Blast Half a ContinentIt's worse than that. In TOS, the ship's phaser banks were much more realistically powerful, compared to the movies and the other series.By 'realistically', I mean given the known power of those ships, the kind of power you'd need to do star flight. It was said more than once in the days of TOS that Enterprise had sufficient fire power to wreck inhabited worlds.
- Johnny1A.2, http://forums.sjgames.com/showthread.php?p=914003
As a good indicator for the high end of Federation engineering limits I was wondering just how powerful a Constitution-class ship ought to be - assuming that, with some serious pouring on of energy, they can literally slag at least the surface layers of huge swathes of a planet.
-class design is heavily inspired by the Intrepid
I understand the disintegrator effect's cosmic armor divisor covers a lot of this, but would two 30GJ disintegrators and two 10GJ's be enough to vulcanize/nuke a half continent in a reasonable amount of time (less than a day)? This capacity probably reflects an amplified output, as many technological devices in Star Trek seem capable of being 'pushed' due to their Very Fine construction and sheer material technology.
I'm also going to allow for the Omniblaster and Selective/Area effect on the ship's phasers. Though, given the problems of loss of integrity in space, it's not necessarily going to be possible to 'harmlessly' disable spacecraft.