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John Holmes

Discussion  - 
 
Colour blindness

+jon hodgson Following a TOR forum post In respect of ToR maps and the difficulty of distinguishing the middle red-brown colours, I wanted to reiterate this as an issue. I struggle to tell the colours apart. Something to help would be much appreciated.
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Alex Jeffries

Discussion  - 
 
Made me think of World War Cthulhu

https://youtu.be/AjXr9Nj5ZbI
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Tony Tucker

Discussion  - 
 
Is there any info on the WWC Cold War book? I still haven't received my preorder!
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Christian Barrett's profile photoTony Tucker's profile photo
7 comments
 
+Steve Sigety I ordered later, but I've found out the problem. Something happened with my address. They're fixing it now. Thanks!
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Stan Shinn

Discussion  - 
 
I've run two sessions of Adventures in Middle-earth, and I've got three questions on the Journey rules. Thanks in advance for any advice! ;)

1) Do Roles Constrain Who Does Skill Checks?

When you are resolving a Journey Event, can only the character in a given role make checks related to that role?

Let’s say for example you encounter Journey Event #7 where you come across wild game. The text says: "The Hunter must make a Wisdom (Survival) ability check to hunt down this game.” What if other players want to get in on the Hunt?

More generally, do Journey roles require that ONLY the character in a given role (or those in helping roles) make checks related to that role’s responsibilities? Or can anyone make the check?

2) Can The 'Wanderer' Fill Roles For Inactive Characters?

Let’s say you have five characters, but three of them have very low Guide/Scout/Hunter/Look-out related skills, and they don’t want to fill in any of the travelling roles.

The Wanderer has a 'Ways of the Wild’ class feature which reads: "If you act as a company’s Guide on a journey, you are considered to be assuming all vacant travelling roles (you are considered to ‘fill in’ as the company’s Hunter, Scout and Look-out at the same time, if no other companion is already covering that role).”

Can the Wanderer fill in for these multiple vacant roles, since players have opted not to fill them? Or do all players have to take on a role, whether they want to or not?

3) Do Journeys Ignore Long Rest Exhaustion Recovery?

If you have a journey event and gain a level of exhaustion, can you remove that exhaustion per the normal long rest rules in D&D 5e?

For example, the party undertakes a Short Journey of 150 miles. By foot that’s going to take over a week’s time.

p. 176 makes it clear that by default you don’t track exact time and distance when using the Journey rules.

Let’s say you have only 1 event during the journey (event #7), on which the character fails a Intelligence (Investigation) check on Journey Event #7 and suffer a level of exhaustion. Narratively, this might take place mid-journey, which gives you three more days till arrival.

Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

So by default in 'Adventures in Middle-earth', are you supposed to not track time, and therefore ignore the normal nightly recovery of 1 level of exhaustion?

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jon hodgson's profile photoStan Shinn's profile photo
2 comments
 
Awesome, thanks for the clarifications :-)
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jon hodgson
owner

Discussion  - 
 
We're delighted to unveil the cover to the forthcoming Adventures in Middle-earth Loremaster's Guide by renowned fantasy artist Ralph Horsley.

Ralph is a familiar name to devotees of the art of Dungeons and Dragons, Magic the Gathering and the Warcraft card game, and is a long time friend of Cubicle 7. We're honoured to have him making another cover for us, and we hope you're as impressed as we are. Lovely stuff, Ralph!

The Loremaster's Guide is almost complete - we're still hoping for an end of month PDF release, but with the holiday season fast approaching there's a possibility we might slip into next month. Fingers crossed we don't! The print edition will follow as soon as humanly (printerly?) possible!

The Loremaster's Guide is packed with extra setting material and advice for running Adventures in Middle-earth. There are expanded rules and guidance for running Journeys, Audiences, new rules for combat and adversaries, and a whole lot more. You can pre-order it now at the Cubicle 7 web store.

Find out more about Adventures in Middle-earth, the OGL setting guide that brings the world's greatest fantasy setting to the world's best loved roleplaying game ruleset. http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

See more of Ralph’s work:
http://www.ralphhorsley.co.uk

Pre-order now:
http://shop.cubicle7store.com/epages/es113347.sf/en_GB/?ObjectPath=/Shops/es113347_shop/Products/CB72301
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Simon Collins's profile photoMark Delsing's profile photo
2 comments
 
+Simon Collins Agreed. It's magical!
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Mathias Rudolf

Discussion  - 
 
 
Ich weiß nicht, ob das schon jemand gepostet hat: Joe Dever ist heute im Alter von nur 60 Jahren verstorben. Er ist der Autor der Einsamer Wolf Abenteuerserie und der Erfinder der Welt Magnamund. 
 ·  Translate
A LEGENDARY fantasy author who wrote the Lone Wolf gamebooks has died aged 60.
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I'll get the Lonewolf adventure game for my b-day in a few months : can someone tell me HOW AWESOME it is ??
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Alan Bouët-Willaumez's profile photo
 
