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New product for the #AppleII: NinjaTrackerPlus toolset 222. Play Amiga MOD-like sequences on your #AppleIIgs thanks to Ninjaforce's recent release. Read more @

State of the Art for music!

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Apple IIgs toolsets 219 (Soundsmith) and 221 (NinjaTracker) get an update @

Let's squash bugs!

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Graffidisk is a new kind of software for the Apple II. Its limit is your imagination: enter text or draw a GR picture on your Apple II and let Graffidisk tag your 5.25" floppy disks. See the results of your piece of art with John Morris' Applesauce. Share with your friends!

Get it at
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A public alpha release of PLATOTerm is available for Commodore 64 and Apple II users to connect to both and CYBER1.ORG.

Download links available on site. Preliminary documentation for Apple II users is in the release notes. Commodore 64 users can use documentation linked in the previous pre-release.

You will need a C64, or Apple II with appropriate serial port hardware and WI-FI modem.

If you can, please test, and provide feedback!

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and now, courtesy of Michael Sternberg (IRATA.ONLINE user 16kram / atari) at Kansasfest 2018, the first shots of PLATOTerm running on real Apple // hardware! Thanks, Michael!
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The Apple II version of PLATOTerm, the terminal program for IRATA.ONLINE, has successfully connected to the service and is able to navigate and use services.

The current driver provided is for the Super Serial Card (and its many variants) running in slot 2, assumed to be attached to a WIFI modem. Hardware flow control is essential, and should be enabled.

Still so much to do, both in the Apple II system specific code, and the global code (character set loading is up next to be implemented), and I will be doing more in-progress videos in short order. But I wanted to get this out there so you guys could see it working. :)

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IRATA.ONLINE news for Apple II users: As of a few minutes ago, the Apple II version of the PLATOTerm software, which is required to use the service, successfully came up, for the first time.

It still has the splash screen for the Commodore 64 version, A new splash screen for Apple II will be done shortly. (This is actually being rendered using the PLATO decoder in the terminal, so this is indicative of an actual PLATO display on the Apple II.

This program is written in C and compiled with CC65. This is how one codebase can literally target multiple systems simultaneously, namely Apple II, Commodore 64, Commodore 128, and Atari 8-bit. (I would do versions for the ORIC machines, and the VIC-20, but they don't have a sufficient number of horizontal pixels).

The font needs work, and I'll get to that, but this is a successful first run. I will post more as soon as I map the keyboard and work through the serial and ethernet routines.



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Hello, everyone.

I’m writing here because I need to ask something of the communities that IRATA.ONLINE is and intends to service:

What can I do better?

As of now, there is one person actively working on IRATA.ONLINE. Me. I am maintaining the service, making demonstration videos, and writing terminals for over 12 different systems, as well as their documentation.

I have also been providing a meeting space, online, so that I can show the system to interested people, so they can see what the system is all about, and why it’s very special. These meets happen every saturday and every sunday from 10am to 12pm CDT, and the meet details are on the website. These meets started at the end of March, and continue to this day, periodically mentioning everywhere I can, once a week, that these meets are happening, on Facebook, Google+, and on every online forum dedicated to various retro-computing systems, that I can find. I have also reached out to magazines, and tried to provide something as close to a press release that I can give, for something that is not a company, and does not bring in any revenue.

This has translated into an average of about 25 to 30 people per week creating sign-ons.

But the meets have seen very little activity, and I’m curious, is it something I could be doing better?

The whole point of the meets is to show people the system, and to be on hand to answer questions, and take the demonstration into places determined by the people present, so that people can get excited about the system, see why I am doing this, and perhaps help out with the project.

While I am capable of wearing many different hats, I would very much like help from people to:

* Use the system, and tell me what could be made better.
* Get authors to make new programs to run on the system, anything, most probably games, but the development environment will allow for all sorts of stuff to be possible.
* Get people interested in being systems staff to help maintain the system.
* Interest archaeologists to dig into the system and discover and document what they find, there is several decades worth of code in here that needs to be understood.
* We need people to write terminals. Terminals need to be made for the following systems:
** Commodore 64 (in progress)
** Commodore 128 (in progress)
** Color Computer 3 (in progress)
** Apple II
** Apple Iigs
** Atari 800 (a new one based on the current code)
** Coleco ADAM
** MSX
** TI 99/4A
** Atari ST
** Commodore Amiga

And again, I do demonstrations of this system, because it is so unique, and offers the retro-computing communities, ALL OF THEM, the ability to create something that we can all share, and call our own.

Also, I need to remind, that I will be speaking at VCF West, AND VCF Midwest, so you can see a demo, and talk to me, there. :)

-Thom Cherryhomes
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