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Jesse Cohoon

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I've created an RPG engine to make worldbuilding easier. Check it out! There will be more posts on this topic.
Let me know what you think of my system!
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Almost 263K and still climbing! This is fantastic! Bring on the Crazy!

Help it get to 300K!
The gonzo Megaversal adventure of Rifts® teams up with the genre-spanning easy-prep award-winning Savage Worlds system!
Michael K's profile photoRemi Bilodeau's profile photo
Wow, I didn't think that Rifts was still being played.
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Hey folks!
Any suggestions from you guys on good, relatively simple games or complex but impossible-to-not-get-engaged games that I can get for my small group of gaming friends?
Currently these are the games I own, just so you don't waste your time listing it for me to get:

- Firefly the Game (plus an expansion)
- Monopoly
- Scotland Yard
- Gloom
- Space Munchkin
- Tokaido
- Exploding Kittens

Thanks for your help!
Akshay Dhar (Scribbler)'s profile photoGrayson McGeath's profile photo
Play Exploding Kittens. It is really simple.
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I would love to see Scythe on TableTop when it comes out.
We are all waiting anxiously for Jamey Stegmaier's game Scythe. It looks like so much fun and the artwork is WOW! Jacob Rozalski has really captured something here. Come take a look at this article about the artist.
Giant mechanical men lumber through a winter forest while War machines watch over farmland. Jakub Rozalski’s artwork is a study in contrasts: the past blended with the future. His images of an alternative, steampunk Europe are amazing works of art.
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Dave Shapiro

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The Timeline Challenge

I went to a restaurant that serves 'breakfast at any time'. So I ordered French Toast during the Renaissance. - Steve Wright

Gamers have a love/hate relationship with trivia games. For some it is the opportunity to ‘show off’ that expensive education while for others it is to be avoided at all costs; no one wants to look stupid - the fear of appearing less intelligent is uncomfortable. (I realize that trivia games are not a measure of intelligence - just ask me a sports question or the actual name of a song.) 

All to often these types of games are introduced at family gatherings because they play quickly and the rules are extremely simple. Just as often, the results are not good. Trivia games fall into two categories: those where you must know a specific answer (Trivial Pursuit) and those where the actual, correct answer may not be known but you might score anyway (Wits and Wagers). It is this latter group that will work well with Aunt Emma and Uncle Bob at Thanksgiving.

Timeline and Timeline Challenge fall into the good-for-any-group category. Timeline was released first and is actually just a part of Timeline Challenge. In Timeline, players receive 5 cards with events depicted on one side and the year it occurred on the back. Players take turns placing a card in the position they believe it fits. For example, on the table is a line that begins with Man invents the wheel, Columbus’s voyages and the first moon landing. You have two cards remaining: the invention of the Apple computer and the end of the war in Vietnam - which one will you place and where in the timeline. If you place it correctly, you have one less card in your hand; if you miss, you gain another card. First to rid himself of the 5 cards wins.

After playing it several times, I was not fond of it. (Actually, I believe I suggested that it was dull, repetitive and would rather eat broccoli than play again.) There is just no meat to the game and with only 110 cards in the deck, some of the cards were repeating. It felt as if there should be more to the game; as if this was ‘not finished’. (Note: there are a variety of decks including Inventions, Americana, Cinema, Star Wars, etc. each with 110 cards.) 

Then I was introduced to Timeline Challenge - this is the real game. Timeline Challenge reminds me of a tv game show. There are a variety of mini games that change continuously and these are of the Wits and Wagers style so that anyone can play without becoming uncomfortable. There is a spiral track and the first player or team to reach the center is the winner. Though there are 22 spaces on the track, a player may move up to 4 spaces on a single turn so these tend to be very quick games.

The position of the lead player determines which new mini game will be played. There are 5 mini games and 2 challenges. The 5 mini games are:

Timeline 4 - guess which of the 9 eras listed at the top of the board the card belongs.

