Post has attachment
I'm hosting an event on creating a apps for HoloLens (or HoloLens emulator). Its free, based in Naperville, IL, and will be streamed live for those who want to attend but are too far away (prizes, discussion and trying the HoloLens for those who are in person). This will focus on C# and Unity for the tools. Its this Sunday:

I have a bit knowlege in Python so i wanted to ask if i start learning c# , will it be difficult?

Post has attachment

Hey guys,
I'm not a programmer but I'll give anything a try.
Would it be wrong if I posted things here from time to time asking for help?

Hey, guys! I'm sorry to say, I'll be leaving this course... My intention was to learn some C# to apply with Unity, and although the course might help me somehow, it just didn't turn out to be what I expected.

Should I leave the group or something? No need to stay, but I like it here :)

Post has attachment
Just wanna know your guys' opinion on the way he does his console prompts. It could just be me, but do any other experienced programmers feel like he's teaching these Y/N things all wrong? Personally, I would convert input to all caps or all lowercase before the if/switch so that I don't need to do ORs or nested cases. I know the way he does it WORKS but I'm wondering what other people think.

Post has attachment
If anyone is having trouble getting started on Assignment 3, please check out my video.  It helps clarify everything you need up to the point of declaring your variables.  

Post has attachment
Until this morning, I had not seen a single class video, thought I wouldn't make it! Hope to have more time this coming week.

Post has attachment
I've been taking this course more for the fun of it, and to see things I may have missed.  Feel free to ask me questions.  I will respond if I have time.  
I was working on publishing a book on Indie Game Development with XNA & C#, earlier this year, but when Microsoft Disbanded XNA, I through the project out.  (it was finished, just not done with reviews or printed yet)

Given that 22,000 people have signed up for this, and realizing that XNA will still live on for a long time through MonoGame, I've released my book to the public, for free.  The book and source can be downloaded from Learn Build Play (Which is the school I teach at).

Since it never completed formal reviews, I would certainly be open to any criticisms.

Post has attachment
Well, just submitted my code. Not to sure of whether I should have added more comments? You never know what other people are going to think. 

So in the spirit of sharing discussed earlier, here's my submission -

Any constructive criticism appreciated. 
Wait while more posts are being loaded