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David Combs

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XCOM the Board Game is themed off of the popular X-COM video game franchise. Experience the game through an app that manages most of the boring game functions for you. All that you have to do now is to try, and make the right decisions while trying to survive the alien invasions.
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Juliana Brost

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Works backwards and forwards
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William Woods

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William Woods's profile photoBarbara Allen (nellaarabrab)'s profile photoShannon Herrington's profile photoJ Yu (Bluedragon)'s profile photo
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Those are awesome! I tried commenting back when you posted but my phone app was being dumb. How creatively cool these are. Well done.
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Geek & Sundry
owner

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Guess what? We’re filming TableTop's Indiegogo-backed RPG show today!

Here’s Wil with an update: http://geekandsundry.com/update-rpg-show/
Hey Nerds! Remember that we raised over $1 million for our TableTop Season 3 Indiegogo Campaign? Remember how that $1 million meant that we were creating an entirely new RPG show? Well...here it is! Wil took some time right before we went into production on the title-still-yet-to-be-revealed RPG show to introduce you to the cast. Hank Green is one half of the popular vlogging duo The VlogBrothers and nerdy musician. He has also created the tech ...
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Victor Garrison's profile photoOxide JCHart's profile photoAntonio Rivera Jiménez's profile photoJp Rhea's profile photo
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ron d
 
It's cool to see something being chosen for exactly the right reasons instead of them trying to make a system fit.
https://www.youtube.com/watch?v=Y-61i3R5y9Y

Could be interesting.
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Grand DM

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Being a game master is a thankless job? During GM’s Day I read that somewhere recently on a forum. While I don’t agree with that statement entirely I can empathize with the emotion behind it. Over the past thirty years I have...
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Venger...... Worst villain but had Shadow Demon the most awesome henchman...... Mum-ra..... great villain but was stuck with the mutants for henchmen.....  
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John R. Lehman

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1,001 More Weird and Wacky Adventure Ideas has been released with all new adventure ideas!  This version has numerous improvements over the original 1,001 Weird and Wacky Adventure Ideas.  Best of all, it's free, so  grab your copy today! :-)
It has finally arrived!  After over a month of development and editing, the next version in my series of Weird and Wacky Adventure Ideas is finally out.  Some of the improvements that you'll see in this new edition are more i...
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Juliana Brost

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We are trying to find a good system to acclimate our 6 year old to role playing games in general.  Has anyone played the Fate core system.  My husband thinks to come out heavy on the story telling side.  It looks very streamlined.  Any other ideas? 
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Dan Kassiday's profile photoHarold Steinly-Marks's profile photoJohn Boone's profile photo
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My kids enjoyed Hero kids and within a year or so moved to Barebones Fantasy and love it. BBF has a very simple system for them to learn.

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I just found wizardology Spells and Potions the card game but with no instructions can anyone tell me how this game is played? I can't find anything on the internet.
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Juliana Brost

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I just got my Gencon badge...(no will call this year).  I can't wait for the events to fill out.  Is there a rumor yet of special guests or panels?  I'm sure cardboard Wil and Felicia will be there.
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Thomas Davis

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A Quick Guide to Color-Coding in Tabletop Games
Inspired by this week's #BoardGameHour discussion of disabilities and access to tabletop games, I made this quick guide to color-coding. Boy howdy, did this blow up on Twitter. It's by far my most RTed and faved tweet. Below is the text from the image. Quic...
Inspired by this week's #BoardGameHour discussion of disabilities and access to tabletop games, I made this quick guide to color-coding. Boy howdy, did this blow up on Twitter. It's by far my most RTed and faved tweet. Below is the text from the image. Quick Guide to Color-Coding in Tabletop ...
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Daniel Taylor's profile photoBronwyn Johnson's profile photoLeif Smart's profile photoAdam Swallie's profile photo
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Ticket to ride does well with this using various symbols and shapes. Many other games do not.

I have definitely used paint on certain games to make things easier. Puerto Rico's corn & sugar were light yellow and dark cream when I bought the game. I'm not colorblind and they were still too close for my tastes under incandescent light so sugar became flat white.
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Tim Bannock

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Need proofreading and/or editing for a tabletop RPG product you are looking to publish or Kickstart? Drop me a line!
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Juliana Brost

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Blockus + frozen pizza=quality family time.  It is also the most washable game.  Good with red sauces and grease.  
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Juliana Brost

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Second pub, Second game. Happy ITT Day!
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Shaun Malone

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I just kegged +Wil Wheaton   VandalEyes PA.  It turned out a bit too good. I wasn't feeling so well the next morning.
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Dave Shapiro

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Brazilian Design

Imagination is the beginning of creation. You imagine what you desire, you will what you imagine, and at last, you create what you will.  -George Bernard Shaw

Brazil is the fifth largest country in the world yet we never hear about gaming. The market for social gaming in Brazil in 2014 is estimated to have reached $200 million and yet, little if anything, reached the common gaming forums. Well that has been our loss as we have missed some opportunities with our emphasis on European and North American designs. World markets may have gone global but that does not seem to include games. 

We can pinpoint the inception of modern gaming in Brazil as something that happened in the 1970’s (in Brazil); something that has gone unnoticed in the remainder of the gaming world - that ‘something’ was Mario Seabra. In general game designers are not well known celebrities. There are a few that claim some fame for a short period but only a handful ever attain any real status. George Parker is probably the best known in the United States. (Sid Sackson and Charles Roberts would round out the trio.) In Brazil there was Mario Seabra. Born in Lisbon Portugal in 1931, Seabra would eventually become Brazil’s first professional game designer. His father had been a champion Chess player and introduced his son to games. For political reasons Mario Seabra moved to Brazil and began a very successful career in advertising. Then for one client he created a promotional game and that led him deeper down the path to full time design. 

