Sigil (pronounced /'sɪg.ɪl/), also frequently known as the Cage or the City of Doors,is a city-state and the supposed center of the multiverse which includes the Prime Material Plane and all other known planes according to some forms of the Great Wheel cosmology.
People coming to Sigil from the Prime Material Plane are often treated as clueless inferiors by the planar elitists who dwell there. They are thus widely referred to as "the Clueless", "berks" or more charitably, as "Primes". It is highly recommended that planewalkers new to Sigil employ a guide, known locally as a "tout," lest they be taken advantage of or mugged. Such guides can be little better themselves, though, either serving to persuade a traveler to the side of their faction or simply robbing their "customer" once their back is turned.
Sigil is located inside of the Outlands, a plane at equal distance from each of the Outer Planes, hovering above an immensely tall landmark known as the Spire that sits at the plane's center.In a certain fashion, this puts Sigil at the center of the planes, at least according to the Great Wheel cosmology, but since the multiverse is infinite in all dimensions there is no true center.Still, Sigil is the closest thing to a center (other than the Prime Material Plane) that there is. Curiously, from the Outlands one can see Sigil atop the supposedly infinite Spire.
Sigil has the shape of a torus and the city is located along the inner surface of the ring. It is generally agreed by knowledgeable people that this should be impossible,since the center of the Outlands is void of any and all magic,and yet it apparently is. Theories to explain Sigil's location and existence vary wildly, though one of the more popular is that the Lady of Pain either created it or keeps it intact — or both.
There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. The city cannot be entered or exited save via portals; although this makes it quite safe from any would-be invader, it also makes it a prison of sorts for those not possessing a portal key, giving Sigil its nickname "the Bird Cage" (or simply "the Cage").
Sigil contains innumerable portals: any bounded opening (a doorway, an arch, a barrel hoop, a picture frame) could possibly be a portal to another plane, or to another point in Sigil itself. Thus, the city is a paradox: it touches all planes at once, yet ultimately belongs to none; from these characteristics it draws its other name: "the City of Doors." This feature make Sigil a prime destination for travelers as well as a center of trade throughout the multiverse.
Wards of Sigil
Sigil is divided into six districts, called wards, listed below:
The Clerk's Ward, an affluent district, home to most of the city's lower-rung bureaucrats and middlemen.
The Hive Ward, the slum and the ghetto, home to the poor, the rogues, and the unwanted dregs of the city.
The Lady's Ward, the richest and most exclusive section of the city, is home to the elites of society and of its government.
The Lower Ward, an industrial district, clogged up with the smoke from the foundries and from the portals to the Lower Planes.
The Market and Guildhall Wards are the home to the traders, craftsmen, artisans, guild members and other members of the middle class.
The ruler of Sigil is the mysterious Lady of Pain.The Lady is sometimes seen in Sigil as a floating, robed lady with a face bearing a mantle of blades. The Lady does not concern herself with ruling the city directly; she typically only interferes when something threatens the stability of Sigil itself or crosses one of her few but unforgiving edicts, which amount to keeping the peace and refraining from worship of her. The Lady is an entity of inscrutable motives and often those who cross her path, even accidentally, are flayed to death or teleported to her hidden "mazes", extradimensional labyrinths, and lost forever. It is widely believed that she never speaks, although some unconfirmed rumours to the contrary do exist.
Although the Lady of Pain does not take action directly, she does act through a number of servants known as dabus, who simultaneously serve as the Lady's eyes and ears as well as maintaining the structure of Sigil. Like the Lady, the dabus do not interact with Sigil's inhabitants or travelers much and it is best to leave them be, since antagonizing them can bring down the infrequent but harsh wrath of their mistress.
Sigil is, theoretically, neutral ground to all: no wars are waged there and no armies pass through. Furthermore, no power can enter into Sigil; the Lady has barred them from the Cage. Of course, Sigil is hardly peaceful; with such a condensed population, consisting of everything from angelic devas to demonic glabrezu, violence is common, usually befalling the foolhardy, the incautious, or the poor. Most natives of Sigil ("Cagers") are quite jaded as a result of living there.
Sigil is also home to several extraplanar "factions," which struggle with one another for power and prestige but generally do not engage in open conflict. The Lady of Pain tolerates the existence of these factions so long as they do not interfere with her or her nebulous goals and several even serve useful purposes, such as the Guvners, Harmonium, and the Mercykillers, which serve as the judges, jury, and executioners of Sigil, respectively
The Lady of Pain is the protector of the city of Sigil in the Planescape campaign setting of the Dungeons & Dragons roleplaying game. She is also known as Her Serenity, for the permanently vacant expression on her face, The Bladed Queen, or simply The Lady. She is only a lady insofar as she is characterized as female in her countenance. In the second edition AD&D Planescape setting, the Lady may as well have been male or sexless, or such a type that traditional gender classification is impossible.
