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I finally have the complete collection! 😄👍
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I know this group seems pretty dead but I don't know a better place to ask questions for the system - so here it goes:

I'm getting ready to run a classic module using M&M and I'm having a little trouble with some of the mechanics related to combat situations, particularly with regards to Movement and Changing Range Bands, and how the two may or may not interact.

On page 41 under the "Engagement" section, Engagement is described thusly: "[w]hen two characters are adjacent and at least one wants to attack the other, both sides are said to be engaged in combat." On page 52 under the "Changing Range" section, we're told that "[you may change range in any action check as a minor effect. . . in combat, this is part of your attack."

I'm a bit confused: are you only considered in combat when you're engaged with an opponent, or is the quoted text on page 52 referring to participating in a combat encounter in general?

I had assumed the former, but then in the combat example on page 55, Felix sneaks up on the mummy during the surprise round, using effect points to close two range bands, from "short" to "close." Since the two opponents ostensibly hadn't been adjacent, and one opponent wasn't even aware of the other, should Felix have had to spend effect points to change range? Should using his Movement to draw closer to the mummy have sufficed? Or are Movement and square-units entirely separate from the narrative range bands mechanics?

It seems very tedious to me if players have to use effect points to move and change range bands as soon as combat starts - especially since they need to exceed their target number by a minimum of 5.

On a related note, many distances (including Movement scores) are given in 10-foot units, but some actions or effects involve distances of 5 feet. How do 10-foot units translate into squares on a map? Are squares 5-foot units? And if so, does that mean that a character with apvement Score of 12 could move a maximum of 24 square per round? That seems like a very large number if that's the conversion rate.

I appreciate any guidance and assitance that you can provide. Thanks in advance!

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Hi Condor DM here, just want to introduce myself, you can visit my youtube channel to learn more about me.
https://www.youtube.com/channel/UCp6qxNFROfaKSs-vPoTlMUg?view_as=subscriber
Condor DM
Condor DM
youtube.com

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Something is bothering me regarding the size modifiers and I'd like some feedback on it.

Say we're talking of affecting a larger target:
1. reduce target's AC by 2 (easier to hit a larger target)
2. reduce effects points by 2 (harder to affect a larger target)

That's all good and logical, but the two cancel each other, as reducing AC increase effect points, which you then reduce by the same amount.

So my question is this: why not ignore it altogether? Is there a case where it matters to actually reduce the AC where you won't just cancel that by increasing the ep?

Thanks for shedding some light on this! :)

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On today's menu, a NPC/monsters' sheet where you can put up to 5 detailed villains.

https://drive.google.com/open?id=1ZUhQJKhy63p_QPNaY0pjFv8E94h00N6r
M&MH_v1.1 fliable.pdf
M&MH_v1.1 fliable.pdf
drive.google.com

I've made 4 pages with tables that I'll use on my GM screen in my game. It's got a bit of house rules or setting specific things here and there but it's mostly Monsters & Magic and Aperita Arcana stuff. They're landscape as I use them on a GM screen that is made that way (easier to see the action!).
I'd be happy to share them with others here but I'm not sure if it's ok to do so since it's copyrighted material. I don't want to step over the line.

Would it be ok to share them here?

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Continuing my preparation for my Monsters & Magic campaign I've made a character sheet.

PC v1.0.pdf
PC v1.0.pdf
drive.google.com

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Here is a list of effects examples from both Monsters & Magic and Aperita Arcana.

Effect examples.pdf
Effect examples.pdf
drive.google.com

Question regarding higher level play:

It seems to me that higher level characters will generate a lot of effect points on a regular basis. Is that the case? How does that play out in game?

Can anyone who played to higher level give us some feedback on how Monsters & Magic works as characters reach higher levels?
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