the open source game server framework in node.js
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Hey guys, I want to start a project, that would be an open source MMORPG, like, it will have an official server, but anyone can modify it and host a custom server, also it would be able to send some changes to be aproved and could be inserted at the oficial server.
As in my researchs I found that it could be fun to start with pomelo, for this project, but im here also to find some others developers who wants to join me on this project.
If you want, just send me message, as solo it will take forever to develop it. 
Thanks everyone;
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Caio Moreno's profile photo
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how to secure connection, block connection from cross domain? anyone help me :((
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Santa Claus is on www.gamesclan.com on each game and voice servers ordered we add one month free subscription at the end of billing cycle
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Hello all,

I need to make some bots for my application.
So far I've tried https://www.npmjs.org/package/pomelo-node-tcp-client but the connection is closed instantly
I've also tried https://github.com/NetEase/pomelo-robot-demo but here I get init
websocket
ws://127.0.0.1:3014
socket error {"code":"ECONNRESET"} 

I don't know what else I coud try so any suggestion is welcomed.

Thank you. 
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Minix Li

Discussion  - 
 
I have replicated pomelo's main function using Ruby and EM in the past few months. Recently, I focus on my daily work, so I open source the project and hope to have more people participate in this project. For those interested in, here is the repo: https://github.com/minixli/pomelo-citrus , other gems exist in my own repository.

I love NodeJS and pomelo. IO Operation in NodeJS is always simple and full of magic and pomelo gains its power in the true sense. Although I feel programming in Ruby could be more expressive and eloquent, I look forward to ECMAScript 6 and pomelo's next version.
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Charlie Crane's profile photo
 
good job
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Martin Cai

Discussion  - 
 
I am working on setting up a technical instruction page for users to deploy Pomelo to Ubuntu VMs on Windows Azure in China. I am wondering if there is a good set of verification steps that I can use to validate my deployment after the installation is done.  So far I've tested the web server running on port 3001.
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Cyrus Lum

Discussion  - 
 
Chatofpomelo - I can't get more than 1300 connections on the latest MacBook air - I tried to increase the unlimit to 10240, somaxconn to 2048 and I even added more server processes - 12 for the connectors and chat servers. The distribution seems even - about 100 uids per server, but I can't seem to go beyond 1300 - is there something else I can do? The message latency is still very small at 1300 (only 7 ms) so I'm assuming that the MacBook air can handle more connections.
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Charlie Crane's profile photo
 
Is there any error messages?  It looks like it's your macbook's configuration problem, but we haven't met it.

Try use netstat, tcpdump  or other tools to get more information.
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Which is the most updated Unity3D client for Pomelo framework?
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Caio Moreno

Discussion  - 
 
Hello there, I got started with a project, but as I add a server ("chat") it always fails to register, and I cant figure out why:

[2014-04-22 16:02:25.725] [ERROR] pomelo-admin - [/home/pi/Ketha/jangamelo/game-server/node_modules/pomelo/node_modules/pomelo-admin/lib/monitorAgent.js] server "chat-server-1" "chat" register master failed

Any Ideas?
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Caio Moreno's profile photoZachary Prinzbach's profile photo
4 comments
 
I'm no expert but it looks like its failing to register the master server? Have you checked out master.json or whatever and made sure it was set up correctly?
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Florin Duban

Discussion  - 
 
Hi,
I want to implement the following
The user starts an action that takes x seconds.
When the action is finished I want to execute a function.
If the user is still connected I want to send him a message.

Can I do this using pomelo-scheduler?
Do I need to install this separately or is it already available in pomelo?

Looks like Application.addCrons() does what I need. I would just like to find a complete example on how to do that :)

Thank you for your help.
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Charlie Crane's profile photoFlorin Duban's profile photo
7 comments
 
I have a strange issue. When the timer is greater than 40 seconds the client doesn't receive the message
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Hi, do we have some methods to encrypt the data transfer between client and server? Currently, when we reviewing the code in the demo from treasures, i can use whireshark and capture packets, i can see what parameters client send to server. This is risk when we develop game. I also tried Connection encrypt in https://github.com/NetEase/pomelo/wiki/Pomelo%27s-new-features-in-version-0.6 but i got error message "Caught exception: TypeError: Cannot read property 'rsa_n' of undefined". Please help me resolve this problem. Thanks
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Le Anh Khoa Phan's profile photoThang Nguyen Cao's profile photo
2 comments
 
Sr, we found the solution to use protobuf to protect msg
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About this community

The community to discuss pomelo game server framework

Hamza Mir

Discussion  - 
 
I am creating MMO poker does Pomelo is a Good choice.... if yes then are there any good references to start with
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Angela Banyan

Discussion  - 
 
Hi,
How do I turn off pomelo debug info in command window ?
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Joshua Jung

Discussion  - 
 
Hey there guys! I taught myself Pomelo over the last week and built a game. I'm most proud of the Dead-reckoning algorithm I set up to help with latency issues. Check it out: http://www.skyduel.com
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Charlie Crane's profile photo
 
awesome
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Angela Banyan

Discussion  - 
 
I have tried Pomelochat-unity-socket but I doesn't work.
I found this problem :
The pomelochat-websocket game server config useDict = true in the connector, if I remove the useDict config then it works.
What's the problem there?
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Is it possible to support multiple connector protocols in one game server ?
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Charlie Crane's profile photo
 
Sure,  you can use different protocol in different connector.  It is common is multi-platform application.
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Florin Duban

Discussion  - 
 
I am sending a message from the server every 15 seconds. The client receives only the first message.

Any idea what could be the problem?
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Sèbastien Dhumez's profile photoFlorin Duban's profile photo
2 comments
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I'm trying to send a message from the server to the client.
It works if the message is sent within 30 seconds since the last communication between client and server.
If the client is idle for more than 30 -  40 seconds he doesn't receive the message. Any idea what could be the issue?
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Hey, I'm trying to use your framework for a university project. I've looked at your demos like lordofpomelo and treasure pretty comprehensively. I was wondering if it was possible to use pomelo with other HTML5/Javascript game frameworks (specifically one called Phaser which I'm forced to use by the assignment guidelines.) If it is possible, I would appreciate any help you could provide. Thanks.
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Charlie Crane's profile photoWayne Lovely's profile photo
11 comments
 
It's pretty easy to get the client talking to the server.  Just take the demo chat app and strip out the client.
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Hi guys, i am looking to start out with pomelo, however i am finding the documentation a bit lacking, i got past hello world tutorials and read through the code for lordofpomelo, but i am not really sure how everything fits together yet.  When i read through everything i found a lot of parts glazed over and not explained well.  Do you guys happen to have some additional resources that are not found on the github page?
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Charlie Crane's profile photoEthan Martin's profile photo
5 comments
 
The easiest way to get the viewpoint of a beginner is to do an over-the-shoulder test. Description - http://www.winworld.com/blog/17-blog/76-usability-testing-over-the-shoulder.html
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