Description and history
A very powerful being, many of the hive dwellers consider the Lady of Pain to be a deity. The Lady is sometimes seen as a floating, robed woman with a mantle of blades around her expressionless face. No one knows how she came to be or what her true purpose is. Her obvious objective is maintaining the balance within Sigil, by throwing defilers and denizens who anger her into one of her magical mazes. Often, she will only interfere when the very balance and stability of Sigil is threatened.
The Lady is an entity of inscrutable motives, and often those who cross her path, even if accidentally, are flayed to death or teleported to one of her Mazes (an almost inescapable pocket universe). Rumor has it that even greater deities have fallen before the Lady, and she was able to kill the otherwise immortal Nameless One. The Shattered Temple in Sigil was a major temple of Aoskar, the god of portals, who attempted to bring the city under his control. After one of the dabus abandoned its duty to worship Aoskar, she killed him with a thought, shattering the grand temple and throwing his priests into the Mazes of her making. The ruined temple eventually became the headquarters of the Athar. The vast majority of Sigil's denizens dread her apparitions, and avoid mentioning her name aloud for fear of drawing her attention.
The Lady has the power to control each and every portal in Sigil, opening and barring them at will. The dabus, her servants, maintain the city, forever fixing and patching its streets. For all her power, she apparently refuses to be worshiped as a goddess, and anyone brave (or careless) enough to worship her has met a grisly demise in the shadow of her blades.
The closest the Lady of Pain ever came to being overthrown was by Vecna, as one of the final steps in his plan to reshape the multiverse and make himself supreme.
Here's what you should know about the Lady of Pain:
She is fifteen feet tall, hovers, never speaks and has a halo of blades around her face.
She is the ruler and protector of Sigil.
She has the power to keep gods, primordials, demon lords and etc. out of Sigil.
Just a glance from her can cause cuts to form all over your body.
She is served by goat-men known as the Dabus. They clean and repair Sigil, and they speak in hovering symbols.
She has the ability to send victims to a Maze - an individualized dimensional prison.
She Mazes or kills anyone who tries to worship her.
of Pain, Her Serenity, The Bladed Queen
Team Affiliations: The Dabus of Sigil
Allies: The Factions of Sigil
Enemies: Numerous evil entities and gods who lust for control over the City of Doors. They have plotted the Lady's downfall for millenia, yet all those who have acted against her have failed.
Powers and Abilities:
Omnipresence: The Lady of Pain is instantly aware of anyone who tries to worship her or who tries to harm her servants. She destroys anyone who is foolish enough to try.
Telekinesis: The Lady of Pain can mentally flay anyone or anything that displeases her. The mess that is left behind has been described as impossible, with gore that appears to deny the normal laws of physics and three-dimensionality. Using this power, The Lady of Pain has erased hordes of powerful demons in an instant.
Unrivaled Command over Portals and dimensional access. The Lady of Pain can prevent anything from accessing her city, and she can forcibly transport travelers anywhere she wishes.
Matter Transformation: The Lady speaks the Language Primeval, and while standing at the crux of the multiverse she has boundless power to reshape all realities. At the beginning of time, the Lady raised her city to rest atop an infinite spire at the center of all things.
Reality Transformation: A single glance from the Lady of Pain causes her aggressor to vanish, never to be seen again, into a new dimension of her choosing. Most often this takes the form of a maze that extends into infinity.
Deity Denial: As a fundamental aspect of reality (on par with Eternity, Chaos, etc), The Lady of Pain has power over the divine. After a group of heroes banished Vecna from Sigil, The Lady's servants said: "The first is a promise from The Lady of Pain that Vecna, The Failed God, will be denied his vengeance on you." She is as far above the Gods as the Gods are above mortals.
Aspect of Pain: The Lady is the source of all pain in the multiverse.
Greater deities have fallen before the Lady. The Shattered Temple in Sigil was a major temple of Aoskar, the god of portals, who attempted to bring Sigil under his control. After Aoskar's power had reached a certain point, the Lady killed him with a thought, shattering his grand temple and throwing his priests into mazes of her making.
After Vecna's failed invasion of Sigil, the Lady of Pain quickly healed his changes to her city and rebuilt all of reality. She was not able to put the multiverse back precisely into its original state, but...shit, man.
She is the NO to absolutely Everything you can imagine she is the Games master NO and can kill all do's matter who you are she just say NO and your dead NO one can defeat the lady of pain end of discussion! For it is Conan in D&D!