So, I just completed Splinter Cell and Splinter Cell 2: Pandora Tomorrow as they were part of the PS3's Splinter Cell Trilogy.
I like the first one more than the second one...Or, at least, I did before I re-played both games and found some things of interest.
Ahem. It doesn't try to take itself as seriously as Pandora Tomorrow and its stealth mechanics are more simple yet still fairly fun.
~Jumping off the flat sides of walls onto other platforms or onto the heads of enemies is something I wish they didn't remove in the later games.
~For some reason, everyone gets upset about turned-off lights, both the armed guards and the civilians. Which is weird, considering how visually dark the game already is.
~And the Sticky Camera is just overpowered. If you successfully shoot one at the head of an enemy, you could knock the enemy out and regain the shot Sticky Camera for later use/exploitation.
However, there were issues in the first game.
~Headshots don't always register despite holding still for several seconds a la Deus Ex/Alpha Protocol style.
~Leaving unconscious/killed guards in bright areas but not in the view of other guards or security cameras will still cause alarms.
~Character audio may cut out during certain conversations, the screen may freeze for roughly eight seconds at time, and framerate inconsistencies occur, especially during the laser-mic tailing part of the first Chinese Embassy mission, despite being a part of a supposedly "remastered in high definition" trilogy.
~I also saw a guy I knocked out just...slowly flip over in mid-air and phase through the ground. And the area where I dropped him became a small, invisible wall that I could drop-hit on forever. Yeah.
The first one gets a 7.5 out of 10.
If I could give Pandora Tomorrow some praise, I'd say that it's soundtracks are overall more memorable than the usually generic techno-esque soundtracks of the first game.
~Also, a few added gameplay features like aiming behind cover, flipping from one piece of cover to the next, and being able to carry bodies and open doors at the same time.
~And having better accuracy with your firearms (The laser I hardly remember on the pistol helps).
~The light bar now lets you know how well hidden a body is so it won't cause an alarm.
~Framerate is somewhat more consistent (Except in Jerusalem, for some reason)
~Dialogue is somewhat less, erm, "odd".
~It's nice that the Lockpick became an automatic choice as opposed to an item you need to select and use each time.
~Dropped enemies no longer fall in one of two/three unfavorably random animations, forcing you to frequently pick them up and drop them each time if on their initial fall they were too exposed to a bright area.
~Although, it's strange how when on pipes, pressing Circle makes you drop instead of climbing up close to them. Switched, for some reason.
~You cannot skip through conversations as quickly.
~You cannot load out of a then-failed mission right away (You have to wait through Lambert's speech each time and the "Mission Failed" screen before you can finally load saved data)
"Mission Failed: You are out of your mind."
That one, I give a 7.7 out of 10.