On Sunday, Feb 7, 2016 at 9 AM EST, 1400 UTC, Vance Stevens will present #Learning2gether
Episode 316 on EVO Minecraft MOOC and Gamification of Teacher Professional Development at the Connecting Online #CO16
WizIQ - https://www.wiziq.com/online-class/3418249-co16-9-1-pm-est
This presentation explains how #evomc16
co-moderators are using Minecraft to help teachers understand how gamification might work for them in their classrooms by giving all concerned the experience of interacting in the game.
But Minecraft turns out to be only a vehicle for understanding the wider concept of gamification. By building elements of gamification into EVO Minecraft MOOC, this session becomes a Big G game space where participants can meet other educators to learn how their students can benefit from gamified environments. So participants here (as well as moderators) are developing their understanding of gamification while enjoying playing in the little g game of Minecraft.
Gamification is modeled in the Big G Game space through creation of a Google+ community "gameboard" and having participants figure out from there what they have to do to play the game. Eventually they end up in Minecraft in creative mode. From there they graduate to coping with survival in the more challenging game environment, and, through that experience, learn that gamification is all about teamwork, mutual support, meeting challenges, and achieving goals, whatever they are, and however they themselves define them.
The ‘aha’ moment occurs when the players succeed in both the upper and lowercase games and realize that, if what they were trying to teach were placed in such a context, it would not only become more engaging to the learners, but their students would be taking their own learning into their own hands. This can create a powerful learning environment, but educators need to experience it for themselves in order to understand it.
For more information please see http://tinyurl.com/learning2gether