The Bet - guess the era of a specific card. You can select up to 4 eras so if you are confident you select the same era repeatedly or...hedge your bet by selecting different eras.

The Split - 2 cards are selected and you decide how many years transpired between the events. 

Combination - place 4 cards in order from lowest to highest.

Right Date - determine a year and score one space for each correct digit.

There are two times during the game that the lead player will cross a ‘Challenge” line. This is a catch up mechanism as the lead player may not score. The first Challenge game is to play the original Timeline with minor modifications. A player draws a card and must place it in the correct position on the timeline; fail and you are out of the challenge. If you are the last man standing, you move ahead 3 spaces. In the second Challenge, the lead player draws a card, checks the year and then in clockwise order players begin guessing the correct year. The lead player answers ‘higher’ or ‘lower’ until someone hits correctly and moves ahead 3 spaces.

It is simple to play and because the mini games are always changing, it has a feel of playing on a tv game show. Games last 15 to 30 minutes. Timeline Challenge includes only one deck so one or two standard Timeline decks should be bought to avoid repetition. All of the decks can be mixed together however, the Star Wars and the Cinema deck have a limited range of years so if they are mixed into the other decks, their position on the timeline is usually too obvious.

Timeline Challenge is not a brain burner nor will it ever be someone’s best loved game but it is fun, especially when you are weary of listening to Aunt Emma explain how to crochet doilies.
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Timothy Place

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Hey guys, So I'm really into warhammer 40k, but I'm tired of playing the same people with the same armies at my local. Does anyone have any games that have similar game styles and model designs. I don't really care how different rules are as I will hardly play, but every now and then might get a game somewhere. Thanks.
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+Alexander the Gamer​ I was looking into warmachine but I wasn't sure on the rule set. But I might look into it further thanks
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Andy Rothfusz

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Questo Gizmo is having a sale on Dice Shield Tri's, 2 for $25!
Its a new design for an elevated dice tray that disassembles and folds flat so you can store it with your game.
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Dave Shapiro

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Risk Star Wars Edition - This is not Risk but...

A brand for a company is like the reputation for a person. You earn reputation by doing hard things well. - Jeff Bezos

Worldwide there have been more than 50 Risk titles. Hasbro recently released the third Star Wars themed Risk game and of the many incarnations of Risk, Star Wars Risk has nothing in common with the classic game other than those four letters in the title. However, Star Wars Risk is a good game; it is one of the best games released this year and certainly one of the best games Hasbro has published in many years. This is a gamer’s game.

I enjoy Risk games and it was inevitable that I would pick up the game especially since it is so inexpensive. (Toys-R-Us carried it for less than $25.) The components are typical mass market but I have played with much worse. Then I read the rules and was startled.

The further I got in the rulebook, the more familiar the game seemed. Suddenly a eureka moment - Star Wars Risk is the old Queen’s Gambit from Avalon Hill. Queen’s Gambit was a well designed, card driven wargame. Players would select order cards and then alternate play. There were four battlefields and what occurred on one would affect the progress on the others. It was fairly complicated and is today, one of the quest games for collectors due to the small print run.

Hasbro has taken that concept and shmoozed it into something that is more fluid and more accessible. The game moves very quickly; once familiar with the rules a full game will easily play out in less than 60 minutes (versus 2+ hours for Queen’s Gambit). There are still order cards with multiple options but the options have been reduced. The board is comprised of three maps and these too have been reduced compared with the original. With all that has been hacked away, is this even the same game? Is it any good? Yes and yes. The essence of Queen’s Gambit remains; what made it great is still there - what has been eliminated was not significant.

I believe that what makes for a great game is providing the players with a variety of choices, all of which they want to do, and then limiting the number of choices a player can make each turn. In addition to this the two players have asymmetric goals. The Rebels are attempting to destroy the Death Star; the Empire must destroy all Rebel ships. This action takes place on the main - central board. On one of the side boards is the battle for the shield generator that protects the Death Star. On the third board, there is a battle between Luke and Darth Vader and tracks for the Millennium Falcon and the Executor ships. From a hand of six cards, each player selects three and these are then played, in order, with players alternating action cards. 

