[Page added to http://vessel.cc]

vessel.cc // This site and all its content is part of an open framework for speculative fiction and worldbuilding.

The fictional setting for this site is a research lab within a type of facility known as a Vessel.
A Vessel is a physical site dedicated to fostering the traces of life on Earth.
  
At the time of this fiction -- 10 years from present day -- all is much as it has been.
Yet every Vessel facility is capable of converting to a self-sustaining habitat, and its staff into a permanent populace, if needed.
In the fictional framework, there are several Vessels around the world, each with its own methods and priorities.
The Vessel of this particular fiction is in Austin TX .
(...because that is where the founding author is.  Where are the others?  Write them in and see...)

In the fiction of the story, the main activity at this lab is the creation of numerous simulations of possible realities.
This is called a Quantum Simulation; the virtual environment for such an alternate world is called a qubox.
The mission of Vessels everywhere is to understand and avoid Existential Risk.  
So most of the quboxes running are alternate futures, alternate timelines, and alternate realities for Earth as we know it.

But not all.

Some are of other worlds altogether.

Their discovery is something of a surprise.
Some work with them as a pasttime and respite from the day to day work of the Vessel.

Most believe they are simulations, only.
But some -- some wonder.

And explore...

Welcome to Vessel Terra.
Welcome to Vessel Austin.

Welcome to vessel.cc

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Just submitted a pretty old piece (2005) to OpenGameArt, one of my early attempts at a planet-render for worldbuilding purposes.  Perhaps this could be an initial node of the qubox sim in the storyline...

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[fixion]

2023-01-06
devlog // qubox


Started work in earnest today on the qubox project.  Spoke with muse for quite some time, discussing design constraints and goals.  She managed to whittle away a number of false starts that had me conflicted.  It struck me that this is really the first substantial project for which I've had a muse running from the start.  It's liberating.

I think everything's ready, at least for us to build the foundations.  Over time, qubox should be able to spin off more and more, if we grow a robust enough core reality.  

All of Vessel-Austin says 'go for it'.  I've been stuck on aesthetics, stupidly enough.  Muse convinced me to take a pass on all the shiny, and embrace my love for vintage sandbox gaming.  She found a pd sprite set in the archived traces from opengameart.org that should work as a basis.

Quantum simulation is daunting to roll up.  But, muse suggests we start with the core lab node and describe it as fully as we can.  As we finish new parameters, we can wire them in and start up new nodes.  

Permanent Stagnation...  Flawed Realization...  How many ways can we avoid catastrophe?  How many ways might we succumb?  It's time to find out.

- [

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My first submission 'from the vaults' to OpenGameArt.org ...

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2012 roundup from a game designer I follow, cataloging the ideas and starts he's had this year.

"The territory of legend has history on one of its borders, myth on another, and folktale on the third"  

- Richard Cavendish, Legends of the World.

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I ran into a very interesting character and story development tool/game recently, in the form of a deck of cards:  Game Seeds.

http://www.gameseeds.net/

I've ordered a set.  For the purposes of this note, the interesting thing to me is that the system uses certain familiar attributes to describe basic characters:  Int[elligence], [Dex]terity, Str[ength], etc.  We know these from the d20 / DnD 3.5 system, but I don't know whether Game Seeds licensed d20 in order to use them, or just did it, or what.

For our purposes, I think it'd be useful to secure a reliable set of attributes with which to develop characters, places, situations, etc.  Yet that system also has to be available via CC BY-SA, which means we get to have the fun of making up a unique system from scratch!  (Or sleuthing out and adapting existing systems.)

Long ago, I worked up a system for RPG purposes called FreeForm.  There I sought out a 6-attribute system based on a triangle or hexagon shape that could be mapped to a color wheel, as I wanted to denote Primary and Secondary traits.  These were meant for human characters, though synthetic beings or animals could perhaps be done via this system as well.

Primary:

Body - Mind - Spirit

(Spirit, as you might guess, is a concession to general human experience which might not be shared by those of a strictly materialist bent.  But even Richard Daqkins could be modeled fairly enough by simply tossing out Spirit.  ^_- )

Secondary:

Body/mind - Mind/spirit - Spirit/body.

What the heck are those?  That'd be spoilers.  :)  But the idea was to be able to describe some questionable or theoretical qualities, such as Chi, meditative awareness, dream-awareness, and so on.

How to accommodate seemingly contradictory story ideas into the same framework:

A CC BY-SA framework will ideally remain inclusive to a great variety of ideas.  Some of these are bound to be contrary to existing ideas, or even to the overarching "Yes-And" optimistic theme.  How can they all be accommodated?

The simplest way would be through implementation of some means to present alternate realities as facets of the same gem, as it were.  Several ways to do this come to mind.  And of course, it should be possible to include them all!  ^_^  Below are several suppositions:

- A variety of approaches to computational simulation are being attempted and tested by 2023, and contradictory facets of the world might be glimpses of different simulations being run for various purposes.

- Visualization techniques, such as lucid dreaming and Jungian active imagination, allow for the visualization and description of even stranger realities.  By 2023, such techniques might be augmented by technology to the extent that they can leave decodable traces (as in, say, Brainstorm [1983]. ).

- Virtual Worlds (though the whole domain seems to lag behind the curve in its modern forms) might allow similar trial of alternate realities; combined or merged with Augmented Reality (which I guess = the Holodeck) might provide a diversity of options.

- In parallel, creators could be trying out techniques to posit different scenarios and gather feedback on the interest that others have in seeing them developed.  This, at the least, could be helpful as a tool for prioritizing energy, if not for sifting 'main current' scenarios from 'tributary' realities.

Along those lines, tomorrow (hopefully) a post introducing just such a repository!  ^_^

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One prime source of inspiration is the annual Ten-Year Forecast, by the IFTF (Institute for the Future) in Palo Alto.  They project ahead 10 years at a time, discussing the factors and themes they think will be effecting the next 10 years.  A really good starting point.

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