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Octamodius

Game development  - 
 
Runtime Transform Gizmos (V 1.1.4) - NEW: terrain placement with axis alignment for move gizmo;

NEW: Terrain and grid surface placement with axis alignment for the move gizmo (video here). Runtime Transform Gizmos enables you to easily incorporate object manipulation at runtime using a set of professional transform gizmos that behave exactly like the ones inside the Unity Editor. In addition to that, the package also gives you access to object selection, camera manipulation and Undo/Redo functionality, giving you a great starting point ...
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Nathan Ashton

Game development  - 
 
Update: Sword of the Black Stone now features day and night cycle and as you can see the camp is now populated.
More will be added later but everything will stay as it is for the game play demo which is now 50% complete.
I'll start work on the second stage today so stand by for more updates.
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Victor U's profile photoSandy Wilson (Squidgybuffalo)'s profile photo
3 comments
 
Looking interesting :)
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Raja Biswas

Game development  - 
 
Hello everyone, If you love to learn by Examples, You'll Love this.
1. Build Games Like : 3D ZigZag, Tappy Ball, Fruit Ninja.
2. Monetize With Applovin, Chartboost, Unity Ads.
3. Learn To Design All Game Art Assets With Inkscape
4. Learn Version Controlling With Gihub, Bitbucket, SourceTree
5. Create Leader Boards & Achievements and More.
Unity Android Game Development Start To Publish.
Hope You'll Love it. :)
http://bit.ly/2clIROz

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Daniel Brooksbanks

Game development  - 
 
Looking for a xp system (gadget unlock) is there anything out there on the store I may of missed 
1
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Anthony Marmont

Game development  - 
 
Hay Guys!

I completed recording one of my assets demo scenes for my Interactive Text: The Action Demo scene. Check out the video and I'll keep you updated when I release the asset on the store.

In case you don't know what my asset entails, it allows you to make any text in a Text component interactive, not just this fixed text as seen in the video.

https://youtu.be/CZ2n5ioJM4U


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Austin H's profile photo
 
Nice!
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Romi Fauzi

Game development  - 
 
#TUTORIAL
Hello all, I've just uploaded a new series of 3D SHMUP tutorial series using #unity3D and #playMaker. In this episode we will discuss how to create a Boss Enemy AI (part 01), hope you guys like it! #gamedev
https://www.youtube.com/watch?v=mb09hFBcfV0
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Nathan Ashton

Game development  - 
 
Pic Of The Day: Statues like these will be seen through out the game, they'll block your path till you learn the secret to pass them.
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siddharth pauhal's profile photoNathan Ashton's profile photo
16 comments
 
Stand by for an update.
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siddharth pauhal

Game development  - 
 
Can anyone send a link to the tutorials of how to do a blocky type particles like in crossy road and other voxel games.
Any suggestion, hints ?
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siddharth pauhal's profile photoAnthony Marmont's profile photo
3 comments
 
If you plan to use collision, ensure you specify every layer that it collides with instead of leaving it set to all of them since this will increase the performance yet again.

I don't believe that using a mesh decreases the performance that much, since you are only using 2 more faces than the default particle system.
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Daniel Brooksbanks

Game development  - 
 
HI could or would anyone help me implement a fishing. or fishing mini game into my FPS
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FatoeKing

Game development  - 
 
Hello I'm new too unity and I have a problem that I can't solve although I tried finding the answer on Internet. I want to use lens flare and it worked normally for a long time but now when i go in game it isn't there but it is is scene mode... My first person controller is in default status and I've removed the light and put it back several times now :(. Help would be greatly appreciated :) 
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FatoeKing's profile photo
 
Great community 
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aryaaa 19197

Game development  - 
 
Still need tmore knowledge on scripting cause i rlly want to make games.. scripts OMG :O
1
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Daniel Brooksbanks

Game development  - 
 
Using advanced player with quest system (devdog) someone help me activate mouse movement while quest box open
1
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Daniel Brooksbanks

Game development  - 
 
anybody offer help with swimming with ufps
1
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Romi Fauzi

Game development  - 
 
#TUTORIAL
Hello all, I've just uploaded a new episode of 3D SHMUP tutorial series using #unity3D and #playMaker. In this episode we will continue discuss how to create a Boss Enemy AI (part 02), hope you guys like it! #gamedev
https://youtu.be/NY63TxRoW7Y
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Romi Fauzi

Game development  - 
 
#TUTORIAL
Hi all, I've just uploaded an additional episode for the 3D SHMUP tutorial series using #unity3D and #playMaker. We will discuss how to create a movement using touch input (mobile), since I've got so many request for this. Hope you like it! #gamedev https://youtu.be/4lDFg18Lmig
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Octamodius

Game development  - 
 
Octave3D (World Builder/Prefab Placer) - V 2.0.6 NEW: Automatic Object to object snapping
https://www.assetstore.unity3d.com/en/#!/content/45021
Octave3D is a full collection of prefab based specialized snap and paint tools built to make your level design process fast and easy, giving you more time for creativity! NEW: Automatic object to object snapping (see tutorial video here). Works with Unity Personal and Pro. You can find news about future updates here. Presentation | Video Tutorials | HotkeysForum The following assets were used in the presentation and tutorial videos: -Village ...
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Jay AnAm

Game development  - 
 
I started a #Unity2d tutorial series in which I implement a complete 2d games called Hit 'n Split:

This is the first part:
https://www.youtube.com/watch?v=XQBRGO7QGkA

All other part can be seen in the Unity Tutorial playlist:
https://www.youtube.com/playlist?list=PLboXykqtm8dxhCV5SVn0N76jrdCo5HV2a

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Edianio Ferreira

Game development  - 
Um cientista pesquisador de doenças transmissiveis por mosquitos, depois de algum tempo estudando, começou a fazer testes de um composto laboratorial, criado por ele mesmo, em mosquitos transmissores do vírus Zika. Porêm, logo nos primeiros testes, este cientista percebeu que cometeu um erro muito grande na criação do composto e acabou por criar uma mutação que aumenta o tamanho do mosquito em pelo menos 15 vezes o seu tamanho normal, além de pot...
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Mitchell Patricia

Game development  - 
 
Unity Android Game Development With Game Art & Monetization
Learn the basic concepts, tools, and functions that you will need to build fully functional Android mobile Games with the Unity game engine...
Unity 5 Game Development , Build Android Games With Unity And C# Learn Unity Game Development Building Android Games
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