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Adam Yakes

General Discussion  - 
 
Adam Yakes originally shared:
 
What do you think will become of the launcher in the completed version of L?

As I was reading this article (linked below), it became apparent to me that in Material Design, nothing should really erupt and take off. It breaks the "layer" that is created by the screen itself. And that's what the launcher is doing right now.

If material design is about making sure objects behave in a consistent way, then it should be very apparent that the icons should not have the ability to fly from "above" as they do now in the stock launcher. Just like apps can't come flying towards you as they did in KitKat. (Though the sliding up animation felt jarring at first, it makes sense why it was necessary now.)

So, my designing friends, what is a good solution to our Z axis problem?
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Dickwyn Y

General Discussion  - 
 
Hey guys, what do you think of my game page. it has a countdown timer and a banner to show information. Any comments on making it better?
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Dickwyn Y's profile photoAlexander Leonhartsberger's profile photo
3 comments
 
+Mat Mabee +Alexander Leonhartsberger  thanks for the tips guys! 
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How to give App icons for multiple devices for Android Devolopers?
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Siva Sankara Prasad - Grene Robotics's profile photoJacob Jacobsen's profile photo
2 comments
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Hey Everyone, I'm starting to develop UI for Android Apps. My question is: is adobe illustrator enough for me to do the wire-framing and app designs or do I need the Photoshop and Adobe Fireworks both installed on my system?
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Saiful Islam's profile photoNeema Sakhtemani's profile photo
2 comments
 
+Saiful Islam OK, thanks.
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oxxo Chang

General Discussion  - 
 
Contact Book Demo ( Material Design Style )
Example: http://goo.gl/cxdsak
( Demo on EZoApp, click the preview button and enjoy it~)

Try to design a contact book, use EZoApp, CSS3, Polymer Paper Elements, follow the Material Design principles and strengthen the animated transition effects, hoping to bring more inspiration ~ ^ _ ^
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Chihiro Akiba's profile photoNithin Raja's profile photoFernando Franco Giraldez's profile photoJacob Jacobsen's profile photo
 
Is the dark red bar at the top supposed to represent the status bar?
If so, why isn't the status bar represented on the details screen?
If not, why is it there?
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Víctor Díaz

General Discussion  - 
 
Some experiments with Z depth in #Android L using #protocoder.

I realized Z depth doesnt add scaling, just creates a bigger or smaller shadow. If you want to increase the effect scale your view a bit! 
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Jerfy Dijkhuizen's profile photoFederico Monaco's profile photoMartin Grmek's profile photoBaskar Elumalai's profile photo
9 comments
 
cxan u suggest me some material to learn how to code in protocoder? thanks in advance
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Saiful Islam

General Discussion  - 
 
When are you going to upload the updated L icons?
http://www.google.com/design/spec/style/icons.html

+Roman Nurik +Nick Butcher
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Saiful Islam's profile photoStephen Day's profile photoVincent Tantardini's profile photoChiming Hsu's profile photo
2 comments
 
+Vincent Tantardini These are awesome, thanks!
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Thein Lin Aung

General Discussion  - 
 
I am not very clear about this. Is Material UI a part of Android L or is more app oriented?
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Michael Krog's profile photoMichael Pearce's profile photo
3 comments
 
The Material Design is... a design. Android L has a UI that implements that design and so does Polymer. I have seen that AngularJS and Ionic is trying to make and implementation as well. 
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Thejus Rao

General Discussion  - 
 
OK, I'm confused. Is material design the one which is in android L or the one which is in Google+?

What is the difference?
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Ali Rahimpour's profile photoRaphael Mattos's profile photo
17 comments
 
+Thejus Rao By "getting material design", you mean the next version of Android? Thats probably like +Sayan Goswami said. It's very rare for a OEM to upgrade devices who were left out of the previous upgrade. 

