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Phil Nicholls

Locations  - 
 
Hi Planescapers,

You may be interested in the latest long blog post at Tales of a GM. Inspired by the latest round of the RPG Blog Carnival, I wrote about designing weather for elemental planes.

I began with the Plane of Air, the setting for our forthcoming Fortress of Crows campaign. Here, changes in the weather form the bulk of the environmental variation. Or so it seems to me.

Part 1 of my mini-series explores the basics of planar weather, and the division of the plane into quadrants and zones.

I am interested in hearing what you think.

Happy Gaming
Phil
The travelling RPG Blog Carnival moves onwards for another month. The April event is hosted by Stephanie Bryant at Mortaine’s Blog. Stephanie chose the topic of weather in games…
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Rearranging my apartment. 
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Zachary Holman's profile photoJohn Koetsier's profile photo
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Looks a bit like my planescape collection. 
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Phil Nicholls

Locations  - 
 
Hi Planeswalkers,

As part of the RPG Alliance Blog Carnival I contributed to the December project, which is themed Homebrew gifts.

My gift to GMs was the notes for Red Fungus Maze from my Tales of the Hero Wars campaign. As this is set in Sigil, you can guess the sort of maze I am referring to.

I hope you enjoy this gift
Phil
The travelling RPG Blog Carnival has moved onwards for another month. The December event is hosted by James Introcaso at his World Builder blog. The seasonally appropriate topic for D…
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Alex Schroeder

Discussion  - 
 
I want Lego Spelljammer!!
 
LEGO SPELLJAMMER
Team up with the Water Elf and Wind Elf on an ocean adventure to find the water key!
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J Zoshak's profile photoTim Bannock's profile photoThais Munk's profile photo
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Are those still a thing? I pretty much never see them anywhere.
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Phil Nicholls

Locations  - 
 
Hi Planeswalkers,

My Sigil PD campaign keeps rolling along.

The latest session saw them exploring the branches of the huge World Tree, think of the Infinite Staircase winding about the vast branches of Yggdrasil.

Happy Gaming
Phil
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This is a modern re-imagining of the broad concept of Planescape under the Spark RPG system
 
Sig: The City Between is now live on Kickstarter.

There is only one true city; a place of multiversal trade, cultural exchange, and mixed blood. A place where monsters come to scheme and gods come to die.

Sig: The City Between is the nexus of the multiverse. It's a city connected to everywhere, a refuge for the oppressed and a prize for tyrants. It's a place where culture is at the forefront, with diverse faiths and tongues struggling for space in the crowded metropolis. It's a city of families, both whole and broken.

Sig is also a launching point, allowing fools and heroes to venture into the eternal planes of existence. Each plane is made of concepts, of elements, or of ideals that resonate through the entire 'verse. The planes impose their own Beliefs on Sig, and on the infinite primal worlds beyond.

Each of the planes is also home to unique peoples, from the Giants of the Elemental Plane of Stone to the Wyrms of the Ideological Plane of Destruction. The planes are home to mighty Powers; gods, demons, and stranger things which send their servitors to spread their faith into the City Between. The planes even offer resources to the bickering political Factions and warring guilds that control Sig's hungry streets. 

Visit the Elemental Plane of Flame to test yourself in scorched wastelands of the Crucible. Seek answers to hidden secrets in the Umbral Delta of the Conceptual Plane of Shadow. Defend yourself in The Final Court, where the Seven Magistrates provide final remedy to any injustice.

#WelcomeToSig
Jason Pitre is raising funds for Sig: The City Between on Kickstarter! A diverse fantasy setting where the eternal planes and infinite primes meet. This tome expands the Spark Roleplaying Game.
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Aaron Griffin's profile photoMegan Bennett-Burks's profile photoJacob Hand's profile photo
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That looks very cool, I unfortunately can't jump on just yet (burned through my RPG money for a while) but I'll be watching it.
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David Shepheard

Discussion  - 
 
Wizards of the Coast are about to delete 76 Planescape topics containing 1,056 posts, when they permanently close down their forums.

Can anyone here help rescue some PS forum content by moving it to the Planescape forum at The Piazza?:
http://www.thepiazza.org.uk/bb/viewtopic.php?f=4&t=14090
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Anything out there for reference to easily set planescape to 5th edition? 
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Gabriel Carlson's profile photoScott Pomietlasz's profile photo
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Thanks +Gabriel Carlson​!
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Phil Nicholls

Locations  - 
 
Hi Planeswalkers,

My campaign has progressed a little further.

The Heroes have now found one of the mazes, supposedly "abandoned". I had the Players brainstorm the details themselves, after a short description of what their characters would have heard about the Lady's little prisons.

The result was encouragingly bizarre, and better than anything I would have created myself. As we are exploring a trope of Sigil, I thought you may be interested in another issue of the Courier.

Happy Gaming
Phil
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Phil Nicholls

Discussion  - 
 
Hi Planeswalkers,

My current campaign is called Sigil PD, melding police procedural tropes with the Harmonium. The Heroes are specialist investigators, and solve crimes in the City of Doors.

I write up the sessions as issues of The Sigil Courier, which I also use to drop in clues about future plots.

Let me know what you think
Phil
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Alex Schroeder's profile photoPhil Nicholls's profile photoJacob Hand's profile photo
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Hi Alex,

Yeah, short session report are probably all you need. Enough to remind everyone what happened, without being too long to obscure the details. 

