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Why would anyone animate hair if they could simply rig it!.^^
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2 useless and somewhat failed projects combined.
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Bonjour,

J'ai apporté quelques modifications à ma scène, comme l'animation de la TV, les particules de poussières, quelques textures. j'aimerais ajouter des objets 3D à ma scène également et retravailler le monstre entre autre. à bientôt.

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Please rate my mesh, and tell me what i could improve :)
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20.08.18
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Hi every body,

I have updated a bit my scene. 3 alien "races" are fighting for a territory. Those are the big military units.

Hope you like it.
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well and the main rig is nearly down only need some sliders and some drivers here and there. But of course face rig, and the years and hair isn't there, maybe some extra rig for some manual cloth effects. I mean it is like a plastic figure so no big cloth effects but some would be nice to manually animate.

So yeah lots to do until the animator which will be can do their job. And the animation will probably be horrible since I never really animated, I mean i know the basics and did some walk cycles but It just looked awful. Even trough I ever wanted to animate because it seems fun.

Hope there are no weirdos with their pitchforks telling me to stick to just one field of expertise. Well matter of fact I am an electrician too so the whole idea is out of the window anyway, but I could wire them their electric chair xD.^^
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20.08.18
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a good demonstation why the mesh should be modelled right, or the deformer mesh which ever you use. Even trough both should be fine.

Now for me that is an easy fix just go back and repair, but for a beginner that would be a nightmare. Also there will always be weird bends no matter what you do unless you spend like 80h for a very advanced rig with muscle simulation. But unless you make a movie for like 100million you will just avoid those spots when animating. Plus with low poly, meaning no subdivision, you always will get something freaky, unavoidable.
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Last days of summer prices.

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This is infuriating. When I render this picture, the magic floating lights (there are two pairs, together with one upside down to give the impression of one oval object) move to wrong position! How come, I put them in the right places and they move when I click "Render"? This makes no sense. Can somebody tell me how to get them to stay in the right places please?
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12 Default Cubes.
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