Quick question: how does the speed of combat compare to other OSR games?

Having read a number of reviews they often state the game covers levels 1-3 or 1-4, but on DriveThruRPG it says "adventure from 1st to 20th level and beyond", which is it? Is this a complete game?

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Hi everyone!

Just to say we've now updated the PDF version of Monsters & Magic at both DriveThruRPG and Modiphius.net, so if you've previously bought the game, you can now download the updated PDF from your library featuring the new covers and also the (thankfully small number of) errata! We're also providing a complementary copy of the PDF version to everyone who purchases the new print version of the game.

Adventure awaits!

All the best,

Sarah

http://www.drivethrurpg.com/product/127944/Monsters--Magic-Roleplaying-Game

I may be dumb and missing it, but how does Monk unarmed damage scale at level 5 and up?

Thanks!

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Hi everyone!

Well, it's been a while coming, but here it is at last! Our "old school fantasy, new school play" roleplaying game MONSTERS & MAGIC is finally back in print! Available right now from DriveThruRPG, M&M features unique mechanics which allow you to re-use your favourite and best-loved "1st edition" modules and campaign supplements with a modern and new school ruleset. The game comes with an introductory adventure and includes monsters and spells for your first 4 levels of play - and then you can simply plug in your favourite 1st edition monster compendiums and spell books with little or no conversion!

This release marks a relaunch of the Monsters & Magic game, with a brand new supplement, "Oriental Monsters & Magic" already in editing, and adventures and campaign materials in the pipeline.

Dust off your spell book, polish that suit of +1 plate armour, and unsheath your vorpal blade. Adventure awaits!

http://www.drivethrurpg.com/product/127944/Monsters--Magic-Roleplaying-Game

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Hi everyone!

Just to say that - at long last - we're finally about ready to launch the print-on-demand version of Monsters & Magic over on DriveThruRPG / RPGNow. We've submitted the files and are waiting for our test copy to make sure everything's working just fine, and then we'll be putting the POD physical version live, all being well in a week or so.

Thanks everyone for your huge patience waiting for this - all being well we'll have some new M&M announcements coming up shortly!

May your dice roll ever true!

Sarah

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Does anyone know if a hardcopy version of the book ever printed? I bought all the PDFs and supplements but would love to have a physical copy!

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Hopefully this won't be considered too out of line, since we're using a variant of M&M's Effect Engine, so M&M fans might be interested!

Ebon Gryphon has been working on a zombie apocalypse RPG with the working title "Project: Affliction". We're using a variant of the Effect Engine to make it nice and flexible, and have introduced the ideas of a Stages mechanic based on Elizabeth Kubler-Ross' stages of grief, so that PCs must go through Denial, Anger, Bargaining, and Depression to come to grips with the breakdown of their familiar world!

We ran a playtest of P:A at GenCon, and have created a playtest document for anyone who might want to give it a try. You can find it at RPGnow through the link below!

EGG is currently alpha-testing an Effect Engine-based zombie RPG. It's too early to say much about it, but here's one thing we decided to do differently that some M&M GMs might want to try out:

Instead of using Wisdom for both Mental Defence and Mental Hit Points, we decided to make Charisma be the basis of Mental Defence. This goes along with the idea that people with high self-confidence tend to be more attractive and outgoing to others, and also makes it so that Clerics tend to have lots of MHP, but not as high MD, while Bards have high MD, but don't have as much MHP.

If anybody else gives it a try as a variant out there, let us know how it works out for you!

MAGIC MUSIC INSTRUMENTS AND HOLY SYMBOLS: How would you create masterwork or magical music instruments and/or holy symbols that help characters to cast spells or to turn undead more effectively? As a +ds (as +1d6, +1d8...) or as items with a static +something (as a +1, +2,...)?  If with +dice, how could they be treated as legacy items, and how could a character invest advancement points in order to increase their effectiveness? Many thanks, Monsters & Magic is definetely becoming one of my go - to fantasy roleplaying games, together with the most recent edition of the oldest rpg!
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