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Just a quick heads up that LFG Deluxe Edition is in the pipeline, and we have a small Kickstarter planned for December to raise funds for some custom art pieces by Daniel Comerci, Dean Spencer and Matt Forsyth (don’t know them? Google them! Be amazed). 95% of the book is already written and laid out; see the draft contents below for an inkling as to what's inside :D

We're planning two versions: one full colour, one b&w with line art (similar to the recent Cultist doc – same page numbers/layout etc, just different art). PDF and Print on Demand. 100% compatible with original LFG (well, page number references will change).

More info soon!
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11/9/18
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The latest iteration of the Cultist class for LFG :)
9 page PDF, 2 versions - colour and B&W (different art).
https://lowfantasygaming.com/2018/11/06/low-fantasy-gaming-the-cultist/
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11/6/18
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Important poll! With a cultist/cleric class on the way, should we rename the Magic User class? If so, what should it be called?
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votes visible to Public
Poll option image
Magus
Sorcerer
Don't rename it! MU is totally fine.
These suck. Use (see comment) instead!
28%
Arcanist
14%
Magus
31%
Sorcerer
28%
Don't rename it! MU is totally fine.
0%
These suck. Use (see comment) instead!

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Adventure Framework #49 is out: Nest Beyond the Stars :D
https://lowfantasygaming.com/2018/10/25/nest-beyond-the-stars/
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10/25/18
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About modifiers in dice rolls:

I have been preparing some material for running a small campaign using LFG, and one of the things im working atm is some fast reference tables for my DM screen. However, seems like i've run into a wall.
In D&D 5e you have a table with the basic task difficulties, being 5, 10, 15 and so forth, that represent the difficulty in the abstraction.
But in a system like LFG where the result goes under the dice, additive modifiers to archieve a task difficulty class are useless, and (like the example from the very LFG pdf) you gotta add a -1 for each disadvantageous factor in the task and a +1 for the opposite. However I still need a tier system, since i need to know what modifiers represent a certain task difficulty class.

I dont know if any of this makes any sense since english is not my 1st language and this is already a weird topic about game mechanics and abstraction, but i really need some help here, I feel really blocked and I want to continue the other stuff for the upcoming campaing!

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A sneak peak at some Divine Magic tables :)
https://lowfantasygaming.com/2018/10/20/divine-magic/
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10/20/18
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as some of you may know G+ days are numbered and some folks are trying to make escape in orderly fashion.

animals first! and every one for himself!

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I've created a MeWe group to migrate across to for those who are interested. In any event, I'll keep posting here, as well as MeWe and Facebook, for the foreseeable future.

Not much at MeWe currently, but I've pulled across the Community Content files (which are also on the LFG site), and will migrate other bits and pieces across on a day to day basis.

MeWe group link: mewe.com/join/low_fantasy_gaming

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Some diseases and parasites for your LFG game :D
https://lowfantasygaming.com/2018/10/07/disease-parasites/
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10/7/18
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