A place for VR enthusiasts and developers to meet and discuss Cardboard, the VR Toolkit, and the overall VR space.
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jeff lim

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Hi
I'm One man Developer .
I Launched a Cardboard App "VR Dolls"

https://www.youtube.com/watch?v=83h1cMlAKI0
They moved with a natural motion . * Eye Blink * Facial expressions * Reali...
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Pako St

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An easy way to restart chrome has been added in the last chromium build. 

All you need is to open a tab to chrome://restart.

Source: https://chromiumcodereview.appspot.com/16745008
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Os_ShocTic

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Hey it's says my device is incompatible with the app what can I do

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Os_ShocTic's profile photoJaron Kamarad's profile photo
7 comments
 
+Os_ShocTic Cool, so you got these apps to work?
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Michael Balzer

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Wait till you see what happens next... (okay I always wanted to start an entry like that).

Anyway my workstation is chugging away to create the next stereo spherical 360 at 4320s 8K YouTube video. As mentioned, I decided to keep the camera stationary, but in a believable position. Here are few more shots, but if you seen the +Unreal Engine cinematic "Infiltrator," you know this isn't a "Close Encounters of the Third Kind" type ending.
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Os_ShocTic's profile photoMichael Balzer's profile photo
2 comments
 
I cannot take credit for the asserts this is a UE4 demo that I am using for my tests. I would love to have these talented 3D artist on 'All Things 3D' to talk about creating this HUGE demo. My goal is to convert parts of it into 360 panoramics and a mobile VR experience. In saying that though UE4.13 does an excellent job of making your own content look as gorgeous as this. And there is plenty of free content as well to help you get started with your own mobile VR experience. I am hoping to share one of the first Vulkan powered demos for the +Google VR​ Android N Nexus 6P in the next couple of days.
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Take a look at my live stream: 'friday clash live ' at http://www.youtube.com/c/therozagamerawsome/live
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Cfirote Als

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Homido need your help to select some futu of our color

please vote here :https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2FhomidoVR%2Fposts%2F775321189234049&width=500

Thank you :D
 ·  Translate
What is your favorite color ? quelle est votre couleur préférée ? Photo de Homido. +12. 4 ...
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Michael Balzer

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Further testing and refining the workflow of using stereo 360 capture plug-in for +Unreal Engine . After 22 hours of rendering, I had 30 seconds of test footage from the project demo "Infiltrator" towards the end of the sequence. I also tried some new settings that sadly created more banding that I liked. I am also usings 4320 x 2160 per eye so that it can recognized by YouTube 360 as '4320s 8K" Even if you don't have an 8K or even 4K monitor the video is noticeably sharper. I am going to test it in a standard viewer and upload it to my panos folder that you will also find several new stereo 360s to enjoy.

https://youtu.be/hcoO2vt2lww

https://drive.google.com/folderview?id=0B074uYMTy0feM0JVVnlPaGdaazQ&usp=sharing
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Tyson Kemp's profile photoMichael Balzer's profile photo
4 comments
 
I am not. These are the unsung heroes from +Unreal Engine  that put together the awesome assets seen in this video and others I have been working with and graciously made them available to Unreal Developers (or anyone who downloads the editor). I did a lot of work using UDK 2 in the early 2000s to for an architectural firm and and started back up a year ago when they went to a subscription model (and now free). In my opinion the best engine out there for looks/performance on a mobile platform.

I am currently testing out the new Google VR features and using these demos to test throughput & frame rates with ES3.1 and Vulkan (sadly it has not worked for me yet on the Nexus 6P) on a number of Android phones and tablets. I have become very interested in the stereo 360 plug-ins because of its ability to cross over to a number to a number of mobile devices. And as you can see, this being a great tool for demos. I also see it being used to create virtual sets either in real-time with one plane or in post with stereo 360. I am looking at experimenting with the latter in the fall by taking positional data from the Structure sensor as I walk around in a green screen room and take that data and real world camera to map it properly into 3D space within the 360 stereo panoramic scene. Think of it as the next generation of ultimatte.
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Hey guys and gals i was hoping i could get some information about creating an app that will work with my pc to play my steam games in vr for my phone. as their is no app released for my phone.
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Michael Balzer's profile photoJaron Kamarad's profile photo
7 comments
 
