Has an errata list been compiled for 4ed players' and gms' core rules yet?

Thanks

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Resharing here for any input anyone may have.
So this is what I've worked up so far for the Chorrolis Rules of Acquisition (as I mentioned on a previous post, based on the Ferengi Rules of Acquisition). A lot of the list is left in tact, but I have reworded sections and added a few items to better fit the Earthdawn world, removed the blatant sexism, and rearranged a few items so that it doesn't match up exactly. The list is currently at 260, less than the original 285, but I think it's a nice enough round number and it doesn't have to be an exact match. If anyone has any input, please share.

1. Once you have their money, never give it back

2. You can't cheat an honest customer, but it never hurts to try

3. Never spend more for an acquisition than you have to

4. Sex and profit are the two things that never last long enough

5. If you can't break a contract, bend it

6. Never let family stand in the way of opportunity

7. Always keep you ears open

8. Keep count of your change

9. Instinct plus opportunity equals profit

10. A dead customer can't buy as much as a live one

11. Silver isn't the only thing that shines

12. Anything worth selling is worth selling twice

13. Anything worth doing is worth doing for money

14. Anything stolen is pure profit

15. Acting stupid is often smart

16. A deal is a deal... until a better one comes along

17. A bargain usually isn't

18. Never bluff a troll

19. Never cheat an ork

20. Never gamble with a windling

20. When the customer is sweating, turn up the heat

21. Never place friendship before profit

22. Wise men can hear profit in the wind

23. Never take the last coin, but be sure to get the rest

24. Never ask when you can take

25. Fear makes a good business partner

26. Most rich people do not inherit their wealth; they steal it

27. The most beautiful thing about a tree is what you do with it after you cut it down

28. Morality is always defined by those in power

29. When someone says "It's not the money," they're lying

30. Talk is cheap; alcohol costs money.

31. Sooner or later, doing business with dragons is always more costly than it's worth – but the cost of refusing is often unaffordable.

32. Be careful what you sell. It may do exactly what the customer expects

33. It never hurts to suck up to the boss

34. War is good for business

35. Peace is good for business

36. The right words in the right ear can do more damage than a dagger through the heart.

37. You can always buy back a lost reputation

38. Free advertising is cheap

39. Praise is cheap. Heap it generously on all customers

40. If you see profit on a journey, take it

41. Never argue with a drawn sword

42. Only negotiate when you are certain to profit

43. Old age and greed will always overcome youth and talent

44. The bigger the smile, the sharper the knife

45. Profit has limits. Loss has none

46. Never trust a man wearing a better suit than you own

47. Never admit a mistake if there's someone else to blame

48. Sell first; ask questions later

49. Never buy anything you can't sell

50. Always sell at the highest possible profit

51. Pursue profit; women come later

52. Good customers are almost as rare as orichalcum - treasure them

53. Friendship is seldom cheap

54. Free advice is never cheap

55. Never use silver where your words will do

56. Never buy what can be stolen

57. The riskier the road, the greater the profit

58. Power without profit is like a sail without wind

59. Don't talk shop; talk shopping

60. Don't talk ship; talk shipping

61. Enough is never enough

62. Compassion is no substitute for a profit

63. Get the money first, then let the buyers worry about collecting the merchandise

64. Gamble and trade have two things in common: risk and coin.

65. Never let the competition know what you're thinking

66. Never trust advice from a dying Questor of Chorrolis; listen but don't trust

67. Home is where the heart is, but the road is paved with silver

68. Every once in a while, declare peace. It confuses the hell out of your enemies

69. If you go somewhere that there isn't a trade route, make one. Where there is no reputation, there is profit.

70. Don't discriminate. The most unlikely Name Givers can create the best customers.

71. If it works, sell it. If it works well, sell it for more. If it doesn't work, quadruple the price and sell it as an antique

