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Hello again. If you have read our previous post about Development Cultorios game and MVC in Unity: http://doctrina-kharkov.blogspot.com/2016/08/cultorios-unity-mvc-tutorial.html you have noticed that we made separate Controll...
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More on using tilemaps as an accelerating data structure.

Today: how to keep track of objects on a tilemap, if those objects can intersect multiple tiles at a time.
When using a tilemap, we want to keep track of what object is in what tile which is especially tricky when the object can intersect multiple tiles at once.
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Custom Game Menu in JavaFX
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A really simple game tutorial I made
https://www.youtube.com/watch?v=Wrzr-QBVNNM
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Celeste Carreon

Artificial intelligence  - 
 
Bueno dias, Alguien conoce una libreria de redes neuronales para utilizarla con Unity?? Es que quiero la funciones de una neurona con modelos 3D y utilizarlas en una aplicacion android. 
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Game Arcade Play's profile photo
 
Play thousands of free online games at Arcade game Play. We update the site every week with new games. Compete with your friends for high scores and achievements.

http://arcadegameplay.info
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Using the same vector types for different semantic values like location and velocity can cause bugs. We can use different types to make our life easier.
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Lana Boltneva

Discussion  - 
 
#playing  and  #coding  
CodinGame is a challenge-based training platform for programmers where you can play with the hottest programming topics. Solve games, code AI bots, learn from your peers, have fun.
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Starting a new series on game physics - let me know what topics you are interested in!
Starting from Newtonian physics, we can implement realistic movement for our game objects - a key aspects of game development.
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Ray Wright

Level design  - 
 
Just a question, I wanted to see how you all felt. Some of these mobile games have like 500, 750+ levels in them. How do they create so many levels make sure they are not impossible to clear? I am thinking about making a physics based game similar to Cut the Rope. How does an indie developer with limited resources create a bunch of levels quickly and test to make sure they work?
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Dexter Z Coder's profile photo
 
Most likely they have a tools to make levels, if the level designer is robust and bug free... you can create hundreds of level ^ _ ^ y like Super Mario Maker where indie level designer can make levels in no time... because the tools is robust ...
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Does anyone know what game engine this is? Or of any like it art style. I believe these pictures are taken from The Quest.
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Dexter Z Coder's profile photo
 
 
More on tilemaps: How to embed and map a tilemap to game world coordinates.
Tiles and game coordinates do not always correspond one to one. If they do not we have to make sure we can quickly and easily convert between them.
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Donny Velazquez

Discussion  - 
 
 
A cheat-sheet for Resource Hints: preconnect, preload, prefetch, prerender & dns-prefetch - what do they do? 🔥
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Starting a new blog series on tilemaps. All implemented in C#.
Reusability is as important in games as general software development. A generic tilemap class is a great example of a reusable data structure.
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Dexter Z Coder's profile photo
 
Cool ^ _ ^y
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Representing physical values in type-safe way can be a powerful compile-time bug checker and works great with multi-dimensional types.
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Continuing my series on basic game physics.
Fluid movement of game objects is important to make the physics of the game feel natural and intuitive. There are multiple ways to achieve this.
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RAFAEL BEZERRA

Aesthetics/Art  - 
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Made a big oopsie in a previous blog post on LINQ Batch excentions (I made a big mistake, bad bug, many exceptions). Time to correct myself!
I was wrong. Pretty badly. Time to fix my code from a few months ago, and make sure nobody accidentally uses my flawed LINQ Batch extension method.
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