How do you induce submission in PCs?
I'm running into a problem. I have always been lenient about killing players when I can penalize them for reckless decisions in other ways (And I don't really want to reverse that practice) but it has created a sense of invulnerability. I don't mind the mystique of immortality, it makes for more heroic games. However, after letting players fight their way out of viscous odds enough times, they are falling into a no-surrender attitude. It would be very useful to stories for the players to end up in a dungeon or to have to re-imagine their tactics. Unfortunately GURPs is a very realistic system and it's really hard to knock someone out short of poisons or gas. So how do I convince Players, that believe their characters are immortal because of their importance to the story, that they need to surrender or retreat? And how do I do it in a way that doesn't make it feel like I'm GMing them into a corner?