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Been a while since I posted anything here, but I feel like I should throw out this kickstarter:

https://www.kickstarter.com/projects/2009377458/nox-archaist-8-bit-rpg-for-apple-ii-mac-and-pc

Building a game on the original Apple II, meant to run on it's hardware is impressive, and it looks like a fun game to boot.

Matt and I interviewed him for our show, and we're impressed with his passion and love of the genre and his own project.

https://youtu.be/meKsUgzc-zQ

Okay, so question to folks who have beat, re-beat, and re-beat this game. I'm going back through after beating it several times. And I'm wondering if it is possible to complete the entire Pirate's Den dungeon levels (particularly 5-7) without using either Unpan (move up or down 1-4 dungeon levels), Ugoku (move 1-8 spaces in a dungeon level in a random direction), or Uka (walk on water) spells.

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For me it's the 157 Dungeon levels that seems impressive.  Especially fitting it all on two sides of a 5 1/4 inch disk.
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This was fascinating and it explains so much about why the setting felt tacked on.

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"Commodore Magazine's" Review

Page 16 if it doesn't jump right there.

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Page 175 is the Deathlord related material.  Specifically that Origin split with EA's affiliate program over this program.

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Kodan - Emperor's Dungeon
6 Photos - View album

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The dungeon in the middle of the starting continent.
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Kodan Vampire Dungeon
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The towns on the starting Continent of Kodan.
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Kodan Towns
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