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(Becoming an Instructional Designer - What does it take?) has been published on e-Learning Feeds +Elearningfeeds
The Top Instructional Design Competencies To Become A Successful Instructional Designer Instructional Design is one such profession that has been evolving at a much faster …
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(Medical Stock Image Library For eLearning Professionals) has been published on e-Learning Feeds +Elearningfeeds
eLearning Brothers and Infuse Medical Launch Medical Stock Image Library eLearning Brothers and Infuse Medical announce the first library subscription of its kind of Medical …
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(4 Reasons Why I Got Involved With the “Hour of Code” Movement) has been published on e-Learning Feeds +Elearningfeeds
4 Reasons to be a part of the "Hour of Code" Movement Code will become a core skill Students learn science to better understand the …
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(Should Learning Games Be Fun?) has been published on e-Learning Feeds +Elearningfeeds
Quite possibly one of the most common objections to using games for training we hear is “I come to my job to work, not to play.” …
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(How Games Cultivate Flow & Learner Engagement) has been published on e-Learning Feeds +Elearningfeeds
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(Too Many Competitors May Ruin Your Gamification Efforts) has been published on e-Learning Feeds +Elearningfeeds
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(How to Integrate Learning Games into an E-Learning Curriculum) has been published on e-Learning Feeds +Elearningfeeds
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(Why Microlearning is HUGE and how to be a part of it) has been published on e-Learning Feeds +Elearningfeeds
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(The Rearview Mirror 7-5-2014) has been published on e-Learning Feeds +Elearningfeeds
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(Big Data Comes To College) has been published on e-Learning Feeds +Elearningfeeds
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About this community

Do you want to network with instructional designers and elearning professionals? The Instructional Design and eLearning Professionals' Group connects professionals in the field of Instructional Design and eLearning. Join us today! Publish an eLearning Article http://elearningindustry.com/post-here
 
The Lugaso LMS has a great online course authoring tool built in. No need to build courses with 3rd party tools then upload them into your LMS where they will not play because half of the browsers will not play flash.

In Lugaso you can simply compile your courses from any number of objects you have in your library and even add javascript for that bit extra.

P.s Lugaso will play flash files in all the browsers! Don't ask me how I did it, it's a secret ;-)

John at Lugaso eLearning
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Juana Llorens

Instructional Design  - 
 
 
In recent years, 70:20:10 has become a commonly quoted statistic in training circles. But where did the concept originate, and what is the evidence that supports it?
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Similar -- and often more detailed -- claims often claim grounding in Dale's Cone of Experience...but in later life, Edgar Dale found this enormously frustrating, as he never claimed any percentages, nor even advanced the Cone as being more than a general principle illustrating that, ceteris paribus, people will tend to learn more from more active methods!
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(Gamification, Game-based Learning, and Serious Games: What’s the Difference?) has been published on e-Learning Feeds +Elearningfeeds
With all the posts floating around on the internet from a variety of sources, especially from authors with elementary understandings of the subject, it’s easy …
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(Do Game-Based Solutions Need to be Digital?) has been published on e-Learning Feeds +Elearningfeeds
The world of gamification enthusiasts, experts, and evangelists was in a state of disarray when Gartner “re”-defined gamification as, “the use of game mechanics and experience design …
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Jim Ellsworth's profile photoSilvia Catalina Farías Gaytán's profile photo
 
I had to laugh, reading this. No, game-based solutions do not have to be digital -- and the most powerful evidence is the author's ignorance of the fact that they have been "full features of the corporate landscape" for decades, long before digital came to the table. Several of my colleagues -- including fellow Syracuse Ph.D. +Sivasailam Thiagarajan ("Thiagi") -- have made their entire careers in this space (see www.thiagi.com), and have done so using evidence-based practices. What's more, their non-digital products can be vastly more efficient as solutions, especially for small- to mid-sized organizations. Many of Thiagi's, for example, are free, and can be administered by the organization's own facilitators.

Not saying that digital doesn't bring some really cool affordances to the table; it does. And not denying that there are some really good, evidence-based gamification products out there; there are. But to dismiss or ignore the long-established value of non-digital game-based strategies smacks of something I've seen far too much of in a quarter-century as a military leader: someone trying to sell us on their gold-plated toys, when something far simpler (and cheaper) would meet the objective just as well.
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(Walking with a drone) has been published on e-Learning Feeds +Elearningfeeds
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(Autopsy) has been published on e-Learning Feeds +Elearningfeeds
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(Top 9 Online Corporate Training Mistakes You Should Avoid) has been published on e-Learning Feeds +Elearningfeeds
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(Custom Short Answer Question) has been published on e-Learning Feeds +Elearningfeeds
Intro This is not the first time I publish about creating a Custom Short Answer Question. The default type in Captivate is pretty limited:  the …
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(The Brothers Run Ragnar 2014) has been published on e-Learning Feeds +Elearningfeeds
Ragnar is not  a walk in the park. It was tough. Painful for many, but a great bonding and team building experience. That’s probably why …
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(Advantages of Adobe Captivate) has been published on e-Learning Feeds +Elearningfeeds
Adobe Captivate one of most popular eLearning tool. The first product was Initially  flash-cam and has been used only for screen recording. Later it was …
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