Oh, haha, I had to look the holodeck up. I do love Star Trek. Dunno how I missed that. It's kind of like the training room in Crisis Core! See here: https://www.youtube.com/watch?v=oj_DrUGWjH0

I know. I've been knocking at this door for a while though and I'm not going to give up. I'll program it myself if I have to, although my programming experience is limited to some pretty basic UnityScript and C+ in Unity. Oh ya, and AS3. I started with Adobe's Flash Action Script 3. Making a desktop streamer couldn't possibly be as hard as understanding gimbal lock (my head hurts typing that). Anything is possible, even headaches. I should probably clarify that I have a bad sense of humor lol.

Anyway, I knew about Twomon for quite some time and thought about contacting them for a VR side-by-side mode, but I guess I was searching for something else just thinking that other people would have the same obvious-to-me idea. There was also a language barrier. I see someone translated the Easy&Light's TwomonUSB website to English. I contacted them on Facebook today. Facebook has auto-translate now. I hope my message's translation isn't too difficult to understand.

Anyway, I don't plan on giving up on this. I personally know its implications ever since I was gifted an ipod 5 with a retinal screen (Thank you, Ron) and found out what Google Cardboard was. I hope I can get help with this stuff because this can help so many people. It can help the blind see (I have horrible vision, although it's corrected), burn victims feel less pain from treatment (my mother was burned badly all over), but most of all, for me, it helps with anxiety/depression (I'm on mental disability). Google cardboard has been a gift of life for me.

I don't want to see older hardware like the iPod 5 thrown out the window because someone didn't find a use for it. I know there are people that can't afford an iPod 5, but need one for things like this. An app like TwomonUSB could bring functionality to that very soon with dropping prices on old hardware. If we truly want a holodeck we need to hold our disabilities up higher in the light to see its true implication.
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Michael Balzer

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Latest promo GIF showing the NEODiVR uPLAy in various levels of setup.
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André Gm

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Google VR SDK for Unity v0.8.1 Update

The Auto Drift Correction option on the GvrViewer script has been removed since gyro drift correction is now an intrinsic feature of the GoogleVR NDK.

https://developers.google.com/vr/unity/release-notes
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Travis Wellman

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I have a shiny new bluetooth game controller, but I don't know how to find games that are built for controllers. Anyone have recommendations, or know of a list of vr games I can use this with?
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Jaron Kamarad's profile photoUsman Suleiman's profile photo
3 comments
 
Titans of Space
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André Gm

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About this community

This is the official community for Cardboard & VR developers on Google+. Cardboard is a simple, fun, and affordable way to experience virtual reality. Developers can build VR apps for Android and iOS with the Google Cardboard SDKs.

Michael Balzer

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Here is the latest test test footage from the +Unreal Engine  demo "Infiltrator."

This maybe obvious to some of you, but set design (digital or real) along with complete 360 awareness of your whole scene is a MUST! In the past you could get away with building facades or not worrying where your actors feet are, even repeating the same animation from the same path because you are using a different camera or angle. None of this will work anymore and will require a great deal more time to ensure everything is just right. Hats off to the 3D artists at +Unreal Engine who did outstanding job of populating the "City" level with so much eye candy, so no need to really go back and fill in these areas. However animation paths will all need to be redone (as you will see) and actor positioning will be critical since the actor is never off camera. In saying this, I am super excited at the potential of both stereo 360 videos as well as what we will be able to do in the next generation of +Google VR devices and portable devices making it that much harder to distinguish reality :)

https://youtu.be/GeqwCWtWDqw

(You can find the a cleaner version of this video here: https://youtu.be/GeqwCWtWDqw, and will have a 8K version tomorrow.) Rendering is a time suck :( )
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J Jones

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Thought I'd share my folding VR viewer.  I take advantage of my phone case so that my viewer collapses to a thin form for my jacket pocket. Now I have a viewer handy anywhere.  The open bottom works very well for access to the screen ( including viewing while coaching others ).
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octavio lagos's profile photoUsman Suleiman's profile photo
2 comments
 
template please! 🙏
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Dave Vardy

