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Omer G. Joel

General Discussion  - 
 
We at Stellagama Publishing are proud to announce - we have PERMANENTLY reduced the price of all of our White Star products to $1.99 each for the ease of purchase by our customers!

Excellent products await you at an all-time low price!

http://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing

Also, watch this space for a much greater discount on May 8th-9th - the 71st anniversary of the final defeat of Nazi Germany by the heroic Allies!
Your one-stop online shop for new and vintage RPG products from the top publishers, delivered fresh to your desktop in electronic format.
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Oculus Orbus

General Discussion  - 
 
Interesting news for Hulks & Horrors fans-
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Or maybe, as in Roadside Picnic, alien civilizations which might be still alive - but completely incomprihensible to us Humans.
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Mark Chance

Gamma World / Mutant Future  - 
 
Yozuvchi of the Endless Tales lives in New Motor City. Many who seek to understand the Ancients seek her out in her library.
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Oculus Orbus

General Discussion  - 
 
Hey, kids! The Space Gamer!
The Space Gamer (TSG) started out as a digest quarterly publication of the brand new Metagaming Concepts company in 1975. Howard Thompson, the owner of Metagaming, and the first editor of the magazine, stated The magazine had been planned for after our third or fourth game but circumstances demand...
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John Payne's profile photoJay Exonauts's profile photoMatthew Skail's profile photoKirt Dankmyer's profile photo
 
Loved this mag. Esp its coverage of The Fantasy Trip in later issues.
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Omer G. Joel

General Discussion  - 
 
Stellagama Publishing Passover Sale! All titles 20% off until April 29, 2016 - including those in your wish-lists and shopping carts!

We offer for your White Star enjoyment:
- Scum and Villany - classes and rules for interstellar crime!
- Zeta and Tuko - alien classes, including playable Grey Aliens!
- Cheating Death - expanded (and nasty!) death and techno-resurrection rules!

All compatible with Swords & Wizardry: White Box!

Visit us here:

http://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing
Your one-stop online shop for new and vintage RPG products from the top publishers, delivered fresh to your desktop in electronic format.
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2 comments
 
+Jacob Ross Because in this sale the Zeta aliens got hit by the Ten Plagues when they built the pyramids in Egypt 😁
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Mark Chance

Gamma World / Mutant Future  - 
 
A deadly disease and two macabre mutants for your Mutant Future game.
Performance Tracers (debug users only). 42.336 Start Calling startPreProcess: GaiaFilterProcessor 28 42.364 Done 28 ms Calling startPreProcess: GaiaFilterProcessor 2 42.366 Start Interceptor/action chain 3 42.369 Start | [AfterLockServiceFilter] Before 13 42.382 Done 13 ms ...
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Oculus Orbus

General Discussion  - 
 
Just a reminder: Broken Urthe, Space Ryft, and Star Wars: Galactic Adventures are all available for free from the great and powerful Wizardawn! There are also a shitload of nifty GMs tools to use there for lots of OSR games. GO!
Welcome to & Magazine's - Wizardawn Games. Here you will find many resources that you may find handy for Wizardawn games...along with some of your favorite role-playing games like OSRIC, Swords & Wizardry, Labyrinth Lord, Mutant Future, Basic Fantasy Role-Playing Game, Metamorphosis Alpha, ...
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Venger Satanis

General Discussion  - 
 
Looking for players who want to try a sexy/sleazy sci-fi RPG called Alpha Blue.  Think Ice Pirates meets Flash Gordon:

https://app.roll20.net/campaigns/details/1375059/alpha-blue-galaxy-raiders-across-the-8th-dimension
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5 comments
 
I'll give you Ornella Muti ("No! Not the bore worms!") but the rest of them... eh, I dunno.

I'm not saying I don't like Flash Gordon, but I like Flesh Gordon better (although Flash had a better soundtrack.)
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Omer G. Joel

General Discussion  - 
 
Stellagama Publishing is Proud to Present: Cheating Death!

Death is always lurking in the furthest reaches of space: a laser strike, a Star Sword chop, the maw of an alien beast, an exploding starship – all of these and many more circumstances can kill even the mightiest character. To simulate these stories and bring them to your gaming table, we offer you with these rules – intended to give the great heroes and villains of your game a second chance, typically carrying a terrible price.

