Stream

Join this community to post or comment

JD Aliz (JDALIZ)

Game development  - 
 
 
Test under Unity3d for my next coming video Game.
1
Add a comment...

Sukhvinder Singh

Game development  - 
 
Low Poly City (Mobile Optimized) - Huge 3D model of a detailed city asset (PBR)

Link to the asset store for more information:

https://www.assetstore.unity3d.com/en/#!/content/77618

https://u3d.as/EVR


8
2
Mischel Whyte's profile photo
 
Is this an asset?
Add a comment...

Octamodius

Game development  - 
 
Released Runtime Transform Gizmos V1.2 (now with key mappings and editor event listener interface for Monobehaviours)
https://www.assetstore.unity3d.com/en/#!/content/52325
NEW: Mesh surface placement with axis alignment for the move gizmo. NEW: Added support for 2D sprites (video here). IMPORTANT: When selecting sprites, the system will be able to ignore transparent pixels only if the sprite textures have the Read/Write Enabled flag set to true inside the Editor. NEW: Terrain and grid surface placement with axis alignment for the move gizmo (video here). Runtime Transform Gizmos enables you to easily incorporate...
4
Add a comment...

Dan Trussell

Game development  - 
 
AI Warrior is Live on the Asset Store!

Feel free to visit the forum here:
https://forum.unity3d.com/threads/ai-warrior-released.447600/

Purchase on the Asset Store Here:
https://www.assetstore.unity3d.com/en/#!/content/78924

AI Warrior : is an Artificial intelligence package for those that are looking for a dynamic, well rounded, and robust solution that will get their game noticed.

AI Warrior is an approach to making enemies in as Non-Hardcoded, or predictable a manner as possible, by making many features optional, and using groups of effects and settings that work being controllable, yet, random in their execution.

The idea is to use, and indeed put to work all those assets gathering dust that most of us are guilty of buying, and not using in a systematic, functional way, be they, animations, models, music and sound fx, or Particle effects.
1
Add a comment...

Miguel Santiago

Game development  - 
 
I have added sound to my game. I used Linux Multimedia Studio application to make mixed sounds.
3
Add a comment...

김기원

Game development  - 
 
Simple puzzle game with source code.

https://www.youtube.com/watch?v=Ky9mFyGvqxA
2
Thanh Nam's profile photo
 
Have a good day! 
Add a comment...

Alfredo Castro

Game development  - 
 
Hello, I am new to Unity a little familiar to basic coding, but I m having trouble. If anybody is willing to help me out by sending me C# scripts, please email me. Your help is appreciated. And if not, please send links to tutorials.
1
1
jnjjules's profile photo
4 comments
 
I eventually learned that the key is to learn C# in general; after that, applying it to Unity is a breeze.

Here is probably the very best course out there for free. It's by a professional teacher who's done this for many "generations" and has refined the course wonderfully over time. He's even endorsed and supported by Microsoft. It's your best bet to learn things the right way

https://mva.microsoft.com/en-us/training-courses/c-fundamentals-for-absolute-beginners-16169

Good luck!
Add a comment...

Bruce del Oeste

Game development  - 
 
If your game needs voxel robots I can make them for you!
#unity #voxel #robots 
35
Miguel Santiago's profile photo
6 comments
 
Looks really good!
Add a comment...

Grzegorz Z.

Game development  - 
 
https://www.youtube.com/watch?v=Nz0LJfCBMdI

I would like to share my first game ever created/shared ;)
If you want, you can try it - but beware, there will be Unity Ad after 12 restarts ;)
2
Reuben Samuels's profile photo
 
Really cool game! Well done!
Add a comment...

Miguel Santiago

Game development  - 
 
Hello I am new! This is my first game ever! I am hoping to finished this small game in the next 6 months. I am a beginner in C#, so game development is slow.
6
Elior Fureraj's profile photo
3 comments
 
That'd be great! But remember to make it apparent that they are different, visually or auditory. My first game tended to have same looking enemies with different skills. It seemed funny to trick the player during development, but it's not as fun to play.
Add a comment...
 
 
How do you design emotionally meaningful decisions? This post aims to explore a dissonance in player motivation that can be leveraged to imbue decisions with emotional heft.
1
Add a comment...

Miguel Santiago

Game development  - 
 
Just showing of my basic menu, rules, character selection scenes. I also made a custom cursor for the game.
2
Add a comment...

Mark Mara

Game development  - 
 
Complete Gaming Package: Learn To Code In Unity And Unreal!
http://url.codek.tv/HyydmahUx
4
3d ghost Verson's profile photo
 
Thanks unity you are the best 
Add a comment...

Paul Dela Cruz

Game development  - 
 
Please take a look at the mobile game I just released on Google Play! It's the very first 3D game I've ever published, so I hope you guys enjoy!
The goal of this game is simple. Just tap on the cube that shows up and make sure you don't tap on the screen or the cube's bits. Your score goes up for each successful tap but with one missed tap, it's game over!The cube will be moving someplace else when you'd least expect it! Try to unlock all the medallions and compete with your friends for the high score!This is the first 3D game I've ever published, so I hope you guys enjoy.
4
Add a comment...

Octamodius

Game development  - 
Octave3D is a full collection of prefab based specialized snap and paint tools built to make your level design process fast and easy, giving you more time for creativity! NEW: Support for 2D sprites (video here). NEW: Automatic object to object snapping (see tutorial video here). Works with Unity Personal and Pro. You can find news about future updates here. Given its nice collection of terrain placement tools, Octave3D works great with World ...
3
Add a comment...
 
Is there a tutorial for making quiktime events in Unity? if so can you link them?
1
Add a comment...

Miguel Santiago

Game development  - 
 
I have updated the controls and the art for the game. New powerup that make the gun shoot more per second.
5
クルディゼヤード's profile photoMiguel Santiago's profile photo
4 comments
 
Yeah I think your right. 
Add a comment...

Miguel Santiago

Game development  - 
 
Level 2 game play test. I introduced a new enemy for this level, the turrets. I am planing on in each new level, introduce a new type of enemy.
7
Add a comment...

Bruce del Oeste

Game development  - 
 
If your game needs voxel models, I am for hire.

#magicavoxel #unity #gameart #animation
40
OBV10U3_NINJA's profile photo
21 comments
 
+Bruce del Oeste Makes complete sense
Add a comment...

Vivek Tank (Vatsalya)

Game development  - 
 
Unity Tips Developer Should Know
3
Add a comment...