But if you're asking about apps using material design, that's different. You can design an app that will work on several older versions looking the same, by not using interface elements that depend on features not available on the olders versions. So, that depends on what resources the material design components need. I guess most of it works on older versions, since the latest upgrade to google+ app seems to use material design guidelines.
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David Fernandez

General Discussion  - 
 
 
Android L Play Suite.
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Saif Miah's profile photoMirko Franceschi's profile photoTanay Kothari's profile photoJames Walker's profile photo
6 comments
 
I'm starting to feel the l! 
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Android Designers, we have a great upcoming Hangout planned with +IDEO, +Google Ventures and The Lean Startup and we want you to play a part in it! Join us on 7/17 as we chat about the intersection between Design Thinking and The Lean Startup and how these philosophies can help creatives and entrepreneurs alike! We're counting on you to drive the conversation so RSVP and submit your questions here: http://goo.gl/ovY7Wb 
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Nobu Fujii's profile photoLuciano Sousa's profile photo
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William To

General Discussion  - 
 
Hi guys, I just want to ask what font did Google use in the Notes section of their "Google Keep" app?
Thanks in advance! :)
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Jacob Jacobsen's profile photoWilliam To's profile photo
3 comments
 
Oh okay thanks guys :)
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TheTechnoToast

General Discussion  - 
 
Hi everyone,

I'm making an app with eclipse, and I'm a little stuck trying to change the color of an EditText box in my MainActivity. I want to be able to change the color of this box from a separate activity, when a button is pressed. How do I do that? Thanks for any help.
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Nicolas Lucas's profile photoTheTechnoToast's profile photo
9 comments
 
+Nicolas Lucas Yea that seems fair. Thanks :-)
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Viewout

General Discussion  - 
 
What do you think about my YouTube Redesign Concept?
 
YouTube Android Redesign Concept (bit.ly/1r5Nufh)

This concept imagines what YouTube might look like if the service went all-in with Material Design.

Interestingly, as one of only very few Google services, YouTube was not even mentioned at this years I/O in the context of Material Design. And this although YouTube itself might actually could have been the origin of Material Design...

Continue reading at
http://viewout.net/2014/08/07/concept/YouTube-Android-Material-Design-Redesign-Concept

What's your opinion about this redesign? What do you think do videos represent in the context of this magical paper world?

#YouTube   #Android   #Google   #MaterialDesign  
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Raymond Ottun's profile photoAndrea Trocino's profile photojie zhang's profile photoYefrey Vanderpool's profile photo
4 comments
 
Looks really good. 
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Dale Guerrero

General Discussion  - 
 
hello everyone! I'm a newbie here. i've been wondering, what do you use in developing android apps?
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Arenas Viscatanius's profile photoJacob Jacobsen's profile photo
6 comments
 
Android SDK ,ECLIPSE, VISUAL STUDIO 2010
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Dickwyn Y

General Discussion  - 
 
I've got something like that, any ideas on making it look nicer 
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Aaron Sarazan's profile photoshamim hossain's profile photoAdam Yakes's profile photo
8 comments
 
Quick question about screenshots like this: are the WiFi/Mobile network signal strengths updated in the Android L images received by Google? I see screenshots of designs like this, but I'm not sure if its a mock up or if there's a new version of L prelease. Thanks. 
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Craig Tuttle

General Discussion  - 
 
Thought I'd share this over here as well, best quote of IO2014
 
I love this quote from +Matias Duarte  about the difference between design and art:

"Design is all about finding solutions within constraints; if there were no constraints, it's not design - it's art."  -  Matias Duarte

#design   #materialdesign  
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Chowmut Le's profile photoJóni Silva's profile photoShahin Fadakar's profile photoJustin V. Tom's profile photo
6 comments
 
+Shahin Fadakar If you want to use the broadest definition of the word "constraint", sure. But that's not what the quote is about.

Art is about expressing yourself in any way, without any limits except the ones you set for yourself. If you want to paint, you can paint whatever you want; it doesn't matter if people understand your work, if your technique is "optimal", or even if general opinion is favorable about it. You set the limits, not art in itself, and not even the medium since artists are always pushing the boundaries of what can be achieved in different media.

Design works in a completely different way. Good design comes not from excelence in sensory expression, but in clear expression of information. You can make the most beautiful design ever, and it can still be garbage if it does not convey the message it requires. It doesn't matter what sort of design you are making, it needs to follow this very specific constraint: design is only as good as the information its users can understand from it. That is what +Matias Duarte is talking about.
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Hi guys, In last GoogleIO  exactly in Material witness session +Chet Haase and  +Romain Guy  talk  about Activity Transitions animation, but no one talk about Fragment .
what about fragment? is it hava transitions animation else?
#MaterialDesign
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Ian Lake's profile photoahmed ashour's profile photo
2 comments
 
So we need to wait
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Joe Petrakovich

General Discussion  - 
 
Hey +Google Design, The Google+ FAB shouldn't be white!
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Roman Nurik's profile photo
 
Fair feedback, thanks!
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