Stream

 
A great free game design royalty-free production music soundtrack from www.soundtraxxmusic.com - "FUTURE SUSPENSE.mp3"

AVAILABLE NOW FOR DIGITAL DOWNLOAD!
SoundTraxx Volume II
"Future Suspense" by www.soundtraxxmusic.com SoundTraxx Volume III
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Shawn Farrell's profile photo
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Mike Post

Game development  - 
 
Hi all,
I've been looking for a simple yet useful method to implement top level game logic (for transitioning states) ie. Start Menu, Game is Playing, Game Over, Achievements.  I thought about using a Finite State Machine but a lot of web searches brings up some pretty involved code and is more tailor toward states for game objects like enemies and such, not for top level game logic.  Anybody have any good links to helpful info on how one should go about implementing this? 
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Javi Cepa

Game development  - 
 
AutoTileGen will launch tomorrow on Steam (10% discount!)
"Tile creation and handling made easy"
4
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This is a transition map for the animator. Before refactoring. 
We also decided to upgrade the FSM and wondered why haven't we used this approach before.
Let us know if you're interested in reading more about it - we may write a post to the blog or just publish some useful links. #gamedev #animator #refactoring #indiegame #gameblog
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slash ear's profile photoJack Gillespie's profile photo
8 comments
 
Thank you guys =) We're appreciate  your interest a lot. Do not hesitate to ask your questions, it will help us to write more about animation. We're not a great blogger and difficult for us to start writing =)
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Mathieu Chénard

Game development  - 
 
I'm trying to fix some movement sync issues we're having on the multiplayer game I'm working on. I've found this article helpful, now can anyone link me to more resources on this topic? I'm looking for articles about predictive client-server networking models. This other article I found ( http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php ) describes lock-step simulation which I don't think would be relevant for the type of game we're developing.

Or if you guys have some wisdom to share about how to handle pathfinding sync and movement prediction? Right now I handle pathfinding server-side AND client-side so I just have to send a Vector3 as the requested destination to compute the path. Sometimes though, even a slight position difference between client and server will cause paths to be different on the server and the client. I was thinking of doing all my pathfinding on the server and send the characters positions and next few waypoints  everytime I send sync data to clients. What do you guys think?
Introduction You’re a programmer. Have you ever wondered how multiplayer games work? From the outside it seems magical: two or more players sharing a consistent experience across the network like they actually exist together in the same virtual world. But as programmers we know the truth of what is actually going on underneath is quite …
2
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Unity Multiplayer Game Development for Multiplayer Games
Unity is a Popular Cross-Platform Game Engine for Building Sophisticated 3D Games. 

#unity   #multiplayer   #Game  
2
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余良科

Game development  - 
 
How to create a package for facebook review?I can't call Objective-c code in simulator and prime[31] plugin not suport simulator.Any one have some idea about this?
1
余良科's profile photoDan Huffman's profile photo
4 comments
 
+Dan Huffman I use prime[31] asset now.It's depend on  Facebook's iOS SDK.And prime[31]'s libs not all support i386 arch,so I can't compile to simulator.I'll try Facebook official sdk if there is no other way to make a package for Facebook app review.Thanks.
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Our game First Strike became a major strategy hit in the App Stores. Over 30'000 copys were sold for 4$ :)

We are giving away 25% of our net revenue to charity, by supporting projects for reduction of the worlwide nuclear arsenal.

So far the game was available for tablet only.
But today, we finally released the game for smartphones:
http://bit.ly/fsandroidgame

You can check out the trailer here:
First Strike 1.1 for iPhone and Android Smartphones Trailer

Would be awesome to hear back from you :D

#GooglePlay  #Game #Unity
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Pheony Alisia's profile photoRobert Hornbek's profile photo
3 comments
 
So Pretty Game!!  I love it <3 
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How to add a realistic flamethrower into AngryBots using Fluidity plugin!

Video:
http://youtu.be/_zlVc9pE6l4

Plugin:
https://www.assetstore.unity3d.com/en/#!/content/12215
1
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Thach Ngo Van

Game development  - 
 
Fish Swimming is game build Unity used plugin .
Fish Swimming! is a funny "Run Game" that will give to you many hours of en...
1
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Bravest Warriors and Adventure Time fans will really appreciate the Slashear style. We'd like to know what you think about it. #gamedev #adventuretime #indiegame
3
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Sgt Forge

Game development  - 
 
Hi im in need of an artist to help me make concept art for my sci-fi FPS like Halo. It would be very simple and the name of the game will Homeland.....thanks
1
Rohit kumar's profile photo
 
hi brother,
I am not in concept but I know the guys who can help you in concepts. both are very good artists and guys.

http://www.samarmalik.blogspot.in/
Samar Malik.   samarmalik13@gmail.com


http://dlaxman.blogspot.in/
http://laxmandhame.blogspot.in/
Laxman Dhame.   laxmanbalasodhame@gmail.com

you can reply me @ (rohit_3d@hotmail.com) or them directly if you feel they can work with you.  in the blog they have some of there old personal artwork and concepts only. 
Hope it helps :)
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2 Fly Dreams

Game development  - 
 
5 stars! Pizza price! 2D,3D primitives power! Mobile frendly! Coming soon! http://u3d.as/content/2-fly-dreams/dream-paint
3
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Timothy Graupmann

Game development  - 
 
I have a new process for getting Blend Shapes into Animated Characters in Unity - Check this out! I'm using new features from Unity 4.3+ - Add Facial Blend Shapes to a Walking Animated Character
2
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Omar Ozgur

Game development  - 
 
Hey everyone! I just completed a new game in some of my free time. It's not a large production, but I think that you can have some fun playing it. I would greatly appreciate it if you could play it, and possibly leave a rating and comment :)

Link to the game: http://www.kongregate.com/games/Pixelwyrm/doom-dash
1
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Piotrek K

Game development  - 
 
I can't change material transparency in my animation. Any ideas why it doesn't want to work?
1
WQ Yang's profile photoDrhax Amir's profile photo
4 comments
WQ Yang
 
Start from unity 4.3, legacy animation has a bug with adding material properties as keyframes.And they don't want to fix it , because they only like Mecanim.
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Timothy Graupmann

Game development  - 
5
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Timothy Graupmann

Game development  - 
4
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We the Might & Magic Adventure Guild Adventure Mod planning a move for
Might & Magic X Legacy, our Might & Magic X community and Might & Magic X fans can always expand. Our goal is to Might & Magic X Allow live on through our Mod

For our mod we desperately need people who can work with Unity 3D perfect and have the Might & Magic X Legacy!

If you have intresse then write us!
2
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Jasper Kense

Game development  - 
 
Yep, I can (finally) save and load Gladius for Gladiator. This is a very important step in the game's progress.
3
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