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Finally got my Necronomibox finished up! This faux-tome holds the entire Cthulhu Hack line (with room for more supplements as they come). Very pleased with how it turned out.
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5/22/17
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Special edition The Cthulhu Hack: Dust of Ibn-Ghazi Box Set in preparation for UK Games Expo.

The special comes in a see-through box with see-through Elder Sign motif and will include all the printed books, plus dice tray, dice, Insanity Die and - all being well - a special edition dice bag.

Very limited edition.
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21/05/2017
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Pookie reviews TCH: Convicts & Cthulhu - which, I should note, will only remain in print while stocks last. It'll remain available as a PDF - and just recently picked up Best Copper Seller on DriveThruRPG (which is no mean feat for a Pay What You Want, as only paid purchases count!)
Hacking Convicts & Cthulhu
The Cthulhu Hack – Convicts & Cthulhu combines two of the more interesting titles to come out for roleplaying Lovecraftian investigative horror. The first is of course The Cthulhu Hack , the elegant, stripped back player-facing roleplaying game based on The...

Can Advantage/Disadvantage be applied for Smokes & Flashlights in regards to Occupation?

Or perhaps Occupation could be used to recover faster?

Regardless, it feels like recovering Flashlights & Smokes would be a good opportunity for vignette-style scenes. Doing it during an

My plan is to run "The Murderer of Thomas Fell" soon, was going to use Cthulhu Dark but I think I'll try TCH, see how it goes at the table.

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Hi +Paul Baldowski, just found out about TCH. Reading now. Interesting stuff.

Was looking for "Artist" in the class table - if I wanted to add "Artist', how about replacing "Medium" with "Artist", since there already is "Charlatan" in the Ruffian Class :)

Also - you mentioned 1.5 - what's the plan for owners of 1.0 when you release the updated version?

Looking forward to reading through the rest of TCH and Haunter!



Really digging the resource mechanic for investigative games - so much goodness baked right in:

1) Avoids fudging around with a failed roll implying no clues found. Instead, by taxing the resource after they get the clue, you're failing forward. Great!

2) Rolling a 1-2 = complication. That is an awesome trigger for the Keeper to throw something into the scene, like the "Security Guy" mentioned on p7.

Makes me wonder though - why isn't Wealth treated like any other resource? Ignore money completely, categorise items' "cost" by a die type required? A pack of smokes may require d4 wealth, an automobile d12? Once you establish the spectrum for most purchases commonly made during play, stuff more expensive could be multiples of d12, implying serious wealth (a dilettante's parents, perhaps?)

Was also thinking about HP, and whether that could be a "Health" resource, but I'm probably taking that too far... Damage could be measured by a number of checks you make of your die type, e.g. 3 damage against a character with d10 health = roll 3d10 (checking for 1-2's as usual). If the PC had 1d4 health, 3 damage would be brutal. No idea if that would even work!

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I expect the box to arrive early this coming week, meaning that you can pre-order a copy of Thro' Centuries Fixed from the All Rolled Up web store now.

http://www.allrolledup.co.uk/catalog/catalog.html?type=Crunch#thro-centuries-fixed
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Opposed Investigation - a clue just out of reach is a Threat to be avoid and, perhaps, a life Saved.

When you roll Flashlights or Smokes in The Cthulhu Hack, you’re checking to see if the investigator tax their resources in discovering more about the situation. When they throw a 1 or 2, they have pushed themselves too far, but they haven’t failed.…
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