As your opponent’s strategy is not known until card play begins, you must attempt to counter his (unknown) action while advancing your own winning strategy. For example, assume I am playing the Empire and I believe the Rebel player will attempt to attack the shield generator. I select a card that permits me to place storm troopers to protect the generator and then two additional cards that allow me to attack Rebel ships. The Rebel player has selected to have Luke battle Darth Vader on all three cards. In this case my storm troopers will simply sit, I can make my attacks on the Rebel ships and my opponent will have his three attacks on Darth Vader. What occurs on one board can affect the other boards. If Luke should eliminate Darth Vader or (worse) turn him to the ‘good’, the Rebel player will be allowed additional orders (drawn at random) that same turn.

This results in a game that is tense yet fluid. The rules never interfere with the play of the game; you will not be searching through the rule book for interpretations of the rules or odd situations. There is a tremendous amount of gameplay in the box.

There are many people who are not fond of Risk - do not be turned away by the name. This game has nothing in common with Risk other than it has a board and there are dice and cards in the game. Even the die rolling is different from Risk as it is lifted from the Axis & Allies system. 

Though there are rules for team play so that four players could play, this is actually best with just two players. It is easy to teach and yet offers a plethora of choices. It is deep but plays in less than an hour. 

This is the best game Hasbro has published in a long, long time.

Note: there is a deluxe edition at double the price (The Black Series). Some of the cardboard tokens have been replaced with plastic units. The game itself remains unchanged.
Tim Hunt's profile photoWarren Fitzpatrick's profile photo
very indepth. I noticed this in the store the other day, flipped it over and immediately disregarded it. Perhaps I should take another look!
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Meri Amber

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Win luxury tabletop dice and more!!

I'm running a comp on my Facebook page where you could win $120 worth of amazing stuffs! I thought I'd share it here because I thought some of you might dig the prizes (you know, luxury DnD dice and the such :P )

You can enter/find out more dets here:

I'm so excited about it! And I wanna win it!! (I know, I know, I can't, I'm running the comp, but the yearn exists)

#RS #competition #giveaway
Trevor Schadt's profile photoMeri Amber's profile photo
+Trevor Schadt yeah, I'll run more comps in the future on different accounts (I have one running on my website that only requires an email at the moment this one just happened to be a FB one :)
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Stuart Bleeden

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Alright guys(and gals), my brother(David) has been assisting with this pretty cool game. Currently just shy of 20K to meet their Kickstarter goal. Check it out and back it you you are interested.
An epic solo/co-op sandbox adventure awaits you... Explore, mine and craft! Slay monsters, level-up and find rare loot!
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Darcy Perry

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An awesome new game from my good friend Ritchie. Dueling Samurai now live on Kickstarter
Dueling Samurai. Richard is a fine fellow living in Thames, New Zealand. Over the last few years he has been building an exciting new board game in his shed. Dueling Samurai: A vicious and epic Samurai Era board game! I met ...
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Nerd Out With Me

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I really need to print this for my next board game night!
Jim Baksa's profile photoHal Heath's profile photoAnders Qvist's profile photoKai Arne Hage's profile photo
Very well done, and quite funny. Actually using it in play would be a bad idea, of course, but it's still funny. :-)

I would consider using one with no effect on the game mechanics, where you only get a bad reputation. :-)
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Grand DM

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Want to introduce your little ones to mythical beasts? This book may be worth considering.
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Dave Shapiro

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Encountering the Cosmos

There are some games that, when introduced, alter the gaming world often creating an entire new genre of games. Clue, Monopoly, Scrabble, Risk, Dungeons & Dragons each were ground breaking games. Another of these ‘foundation games’ was introduced in 1977 and its influence cannot be exaggerated - Cosmic Encounter.

