A place for VR enthusiasts and developers to meet and discuss Cardboard, the VR Toolkit, and the overall VR space.
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Satya Prakash Molugu

Announcements  - 
 
Lost in finding good VR content ! Get the latest and hottest VR Apps at one place : Presenting IRUSU VR ZONE ! DIRECT VR !!

https://play.google.com/store/apps/details?id=com.irusu.vrzone
Irusu VR Zone is a VR apps repository , that are carefully handpicked from ...
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Vulkan: Gear VR saviour?

Daydream VR already has Vulkan support - Gear VR does not.

This thread on the Oculus Forums seems to indicate it is "on the Road Map" for Unreal (which supports the Oculus SDK on Gear VR), but Daydream is already there.

Since Daydream was designed from the metal to support Vulkan, products that were not could be deemed "legacy" already.

The technical reasons are non-trivial, but projects like www.lwjgl.org are a way to understand the challenges. Keywords: "task-oriented asynchronous pipelines"
Just wondering if Oculus already working toward Vulkan API implementation in Mobile SDK (that's what UE4 Vulkan dev told me) for UE4.
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Dominic Cerisano's profile photo
 
Please see comments on the originally shared post.

Michael Balzer

Announcements  - 
 
Tested +Unreal Engine  4.12.5 "VR Sun Temple" on Samsung Gear VR and +Google VR  with a Samsung Note 7.

Gear VR: ES2, ARM7 (Maximum)

+Google VR  : ES3.1, ARM64, FXAA

Winner = Google VR (better image quality, smoother overall frame rate and anti-aliasing but softer appearance though)

Screen captures from the Google VR build.
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Dominic Cerisano's profile photoMichael Balzer's profile photo
4 comments
 
+Dominic Cerisano Cardboard. The Note 7 does not have Android 7 (or at least I don't) so none of the new features (which don't work right on the Nexus 6P) are available, as well as no Vulkan. I was able to enable low-persistence mode in the GearVR service though to add to the Google VR (Carboard) experience

The point to be made here is even without it, I felt the quality of image was far better and even though frame rate was slower, it was smoother. Oculus uses look ahead frame buffer that was severely affected by this demo. Oculus is also limited to ES2 and ARM7 and of course no Vulkan, but Vulkan enabled demo didn't fair well with Google VR (cardboard) either. Interesting thing is this same demo on the Nexus 6 and Nexus 6P also runs pretty well. Of course my expectation are very low right now, and just looking for experience that doesn't take several frames to catch up.

The point was to see how bad the Oculus Gear VR API would kill Google VR (Cardboard) and I didn't find that at all. I preferred the Google VR experience.
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Ethan Dale

Discussion  - 
 
I'm currently using PTGui to stitch images together that I have taken, but when I try to view them in Cardboard, it says that "this is not a VR photo." Could anyone give me a hand with this and maybe help me get it to work properly? Thanks in advance!
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Dave Peters's profile photo
2 comments
 
This isn't the original blog I used but it does have the info, hope it helps http://www.panotwins.de/technical/how-to-add-mandatory-photo-sphere-meta-data-to-an-equirectangular-image/
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Palatan Michael

Announcements  - 
 
Do you know the Pont-du-Gard, a roman bridge built in 50 ap-jc ? In that app, you will see 3 bridges in a perspective way... The historian speech is in french....

 ·  Translate
Dans cette expérience de Réalité Virtuelle, découvrez une manière perspectiviste d'aborder cet édifice doublement millénaire. Un historien vous accompagne dans cette expérience où trois Pont-du-Gard sont mobilisés. Trève de bavardage, à vos casques de réalité virtuelle et bonne immersion...
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Daydream: Gear VR Killer?

Daydream, like Gear VR, is a collection of mods to Android and it's linux kernel.

Samsung owns the mods for Gear VR, and it is unlikely these will ever appear on other devices.

Daydream however, is largely the same mods, and now available in Android N to all devices (including Samsung).

The question is: will VR developers choose to limit themselves to one device manufacturer, when basically the same functionality is available on all devices (including Samsung) via Daydream.

I think they shall abandon Gear VR faster than you might think. With Google and the community at large behind it, Daydream shall quickly become the standard (faster better cheaper, etc)

No doubt someone shall very soon make all Gear VR apps run on Daydream - that shall be the death knell ... Google may simply swallow the Gear VR team.

Still hearing crickets over at Apple ..
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Dominic Cerisano's profile photoMichael Balzer's profile photo
6 comments
 
The Galaxy S7s and Note 7 are Vulkan compliant and I have ran a few demos specifically from Kronos on them. The Nexus 6P also ran a few as well. The unit that was most compliant and ran all the test demos is the Shield TV.
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VR Headset India

Announcements  - 
 
Google is planning to launch its ambitious project, Daydream in coming week.Daydream is being built into the Android 7.0 Nougat operating system.
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Matthew Wathen's profile photoDominic Cerisano's profile photo
3 comments
 
+Matthew Wathen  Daydream, like Gear VR, is a collection of mods to Android and it's linux kernel.

