Hi, we viewed the source of Lord of Pomelo, but LoP seems to be used for MMORP than Casual game, right? We're building a game server for football manager online game. How can we implement the logic for every match? Assume 2 users log in a channel and play a match together. If we assume every match like a map with 22 bot players like 22 mobs. If we have 100 matches in same time, how can we scale servers? Because Pomelo is multi process not multi thread, and that will is CPU process, not memory process.
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