couple days ago, a Fifth Edition solo crawl. Like Four Against Darkness and Ruins of the Undercity (and it's variants) you roll for the room, determine if it has traps, monsters, traps, and treasures. I like the way it does this.

There is a whole additional book of map tiles. You roll a d10 and get random results based on the direction of your exit. Ten results for north, ten results for east, ten west and south. And each room has it's own likelihood of having traps, monsters, and randomness.
I like the random effects. Many of them are of two parts.

So you smell a bad smell. The next time you roll a random, you discover the source of that smell. Or you hear a scream. The next time you see who is screaming.
It has clues which could make secret rooms easier to find or enemies easier to beat, like in FAD.

I haven't played it yet. I spent some time reading it today. I kept thinking about how I could improve it. 🤔

In the first quest, there's only one NPC and he will join your One Guy. Monsters are just attack sprites. I would fill dungeons with exotic randomized enemies (roll for skin color, roll for fur, feathers, flesh, scales, or exotic anatomy) with reaction rolls. Do they have an enemy? An objective? Are they afraid? Curious? Furious?

I don't want spiders goblins and skeletons. I want Cyborgs and energy beings. Insectoids and Octopoids. And traps to do more than damage. They could draw attention (shrieking fungus, laughing gas) or freak characters out (bad trip magic) or just do weird stuff (eyes shoot beams of light, sounds characters make become colored smoke)
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I've got some credit on drivethrurpg and many things are on sale.

I was thinking of getting some solo play aids. I own 4AD, mythic, d30 compendium UNE, CGRE, Ruins of the Undercity, Mad Monks, GMA Cards, Scarlet Heroes and a host of others.

Suggestion on what I should get in the solo genre are welcome..

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Hey, Lone Wolves!
DriveThruRPG is celebrating Christmas in July with lots of discounts.

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I'm happy to be able to post session 7 of my Labyrinth Lord/Ruins of the Undercity crawl campaign. This will probably be the party's last delve for a while--after earning a bit of gold this session they're looking to do a little adventuring above ground.
The Undercity – Session 7
The Undercity – Session 7
adventurematerials.wordpress.com

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The Undercity: Session 6. Another expedition into the ruins beneath the City of Spires for my Labyrinth Lord crew.

After earning nearly 600 gold pieces during their last delve, the party has spent five days resting and exploring the City of Spires. Now, after sweltering beneath the sun for nearly a week, the call of darkness beckons them back.
The Undercity: Session 6
The Undercity: Session 6
adventurematerials.wordpress.com

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It took a while because we visited family over the weekend, but I finished session 3 of my Ruins of the Undercity/Mythic delve last night and just got it posted! Light spoilers, but the party FINALLY found some treasure, and we managed to map a bit more of the ruins.

I'm excited for the next session. I plan to be able to play quite a few more next week as my wife and daughter will be out of town.
The Undercity: Session 3
The Undercity: Session 3
adventurematerials.wordpress.com

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Step 1 for my vacation solo game using my travel kit: Character generation. I am using Microlite20 Purest Essence with the defense bonus variant rule. Inspired by the movie The Mask of Zorro he will be a swashbuckling fencer. I am planning on a dungeon crawl theme though, like in Ruins of the Undercity where you can access a dungeon from a city. This eliminates the need for an overland map. I got graph paper at hand. Now I just need a quiet evening to get started. As a bonus, I am including some holiday impressions 😁.
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