72. There's nothing more dangerous than an honest businessman

73. A smart customer is not a good customer

74. Revenge is profitless

75. Death takes no bribes

76. Trust is the biggest liability of all

77. Profit lasts longer than lust

78. Mine is better than ours

79. He who drinks fast pays slow

80. Never confuse wisdom with luck

81. He's a fool who makes his doctor his heir

82. Beware of small expenses: a small leak will kill a ship

83. Faith moves mountains - of inventory

84. When dealing with a Horror Stalker, remember three things: Deal fairly, deal honestly, and deal quickly.

85. If you would keep a secret from an enemy, don't tell it to a friend

86. Profit is the better part of valor

87. Never trust a wise man

88. Everything that has no owner, needs one

89. Never do something you can make someone do for you

90. Horrors have no need for the goods they horde – just be sure to get them cleaned.

91. Nature decays, but silver lasts forever

92. Sleep can interfere with opportunity

93. Money is never made. It is merely won or lost

94. Wise men don't lie, they just bend the truth

95. There is no honor in poverty

96. Dignity and an empty sack is worth the sack

97. Only a fool passes up a business opportunity

98. Treat people in your debt like family... exploit them

99. If you make a guarantee to adepts, make sure it either works, or that you can move your shop before any survivors can make the return trip.

100. Small print leads to large risk

101. Greed is eternal

102. There's always a way out

103. If the profit seems too good to be true, it usually is

104. Never cheat an honest man offering a decent price

105. Never argue with a wizard – just look for a way to turn their words into profit

106. Buy, sell, or get out of the way

107. Even a blind man can recognize the glow of coin

108. Everything is for sale, even friendship

109. As the customers go, so goes the wise profiteer

110. Don't leave a windling unwatched with anything light enough for them to fly off with.

111. A friend is only a friend until you sell him something. Then he is a customer

112. Friendship is temporary, profit is forever

113. A lie isn't a lie until someone else knows the truth

114. A lie isn't a lie, it's just the truth seen from a different point of view

115. Gratitude can bring on generosity

116. Business owners are not responsible for the stupidity of their customers

117. Never trust your customers

118. Never trust a beneficiary

119. If someone walks into your shop with illegible symbols on their clothes, play it safe and break out the stuff that actually works.

120. The flimsier the produce, the higher the price

121. Never judge a customer by the size of his coin purse... sometimes good things come in small packages

122. There's always a catch

123. The only value of a collectible is what you can get somebody else to pay for it

124. The sharp knife cuts quickly. Act without delay!

125. Necessity is the mother of invention. Profit is the father

126. Law makes everyone equal, but justice goes to the highest bidder

127. The answer to quick and easy profit is: buy for less, sell for more

128. Competition and fair play are mutually exclusive. Fair play and financial loss go hand-in-hand

129. Auctions do not have a time limit. Wait to bid until your opponents have exhausted themselves.

130. There's nothing wrong with charity... as long as it winds up in your pocket

131. Always ask for the costs first

132. Opportunity waits for no one

133. Make your shop easy to find

134. Sometimes, what you get free costs entirely too much

135. Ask not what your profits can do for you; ask what you can do for your profits

136. You can't free a fish from water

137. The difference between manure and silver is commerce

138. What's mine is mine, and what's yours is mine too

139. Even in the worst of times, someone turns a profit

140. You are surrounded by opportunities; you just have to know where to look

141. Don't pay until you have the goods

142. The customer is always right... until you have their coin

143. Respect is good, profit is better

144. Never kill a customer, unless you make more profit out of his death than out of his life

145. Their money is only yours when they can't get it back

146. Nethermancers are best dealt with away from your other customers – they tend to appreciate the solitude anyway.

147. A thirsty customer is good for profit, a drunk one isn't

148. Never spend your own money when you can spend someone else's

149. Never allow one's culture's law to get in the way of a universal goal: profit

150. Never give away for free what can be sold

151. If a deal is fairly and lawfully made, then seeking revenge especially unprofitable revenge, is illegal

152. Beware of relatives bearing gifts

153. If you're going to have to endure, make yourself comfortable

154. Honesty is best when dealing with spellcasters – just don't assume the policy is mutual

155. If you can sell it, don't hesitate to steal it

156. A piece of silver in the hand is worth two in a customer's pocket

157. Share and perish

158. When everything fails - run

159. When haggling, the side that names their price first loses.

160. Know your enemies... but do business with them always

161. The world is a stage - don't forget to demand admission

162. Never offer a confession when a bribe will do

163. Even dishonesty can't tarnish the glow of silver

164. Whenever you're being asked if you are god, the right answer is YES

165. Genius without opportunity is like silver in the mine

166. If you want to ruin yourself there are three known ways: Gambling is the fastest, women are the sweetest, and banks are the most reliable way