Well I finally got it as scheduled and I must say it is even better than I thought. It is very delicately balanced and is so evocative of the original gamebooks. It makes all previous attempts at making a Lonewolf RPG look rather poor though the French translation by Sébastien BOUDAUD and Le Grimoire editions earns
A special mention as far as dedication and creativity are concerned. I am eager to play it (better with two Kai lords no more no less) and to lay my hands in the other products of this line. Are there any due dates ? I can't find any on the C7 website. Gorgeous layout, design, production. Love it. I think I'll stick to the action chart !
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Stan Shinn

Discussion  - 
 
Played my first game of Adventures in Middle-earth last night -- what a great game!
5 new photos · Album by Stan Shinn
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Stan Shinn's profile photo
7 comments
 
The poem is original. Story ideas are a blend of my own, some things on the C7 forums, and various MERP modules. From a rules perspective, I think I need to reread the Journey rules as it was hard to muddle through it during the game, even with the rules summary. I'll run it better next time :-)
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Hugh Acton

Discussion  - 
 
I got my book this morning (actually arrived at PO Box yesterday)! Thanks C7; it's even better looking than the PDF.

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John R. Davis's profile photoWill Save's profile photo
6 comments
 
mine came today too!
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Scott Cohen

Discussion  - 
 
Finally getting my hands on the Doctor Who RPG as well as The Time Traveler's Companion tonight!

I haven't heard a single negative about the game and from what I have learned of it, it does a good job of making non-Timelord companions not feel left out, which makes me happy.

So, for those of you who have played this RPG, what would you say are the best parts about it?
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Craig Oxbrow's profile photoJeffry Willis (Jeffrywith1e)'s profile photo
3 comments
 
I love the Doctor Who RPG, but I also love the Vortex system. A lot of good about that game.

Also this:
https://plus.google.com/u/0/communities/103754491321090446620
Vortex System
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About this community

Cubicle 7 Entertainment is the developer and publisher for high quality roleplaying games such as The One Ring, Doctor Who: Adventures in Time and Space, Hobbit Tales, The Doctor Who Card Game, Rocket Age, World War Cthulhu, The Laundry, Victoriana and Cthulhu Britannica. http://www.cubicle7.co.uk/

Chris Nason

Discussion  - 
 
Check this out! C7 via Bundle of Holding:

Cubicle 7 Worlds
Cubicle 7 Entertainment publishes the English translations of four fantasy RPGs originally produced in French by the design studio Le 7ème Cercle [site in French]. Qin: The Warring States, Keltia, Yggdrasill, and Kuro were all masterminded by Neko (7ème Cercle CEO Valérie Laproye). These beautiful games are set in ancient China, in Britain and Scandinavia in the Dark Ages, and in near-future Japan. This spectacular Cubicle 7 Worlds offer presents all four of these games and their complete English-language support lines -- a total retail value of US$233.

https://bundleofholding.com/presents/Cubicle7

All four lines, complete, in PDF, for (currently) $28.16! 
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jon hodgson
owner

Discussion  - 
 
Doctor Who Time Clash is our brand new Doctor Who card game designed by Jeff Tidball, it's fresh, fast and fun, with a great depth of play and re-playability thanks to it's modular arc system. Check it out!

http://cubicle7.co.uk/our-games/doctor-who-time-clash/
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We played the Battle of the Ringfort scenario out of Tales from the Wilderlands using miniatures! Our group meets 1-2 times per month and have been enjoying the campaign.

A big thank you to C7 from our group, the Dale Wardens, for helping us feed our Middle Earth obsession. I am pretty sure our GM has all the materials, and so we should have scenarios to occupy us for quite some time. :)

Spoiler Alert for those that want to play the scenario: please do not read our blog scenario/battle report and spoil your fun!

For Loremasters and Ringfort veterans:
http://thedalewardens.blogspot.com/2016/10/the-one-ring-rpg-battle-of-ringfort.html
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Mark Delsing's profile photoThe Dale Wardens's profile photo
2 comments
 
+Mark Delsing Normally we use minis for markers on the battle stances chart, travel roles chart, or to show relative positions of how we are setting up for a situation.

As far as translation goes, it was easy as we didn't do too much. We kept it very loose and used the miniatures and setup for showing placement of our characters, the allies, and the enemies. We did not use inches measurements like you would in Pathfinder or a minis battle game.

It was very much like our non-minis based battles with our Loremaster describing the actions of the various npcs, moving them to new positions when needed, and we could react to them and move. He would give us the yes/no on whether we could perform the action. He might say something like, "that guy is blocking your movement, you have to beat him to move to the new position." The main difference is we could see in a concrete way exactly where everyone was in relation to each other. The stances for our archer characters were a little more pronounced as they stood well to the side of the fight (at least initially.)

