A place for VR enthusiasts and developers to meet and discuss Cardboard, the VR Toolkit, and the overall VR space.
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I need help with setting Google cardboard. I have Pentagram Monster X5 Pro (JSR D10F, Innos D10F, Createl D10F, Highscreen Boost 2 SE, i-mobile IQ 6.3, BRAVA Vega V) with cyanogenmod 11 and I have " I AM CARDBOARD® VR KIT WITHOUT NFC (BLUE)"


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Przemysław Kurek's profile photoDaniel Monteiro (MontyOnTheRun)'s profile photo
3 comments
 
What software did you try?
One thing that caught my attention is that unless your device is at the precise position, you can't see sh*t
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I don't know why this VR headset came out without an interface (except the button or keyboard/mouse possibly). I'm currently in the process of designing a 10 point interface (your fingers) that can be used as a keyboard-less keyboard, and can be used to interact with objects like pulling a bow and arrow, fly a plane, etc... It's a big undertaking but I think it would be a great interface to have that should be paired with this headset. I'm glad Google came out with the Cardboard which can achieve the same results as the Oculus but significantly less.
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Jacob David C. Cunningham's profile photoJohn Kypri's profile photo
4 comments
 
As far as walking, I think just a pressure pad on a foot/both feet would be a cheap and easy solution. Move forward when one foot is raised or jump when both. Could allow for walking on the spot, peddle for racing or duck reload on shooting games etc. Good luck with your HID's!
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Teamwe had a great 4th of July here!! This is our take at the Revolutionary war had there been tanks, using yes you guessed it, fireworks!!!

#goarmy #usarec #army #myindependence #futuresoldiers #googlecardboard 

https://youtu.be/UbarQVBbWdA 

Please share it and like it!
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Cardboard and VR Analytics (in app).... who else is doing it?

Am particularly interested in measuring in - app engagement and any approximation of sickness or bounce rate.
#measure 
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Paul Gailey Alburquerque's profile photoGiovanni Laquidara's profile photo
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Jernej Mirt

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Hello everyone :) at our company we decided to do a fun project this summer and spend some part of our work time developing our first VR game ... We are giving the old school Arkanoid a virtual reality makeover and calling it VRkanoid. We have our alpha version out and anybody who is interested in becoming a tester please join & give us feedback at: https://plus.google.com/communities/103908037727691091085
VRkanoid alpha testing group
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azelef

Discussion  - 
 
I try to compile the default project that comes with the unity SDK, but I get a 23Mo apk that crashes right after the "powered by unity" logo. Can anyone help me ?
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azelef's profile photoScott Dolim's profile photo
4 comments
 
Ah yes, somehow that clue flew past me unnoticed. Anyway, does adb logcat reveal any helpful error messages?
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André Gm

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Nice Project to be ported to VR
https://www.youtube.com/watch?v=xKKh1lrQXSs
Full Project free for Download.
More Cool Stuff Like: www.facebook.com/imersun
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Lionel Richie

Discussion  - 
 
It would be nice if I had a life-size .pdf file of the 3D token that came with the original Cardboard. I've been trying the die-cut template, but it is simply too small to be recognized by my phone's camera.
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Lionel Richie's profile photoManny Brum's profile photo
7 comments
 
+Lionel Richie Oh ok. I thought it was an NFC tag that toggled some function of the app.
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who would like to have Carboard Templates V2.0???
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Huy Nguyen's profile photoWesley The's profile photo
21 comments
 
Hello. Im very interested. Thanks! +John Alexander Rodriguez​
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Andy McAdam

Discussion  - 
 
Has anyone got any fixes for the jumping around the LG G3 does in cardboard apps, it's driving me crazy! 
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Diego Ribeiro's profile photo
 
Have you updated it to Lollipop? The last update I've received for my G3 (D855 from Brazil) seems to reduce it a bit. Of course, you can't last more than 10 minutes using heavy VR apps such as the Insurgent app or some others that are more resource hungry.

More simple ones such as the Cardboard Design lab and most games run fine!
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About this community

This is the official community for Cardboard & VR developers on Google+. Cardboard is a simple, fun, and affordable way to experience virtual reality. Developers can build VR apps for Android and iOS with the Google Cardboard SDKs.
 
I think it's crazy that I can focus on the object up close without the lens/headset on the phone and slowly move the phone away but keep image focus, you get 3D haha. Not practical but still cool.
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Is it possible to develop for Cardboard with NDK?
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Daniel Monteiro (MontyOnTheRun)'s profile photo
3 comments
 
Not only that, but lens distortion correction as well
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Darin Ferraro

Discussion  - 
 
Just posted this, full 360 degree 4k resolution at 60fps horror game teaser. Enjoy! #360video  
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Anna Pushkova

Discussion  - 
 
UE4
9
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André Gm

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Vrandolv Kevin's profile photoAndré Gm's profile photo
3 comments
 
ask youtuber publisher i just found it
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One plus cardboard is now available whos getting one??
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Stephan Büttig's profile photoVrandolv Kevin's profile photo
7 comments
 
what its difference dude, from old cardboard version
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Nga PoPeye

Discussion  - 
You are a Legendary Ninja, you must kill all your enemies (red ones) but no...
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André Gm's profile photoCfirote Als's profile photo
2 comments
 
i don't think so.
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David Lee

Discussion  - 
 
I've recently started playing with GoPro 360 rig (not Array) to capture the events and the fun places around SF. I'd love to share tips and the best practices with the community on VR content development. 
Here is a 360 video of a skatepark in downtown SF. 
https://www.youtube.com/watch?v=6ioyfPzb3wY
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Anna Pushkova

Discussion  - 
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Cfirote Als's profile photoTony Bostony's profile photo
2 comments
 
they are no android SDK for now :s, only samsung gear vr, but maybe in the futur
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