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2016 Google Developer Day 一切都很好!

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We've just released Android Studio 1.0 RC 4 to both the beta and canary channels!

If you are coming from the beta channel (e.g. version 0.8.14) you'll need to update your Gradle plugin version from 0.13.x to 1.0.0-rc4. There were a couple of last minute API changes; for example, change "runProguard" to "minifyEnabled", etc. See the release notes under http://tools.android.com/tech-docs/new-build-system for more details on the changes if you run into build/Gradle sync issues.

Furthermore, note that if you are currently using the beta channel build (0.8.x), you'll need to first update to version 0.9.9, then update to version 1.0.0-RC4 from there. This is described in more detail in the release announcement, linked below.

As always, thanks for testing the pre-release builds of Android Studio. We're very close to a 1.0 release now!

http://tools.android.com/recent/androidstudio1rc4_releasecandidate4released

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#perfmatters  is back after a long holiday weekend. In honor of #givingtuesday , here's our battery saving gift to you: One second of active usage on your mobile device is equal to two minutes of life in standby mode.

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开发好的应用程序离不开好的测试过程,本文针对移动应用程序的测试层层剥茧,做移动开发的小伙伴们应该好好看一下。

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Android Wear 的发布是上周最热门的事件,想要尝鲜的开发者可以通过模拟器以及 Sample Code 体验起来。

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目前 Image Blurring 话题很热,Mark Allisons 写了一系列的文章来介绍这个非常酷的技术。

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+Justin Koh 来 show 给大家如何让你的应用接受来自 Android Wear 的语音回复

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Justin Koh 来教给大家 Android Wear 开发如何迈出第一步 

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#android  
一图胜千言! 
+Roman Nurik +Nick Butcher +Adam Koch 在 #adia  Android Design in Action 中告诉我们如何在应用程序设计中有效的使用 Image
幻灯片: https://plus.google.com/+RomanNurik/posts/Vhc9VixbkGL
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