Post is pinned.Post has attachment
WELCOME TO SKULLDUGGERY PLEASENT RP!

There are two sides in this battle of magic: 

Good (The sanctuary etc.)

Bad (Baron Vengeous etc.)


WEAPONS AND ITEMS
Weapons are also a key part of the story and help move roleplay along quickly. You don't have to have a weapon but it is very advisable. Weapons also have a rarity level that you can advance as you gain notability through roleplay. 

WHITE The lowest level of rarity. These are your standard weapons that are relatively effective but don't have any special effects. LEVEL 1-10

GREY Slightly better than white. LEVEL 11-20

BLUE Slightly better than grey. LEVEL 21-30

CYAN Slightly better than blue. LEVEL 31-40

BLACK The middle level, some of these weapons have powers but most are simply powerful. LEVEL 41-50

SILVER Slightly better than black. LEVEL 51-60

GREEN More powerful weapons, often less famous weapons from the books (Cleavers Scythe etc.) LEVEL 61-70

RED The powerful weaponry used by specialists etc. LEVEL 71-80

YELLOW Very rare and strong items. LEVEL 81-90

ORANGE The most lethal and dangerous weaponry in the RP most of these items are from the main characters in the books such as Skullduggery's revolver or Taniths sword. LEVEL91-100+


LEVELLING
Levelling is also a key part of RP, it allows you to gain new weaponry and items. 

Level fifty is the max level at the moment. The only way to level past fifty is to participate in main community events (an RP will be made by a mod and it will say MAIN COMMUNITY ARC at the top if it is a main event. The way levelling works is by completing RP objectives that are stated at the beginning of role play. If these objectives are completed relatively successfully then you level up. Levelling up grants you many benefits such as granting you higher levels of power and better equipment. 

RULES

1) Only moderators and owners are allowed Orange weaponry straight out of the gate. This does not mean that we are allowed to kill everyone and anyone and people with orange weaponry are by no means invincible.

2) EVERYONE CAN BE KILLED. It doesnt matter what gear you have, everyone can die at some point. 

3) Nobody is allowed cannon characters however you can reference them in your OC.

4) Swearing and Hentai is allowed but please do not be excessive. any posts that are purely for hentai will be removed immediately.

5) RESPECT YOUR FELLOW ROLEPLAYER, IF YOU DON'T YOU WILL BE BANNED. THREE STRIKES AND YOU'RE OUT.

6) Don't worry if you haven't read the book series, do not worry. You'll be able to catch on easily.

7) Instakilling, Godmodding, Asspulling, Bunnying or general unruly or toxic behaviour will result in a strike and will not be tolerated.

8) Your profile must be approved by a moderator.

9) Please refrain from commenting on unapproved profiles and no roleplaying is allowed on profiles of any sort. 

10) NO TEXT TALK

11) Normal members are allowed a max of 3 profiles at once however mods are allowed to have 6 and owners 7.

12) Your profile has to comply by the profile template below.

13) Non-Humans are not allowed.

First name

Second Name

Other Names

Class 

Race

Species

Blood Type

Sexuality

Relationship Status

Nationality

Firing/writing Hand

Prominent Eye

Family

Companion

Age

Gender

Faction

Appearance

Occupation

Abilities

Traits

Interests

Friends

Rivals

Weapons

Specialist Items

Gear

Vehicles

Bio


ABILITIES

Abilities are a massive part of this community and they spread across many areas. Here is a list of all the abilities available to members and their characters. You're only allowed one ability set per character level set.

Abilities Level 1-10

Fire Elemental
The power to create, control or extinguish flame without touching it. You also are not effected or harmed by flame or heat.

Water Elemental
You can create and use water as a weapon and you cannot drown plus your senses are heightened when near or in water.

Earth Elemental
You have the ability to use any natural source as a weapon and change it on an atomic level. Higher levels of this allow you to turn objects and people to pure stone.

Wind Elemental
To be a wind elemental you must be able to control air and use it in combat or as a tool.

Ability Level 11-20

Teleportation
Teleporters have the ability to teleport anywhere they want close to instantly as soon as they activate their ability.

Tunnelling
This power allows the user to be able to dig insanely quickly through any surface they want.

Wall Walking
A user of wall walking can run, jump and walk across any surface no matter what angle it is at.

Sensitivity
Those with magic sensitivity can predict the future and sense any unusual changes to their nearby environment.

Ability Level 21-30

Bone Breaking
Used mainly in torture the bone breaking skill can snap bones easily.

Kenetisct
The user can absorb kinetic energy and turn it into brute strength.

Necromancy
Necromancers can turn shadows into weapons by conveying their power through an object they always have on them.

Energy Throwing
The power to throw pure energy at a target.


Photo

Quote: In a world of locked doors, the man with the key is king. And honey, you should see ME in a crown!

True Name: How would i know?

Given Name: Matthew Smith.

Taken Names: Augesten Grimm

Class: Adept.

Race: White

Species: Human.

Blood Type O+

Sexuality: Straight

Relationship Status: Single

Nationality: French

Firing/writing Hand: Right

Prominent Eye: Right

Family: None.

Companion: Spot Avalible.