These new, optional rules have three components. The first is Resuscitation – the possibility of reviving a mortally injured character despite him or her falling to 0 Hit Points. This, of course, could have very bad implications to the character, as few come unscathed out of such injury. The second is Cyborg Conversion – bringing a dead character back to life with advanced cybernetics, usually with negative side effects. The third and final is Bio Reconstruction– rebuilding a dead person from scratch with ultra-advanced biotech, provided that the brain remained more or less intact; this also has potential side-effects, of course, as rising from the dead usually comes at a price.

The supplement includes:

- Mortal wounds and resuscitation
- Repairing "dead" robots
- Bringing back the dead as cyborgs
- Rebuilding your body from scratch with Bio Reconstruction!


Fully compatible with White Star™ and Swords and Wizardry™, and highly compatible with a wide range of older-school games.

http://www.drivethrurpg.com/product/180913/Cheating-Death?src=G-Plus_Sci-Fi_OSR
Cheating Death - Death is always lurking in the furthest reaches of space: a laser strike, a Star Sword chop, the maw of an alien beast,
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Omer G. Joel

General Discussion  - 
 
Stellagama Publishing is proud to present DRUMROLL

Cheating Death - advanced rules about mortal wounds, Resuscitation, and technological ways to cheat death itself!

Ever wanted interesting things to happen when you reach 0 Hit Points? Here's the answer! Ever wanted your presumably-slain villain to come back many adventures later to exact revenge on your player characters? Here you have a way to bring him back with vengeance - and cybernetic implants to boot!

Coming this Monday for White Star(TM) - fully compatible with Sword and Wizardry(TM) and associated games!
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Omer G. Joel

Traveller  - 
 
My Hard Space setting for Classic Traveller - a short future history up to 2130.

http://spacecockroach.blogspot.com/2016/04/hard-space-history.html
Here is a short historical background of my Hard Space setting. History World War III came about in the early 2040's, but luckily enough it did not materialize into the all-out nuclear armageddon feared by many. Instead, ...
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2 comments
 
+James Aulds Thanks!
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About this community

Whole Universe!

Rob Garitta

Traveller  - 
 
There are many ways to pay off your starship. Some are even legal!
http://twilightgm.blogspot.com/2016/04/adventure-in-monthly-installments.html
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Follow Me, And Die!

General Discussion  - 
 
That's no black hole....
Pretty much everyone knows that black holes suck things in, not spew them out. But, for the first time ever, the notable space organization NASA captured a supermassive black hole releasing something into space. According to Viral Thread, two of NASA’s space telescopes, including the Nuclear Spectroscopic Telescope Array (NuSTAR), observed Markarian 335’s corona ‘launching’ […]
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Mike Hill

General Discussion  - 
 
Skills for a sci-fi game, in the style of Leviathan Wakes (The Expanse). Help please.

Hi folks, I'm toying with a D&D-ish based sci-fi game and I'd like a few skills (Traveller-esque perhaps) to round out characters.

My first thoughts were pilot and astrogation but I'm wondering how much human involvement would be required in a gritty sci-fi setting? Wouldn't the ship's computer handle the bulk of these activities? Do I need these skills?

I'd love to here your rationale for why such skills should or shouldn't be included in my game. I'm fairly sure there will be skills I just need to work out which ones.

Many thanks in advance.
Mike
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5 comments
 
+Kalman Farago this is the kind of thing I'm after. Thanks. The Maps app on my phone can give me three ways of getting to my destination; it can tell me about traffic and weather and road closures. However, without the app I could buy a street directory and work it out for myself. If I was flying a ship through a star system containing trillions of orbital bodies I'm not sure what level of human skill would be required to make sense of that. I'm probably over thinking it...
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Omer G. Joel

General Discussion  - 
 
OK, I've found a better graphic for the Stellagama Passover sale :-D

Even the Zeta ate Mazot when they built the pyramids in Egypt for Pharaoh! :-D

http://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing
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Follow Me, And Die!

General Discussion  - 
 
Anybody remember Science Fiction Adventure Theater every Saturday? If you didn't live in, or visit, the Kansas City metro area in the 1970's & 80's, you wouldn't know about this local show. This was on channel 5 in Kansas City, MO (KCMO, now KCTV).

This is one of the images I have in my mind when I think of Science Fiction. The "laser blasts" coming at you as you pilot a ship, with the exciting music.

