I was in my first game of Follow Saturday at Gaming4Growth (Midland, MI). Our quest was The Dragon, and we were a fellowship of tritons, dwarves in diving suits, a mermaid, and a seahorse battling Sadika, a giant Squid-Crab with electric tentacles which was terrorizing the undersea world.

Setup went very well IMO, generating lots of links between the characters. One interesting thing that came out during creation was a strong interest in maps -- the dwarven main character was a cartographer looking to learn the way into Sadika's domain, but also to get the undersea maps controlled by the triton kingdom, while one of the tritons was after some of the dwarf's maps of the surface.

Naturally, with a setup like that, our first challenge was to try to find Sadika's lair by convincing some Sadika cultists that one of us was also a cultist. That challenge failed. Our second challenge was to try to find the lair by using secret maps without revealing the secrets to each other. This sounds totally misconceived, but the roleplaying was good enough we all put in a white stone at resolution time. Unfortunately, despite having 5 white to 2 red in the cup, we managed to draw both reds.

This presented an interesting difficulty. If we took the failure literally, then we still needed to find the lair as our third challenge -- but by the difficulties we had set up, we still would need an extra fourth challenge to actually find the tool needed to defeat Sadika, making the third challenge pretty pointless. I proposed instead that the consequences of the second challenged were that one of us betrayed the rest, and the secrets we wanted hidden came out in the process, but we did figure out where we needed to go. We went with that solution.

For the third challenge, then, we had to find a magic pearl protected by giant, telepathic clams who worked with Sadika. We roleplayed finding a plan, and despite the odds being pretty even, we finally won a challenge.

I thought the game went very well. My only real regret is that I completely forgot about my need in the one scene it really would have changed my behavior.

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We continued our quest on Saturday. We only got through one scene of our second challenge, but we were all satisfied with the results.

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My first game.

We only completed one challenge this evening.

We decided to play The Dragon. The setting is a pulpy version of the 1920s with hints of lovecraft.

Just played my first game of Follow. It was great!

I'm curious though. The rules say that we have to pick a challenge from the rulebook. Do you have to pick from the given lists or can you make up your own? What's the reasoning behind the rule?

What quest would you use for a Star Trek style game?

I am speaking specifically of episodes where the problem of the episode requires investigation and a technological solution.

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Follow with Geek Girl Scouts:

I got the incredible privilege to play with 4 awesome Scouts this past weekend thanks to +Andy M and the Geek Girl Scouts! If anyone ever asks you to facilitate games for some Girl Scouts, say "yes!" They're a total blast and a pleasure to play with. They maintained amazing focus throughout and were vocal and polite about what they needed. Great job, Scouts!

We came up with some wonderful original setting details that led to our final scene: rowing across a moat full of crocodiles in a giant-sized cup o' noodles. Watching kids realize that, while they have the narrative power to succeed, it's much more fun to fail sometimes, is perhaps one of the most rewarding things I've had the pleasure of witnessing. Thanks for a great game, GGS. See you in April.

Here's a couple snapshots of our game:

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2/13/17
2 Photos - View album

What are some of the best one-shot RPGs you've played? I bought Follow because it sounded like the perfect way to introduce new players to the hobby, and there are other one-shots out there that do a great job. Some of my favorites are:

Fiasco
Microscope
Risus (easy, rules-light system, perfect for one-shots)
Dread

Has anyone played both Follow and Intrepid? The games are similar (but very different in a lot of ways). I'd be curious to see what people think when they've played both.

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"That's just not how crime works."

What better Heist to ring in the New Year than stealing the diamond-encrusted ball from Time Square?

Ben asked that I ask this here instead of through super-secret email, so here goes with the copying & pasting.

Is there a way to browse this without spending $10 and/or sitting thru a play-through?

How is it like Microscope? How is it not?

Is character ownership a thing?

Can you play with 5?

I'd like to add that I think spending $10($9.99) to browse, is a shitty marketing thing. I can elaborate if you want, but I remember being able to browse rpgs as a kid and younger person, and also pudding pops. I remember when Bill Cosby wasn't cringe-inducing. I loved the Brown Hornet.

I love this hobby, and chances are I at least find you all endearing. What was I saying?
I'm sorry if I stepped on anyone's toes.


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