In 1974 he opened Grow with the publication of two games. War (Risk in Brazil) then joined the stable. Over his design period he would publish more than three dozen games including  A Guerra do Yom Kippur (1981) which covered the Battle of Deversoir (Chinese Farm) during the 1973 Yom Kippur war. This was a hex and counter  wargame and was packaged with two SPI games (Wurzburg and Strike Force 1) . It is the only war game designed and sold in Brazil at the time. (The Chinese Farm was based on a misidentification by Israeli troops. There was equipement on the farm that had Japanese lettering which the troops mistook for Chinese, thus the strange name.)

Like George Parker, Mario Seabra had designed or aided in the design of more than 1300 games. He enjoyed everything about games from rules to players. In the late 70’s  Mr. Seabra began an index of classic board and card games. He rented a 16 room mansion in Sao Paulo and started a game club for all gamers known as Elo de Amadores de Jogos (Amatuer Gamers). Seabra arranged for a chef to cook during the game nights and groups as large as 150 would attend. At the club, games were played and prototypes explored. This is roughly the equivalent to a small game convention held every week!
 
Seabra had strong opinions about gaming. He suggested that people never stop gaming even after they have achieved adulthood. The nature of the game changes but people continue to play. He believed that the components themselves are part of the pleasure of playing a game and insisted on quality components in Grow games. (Grow games components are the equivalent to what one would find if the box had a Fantasy Flight logo on the side; the components are superior.) When asked about the future of board games, in particular in view of the exponential growth of video games, he replied that video games have two flaws. The first is that they are simply too repetitious; it is the same set of actions performed repeatedly with no strategic and little intellectual challenge. He suggested that Board games have been played for centuries and will continue to be played. The advantage that board games have over video games is the social component; board games are a catalyst for socialization. 

His philosophy of game design was that games should emphasize thought, strategy, tactics and a dose of luck for spice. To demonstrate how advanced his designs were consider his only game in the Risk family. Risk in Brazil is named “War”. In 1981, Grow published Seabra’s design War II. (Consider that this is prior to the publication of Castle Risk.) Years later, the concepts he introduced in War II would resurface in European and American designs and be hailed as revolutionary. He introduced multiple use cards that would affect the game, something that is common in games today. This provided the player with multiple choices, the desire to do it all and yet be forced to select a single action. He introduced the concept of Dominance versus Control. This mechanism would reappear in History of the World (1991) and El Grande (1995) and be touted as a revolutionary concept. Remember this was a version of Risk. He introduced Strategic centers that would resurface as bases in 2210, Halo Wars, temples in Godstorm and capitals in Black Ops. With a single stroke he permanently eliminated the Australian problem by including a second connection - to India. He introduced battle wheels rather than dice and aircraft for strategic warfare. All of this was just in his variant for Risk.

Mario Seabra was a visionary designer and his influence on the Brazilian market cannot be overstated. His son, Carlos followed in his father’s path. Today there are at least two very interesting Brazilian designers who have only recently begun to appear in international markets. Andre Zatz and Sergio Haliban have done some excellent work to date. They seem experts at map design creating the greatest conflict with minimal intrusion of rules. Two of their older designs are Risk variants: Imperio Romano and Batalhas Mitologicas (what Godstorm should have been). They have enjoyed more than 20 published games to date. They teamed with Bruno Faidutti to develop Formula E and last year released Sheriff of Nottingham. In 2011 they won the Ludo Special Prize. It is apparent that this new generation of designers cut their teeth on Seabra’s designs.  

Mario Seabra, the father of modern board gaming in Brazil and the first professional Brazilian game designer was as creative and inspiring as George Parker. He passed away in 2012. Sabra was the spark now it is the responsibility of others to fan those flames. 
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Grand DM

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I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.                                                        - Gary Gygax In memo...
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John Hall

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If anybody is able please jump on board this... I feel it is a worthy cause... Though I dont know the family im certain any support would be welcome...
 
Tabletop community - something truly terrible happened to one of our own.

A charity bundle has been set up at DriveThruRPG. Please take a look, lots of good stuff there, for a very reasonable price to offer a small amount of help. 
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John Hall's profile photoShannon Unger's profile photoAron Zell's profile photoMatthew Bigelow's profile photo
 
Condolences. It is a shock when it happens that fast.
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Juliana Brost

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My GM has taken my character sheet into the computer room and locked the door.  I know he is doing something to my profile....I'll just have another beer.  Patience and forbearance.
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If that ever happens with your GP, time to worry. :p
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Tom Norris

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Clever Dungeon Master Uses a Projector to Combine Physical and Digital ‘Dungeons and Dragons’ Maps
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Derek Pennycuff's profile photoRoddy Haggith's profile photoRonan Kerivin's profile photoTracy Langdon's profile photo
 
+Roll20 hires smart people, apparently.
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Brian Edwards

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Monster Dice are mini figures shaped like dice! Depending on how they land you will be able to attack, heal, mana up, and draw a special ability card. What monsters do you fear? Let me know and I will make your nightmares real!
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If you are interested Monster Dice but avoid facebook like the plague. Check out www.battlefear.com and sign up to recieve an e-mail as soon as we go live. (We hate spam too and will only e-mail you at launch)
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