Age: Young, about 90. Looks 20.

Gender: Male

Faction: None, Wanderer.

Appearance: In a classic Vampire suit, with a classic french beard

Occupation: Wanderer

Abilities:

Watcher.
Pulls out a pocketwatch, selects an area, and freezes time within it. Only the one holding the pocketwatch can move within unthouched.

The Skeleton Key.
This is a Powerful magic item, a key that unlocks any door, of any kind. Not just wooden doors, everything. Minds, secrets, hearts, vaults, Anything.

Traits: Stubborn, Loyal.

Interests: Having fun, wondering the world.

Friends: Avalible slot.

Rivals: ^

Weapons: His skeleton key, and an Apeche Revolver

Specialist Items: ^

Gear: ^

Vehicles: None.

Bio: Unfortunatley, Locked. He locked it himself with his key, in the horor of his own memories.


ABILITIES

Abilities are a massive part of this community and they spread across many areas. Here is a list of all the abilities available to members and their characters. You're only allowed one ability set per character level set.

Abilities Level 1-10

Fire Elemental
The power to create, control or extinguish flame without touching it. You also are not effected or harmed by flame or heat.

Water Elemental
You can create and use water as a weapon and you cannot drown plus your senses are heightened when near or in water.

Earth Elemental
You have the ability to use any natural source as a weapon and change it on an atomic level. Higher levels of this allow you to turn objects and people to pure stone.

Wind Elemental
To be a wind elemental you must be able to control air and use it in combat or as a tool.

Ability Level 11-20

Teleportation
Teleporters have the ability to teleport anywhere they want close to instantly as soon as they activate their ability.

Tunnelling
This power allows the user to be able to dig insanely quickly through any surface they want.

Wall Walking
A user of wall walking can run, jump and walk across any surface no matter what angle it is at.

Sensitivity
Those with magic sensitivity can predict the future and sense any unusual changes to their nearby environment.

Ability Level 21-30

Bone Breaking
Used mainly in torture the bone breaking skill can snap bones easily.

Kenetisct
The user can absorb kinetic energy and turn it into brute strength.

Necromancy
Necromancers can turn shadows into weapons by conveying their power through an object they always have on them.

Energy Throwing
The power to throw pure energy at a target.

Holarian looks up at the night sky before him. He wonders what his family was like, and what he was like when he was younger. Tomorrow it was his birthday... 264 years old. He asked himself, what was it that increased his life span so immensely that it enhanced it beyond anyone elses? Whatever he did, he couldn't remember however hard he tried. He lay under the midnight sky with his friendly companion "Dave" looking over at such a beautiful, delicate, shining sea.

Post has attachment
First name : Holarian

Second Name : Vonderhaar

Other Names : None.

Class : Monk

Race : Asian

Species : Human

Blood Type : A

Sexuality : Bisexual

Relationship Status : Single

Nationality : American

Firing/writing Hand : Right

Prominent Eye : Left Eye

Family : Mr. Bliss

Companion : Medium Sized Mechanical Dragon (Dave)

Age : 263

Gender : Male

Faction : Good

Appearance : Glistening Green Eyes, Long Straight Hair, Wavey Moustache.

Occupation : Janitor

Abilities : Wind Elemental

Traits : Charming Smile.

Interests : Magic

Friends : China Sorrows.

Rivals : Baron Vengeous.

Weapons : M1911 Colt. (White).

Specialist Items : Golden Revolver (12 Shots)

Gear : Red and Black Robes and a Straw Hat.

Vehicles : Mechanical Dragon (Dave, White)

Bio : Not much is known about Holarian. He has fought along side China Sorrows and is always believed to be a supposedly "Good Guy" but no one really knows. But one thing everyone knows about him is that he will do anything and everything to kill Baron Vengeous and all who oppose him.

ABILITIES

Abilities are a massive part of this community and they spread across many areas. Here is a list of all the abilities available to members and their characters. You're only allowed one ability set per character level set.

Abilities Level 1-10

Fire Elemental
The power to create, control or extinguish flame without touching it. You also are not effected or harmed by flame or heat.

Water Elemental
You can create and use water as a weapon and you cannot drown plus your senses are heightened when near or in water.

Earth Elemental
You have the ability to use any natural source as a weapon and change it on an atomic level. Higher levels of this allow you to turn objects and people to pure stone.

Wind Elemental
To be a wind elemental you must be able to control air and use it in combat or as a tool.

Ability Level 11-20

Teleportation
Teleporters have the ability to teleport anywhere they want close to instantly as soon as they activate their ability.

Tunnelling
This power allows the user to be able to dig insanely quickly through any surface they want.

Wall Walking
A user of wall walking can run, jump and walk across any surface no matter what angle it is at.

Sensitivity
Those with magic sensitivity can predict the future and sense any unusual changes to their nearby environment.

Ability Level 21-30

Bone Breaking
Used mainly in torture the bone breaking skill can snap bones easily.

Kenetisct
The user can absorb kinetic energy and turn it into brute strength.

Necromancy
Necromancers can turn shadows into weapons by conveying their power through an object they always have on them.

Energy Throwing
The power to throw pure energy at a target.
Wait while more posts are being loaded