Stream

Join this community to post or comment
 
Whew! It's taken me forever, but we finally got through another phase of Assembly Required. This one's all about wrapping up and finalizing some stuff you probably already figured out. But as gamers, we know there is a different between what is in our head and what is written down.

Note: I'm not sure when I'll be starting this column up again, the campaign it's based on is on hiatus right now and we're playing something completely different. I think that changing examples mid-way might be confusing to some readers and I'd rather not do that. I'll just post some different stuff on Fridays for a bit.
The last installment for Outlining - probably one you've already put the most thought into: How you plan to run a campaign. That is, the campaign's informational stats. I pretty much just use the campaign planning form from t...
1
1
Christopher R. Rice's profile photo
Add a comment...

Douglas Cole

Diskussion  - 
 
There's a nice tweak to the calculation of Grip ST for multiple limbs over at Further Up the Spire. Go check it out.
1
Jürgen Hubert's profile photoDouglas Cole's profile photo
2 comments
 
Huh. Thanks. Hard to increase readership that way, but I get it. 
Add a comment...
 
D&D dwarves have intuitively know how deep underground they are. Would this qualify as a Perk, or something more?
1
Michael Wolf's profile photoDaniel Tallor (Huscarl)'s profile photo
7 comments
 
+Michael Wolf Because Moradin that's why. :P
Add a comment...
 
Why is there no Strength requirement for Shields?
2
Jeromy French's profile photoMichael Wolf's profile photo
8 comments
 
Blocking with a shield and swinging a weapon are mechanically very different. Realistically a very low strength fighter could block with even a Tower Shield just by holding it in front of them pivoted on the ground and shifting it into incoming blows. However cocking and swinging a heavy object without taking time to ready it requires some muscle.
Add a comment...

Douglas Cole

Diskussion  - 
 
Armor as dice should be simpler, not more complex, when it comes to looking at penetration and injury for high-energy projectiles in GURPS. Here's a quick note about how to look at overpenetration in a simple way when using Armor as Dice.
1
Add a comment...
 
"Hey, this is crazy, I write a lot of #GURPS stuff daily, so support me maybe?" https://www.patreon.com/Ravenpenny?rf=113069&ty=2 (Get patron-only content & more!)
1
Add a comment...
 
Can Power Investiture have the Divine modifier, or is that redundant?
1
David Wood's profile photoBenjamin Davis's profile photo
3 comments
 
Power Investiture is a Power Talent, you don't apply a power modifier.
Add a comment...
 
The Big 5-0!

The Grand Duchy of Adventure, our ongoing  #GURPS  campaign set in the amazing #KnownWorld  of #Mystara  had its 50th session recently.

This session was so... dreamy.....

The Grey Company leads a rag-tag group of refugees, former slaves and white horses across a dangerous moor, only to come face to face with a Dragon they had pissed off some time ago.

Things didn't turn out as expected, planned or anything...

http://darkpathsandwanderedroads.blogspot.com/2015/03/grand-duchy-50.html
Grand Duchy of Adventure Session 50 February 26, 2015 Dreams of Divine Judgement Nytdain 1th of Yarthmont The Grey Company cleans up after their battle with the slavers and leads the freed slaves back to their camp. The ...
2
Add a comment...
 
Can a specialty be bought up as a technique? For instance, a regular surgeon with Surgery becoming a combat medic and buying up Surgery (Trauma)?
1
Michael Wolf's profile photoDaniel Tallor (Huscarl)'s profile photo
4 comments
 
+Michael Wolf You are just a wellspring of useful game ideas. Thank you!
Add a comment...
 
So I've talked about NPC creation before and here are a few of my thoughts for creating critters.
One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you're just making something up you don't really need to do anything but what your imagination dictates...
2
Add a comment...

About this community

Jürgen Hubert
moderator

Diskussion  - 
 
By now, you have hopefully all read the "It's a Threat!" article in the latest issue of Pyramid, which explains how to derive the "Combat Effectiveness Rating" (CER) for GURPS combatants - a numeric value analogous to the "Challenge Rating" of D&D.

Some people have already started to add CER ratings to the creatures in the GURPS Repository (to which you should all contribute so that future GURPS GMs always have ready-made creatures for their games, but I digress). I've now added a "Monsters by CER" page which, well, lists monsters by their CER.

This page works because I added new tags to the monsters that have listed CERs:

"cer-XX", where XX is the CER rating.
"or-XX", where XX is the OR rating.
"pr-XX", where XX is the PR rating.

(In the rare cases where OR or PR are negative, I've written them in the form "or_XX" or "pr_XX".)

The page automatically lists all monsters with the appropriate tags up to a CER of 199. It also lists monsters without a CER rating tag, or with a CER rating tag of 200 or more (the table could be extended for higher CERs, but that seemed like all we need at the moment).

