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I have added 4 new categories to this community, and have reposted several items in order for them to be found by clicking on those categories. I will likely be doing more, so if you notice duplicate postings, you know why.

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Power Fatigue List

Greetings all!

An insightful gamer asked me about how the Fatigue rules in Victorious work when broken down to specific powers and abilities. To provide examples, I threw together the list below.

Please note: There are 3 types of answers here. “Yes” means the Fatigue rules (use of ability = Constitution score), “No” (does not cause fatigue), and “Special” (may or may not depending on power).

Supernatural
Power/Fatigue/Special Notes
Armor/No
Absorption/Yes
Appendage/No
Attribute/Special/As per use of attributes as normal
Blast/Yes
Climate Resistance/No
Elasticity/Yes
Entrap/Yes
Etherialness/No
Force Screen/Yes
Gigantism/Special/Only when first activated
Healing/Yes
Intuition/No
Invisibility/Special/Only when first activated
Invulnerability/No
keen Senses/No
Knack/No
Lightning Speed/Yes
Luck/No
Mass Variation/Yes
Might/No
Mesmerism/Special/Only when first activated, not continuous
Phantasms/Yes
Potence/No
Probability Manipulation/Yes
Psycho-Kinesis/Yes
Reflection/Yes
Replication/Yes
Robust/No
Shapeshift/Special/Only when first activated
Shrink/Special/Only when first activated

Spider Climb/Special/Only when first activated
Super-Movement/Yes
Suppression/Yes
Telepathy/Yes
Translocation/Yes

There are 2 ways for heroes to avoid the problems of Fatigue beyond simply buying up your Constitution score. If your GM permits, a hero can purchase the limitation of a set number of uses for the power. That way, it has its own Fatigue battery and is isolated from the heroine’s CON score. This is good for powers dependent on a gadget or some contraption that has its own battery.

The other variant to Fatigue is putting a rank of a given power towards Fatigue resistance. With that, the power’s use does not take away CON points as normal Fatigue does.

For example: White Frost has bought 3 ranks of Blast. Normally this means his blast would do either 3d6, 2d8, or 1d10 damage chosen at character generation. However, he can limit that power to 2 ranks (2d6 or 1d8) and put the third rank to no Fatigue so the blast doesn’t affect his CON score for Fatigue.

Naturally it depends on what kind of chronicle your Genteel Magistrate is running but hopefully this will clear up some of the confusion in the use of Fatigue to powers.

Ever You’re Servant,
Genteel Magistrate Michael



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The US "Wild West" took place during the Victorian Era time frame...

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Sorry I have been slow on the Admin responsibilities, I am currently in Charleston, SC, using my T-mobile phone's wi fi hot spot feature, while T-mobile is supposedly upgrading 5 towers in the area. Which means crappy to non existent service around the clock. So I will get on and do my job as T-mobile actually gets around to doing theirs and providing service. In the mean time, if any of you live in Charleston or its proximity, tag me and we can see about meeting up at the Green Dragon in North Charleston

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Personally, I still have my doubts about the "double event".

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Here is a copy of one of the original collected Canting Dictionaries, useful for thieves in most any setting. I'm posting the link to the page because several formats are available.

Enjoy this shit.

https://archive.org/details/cu31924073798740
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