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Happy Friday!!!
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In this episode, I expand upon the last episode. I explain how I'm keeping my focus by following my two initial goals.

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Savage Sleeves, you say?
Meet Savage "No-Sleeves McGhee" +Eric Lamoureux.
Who will win?

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Kung Fu Animals (Save The World) interview in sharp FullHD! It's full of juicy details about the setting, if you're on the fence, listen to Jason explain his newest project. If you know Streets of Bedlam you already know he knows how to create amazing settings. And KFA has very affordable pledges! :)
Finally, it's done! Go and watch +Jason L Blair explain why KUNG FUN ANIMALS (SAVE THE WORLD) is amazing and why you should support it! Jason walks us through the history leading up to KFA, a few fun things about the design process, and then goes into detail about Character Creation to give you a better idea about what you will be able to do with this setting (hint: a really freaking lot!!!!). Check it out!

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Savaged Greyhawk 4.0

Ever Evolving; I walked back some of the skill changes from 3.0, and but kept a lot of what Flash Gordon Inspired. Also, questions from a player prompted me to give some attention to Tattoo Magic, and then my Editor's Eye (More of a Hindrance than an Edge sometimes) kept moving along to Stone Magic. Both Tattoo Magic and Stone Magic fit a little better into the Greyhawk worlds. Elves also have Tattoos, Dwarves can construct Vaulted Ceilings in caverns to command the powers of stone pyramids.

Also, I recently wrote up a conversion of Altered Carbon, and a fellow GM suggested that stacking could actually be re-trapped into Necromantic magic for High Fantasy. So, that changed the nature of the Great Kingdom!

Edit: added an index at the end.

Here's the link:

https://drive.google.com/open?id=1LoGfn-ZSsrVXPGxq_jQ-URn4iw93kSa1

Does everybody use 'Investigate' incorrectly? I don't know how many times I have seen this lately but looking for clues and asking people questions about a crime does not fall under the Investigate skill.

As I read it, Investigate is more like Library Use and to do the standard 'Detective' stuff you usually use Notice and Streetwise.

Am I the one that is doing it incorrectly our should Investigate really be re-named so its not confused with gumshoe in the field skills?

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Hi All,

Just thought I'd share a campaign setting I started running at the beginning of the year, it's a near future dystopian setting but where strange things are starting to happen on the edge of reality. Feel free to take a look, the session synopses are on the site so you can see what the characters have gotten up to, and it's a mixture of the narrative and mechanical play, or as much of it as I can remember the next day!

Please feel free to let me know what you think, I'm certainly open to improvement and it's my first savage worlds campaign so I've probably messed the rules up somewhere along the line but everyone's having fast, furious fun!

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Our Thursday posts talk about RPGs in general, but here's one that focuses on Savage Worlds.
New RPG Article: Customising House Rules to Specific Players
Because this rule will mostly be used by a single player, it’s important to make sure it doesn’t have too much of an impact on the game compared to the options presented to the other players. Here are a few tips.

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It's not for everyone...but I like it! I started thinking of a Deadlands scenario when I was listening to it.

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