It was fun to see the swirling melee that developed visually: initially repulsing the enemies, then a couple broke through our lines, then more, characters took damage in battle and got surrounded...and wounded. It reinforced the feeling that it was a "last stand" situation.

Our group loves miniatures and painting. It was fun making the fort and hill. I think if there's another big battle down the line somewhere, with some interesting terrain, or some cool scene, we might try something like this again. 
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jon hodgson
owner

Discussion  - 
 
Available for pre-order and in PDF now: The Gamemaster's Companion for Doctor Who Roleplaying Game.
Pre-order at our web store now: http://shop.cubicle7store.com/Doctor-Who-RPG-Gamemasters-Companion
Or grab the PDF: http://www.drivethrurpg.com/product/199893/Doctor-Who--The-Gamemaster's-Companion?affiliate_id=169435
Or pre-order at your local Bits and Mortar gamestore and get the PDF free.


So you're the Gamemaster now?

Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience.

The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures. It’s a veritable toolbox of tips, tricks and techniques that you can use in your own games.

You’ll be using flashbacks, starting games in media res and ending your next session with a killer cliffhanger before you know it!

Featuring:
• Starting out – how to set up a new game, and advice on guiding your players through effective character creation.

• Adventures – an advice-filled exploration of the role of the Gamemaster, detailing plotting adventures, detailed, expert guidance on writing story arcs, and a gigantic random adventure generator.

• Villains and Monsters – a TARDIS-full of hints and tips on creating memorable villains and effective adversaries for your games.

• Settings – how to create them and how to get your players onboard.

• Running Games - guidance for keeping everyone happy, busy and engaged, with notes on pacing, foreshadowing, exterminating characters, people, places, planets and impossible places.

• Three new Doctor Who adventures – Death in Toytown, The Grip of the Kraken and The Bellagio Imbroglio.


“Hello. anyway, why don’t we stop and have a nice little chat where I tell you all my plans and you can work out a way to stop me, I don’t think.” - The Master, Utopia


Written by Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth Ryder-Hanrahan and Nathaniel Torson
Doctor Who - The Gamemaster's Companion - So you're the Gamemaster now?Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is
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jon hodgson
owner

Discussion  - 
 
Available now in PDF, (or as a pre-order from your local Bits and Mortar gamestore, or our webstore, with free PDF):

The Adventurer's Companion for The One Ring Roleplaying Game.

At the heart of every great story are great characters. The Adventurer’s Companion for The One Ring Roleplaying Game is a guide and reference for players, designed to help them make those truly evocative characters.

The Adventurer’s Companion is packed with advice to make your player-hero truly feel a part of Middle-earth, along with new character options and exciting new rules including:

• New playable cultures, along with a comprehensive collection of cultures from
The One Ring supplements, brought together for the first time: Dunlendings,
Dwarves of the Blue Mountains, Dwarves of the Grey Mountain, Dwarves of the
Iron Hills, Elves of Lorien, Men of Bree, Men of the Lake, Men of Minas Tirith,
Riders of Rohan, Wayward Elves, Wild Hobbits, High Elves of Rivendell, Rangers of
the North.
• A new Calling: The Leader, and new rules for Taking Courage.
• New combat options including: Two weapon fighting, new Combat Tasks, new rules
for Combat Roles and expanded Called Shots.
• New rules for character development – Expanded Masteries, Training Masteries,
and Mastery Dice.
• Rules Summaries present easy to use reference guides to Character Creation, Combat,
Encounters and Travel.
• A catalogue of Fellowship Phase Undertakings from across The One Ring
supplements, guidance on choosing a Patron, Famous Companies to join, new rules
for yearly events and generational play with the Heirs of Heroes.
• Optional rules for further detailing your character’s Traits, your travelling gear,
musical instruments and even what you’ve got in your pocketses, you tricksy
Bagginses!

The Adventurer’s Companion is an invaluable asset to all players of The One Ring Roleplaying Game.

Written by Francesco Nepitello with Jon Hodgson, Andrew Kenrick, TS Luikart, Gareth Ryder Hanrahan and James Spahn

Illustrated by Jon Hodgson, Jason Juta, Sam Manley, Jeremy McHugh, Naomi Robinson and Egil Thompson

http://www.drivethrurpg.com/product/199569/The-One-Ring--Adventurers-Companion?affiliate_id=169435
The One Ring - Adventurer's Companion - At the heart of every great story are great characters. The Adventurer’s Companion for The One Ring Roleplaying Ga
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jon hodgson
owner

Discussion  - 
 
Today marks the 53rd Anniversary of the first episode of Doctor Who being broadcast. And today Doctor Who Time Clash Starter Set hits US store shelves! (The UK and European release isn't far behind!)