167. There are two things that will catch up with you for sure: death and taxes

168. Never bet on a race you haven't fixed

169. The only sound sweeter than a customer walking in with a full purse is a customer walking out with an empty one

170. Borrow on a handshake; lend in writing

171. Drive your business or it will drive you

172. Let other keep their reputation. You keep their money

173. When you deal with adepts, from novice to warden, speak of them well and speak of them often – they all need to spread their legend, and thus will go where their stories are told.

174. It's always good business to know about new customers before they walk in your door

175. Wounds heal, but debt is forever

176. Only give money to people you know you can steal from

177. Employees are the rungs on your ladder to success - don't hesitate to step on them

178. The secret of one person is another person's opportunity

179. A madman with silver means profit without return

180. The justification for profit is profit

181. A friend in need means it's time to raise prices

182. When the customer dies, the money stops a-comin'

183. Never trust a hardworking employee

184. Give someone a fish, you feed him for one day. Teach him how to fish, and you lose a steady customer

185. Tell them what they want to hear

186. In business deals, a disruptor can be almost as important as a calculator

187. No matter how pressed for time you are, take a moment to count the coin and check your math

188. If they accept your first offer, you either asked too little or offered too much

189. Stay neutral in conflicts so that you can sell supplies to both sides

190. Remember, Chorrolis is the Passion of profit – any debts owed to the Passion will be charged compound interest.

191. Never begin a business transaction on an empty stomach

192. Instinct without opportunity is like an Archer without arrows

193. Never take hospitality from someone worse off than yourself

194. Always pay the bill when confronted with drawn steel. All other times are optional.

195. Always know what you're buying

196. A friend is not a friend if he asks for a discount

197. Profit is like a bed of roses - a few thorns are inevitable

198. Knowledge is power. Power is expensive.

199. Rich men don't come to buy; they come to take

200. Unless it costs more to store than you can sell it for, never throw anything away.

201. Pride comes before a loss

202. Don't take your family for granted, only their coin

203. Loyalty can be bought... and sold

204. Profit and loss cannot always be measured in coin

205. All things come to those who wait, even coin

206. Manipulation may be a business man's greatest tool, and liability

207. If you steal it, make sure it has a warranty

208. Life's no fair (How else would you turn a profit?)

209. Every dark cloud has a silver lining. You just have to do the work to mint it.

210. Never deal with beggars; it's bad for profits

211. Don't trust anyone who trusts you

212. You can't buy fate

213. There's a sucker born every minute. Be sure you're the first to find each one

214. The truth will cost

215. Ambition knows no family

216. The higher you bid, the more customers you drive away

217. Never underestimate the importance of the fist impression

218. More is good, all is better

219. If you got something nice to say, then SHOUT

220. If you can't sell it, sit on it, but never give it away

221. A warranty is valid only if they can find you

222. Never question luck

223. He that speaks ill of the wares will buy them

224. Celebrate when you are paid, not, when you are promised

225. Respect other culture's beliefs; they'll be more likely to give you money

226. A dead vendor doesn't demand money. Unless a Nethermancer is involved

227. Satisfaction is not guaranteed

228. Let the buyer beware

229. Only fools negotiate with their own money

230. A warranty without loop-holes is a liability

231. A contract without fine print is a fool's document

232. Anyone who can't tell a fake doesn't deserve the real thing

233. Alcohol is the lubricant of choice for a customer's stuck purse

234. A lie is a way to tell the truth to someone who doesn't know

235. Gambling is like the way to power: The only way to win is to cheat, but don't get caught in the process

236. A wealthy man can afford everything except a conscience

237. It's not the size of your business, but it's income, that matters

238. Wish not so much to live long, as to live well

239. The fear of loss may be your greatest enemy or your best friend - choose wisely

240. A pair of good ears will ring dry a hundred tongues

241. When in doubt, shoot them, take their money, run and blame someone else

242. There's many witty men whose brains can't line their pockets

243. It's better to have gambled and lost than to never have gambled at all

244. Always count their coin before selling anything

245. Never purchase anything that has been promised to be valuable or go up in value

246. There is no profit in love; however, a strong heart is worth a few coins on the open market. Keep it in a cold chest