Samsung owns the mods for Gear VR, and it is unlikely these will ever appear on other devices.

Daydream however, is largely the same mods, and now available in Android N to all devices (including Samsung).

The question is: will VR developers choose to limit themselves to one device manufacturer, when basically the same functionality is available on all devices (including Samsung) via Daydream.

I think they shall abandon Gear VR faster than you might think. With Google and the community at large behind it, Daydream shall quickly become the standard (faster better cheaper, etc)

No doubt someone shall very soon make all Gear VR apps run on Daydream - that shall be the death knell ... Google may simply swallow the Gear VR team.

Still hearing crickets over at Apple ..
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Ethan Dale

Discussion  - 
 
Just had a quick question....what's the best app to use with Cardboard? Cardboard camera is very....inadequate, since it only captures a "cylinder" as opposed to a "sphere."
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James Griffin's profile photoReinhard “Barmonster” Mitschang's profile photo
3 comments
 
try the "Google Camera" https://play.google.com/store/apps/details?id=com.google.android.GoogleCamera&hl=en
it makes good spheres, though you should use a tripod.
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Ray Traced VR Audio
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Piotr Staręga

Discussion  - 
 
#RYOT in collaboration with #Samsung creates #VR content around Brazilian culture using new #Gear360 camera.
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About this community

This is the official community for Cardboard & VR developers on Google+. Cardboard is a simple, fun, and affordable way to experience virtual reality. Developers can build VR apps for Android and iOS with the Google Cardboard SDKs.

Nick Lievendag

Discussion  - 
 
Learn How to View & Share your #3Dscan in #VR with +Sketchfab in my new Tutorial!
3D Scanning is (still) often tied to 3D Printing but it's a lot easier — and cheaper — to share your 3D Scans Online & in VR through Sketchfab!
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Guys can you give me feedback about this app, please. I work for this company.
Game supports both cardboard magnet and bluetooth gamepads. It's free. Tell me what is good and what is bad. Thank you. :)
Choose your gun and test your aiming skill and how quick you are! Virtual R...
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Michael  Wilhk's profile photo
 
I played it with magnet,I like it but miss the gamepad controller then,but when you say it works now i should test it again! 😀 maybe some more guns like shotgun? 
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SVPRO VR

Discussion  - 
 
#HTCVive or #Ouclusrift,which you like?
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Cloud Dancer

Discussion  - 
 
VR View: code works fine with Mobile device attached to Wifi, but once in LTE mode JPG works but Movie doesn't. It is not a file size issue, because does same with even small file. Any ideas? New blog is entervrword dot com which features the VR View, I would like to avoid at time stream it from youtube. Anyone?


example: Use your mobile in wifi then turn off: you may need to use chrome or opera browser to see it just spinning cube, at times android browser works, just not cardboard button. (Which prove also the video should work, why then just not in google browser with LTE?)

http://entervrworld.com/vr360/index.html?video=../vrexamples/raworigin360.mp4&is_stereo=false
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Is there another way of selecting the "viewer profile" other than scanning the QR code? My rear camera doesn't work, so I can't scan it and it's stuck in the Default viewer.
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octavio lagos's profile photoMustafa Khafateh's profile photo
2 comments
 
Thanks. I have cyanogenmod :)
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HotHardware

Discussion  - 
 
Really cool stuff here by a #Framestore  powered by #UnrealEngine  .
Planetariums are so 2015. Framestore has created the world’s first VR field trip to Mars in a school bus powered by Unreal Engine 4. Ms. Frizzle ain’t got nothing on Framestore. Gary Marshall, Framestore Senior Developer, remarked, “When I first heard about the project, my reaction was, ‘This is absolutely nuts’. But it was so cool, that
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Here is a collection of my VR posts over the past couple of years.
Get ready for a big announcement coming soon!
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Samuele Medici

Discussion  - 
 
Android : I want to develop a simple app showing some panoramas but with the clickable feature! I want to add some TextViews that open up when the User stares at it for 1 or 2 sec, and some Buttons which are clickable with the Trigger. What can I do? I need only the Sdk provided by google or will I need renderers or something more efficient?
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Ethan Dale

Discussion  - 
 
So I am trying to figure out to set up a full "sphere" so that when I put on my headset, if I look up, there is more there than just blank space. How do I get the full sphere effect instead of just a cylinder? Thanks!
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Nikola Derežić's profile photoSamuele Medici's profile photo
8 comments
 
I'd suggest you to use Rajawali!
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Couchard thomas

Discussion  - 
 
Hi,

We have a pretty big problem on iOS 9.3 with iPhone 6s and using googleVR sdk for Unity. The demo scene has leaks on it and as such our application too. This is only when VRenabled is checked.

Someone experienced this and found a way to fix it ?

Thanks!

Here is a screenshot :
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Rus Maxham's profile photoCouchard thomas's profile photo
12 comments
 
Yes that's the problem, after a while it crashes. I did not test if the cardboard demo crashes after a while. But in our app the leak start when we select cardboard mode (not at the start of the app) and then it crashes after a while.

Also a regular build without cardboard doesn't have any leak at the start like I said above.
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