Doctor Who Time Clash is an asymmetric card game, designed by superstar games designer, Jeff Tidball.

It's fast, fun and has huge re-playability thanks to its modular game arcs.

Players take the side of either the Doctor or the Daleks, and each has a different way to win - the Doctor is trying to build positive points and stack the cards in a way that will favour his final cunning gambit. The Daleks are simply trying to build crushing amounts of negative points. Read more: http://cubicle7.co.uk/doctor-who-time-clash-in-us-stores-today/
Today marks the 53rd Anniversary of the first episode of Doctor Who being broadcast. And today Doctor Who Time Clash Starter Set hits US store shelves! (The UK and European release isn’t far…
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jon hodgson
owner

Discussion  - 
 
Adventures in Middle-earth Player's Guide arrives on store shelves on the 9th of November!
We're offering a special introductory adventure to retailers, which you'll be able to play in participating stores.

If you're a retailer be sure to sign up to our retailer newsletter here: http://cubicle7.co.uk/retailer-newsletter/ to find out how to get it.

Adventures in Middle-earth Players Guides are also starting to arrive with pre-order customers. All the US copies have been processed and are on the road, or in mail boxes now. UK/European and "Rest of the World" orders are almost entirely processed. Watch your mail box!
We love you, games retailers! The vast majority of our business is conducted through your stores, and we think you’re absolutely vital. Sign up to our retailer newsletter and we’ll send…
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Ryan Finn's profile photoJacob Rodgers's profile photo
4 comments
 
+Ryan Finn: I'd suggest contacting your local game stores and seeing if they're already signed up for the Retailer Newsletter (cubicle7.co.uk - Retailer Newsletter). Encourage them to sign up, so that they can learn about the great ways that C7 supports retailers.
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Scott Cohen

Discussion  - 
 
Rules Question: Action Order

So in going over the Doctor Who rules, I'm enjoying them but I see some situations that I wouldn't know quite how to work with.

Example situation: The captain of a starship has decided to press the self-destruct button and a player is having none of that (since she's on the ship!). The action round begins.

She tries to talk the captain out of it, but fails.

Now her only other option is to basically wrestle him to the ground, but that's in the fighting part of the show which takes place after the doer part...so the captain will have (done) pushed the button.

Is the player doomed to have no ability to stop them?

I have a couple of thoughts on a resolution, but I'm curious as to what the best answer is.

1. The character can attempt a doer action as well with a gadget or something, disconnect the console before the button press happens, or quickly hack the system, but there will certainly be situations where that isn't possible. They would have to beat the captain to it, so hopefully their coordination is good.

2. Intercept the captain with a mover action, basically getting in-between the captain and the button (though pushing them back would be a combat action). That may at least delay things if the move part is contested and the character manages to win it, basically blocking them.

3. Make the decision to alter the order for that round and allow combat to happen before doers for that one action.

4. Don't put the characters in that situation in the first place.

Which one (or any other option) would you guys go with? It may also be that I'm new to the system and the solution really is 1 or 2 and that's the way that my mindset should have been to begin with when running this system (creative ideas before resorting to combat)...so I may have answered my own question, but feedback would be nice.
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Gareth Ryder-Hanrahan's profile photoScott Cohen's profile photo
2 comments
 
I could see that working too.
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Timothy Brannan

Discussion  - 
 
QUICK! Think of something you have always wanted to do in a Victorian-era game.
Yeah. Victoriana 3rd Edition can do that.
http://theotherside.timsbrannan.com/2016/10/review-victoriana-3rd-edition.html
While Victoriana 1st edition first caught my attention and 2nd edition became a favorite, it is 3rd edition that might be the best version of the Victoriana game. My deepest apologies to all the people that worked on the fir...
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Scott Cohen

Discussion  - 
 
Bits & Mortar

http://www.bits-and-mortar.com/

I hadn't heard of the Bits & Mortar program until I started researching the Doctor Who RPG. Basically, participating publishers (like Cubicle 7), offer a free PDF of any of their offerings that you buy at a game store that is participating in the program. Basically, supporting the brick & mortar game stores out there. I love the idea of supporting my local game shop and I also get a free PDF of what I buy in the store in the deal. I love holding a book, but to make sure that I have the game forever, the PDF is a must.

My local game shop wasn't in the program, so I posted about the program on their Facebook site. They checked it out and got into the program in a couple of hours time. If your local shop isn't in the program yet and sells books from participating publishers, applying looks as easy as filling out a form and proving with some online sites or pictures that it's really a game store.

Great program for both the shop and the consumer - I hope that it stays around!
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John Till's profile photoAndrew Raphael's profile photo
4 comments
 
My FLGS has been in Bits and Mortar since it started, and I'm very pleased to buy my books there and get my PDFs too. Cubicle 7, Evil Hat, Pelgrane Press, etc., all get my custom that way. It's excellent. 
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