As you can see, there are still plenty of unrated monsters, so feel free to take a stab at them. What CER has a Waffen-SS NCO? I don't know - so let's find out! 
Admin. Site Manager. License. The material presented here is the original creation of the contributors, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games. GURPS is a registered trademark of Steve Jackson ...
3
1
Tiago Hackbarth's profile photoJürgen Hubert's profile photo
5 comments
 
Thank you. It's the first one, I was expecting errors. That's what the wiki magic is for.
Add a comment...
 
Sometimes you gotta deal with a devil in a blue dress and then who you gonna call? The Ghostbusters? Maybe. What you need is either a exorcist or a demonologist - preferable both. Today I put out a new Ritual Path Magic Style - the Demonologist along with a couple of new spells and a fully stated style. Not every one can be a spookhunter, but those that can are some hard men and women.
My last installment of magical styles was almost a year ago. The post did prove popular, but I didn’t get back to this until now. Mostly because I’ve been really busy and this sort of intense article requires a lot of researc...
1
1
Daniel Tallor (Huscarl)'s profile photoChristopher R. Rice's profile photo
 
I'm SO reading this as soon as I have the chance. o.o
Add a comment...
 
Could someone explain Brute Parry to me? It seems like it would make sense for grapples, but not for regular parrying. o-O
1
Benjamin Davis's profile photoDouglas Cole's profile photo
5 comments
 
Lost the post thanks to iPhone. As +Benjamin Davis notes, it's just for a grapple. It's designed to ensure that strong guys are hard to grapple. Its not, however, the most elegant mechanic, but that's likely my general distaste for ST rolls. 

Remember that TG is Technical Grappling, and provides specialized rules that should not be generalized without a bit of "caveat emptor."
Add a comment...

Mitch French

Diskussion  - 
 
I was just reading a post over at Gaming Ballistic, which pointed me to this Kromm Post, and this one ("The idea that the figures on the map are only in those specific, relative positions for as li...
1
Michael Wolf's profile photoMitch French's profile photo
4 comments
 
In the Old West game, one player realized the ramifications of "defaults to torso" and bought a concealed breastplate. Since then, I've tried to throw a little extra randomness into the mix. 
Add a comment...
 
Low-Tech mentions advanced surgical tools having +1 for grips and +2 for advanced materials. This would definitely help a medieval surgeon but.. what's the price?
1
Michele A's profile photo
 
P. 16 explains how bonuses are linked with the quality of the tool, and it refers to p. B345 for the standard prices. For instance, the better handles that improve grip give a +1 bonus, that's equivalent to "Good" quality (p. 16), which in turn means price is *5 (p. B345).
The same applies throughout GURPS Low-Tech, wherever you see a notation like "+1 (Quality)", not just for surgical instruments.
Add a comment...

Douglas Cole

Diskussion  - 
 
Peter Dell'Orto is often a bad influence on me, and Nathan Joy just as much so. In this case, they have helped me realize "that which makes the GM's life easy is good."

This post looks at a somewhat rare edge case in the GURPS turn-based rules for run-around attacks. This is where you can maneuver yourself behind a foe, which notionally gives you an unprotected shot at his back. 

There are turn-driven artifacts that can crop up, and Sean Punch (Kromm) has the intended resolution interpretation in a linked thread. 

But I think there are other ways to go that would make the GMs life easier, and promote player agency in the same way Sean's guidance preserves it. In short: you turn me right 'round . .  
1
Add a comment...
 
Short Attention Span would make the Research skill quite difficult, huh? Just a thought. :) 


Do I post too much?
2
Michael Wolf's profile photoMichele A's profile photo
4 comments
 
Yes, it would. And no, you don't. Some of your questions are interesting and may give way to ideas, others I can answer and I am pleased to do that. Others yet I just read, but as to those I agree with +William Craft above.
Add a comment...
 
Looking for a True Faith (Turning) limitation where it only works on undead, and only stuns them (as per Rebuke Undead in D&D). How would I stat that up?
1
Michael Wolf's profile photoBenjamin Davis's profile photo
3 comments
 
Or, in this case, just Affliction, as it's meant to Stun, not make them run.
Add a comment...
 
Is there a CF for "local rarity" or "foreign flair"? For instance, taking a relatively common rock from one place (north American turquoise) and taking it to say... Hawaii. Distances getting larger with Tech Level, is there a way to gauge this?
1
Michael Wolf's profile photo
 
I'd say at lower tech-levels the CF would be ridiculous. A rock like blue turquoise in Medieval Europe would be almost Godly. Things that have never been seen are likely Divine/Magical and priceless. Around TL 6 once you have steam engines to get around with you discover that there are piles of this stuff across the sea or over those mountains and you can't believe anything is all that rare anymore. CF drops from upwards of 5-6 down to 1.2.
Add a comment...