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DUCKMAST3R GAMING

Quest Showcase  - 
 
Neverwinter walkthrough Part 8 - Nest Egg https://www.youtube.com/watch?v=IO-0xHp2-c0
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dohgoh imp

Quest Showcase  - 
 
ey guys im new and i just published my first foundry. Here is a little preview.
''Something strange is coming investigate your feelings and find the truth. Because nobody wants to believe you on your gut feeling. The time to act is now.'' short code is NW-DGDRMS2YM
Title: War is coming 
username: dohgoh imperial
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Orion McClurg's profile photodohgoh imp's profile photo
3 comments
 
oke thnx. the traps were inspired on indiana jones adventures 
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Craig Knifesedge Lockley's profile photo
 
Paladins might well bring me back to the game!
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Welp, time to pull the trigger on Crushbone's Revenge. You've heard me talking about this quest for months. It's finally in a playable state. If any Neverwinter players want to give it a spin and let me know how they like it, I'd really appreciate it.

It's part of my EverQuest-in-Neverwinter campaign, but no knowledge of EverQuest is required to play.

Crushbone's Revenge (NW-DQY8XAH9D) by @Tipa

It's still in the For Review tab at the moment, but, I hope, will be in the "New" tab real soon. Need just one more review to get it out of Review Hell.

#Neverwinter   #Foundry   #Crushbone   #EverQuest  
Crushbone's Revenge - NW-DQY8XAH9D A semi-sequel to "Tempest in a Freepot". The gnomish King Alonso has lost his nephew, Retlon Brenclog, in the Orc fortress of Crushbone. Tensions between Crushbone and the nearby wood elf city of Kelethin make a direct assault unwise, but someone from outside the region, with no ties to any side, can get in there and convince Retlon to return. But, you'll soon find out that all is very much, not as it seem...
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Marcia silva e souza

Quest Showcase  - 
 
Hello people,
First time here in the community and I'm also playing some two weeks at most. I made my first Foundry and really wish you guys would help evaluating and making a review of it .. Thank you.

NW-DL87XZZEC or "O Rapto de Sarah"
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Craig Knifesedge Lockley's profile photoMarcia silva e souza's profile photo
4 comments
 
+Craig Lockley
>. < Thanks
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ZealotDane

Author Tools & Tutorials  - 
 
I'm trying to figure out how to make a group of mercenaries follow the hero around and fight through a bunch of enemies or something. The problem is i want to costume up the mercenaries but i cant figure out how to costume an encounter. Anyone know how to do this? >_>
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Stephen Meinke's profile photo
 
Yes you have to be in detail mode then click the encounter. You should see a "costum" part
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Stephen Meinke

Author Discussion  - 
 
I am just checking is this Community live? If people respond then I will post my questions!
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Beatriz Portinari's profile photoCraig Knifesedge Lockley's profile photo
7 comments
 
I'm still loitering. Not been in neverwinter for s while though 
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Keith Wade

Quest Showcase  - 
 
I have just published my first Foundry quest titled "Sword Keep".  It is in the "for review" section.  If any of you get a chance, give it a play and let me know how I can make it better.  Thanks!
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Bruno Martins

Quest Showcase  - 
 
Hello, everyone. I published my first quest and would love to get some opinions about it. the name is: Eliminating the Threat [NW-DMLUW9V34] It's yet to be reviewd.

Thank you everyone that plays it.
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Kenneth Lim

Quest Showcase  - 
 
Hi, fellow authors and members.

A Youtuber has recently helped me do a 2 part review on my first quest:

A Simple Request
NW-DIC2E7M9Z

I have attached part 1 of the video to this post.

Part 2 can be found here:
Neverwinter Gameplay Playthrough - Foundry "A Simple Request" - 02

A big thank you to the DrakenARTZsteam for making the video.
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Brenda Holloway's profile photoBeatriz Portinari's profile photo
 
Nice. My main is a GF, my alt is a DC. I snagged the two least played classes :)
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About this community

This community is dedicated to custom content creation for the Free to Play MMO *Neverwinter* using the Foundry. Authors can discus ideas, tips, tools as well as showcase your quests for players to find. Players can discover new content to try in game as well as be a part of the creation process. Number one rule. Have fun and be nice :)
 
My neverwinter walkthrough part 6
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Beatriz Portinari

Author Tools & Tutorials  - 
 
Hi All! Newb question, im reading but still gotta a lot to do: i´m writing a little foundry quest as a sort of homage to some books I read as a kid by Rose Estes and such (D&D for kids I guess, I can´t reall other authors). Anyway I´ve seen it at some foundries, foes "stuck" to one place. like nailed at point and they can only fight from there. Sorry I´m very, very bad at getting to the point :) .I don´t mind reading and doing my homework, and any tip will help, I just want a big foe as a kind of "bouncer" that just stays put at some place and just fights from there (i guess i will pick a big one). Im triying to match him exactly to the size of the door so theres no way to go through that passage without fighting him. It would be nice to know how to respawn of "stuck" mobs too -like a horde of zombies coming out to "block" a passage, but my main noob question is that, how to you get enemies to "stay put" at some place and fight and bite and whatever from there? Any kind of info will be hughely appreciated! ps: excuse my english it´s not my native tongue
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Glenda Gable's profile photoBeatriz Portinari's profile photo
2 comments
 
