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Roberto L

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Scene location for an encounter.
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Steve Hartline's profile photoThomas W. Thornberry's profile photo
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Give it a green tinge, and it looks like it could fit the Matrix....
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Roberto L

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Recap of CyberTex episode 2, with some GM's notes. Fun time. GURPS RULES !   http://www.gaming.concretelunch.info/?p=357
Prior to the game: Jeff K works on his character Max. We have discovered quite a few points unused, so Jeff buys some appropriate new skills. We started episode 2 at the end point of episode 1 -- t...
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Roberto L's profile photoMichael Wolf's profile photo
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Cyberpunk should level the field a lot for melee attackers. Cyperware should allow melee attackers to move in very fast. Sci-fi melee weapons make a mess of armor and urban settings ought to have an abundance of heavy cover to use to close in on foes.
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Daniel Tallor

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According to an old D&D book, clerics of Waukeen (goddess of merchants) can use an ability that causes their target to totally misunderstand numbers.

I saw this as Affliction: Innumerate, and I think that's the first time I've seen such a brilliantly converted ability.
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Daniel Tallor's profile photoStephen Patterson's profile photo
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I've never used a GURPS troll or any "monster", in any GURPS game I ever participated in.
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I review Peter's and my article in this month's Pyramid issue. Unsurprisingly, I feel it's one of my strongest to date, no doubt due to Peter's influence. But I think it's quite strong - but you should read it yourself and find out.
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Matt Riggsby's short catalog offering in this month's Pyramid is, to quote his bio, a little bit frightning. But it arrived with expert timing.

The quote was too good not to steal from Matt.
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Huh. +Douglas Cole reviewed my article in this month's Pyramid. Quite fairly I might add.
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Someone knows super-powered stuff about magic. But he can't tell you about it. In my full-issue review of Pyramid #3/76, I hit the second article, which is a nice coverage of how to power up spells and spellbooks - but do it real quiet-like.
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Douglas Cole

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Thursday is GURPS-Day, and I try and sneak in under the wire with my typical narcissistic full-issue review of any Pyramid release I have an article in. This particular article is by Sean Punch, and he gives you freakin' psychic jedi for your Dungeon Fantasy game. 
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For the GURPS GM on the go? A peek inside the behemoth I wheel with me from game to game.

I would love to hear what kinds of things you all use to keep your games chugging along!
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Michael Wolf's profile photoJustin Beeh's profile photo
 
My kit is much less involved. 3-4 books, a handful of 6's and maybe a theme music Flash. But then again I often lean on running games where people have a good set-up for play.
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A short recap from the vault today. It's SNOWING outside and the world is in chaos down here in the good ole American South. Also, I'm cold. 
Adventuring Party Ambrose Syndrillum (PC – Celestial Healing Priest) Bashir Al-Sah’a’den (PC – Desert Elf Scout/Holy Warrior of Justice) Drej the Spider (PC – Half-Elven Dark One Thief/Wizard) Torqua ibn El-Kadar (PC – Ha...
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Daniel Tallor

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Hey folks! I'm looking to design a magical (but innate) ability that can turn ordinary dirt into quicksand (or at least muddy, difficult terrain). How do?
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Christopher R. Rice's profile photoJason Packer's profile photo
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It took me at least four tries to get through the first few chapters. It was the one book that kept me from converting my thinking from 3e to 4e for ages.
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I went to a Con over the weekend and ran GURPS - basically, it was awesome. But read on if you want my thoughts on the whole thing.
Steve Matousek (of Atlantis Games and Comics) is one hell of a nice guy. I've known him for over 16 years and he's the sort that will do what he can to help, however he can. He's also a excellent businessmen and knows what bu...
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Paul Stefko's profile photo
 
Go, Alex!
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Say I'm a cleric of Gond, the Lord of All Smiths. Is there a version of Faith Healing that will apply to only inanimate objects?
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Christian Blouin's profile photoMichael Wolf's profile photo
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It would be making-and-breaking college rather than Healing. I believe the spell you're looking for is actually called "Repair"
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I'm making a species who's very communal and works as a team. Is there a Limitation I can put on Chummy/Gregarious to represent this?
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Michael Wolf's profile photo
 
What about the Disadvantage do you feel you need to limit? Chummy seems to be a perfect fit?
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Daniel Tallor

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A gnomish illusionist wants an innate Advantage to hide himself from marauding orcs. Does he use a variation of Chameleon, Obscure, something?
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Daniel Tallor's profile photoMichael Wolf's profile photo
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Sounds like Obscure, maybe with the multi-sense modification.
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Hey yee all. A major NPC in Reclaiming Khazad dum is getting her own character sheet and I'm playing around pricing stuff for fun. She is the prophetic mother of the next Durin (Tolkien's world King of dwarves), she has a mythical beauty (to dwarves) and causes any male dwarf, upon crossing eyesight, to have to resist vs Will or gain an obsession(must marry the bride). She can't turn it off. 

How would you model this? It is mainly a disadvantage, but it can be used to her advantage as well. She probably has caused more trouble to the PCs than the Kraken itself, and she is unwillingly just getting started.
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Jeremy Hymes-Balsley's profile photoChristian Blouin's profile photo
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Thanks to all. I made something up and it ended being an advantage. It's side effect in the campaign, however, adds to a disadvantage. I ran out of time to finesse the cp value, but I will post when done. Deema will be wielding her killer smile tonight for our next session of Reclaiming Khazad-dum.
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Roberto L

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Sunday, finally, our postponed game 2 of GURPS CyberTex will be happening. Yeah!!!!
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Stephen Patterson's profile photo
 
Havn't played in nearly 7 years.
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Posted yesterday on Thursday/GURPSday!

Another installment of my ongoing #GURPS campaign set in the #KnownWorld of #Mystara  

Grand Duchy of Adventure 49 - Against the Slavers

In this episode the Grey Company joins forces with the Fairy King of Horses in a daring raid against a slaver camp to save Human and horse slaves (there were some Goblin slaves too, but they didn't seem to matter that much to anyone)

http://darkpathsandwanderedroads.blogspot.com/2015/02/grand-duchy-49_26.html
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"Hey, kid, I got this magical deck of cards that can make all your dreams come true. Want a hit?"
"Sure! How many can I draw?"
"How many you want?"

Oh, Glob, how I'ever whispered those words (or some such) to newbie players as I pulled out my deck of cards with a evil twinkle in my eyes. Now, I actually created an entire deck's worth of results rather than just the few that the old DMG had, but it's buried with the other antiquities of my gaming past. I decided it might be fun if I made a "knock off" for Dungeon Fantasy, so here it is, in all it's wild n' crazy glory: the Deck of Wonders.
I have a long (and troubling) relationship with the "Deck of Many Things" there hasn't been a single DnD campaign I've ran where I haven't willingly introduced it...or it showed up on its own. Put simply, I have a deck of car...
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Christopher R. Rice's profile photo
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Douglas Cole

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A forum comment wondering about a simplified version of The Last Gasp led me to think about a simplified version of The Last Gasp, in order to slow down the often-frantic pace of GURPS combat. If you like this, you should check out the full version in Pyramid #3/44.
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