Discussion  - 
 
So, my wearality sky lenses on Kickstarter are clearly never going to make it... are there any other lenses / HMDs out there to achieve a much better FOV than my current £10 colorcross is capable of? I really feel like I'm looking through binoculars at a large rectangle screen these days, having tried a friend's Vive, especially. (Can something similar to the Vive's lenses be acquired?) 
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Dave Vardy's profile photoJaron Kamarad's profile photo
7 comments
 
I wish you and the community the very best of luck!
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HotHardware

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#Oculus  has a change of heart and does the right thing for #Vive  owners...
Oculus just made a change to its software which removes a controversial “feature” that it added last month. The company has disabled its DRM that checked to make sure that Rift hardware was actually connected to a PC before games purchased and downloaded from the Oculus Store could be played. This DRM in effect killed workarounds like Revive,
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Lars Van Eynde's profile photoJaron Kamarad's profile photo
2 comments
 
They both need to quit packaging everything in to one big package that no one can afford. People already have controllers and yes, motion detection/tracking is a controller too. Break your neck all day then break your neck gaming? I think a lot of people would agree that old games and new games, 2d or 3d, should be playable. Have they forgotten what gaming is about? It's about freedom! If neither of them come to their senses someone else will take the playing field.
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Michael Balzer

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I am also rendering a new video with a fixed camera of being inside the hatch while the Infiltrator climbs out to face the "Death Blossom." This will give you a front row seat, ummm hole to watch the fireworks. It will be another 20 hours so until then, here is static stereo 360 to hold you over. Enjoy
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Rafael Fideles

Discussion  - 
 
Hello everyone! New video up on my channel, this time a brand new horror experience by Hammerhead VR - ABE VR. Check it out: https://goo.gl/QBAP5j

If you're a portuguese speaker, I have subtitled all of the robot's dialog.

Se você fala português, legendei todo dialogo do robô.
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Chris S.

Discussion  - 
 
Hey +Romain Guy  or any other #GooglePhotography nuts out there, I've been approached by one of the NASA volunteer educators, asking if I knew of any good way to hook Google Cardboard up to a telescope. looking for an Easy, Inexpensive way to bring Solar observing, Messier hunting, etc out to the masses. allowing folks to see more easily; especially the handicapped or Chronologically gifted who might be challenged to use a "Standard" Telescope setup.

Any Thoughts?
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Kimberly Unger's profile photoJaron Kamarad's profile photo
4 comments
 
There are camera apps for cardboard, but I would use an IP camera setup for solar observation and I don't know if there is one on the app store for cardboard. Big telescopes are just a bit too clunky to wear on the head.

This type of clip can be used as a smaller device telescope. Perhaps you could just cut the cardboard faceplate to fit the camera and clip... https://www.amazon.com/BIAL-Universal-Telescope-Smartphones-Monocular/dp/B01DZ71KOE/ref=sr_1_6?ie=UTF8&qid=1466723563&sr=8-6&keywords=telescope+phone

The optics that are in front of the screen + screen distance from the optics are the real trick to helping a blind person see better. This is a great subject and it can help so many people!

You could build one app for all of this easily. Great learning experience for students. I would use Unity. It has the best learning curve and best options for programming languages, I think. Idk if I would use Unity in a NASA spacecraft, but on your phone, sure! You would need a dual camera setup in a Unity scene, render each camera to view port rect dimension on the screen to create a split screen. Use the WWW class for the IP camera address and render to texture. Use WebCamTexture API to access the phones camera device. Basically you can do all of this at once, plus have a 7 way radar image changer if you want. Live radar IP images can be found at http://image.weather.com/ It's kind of related to solar observation. These images are already on the web though so you can test some IP images in your app if setting up an IP camera is frustrating.
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Addon Master

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Step one

and Tomorrow i will cut it out

Magnified the pdf to 400%
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Addon Master's profile photoUsman Suleiman's profile photo
4 comments
 
Thanks
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