thx a LOT for the tip! I was thinking i have no access to my regular pc right now and i´m currently mapping and doing stuff like that but can´t test my ideas :P on putting a regular or a bit smaller than the usual door between the player and the foe, picking a an xxxl sized enemy so he would´t be able to get throught it and that could be the trick. But yours is the right, It would be nice if the good folks at cryptic made some kind of offline foundry :(. Thx again for the feedback! :)
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Hi All! Newb question, im reading but still gotta a lot to do: i´m writing a little foundry quest as a sort of homage to some books I read as a kid by Rose Estes and such (D&D for kids I guess, I can´t reall other authors). Anyway I´ve seen it at some foundries, foes "stuck" to one place. like nailed at point and they can only fight from there. Sorry I´m very, very bad at getting to the point :) .I don´t mind reading and doing my homework, and any tip will help, I just want a big foe as a kind of "bouncer" that just stays put at some place and just fights from there (i guess i will pick a big one). Im triying to match him exactly to the size of the door so theres no way to go through that passage without fighting him. It would be nice to know how to respawn of "stuck" mobs too -like a horde of zombies coming out to "block" a passage, but my main noob question is that, how to you get enemies to "stay put" at some place and fight and bite and whatever from there? Any kind of info will be hughely appreciated! ps: excuse my english it´s not my native tongue
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Beatriz Portinari's profile photo
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José Luiz Martins Medeiros

Author Tools & Tutorials  - 
 
Guys, i need some help.
I am having troubles with the mobs spawned by the thayan portal.
Is there a way to limit the number of imps spawned?
Why do they ignore walls and obstacles?
Can i set a patrol course/behavior on the portal for the imps to follow?
T, guys.
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People you guys know where else I can advertise my Foundry? so I know this community, not on the official forum can >. < tnks
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Marcia silva e souza's profile photoTibor Horváth's profile photo
5 comments
 
Ok! :)
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Michele Schiavetta

Author Discussion  - 
 
Hi everyone, i have a serious problem. I need a multi-answer question, and on wrong answer, bad things happen, but on right answer, you are save. I tried to do that but if you use the "dialogue prompt reached" you cant put multiple ones, as it will require ALL of dialogue prompt to be reached ... so how do i do it?

If you need more detail, keep reading, if you understood well, this is facultative:
My npc asks: "In what order the five kings were born?" possible answers: 5, in wich only one is right. On the 4 wrong answers, npc laughs and disappears, reappearing on a specific location (the player will know what that location is at that point of quest). Also, when he disappears, minions spawn to attack player. on right answer, he just gives the quest item and stay where he is. 
it did as follows:
the npc appears: always. Disappears when: dialogue prompt reached: wrong answer1, wrong answer2, wrong answer3, wrong answer4. Monsters appear when: dialogue prompt reached: wrong answer1, wrong answer2, wrong answer3, wrong answer4. Disappear: never. A copy of the npc appears in other room when: dialogue prompt reached: wrong answer1, wrong answer2, wrong answer3, wrong answer4. 
This appears to be not working, works only when the wrong answer is one. But god, i dont want a riddle with two possible answers! its just 50%/50%. I just want 5 possible answers, 2 possible outcomes (good/bad). Thank you ....
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José Luiz Martins Medeiros's profile photo
 
Sister, go to the flux diagram ot your dialog. There should be 5 options, 4 of them wrong. Each option should have a connection on the bottom part, leading to the next dialog under it.
Create another dialog (like "Wrong answer, dude") under one of the wrong answers, then click and drag the bottom tips of the bottom connections of the other wrong answers to this "Wrong answer dude" box. All of the wrong answers will lead to this one. This one you will link to the encounter spawning.
Then, create a new one, under the right answer and go from there.
Hope i could help with your problem.
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Kenneth Lim

Quest Showcase  - 
 
Hi, fellow authors and members, DrakenARTZsteam has helped me do a video review for

Back to the.. PAST!
NW-DIP7Q55UT
by OoKeNnEtHoO

It is in 3 parts. The attached video is part 1.

Part 1: [url]Neverwinter Gameplay Playthrough - Foundry "Back to the.. PAST!" - 01

Part 2: [url]Neverwinter Gameplay Playthrough - Foundry "Back to the.. PAST!" - 02

Part 3: [url]Neverwinter Gameplay Playthrough - Foundry "Back to the.. PAST!" - 03

Thank you, DrakenARTZsteam=)
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Ok ive been playing the game for a few weeks now and still learning new things but I'm having issues using the foundry i have a few questions such as how do u make a npc in map that gives u a quest or allows you to turn one in a receive the next quest? , are their any more maps to choose from when making map other then the ones already in game?? How do i make bosses or make a monster change size ?? If u can help me u can msg me here or to ruka121990@gmail.com i would be so grateful
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Tibor Horváth's profile photoKenneth Lim's profile photoDylan Miuchiha's profile photo
2 comments
 
Regarding maps, you can either use the premade 1s or make1 yourself. To create a map with the least amount of limits, choose the largest flat grass surface and build all the terrain with the details. It will take a long time but you can pretty much create any map you want.

For NPCs, first place the NPC on the map. Then, drag a "dialog" objective in the story editor and set NPC to the NPC you placed and then type in the dialog. Do not type in the dialog for an NPC before you link it to the story, otherwise, that dialog will not be part of the objective.

Bosses are bassically just encounters but most authors will reskin them with costumes that they made themselves in the costume editor.

Click "detail" beside "layout", click the enemy that you want and there is a option on costume.

To adjust height, click advanced mode in the costume editor and slide the height slider.
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