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========== MUST READ ==========

       Below are links for the community.





Character creation : 
 *Click on this link to be directed to the character template.*
https://plus.google.com/113802314880796996931/posts/Kz1aWv4DuVH

More details about the community :
 *Click on this link to learn more about the roleplay.*
https://plus.google.com/113802314880796996931/posts/DErLN6PJMZt

Teacher requirements :
 *Click here to be directed to the requirements of becoming a teacher.*
https://plus.google.com/113802314880796996931/posts/KxnpZPcZNmj

Magic types :
 *Click here to learn about the types of magic we have.*
https://plus.google.com/113802314880796996931/posts/FigShumE75u

How magic works :
 *Click here to learn about the way magic works here.*
https://plus.google.com/113802314880796996931/posts/BhsQxrL4r7U

Eh
Anyone in for a roleplay?
Since this community is quite really silent anyway
I'm not as good at roleplaying so be warned xD
Dunno if I put this in the right category..

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Name - Kilyne

Age - 23

Gender - Female

Powers - Pyrokinesis, Aerokinesis

Appearance - Is in le picture

Weapons - Bow and arrow, dagger

Weapon of Choice - Bow and arrow

Pets - A small robin that is usually off, but sometimes returns to her to ask for food or bring her company

Accent - American

Tribe - None, since she prefers to be on her own

C o m p a n i o n

Name - Ambus

Gender - Male

Appearance - In le picture

Animal Form - Spotted Eagle Owl

Light Color - Gold

Powers - None
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Photo
2015-08-22
2 Photos - View album

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Name: Jasmine
Age: 17
Gender: female
Powers: Fire magic and mind control
Appearance: see pictures
Weapons: sword, bow, and battle axe
Weapon of choice: either sword or battle axe, changes between those two
Pets: small dragon named Katana
Accent: irish/english
Tribe: none, a bit of a loner (don't know what to put here)

(picture is of me)

Companion
Name: Artemis
Gender: female
Appearance: fluffy red fur and green eyes and a very fluffy tail
Animal form: fox
Light color: light green
Powers: earth, fire and illusions
Photo

Please, for everyone in the community, make characters and be active !

+Maeglin Lomion +Grace H +TheDerp OfHolland +Jasmine Greenleaf 

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C h a r a c t e r    T e m p l a t e

Name - Analon Sureves

Age - 19

Gender - Male

Powers - Botanokinesis , Hydrokinesis

Appearance - As seen below but with dark Caucasian skin.

Weapons - Bow and arrow, sword, two knives for food and ropes and such.

Weapon of Choice - Blade.

Pets - N/A

Accent - English

Tribe - Bannock (formerly), Solo



C o m p a n i o n

Name - Aura

Gender - Female

Appearance - As seen below with golden feathers and a lighter underbelly, along with a reddish beak.

Animal Form - Kelenken

Light Color - Blue

Powers - Nothing magical.
Photo
Photo
2015-08-17
2 Photos - View album

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P E T                   S H O P

Name - Unnamed, unnamed, unnamed.

Age - 15 days, 9 days, 3 days.

Species - Kelenken, kelenken, kelenken.

Gender : MA, FE, MA

Price - 150 silver coins.

Diet - Carnivores

Loyalty - High

Other info - The three hatched together after their mother was killed. They're being sold together, take it or leave it. The three little siblings like to play and nap, and are currently harmless.
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((Copy and paste this))

C h a r a c t e r    T e m p l a t e

Name - 

Age - 

Gender - 

Powers - 

Appearance - 

Weapons - 

Weapon of Choice - 

Pets - 

Accent - 

Tribe - 

C o m p a n i o n

Name - 

Gender - 

Appearance - 

Animal Form - 

Light Color - 

Powers - 

Details about the community :-

T R I B E S
Most people live in tribes, which are small or medium groups of people who live together. Tribes could sometimes be of one family or bloodline, though most of the time they're at least three families. Some tribes are rivals with other tribes or solo-people. People don't gain powers depending on their tribes. Tribes live in villages or nations, depending on the circumstances, and their physical traits differ with that. For example, some tribes have dark skin and heavily built bodies, while some others have scrawny light-skinned people.

N A T I O N S
Nations form when two or more tribes join together and build a large village, or a town, and live together. Nations aren't too common, but are very powerful. Nations were mostly formed as signs of peace between tribes who fought for long periods of time. Tribes in nations could still sometimes fight among each other. Nations are led by the Elders, just like a village/tribe being led by a chief.

K I N G D O M S
Kingdoms are formed when two or more nations join and are led by a powerful leader. Kingdoms are large and prosperous, but if the tribes or nations fight among each other then the kingdom would fall not before long. Only very few kingdoms exist, however.

W A R S
Wars mostly occurred between two nations or more, sometimes even kingdoms. During wars, most nations, tribes, kingdoms, and sometimes even solo-men had to take sides and fight if they wanted peace. Wars sometimes ended with kingdoms or nations forming.

C O M P A N I O N S
Companions duos of animals and humans. Each human has a companion creature, with a few exceptions. Companions could take the form of any creature, that includes dragons and prehistoric creatures. Companions sometimes have magical abilities or such. They could disappear and appear willingly. Most companions aren't much larger than a moose, but sometimes (though not commonly) take the form of larger animals such as spinosaurus or larger dragons. Companions speak like normal animals, but their human companion could perfectly understand them.

M A G I C

M E C H A N I C S

Magic works fairly simply in this world. While some types of magic can't be learned, as one is born with them (telekinesis, atmokinesis, biokinesis, and vita-mortoknesis), others could be born with or gained. Pendants, rings, and other accessories could be used to give magic to a magician, or to help casting magic, or to just preserve magic. Accessories could also be used to prevent a magician from using magic.

Staffs could also be used to channel magic, and are the most preferred. Ruins are carved on staffs (which are mostly made of wood, sometimes decorated with other materials such as stone, gold...etc) to make casting easier or more powerful.

Location also has an effect on how well magic is being cast. For example, hydrokinesis won't work well in a desert, while pyrokinesis won't work well in a sea. Some magic types (telekinesis, photokinesis, thanatokinesis, biokinesis, umbrakinesis, and vita-mortokinesis) aren't always affected by the place or weather.
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