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Updated link to join MeWe discussion!
MeWe group!
MeWe group!
heroworlds.blogspot.com

With the announced demise of Google Plus, it seems like quite a few of the other RPG communities are migrating to MeWe (with good reason, I might add — it’s a great platform). Might there be any future plans for this august little group?

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G+ moving
G+ moving
heroworlds.blogspot.com

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G+ is done and the cool kids are traveling over to MeWe to join the fun! So my fellow heroes, I hope you will join the adventures to come in a new Other World over at MeWe!

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Look at what just arrived today by post — a veritable cornucopia of gaming goodness!
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Alright, folks, thanks for your help with my previous questions. However, it’s clear that I’m a lot slower on the uptake than you young whipper-snappers, because I find myself still in need of several other rules clarifications. As before, any help you offer is greatly appreciated.

1) Do I understand the following correctly? If my Adventurer takes the Dagger skill (p. 17), he would roll 3/(DX+1) in melee combat (p. 44) with that dagger. However, he would roll 4/DX if he threw that same dagger without having the Throw skill (p. 18), despite the fact that daggers are listed as inherently throwable in the weapons table (p. 114). Have I read this correctly?

2) You can block with a shield (p. 46) at 3/(DX+1) if you possess the Shield skill (p. 18), but only at 4/DX if you don’t possess that skill. Is that correct? And if so, does that also mean that you must parry (p. 46) with 4/DX if you don’t have the relevant weapon skill for the weapon with which you’re attempting to parry?

3) I’m unclear regarding any possible overlap between the Detect Hidden/Hide and Stealth skills (pp. 17–18). In addition to being able to move silently, the Stealth skill says that it confers the ability to “evade detection.” Isn’t that the same as hiding yourself, as in the Detect Hidden/Hide skill?

4) One last question, still regarding the Detect Hidden/Hide skill (p.17). If you don’t have this skill, any attempt to detect a hidden person is rolled at 4/IQ, right? But trying to detect a halfling already requires a 4/IQ (p. 16), so this becomes 5/IQ if attempted unskilled. Is my math correct? (If so, hobbits are tough little buggers to find when they hide!)

Thanks for reading this long post! Any help offered will have me grinning ear to ear!

I’m really enjoying getting to know the ruleset in HoW; it seems like a great adaptation of TFT. But I’m struggling to grok the basic to-hit mechanic in combat, and I’d appreciate any help.

So, for example, it says on p. 44, under Melee Attack, that if my Adventurer attacks with a melee weapon, he rolls 3/DX. Now, here’s where I need your help checking my math:

Let’s say my Adventurer has a DX of 12, he’s attacking with a sword, and he has one level of the Sword skill. That means that, according to p. 16 under Skills, he gets +1 to his DX score, so that he rolls 3/(DX+1), right? (i.e., He should roll 3d6 against 13.)

If that is correct, then what should he roll if he doesn’t have the Sword skill? According to the same rules on p. 16 under Skills, it seems to me that he needs to add at least one die to his unskilled attempt to hit with a sword, so he needs to roll at least 4/DX. Is that right?

If it is, then it seems that there is never a situation where you simply roll 3/DX for a melee attack. It will either be at least 3/(DX+1) for a skilled attempt or at least 4/DX for an unskilled attempt. Am I correct in my reasoning?

Thanks in advance for your help in clarifying this!

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It's coming to a boil...
It's coming to a boil...
heroworlds.blogspot.com

I suspect this has been answered before, but I simply cannot find it on here or on the blog. I read a review of HOW posted on http://rpg.net back in 2015 that said a 2nd edition of HOW was in the works. Is it safe to assume that B&BM is that 2nd edition, even though there are some significant differences between the two? Or is there any possibility of HOW receiving its own makeover?

For clarification, I like the high fantasy emphasis in HOW (i.e., the END stat and the inclusion of other races), as opposed to the low fantasy, human-only emphasis in B&BM. I'd also like to see the revised weapon tables and the clarified tactical combat rules that are promised for B&BM made available in HOW. Now, if you tell me that a 2nd edition of HOW isn't necessary for that, because I can just import those new features from B&BM into HOW, then I'll be quite happy!

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Kick it!
Kick it!
heroworlds.blogspot.com
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