Plus, the Players co-wrote the story, they do not need to read it at length as well.

Thanks for sharing your Wiki
Phil
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About this community

Who are we? Planewalker is the official fansite for the Planescape setting produced originally by TSR, then by Wizards of the Coast. We've kept the fires of the Planes alive for over a decade now in one form or another. Take a look around the site, you'll find we have a lot of material there including: Active community forums A wiki if you need to look up information A vast collection of articles and extra material Conversions for 3.x , 4th ed and other systems. What are you waiting for? http://planewalker.com
Sigil, City of Doors

Brian Sailor

Discussion  - 
 
Would a power's aspect be considered a proxy and thus allowed into Sigil? I'm talking about the lesser aspects like those in Miniatures Handbook - CR 9 to 12 or so. 
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Donato di Niccolò di Betto Bardi's profile photoLoki in New Orleans's profile photo
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I wholeheartedly agree. Was just sharing my view based on canonical resources. And thanks! 
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Good news, adventurers! If you've been waiting to try Sword Coast Legends or have been longing to form a party and play co-op with on-the-fence friends, we're happy to announce that for a limited time we are letting absolutely everyone experience Sword Coast Legends free!
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Espectacular! +Arturo Varas
 ·  Translate
 
A gift for all the Planescape fans out there! We are pulling together all our downloads - the Sigil Map, the Planescape Campaign Setting for d20, the spreadsheets of known Planescape NPCs, etc - and putting them in an openly accessible Dropbox so that you can download at leisure!

Did I mention they are free?

-Loki, Keeper of the Darks
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Has anyone seen this gallery, plenty ideas
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Jeffrey Garrison (JBGarrison72)'s profile photoVirgilio Benavides Hilgert's profile photo
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I love Torment, sometime soon i'm gonna try and play it again
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Phil Nicholls

Locations  - 
 
Hi Planeswalkers,

The Sigil PD campaign has moved on and the Heroes are once again travelling the planes, This time, they have taken an excursion to the Plane of Water. As usual, I involved the Players with brainstorming the setting, and they made a suitably weird location.

The town of Deep Port is a corrupt place, home to puffer fish demons and a major exporter of crude oil. It may not end well for the Heroes.

Happy Gaming
Phil
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J Zoshak

Discussion  - 
 
Spoiler warning for Harbinger House.

I've been running a group through the published Planescape adventures on and off for a few years.  I own a complete collection of the AD&D2 material and figured I should do something with it all.  We started off in Pathfinder but converted to D&D5 earlier this year.

We're stuck into Harbinger House now.  The party just had the encounter with Factol Ambar where he informs them that Sougad Lawshredder was in the charge of the Godsmen at Harbinger House prior to his escape and asks the party to put an end to him.

The one Cager member of the party recognizes the name from the murders ten years earlier, and the Harmonium aasimar paladin gets real quiet.  "I need two hours," he says, after Ambar leaves.  So the party agrees to reconvene at Bloodgem Park in two hours to head to Ecstasy after Sougad.  The drow gunslinger needed a long bath anyway, after being interrogated by the Mercykillers.

The paladin goes straight to his superiors and reveals that at the highest level, the Godsmen conspired to conceal a mass murderer from the legal authorities for a decade.

The adventure does not even acknowledge this possibility, despite how closely the party is expected to work with (or be watched by) the Harmonium as they investigate Sougad's new spate of murders.

So this should be a good time.  Forget derailment; the train is officially airborne and cartwheeling end over end.  I think if the party looks back over their shoulders while in Ecstasy, they might be able to see Sigil rocking back and forth.
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Drive
Bariaur conversion for PathfinderBariaur These rules are an update for the bariaur race to Pathfinder. They are based on Planescape’s version of the bariaur. The bariaur is a centaur-like being of the upper planes but it’s hardly a centaur. In appearance it’s a combination of man and ram, or woman and ewe. Roughly human sized, it h
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I know Planescape didn't have psychopomps, but when I ran Planescape I added them in, and made a planetouched race for them.  This is for the Pathfinder ruleset.  I plan to next do an additional bloodline/variety and a generic "mutt" of one.  Here's the necrophim.  I have Modron, Mechanus planetouched, some aasimar and tiefling lineages, and bariaur and faction writeups as well as belief point rules for Pathfinder too, but trying to make sure I can post those without issue (since some of those are things not in OGL).
https://docs.google.com/document/d/1vJfFu6Yu1U7pADO7T_bOcX2eUqInWqiaaKTcGsRMjMk/edit
Drive
Necrophim: those touched by the realms of death (psychpomp planetouched)Necrophim: those touched by the realms of death (psychopomp planetouched) The Necrophim are born of humans (or occasionally other races) and psychopomps, a race of outsiders sometimes called “angels of death” or simply “death spirits”. Such beings are even more uncommon than aasimar or tiefling, and
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So, for next, assuming posting things that aren't all necessarily OGL is kosher for conversions, what is something people would want to see done this way?  Might be something I've all ready done even.
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Mike Overbo

Conversions  - 
 
This belongs here in more ways than one.
http://juliedillon.deviantart.com/art/March-of-the-Modrons-51763324 Im not so in love with the cute mechanical minion type modrons but Julie does it so well i like it anyway Fragments from the Modronomicon the book of law I ...
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