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The beards are back for another season.
We pick up where we left off, with a fiery dragon god bearing down on the Dwarves.  Who will be consumed by the flames?

Download Link: http://sunday-skypers.podbean.com/e/burning-wheel-burning-beards-part-45/

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Another person playing one of Todd's games. Everything's coming up Todd.
I am planning on running a session of "It's Not My Future!" this weekend for a group that it completely new to Fate/FAE.

http://www.drivethrurpg.com/product/180168/Its-Not-My-Future

Has anyone used this before? I'm trying to gather stunts for each option (a la It's Not My Fault) rather than just the "specialty/aspect" one-word descriptions. I'd rather have completely pre-gen characters come out of the card draw rather than have to design stunts with each player.

For example, under "Natural Armor" the player gets the stunt "Natural Armor - When Carefully Defending against a physical attack, gain +2 to your defense."

"Heavy Weapons - Twice per session, you may gain +4 on a single attack against a heavily armored foe."

"Con-Artist - When you Sneakily Create an Advantage as part of an elaborate ruse, gain one additional free invoke on the resulting aspect."

But it's slow going coming up with stunts for all 52 of them. Has anyone got some pre-gen stunts I can crib?

Missing so far are: Special Ops, Pickpocket, Psychologist, Doctor, Geologist, Robotics, Negotiator, Bribery, Immunity, Broker, Ship's Cargo, Investor's Bankroll, Travelling Salesman, System Ops, Military Police, Survivalist, Courier, Repair, Salvage, Lore, Law, Journalist, Fencing, Empathic, Telekinetic.

I've filled in the rest by stealing from the INMF deck and just writing new ones, but I thought I'd check and see if anyone has done this already.




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In the conclusion, the agents uncover the truth behind the odd luck at Odd Rock.

Download Link: http://sunday-skypers.podbean.com/e/bureau-13-odd-rock-part-2/

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Somebody check with legal. Get a C&D letter drafted in case we need it. I’m not sure Wilhelm’s contract allows him to do all this guesting on the Gutter Skypes.

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We close our Uncharted Worlds journey with the crew dealing with the law, the press, and strange invitations. And Flanders gets a gentleman's assistant.

Download Link: http://sunday-skypers.podbean.com/e/uncharted-worlds-part-9/

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The first of two sessions of the paranormal investigation game, Bureau 13, from Tri Tac games. A group of new agents investigate unusually bad luck in the town of Odd Rock.

Download Link: http://sunday-skypers.podbean.com/e/bureau-13-odd-rock-part-1/

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Sex and violence on this episode of 'As the John Henry Turns'. Or as some would say, "It's Complicated."

Download Link: http://sunday-skypers.podbean.com/e/uncharted-worlds-part-8/

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A one-shot of John Harper's PbtA game, Ghost Lines. Line bulls deal with the spirits of the dead, crazy nobles, and dead crazy nobles on the electro-railroad traveling the ink-dark deadlands between cities.

Download Link: http://sunday-skypers.podbean.com/e/ghost-lines-ghosts-on-a-train/

The wheel turns. The beacon is lit. The Beards are coming.

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The crew of the John Henry once again prove that crew unity and camaraderie are just words.

Download Link: http://sunday-skypers.podbean.com/e/uncharted-worlds-part-7/
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