247. Silver can't buy happiness, but you can sure have a blast renting it

248. If at first you don't succeed, try to acquire again

249. If you work with a summoner, remember; spirits can make terrific employees, but terrifying employers

250. It's better to swallow your pride than to lose your profit

251. An empty bag can not stand upright

252. Never close a deal too soon after time spent with pleasurable company

253. Blood is thicker than water, but harder to sell

254. Business is like war; it's important to recognize the winner

255. Never agree to a Blood Oath when paper will do

256. Sell them the magic item first. THEN ask if they also want to buy the Name.

257. Rules are always subject to change

258. Rules are always subject to interpretation

259. If there isn't a rule that applies to a given situation, make one up

260. No good deed ever goes unpunished

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We're happy to announce that there is going to be a supplement for Earthdawn: The Age of Legend!

Darranis is an Adventure Pack consisting of two parts. The first part, designed using the Setting the Stage guidelines in Earthdawn: The Age of Legend, presents an overview of the town’s past and present, describes the town and its importance for trade and travel. The second part consists of three adventures set in and around Darranis. 

So excited to find this group! Earth dawn was my very first RPG. Hoping to eventually get a local home group started but am hoping to play a bit with someone else's first to reacquaint myself with the world of Barsaive :)

Another question for you guys!

Are 2nd Edition adventures, compatible with 1st Edition rules?

Cheers!

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I'm starting an Earthdawn game soon with local group, so I thought I'd photo bash their characters. This one is the first, a Troll Warrior. Cheers!
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#ED4

So these books made their way to Paris !!! And to my shelf :-) that is a nice addition to the collection !

The quality of the books (physical quality) and other materials is in fact way better than their digital counterpart let me guess. I'm really happy to have them and hope that we'll see other nice products following them !
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2016-06-03
2 Photos - View album

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The Elements of the Game

Adventure preparation in the Equinox Storygame and Earthdawn: The Age of Legend comes with a different approach in mind and was designed to produce more organic results. In this article, we will be exploring the core elements of our FU-based games, Equinox (using the Equinox Storygame Guide) and Earthdawn: The Age of Legend.

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Limited FU Dicesets — Preorder Now!

We are going to create a limited run of customized dicesets for use with our FU-based games, the Equinox Storygame and Earthdawn: The Age of Legend. Each set will consist of a single main die and a total of six bonus and penalty dice. More bonus/penalty dice will be available, but optional. Find images of the dice below! 

Because this is our first foray into creating custom dice, and doing so is everything but cheap, we'll use a preorder process to make these dice sets happen. Follow the steps outlined below to secure your set!

#AoL

So yesterday night was our first play with AoL. As we were in a middle of a campaign I picked up a short scenario that could easily squeeze in : " You wake up naked in a cold room, there is absolutely no light and you have a monstrous scar on your chest... You have not a single memory of who you are ! What do you do ? " . Scenario involving invae spirits and weird insect experiments done by a mad wizard/shaman. The setup allowed me to slowly introduce the players to their new characters (as we started with total amnesia and theirs various tags came to them bits by bits). We had lot of fun playing that one, everybody was really into the story. They really appreciated the new dices, but they are not yet to the point where they propose details/conditions for the outcome, this will come in time I think.
The hardest part was a quick fight (in the dark), that was really messy to deal with for me. I tried to keep things balanced (speak time of players, actions ...), but I have some progress to do on that part with a narrative system.

tl;dr AOL is cool, and I think that it will really improve our play sessions ! Thanks again +Carsten Damm and your team for this product =)
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