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Hey all-

does anyone here have any practical experience (actually used it for its intended purpose) with the Random Esoteric Creature Generator for Classic Fantasy Role-Playing Games and their Modern Simulacra?

I mucked around with it a bit but it was muddy. I made some mildly interesting creatures with it, but nothing that I couldn't do with fewer tables. What are your experiences with it?

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Not sure if this has been shared before, but here's a rad character class for LotFP by +Evey Lockhart

I had a really good way of describing lotfp's appeal so I'll transcribe it here:

"lotfp is like a small bartering market, overseen by as such as an ombudsman. people are competing with each other, and being cutthroat, and it's possible to like bribe the officials or corner the market, but at the end of the day you know everyone else and your reputation matters so it's good to be decent."

that for me describes the mixture of fairness, cheating, competition, and collective bargaining that goes into my lotfp games.

Session 4 of Blood in the Chocolate. This time we finally end the module and level up!
+Kiel Chenier

http://halfdan-jones.tumblr.com/post/157295010192/blood-in-the-chocolate

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Not as grim-tastic as most of LotFP art, but never the less reminded me of it.
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NSFW cover art warning.

Update 2.9.17: Alpha Playtest 2.5

This will likely be the last update for a while as I focus on playtesting the game more and writing my hexcrawl, Dead North. If these have been too frequent, I apologize.

Actual playtest has been a blast and also shown some insight into some strengths and weaknesses in Ruinations. My players have taken to the d12 skillsystem and it seems to be working as a nice mesh of 5e skills and OSR simplicity.

The new playtest has:
- Greatly compressed the PDF to be roughly 56% smaller in MB.
- An optional bartering system, based off reaction rolls and Referee fiat. I much prefer this to number crunching and adjusting percentiles. I am also lazy.
- A few tweaks to mutations that weren't feeling quite 'fair'. Probably more of these down the line as I see them in actual play.
- The same tweaks to medicine and repairs from the previous update.
- Same minor tweaks to what constitutes XP gain from before.
- Suggestions for supplements to help run the game.

What's next? Well, not a lot to be honest. I have little to no interest in statting out things like running vehicles or ships and my group has never once used retainers, so writing rules for them seems...asinine.

I'm considering commissioning art and an editor to put out a Lulu release for people who want a physical copy. Time will tell. Gotta make it proper.

As always, if yer having fun running the game, drop me a line and let me know how it's been for you!

I really need an rpg text that explains how society reacts to large-scale threats, supremely powerful individuals, the introduction of fantastic wealth, murderous rampages, etc. etc. Especially texts which can explain all this in various fantasy contexts.

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WOOO. Finished Blood in the Chocolate tonight. My players made it away with the big haul. But I will say no more until the report is out. I will leave you this curiosity for now
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