This group is about turn based tactical games that may have a strategy layer. We are NOT about strategy games nor classic turn based games. Sadly many fans call our genre turn based strategy which also has games that don't have a tactical layer which isn't what we are about. We do include some subgenres like Real Time With Pause (or slowdown), Turn Based Roguelikes, Tactical RPGs, Lite Wargames, Tactical Boardgames. We are about tactical decisions on a battle/encounter playing field.
Let's clear this out. They all have 4 game mechanics in common: unit organization (for example a grid, radius), positioning and movement (be able to Backstab and Flank), turned based (or pausable) and have a tactical battle/encounter layer.
Of course there are many other mechanics but are more about what each player looks for: randomness vs deterministic, hex vs square, puzzle-like feeling vs no best solution, etc...
I like this definition: “Tactical turn-based combat is a form of combat found in games in which the combat is turn-based and emphasizes thoughtful placement and usage of the player’s units. Combat in this style is typically fought on a grid map that governs character placement and movement ranges. To succeed in battle, players must move their units into advantageous positions and use the combined power and skills of their units in order to defeat the enemy or achieve other objectives. Notable franchises that include this gameplay type include Fire Emblem, Final Fantasy Tactics, Nintendo Wars, X-Com and Jagged Alliance.” Or this simple version I once read: "if it doesn't look like chess more likely it isn't a turn based tactical game"
Lets talk about them. Tips, news, anything.
Very important, every click we do, vote, share, retweets or even purchases, helps marketing know there are fan's of this genre. There's lots of us out there but we need to stick together to make a difference.