I can only find this clip on YouTube. This has the theme song with a synthesizer. My recollection is that it used to be multiple instruments, or an orchestra. I think I have heard this song elsewhere, perhaps the radio. Does anyone know if it has a name?

I bet I watched that showing of Silent Running if was over the summer, or when I was home for some other break from college.

https://www.youtube.com/watch?v=xxBRwceJM_8
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Follow Me, And Die!'s profile photoOculus Orbus's profile photo
4 comments
 
They used a classical version of it for either one of the the "Space Rat" sci-fi film festivals at JCCC or during a Fool-Con, also at JCCC.
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Omer G. Joel

General Discussion  - 
 
On my blog: notes about converting Frog God Games' Grimmsgate adventure - originally for Swords & Wizardry - to White Star and sci-fi.

http://spacecockroach.blogspot.co.il/2016/04/porting-over-grimmsgate-to-white-star.html
Kast summer I ran the Swords & Wizardry adventure Grimmsgate for my D&D 5E group, and it has proven itself to be an interesting and enjoyable adventure. I have already written ideas about converting it to Stars Without Number...
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Omer G. Joel

General Discussion  - 
 
This is how the Russians saw the future of space exploration, back when they launched the first Sputnik...

https://www.youtube.com/watch?v=QZJPRHbN15M
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R. Pelius Cook

General Discussion  - 
 
When finished, the species generated by INSTANT ALIENS are designed to be completely compatible with classic monster stats. Give it a roll and let me know what you think.
 
Below are beta test Clade and Group creation tables for complex (multicellular) life. Of course there are extra tidbits missing from these sample tables that I saved for the book (as well as the definitions of the results, extra sub-tables, etc.), but this is fully functional and the results paint a general picture of the flora and fauna of a world, forming the basis from which countless Genera and Species can be created.

NOTE: Before you start, choose how complex this Clade of life forms will be: low (like sponges, jellyfish, annelids, plants, fungi, etc.), medium (like insects, crustaceans, fish, amphibians, reptiles, etc.), or high (like mammals and birds). This affects results as you consult the tables.

ALSO NOTE: Advantages and Disadvantages are cumulative from Clade to Group and throughout the creation process. If you get the same result twice or a "Great Advantage/Disadvantage" result, add "Very" (or "Great" where that sounds better) to the descriptor, if three times "Extremely", four times "Super", and so on. In the examples below, the Group description includes the Clade characteristics.

FINAL NOTE: On a result of "Special", you may roll twice, roll without any modifiers, roll on a table that normally does not apply, choose any result you wish, or come up with a peculiarity (which in the INSTANT ALIENS book will have extensive tables).

Try it out and let me know what you think! Post your results in the comments.
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CLADES are wide classes of organisms (mammals, birds, insects, conifers, mushrooms, etc.) to which Groups, Genera, and Species belong. Use these tables to determine common characteristics.

GROUPS are broad families of Genera and Species related to a Clade. Use these tables to determine common characteristics. Each of the results is further defined and expanded upon (with many more tables for even greater detail) in the book.

EXAMPLES

CLADE I: High complex dominant terrestrial consumers (bilateral hydroskeleton with many limbs; role advantage, but habitat disadvantage).

GROUP A: Armored and communal temperate terrestrial grazers (large, fast, stout-bodied but weak; great role advantage, but habitat disadvantage).
GROUP B: Smart temperate and dry terrestrial grazers (small, fast, stout-bodied; weapon and role advantages, but great habitat disadvantage).
GROUP C: Tolerant and prolific dry parasitic consumers (extremely small, slow, very stout-bodied, mighty, but hostile and sluggish; role advantage, but habitat disadvantage).

CLADE II: Low complex dominant terrestrial producers (radial endoskeleton, vegetative growth; armored with size advantage).

GROUP A: Diverse, communal, generalist, large wet terrestrial photosynths (huge, sessile, armored sac; role advantage).
GROUP B: Very armored wet terrestrial parasitic producers (large, sessile, armored star; very prolific).
GROUP C: Tolerant cool terrestrial saprophyte (medium-sized, sessile, armored thin bilateral shape; habitat advantage).
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If you're interested, check out the Kickstarter campaign through April 26: https://www.kickstarter.com/projects/lordpelius/instant-aliens/
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Rob Garitta

Traveller  - 
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