Cosmic Encounter was designed by Future Pastimes (a team of three people) and was originally to be published by Parker Brothers. For some reason, Parker Bros. eventually declined to publish the game and it was offered to Eon. The components were simple card stock and chits; expansions arrived in plastic bags and the game was only sold in hobby shops - certainly not the recipe for success. There is a saying that sometimes ‘the whole is greater than the some of its parts’ and for Cosmic Encounter this was true - it was phenomenal.

Why? What was so special, so unusual about the game? Consider that at the time it was published, in every game, players were equal and everyone played by the same set of rules. Cosmic Encounter introduced the concept of ‘special powers’ - each player could ‘break the rule’ is a specific (and limited) way. In addition to this, there was a tremendous amount of player interaction as all players could request allies in a confrontation and it was possible for multiple players to win. Simple rules, tremendous variety, quick to play - nothing like Cosmic Encounter had ever been published before.

The influence of the design has been acknowledged by many designers including Bruno Faidutti, Steve Jackson and Richard Garfield who has often claimed CE was the inspiration for Magic. Eventually the game would accumulate more than 20 gaming awards and received a ‘recommendation’ from Consumer Reports magazine. (Consumer Reports generally tested consumer products such as refrigerators, televisions and cars - games did not normally appear on their radar.) An ‘serious’ version of the game was published as Dune (Avalon Hill). 

Since its original inception the game has seen a variety of publishers; the list includes (but is not limited to): Eon, Games Workshop, Descartes, Grow Jogo, Tsukuda Hobby, West End Games, Mayfair, Avalon Hill and most recently, Fantasy Flight. Each company altered the game, in most cases the changes were slight, but others made major modifications that split the CE world resulting in debates that lasted for years. 

When Eon published the game there fifteen aliens (special powers) included with the game. Most publishers followed with a few more until Mayfair entered the market. Mayfair introduced a substantial number of new aliens and made significant rule changes. For the first time, which rules were being used at a tournament became an issue. Mayfair then introduced a large expansion (and a very simplified version) which resulted in a very complex game. Even today the Mayfair version remains controversial, CE players will sit on one side of the fence or the other - you either love the Mayfair version or you hate it.

By 2000, Hasbro had purchased both Parker Brothers and Avalon Hill. Wanting to rectify the Parker Brother’s mistake of declining to publish Cosmic Encounter, they got the rights and published it under the Avalon Hill label. The components are probably the best in any published version of the game. The Avalon Hill reversed the Mayfair trend, returning closer to the original Eon version. There were only 20 aliens included in the game and many of the later additions to the game were eliminated. Some thought that they had stripped it down too far and expected an expansion to rectify this however, no expansion was ever published.

In 2008, Fantasy Flight Games entered the fray. The FFG version is possibly the best of all of the versions to see publication. The rules have been straightened out and many of the ‘controversial’ inclusions by Mayfair are either repaired or eliminated. The base game includes 50 aliens and many of the concepts introduced in the original Eon game. They have continued to issue expansions and the ‘alien count’ is now at 165. 

Most long term CE players have incorporated aliens from other games or even the plethora of homegrown aliens available on the internet. Not every alien combination will work with every version but most are usable which expands the possibilities in the game. As crazy as it may seem, my Cosmic Encounter box includes the components and aliens from the Avalon Hill version, many aliens from the Mayfair versions, some aliens printed from internet sites and the rules, cards, etc. from the Fantasy Flight version. 

For those who have never played Cosmic Encounter, to me, the feel is very similar to playing, King of Tokyo and I believe if you enjoy KoT, you will enjoy this old classic.
Robert Slaughter's profile photoAshley Riddell's profile photo
Damn! I thought I was the last person on Earth to still own that copy of 1977 CE. 
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Jim Baksa

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Super cool way of storing all of the cards, tokens, chits, standups, dice, and other parts of a game.
Board game storage solutions become easy and high-quality when you shop with The Broken Token. We have everything your game needs - shop our store today!
C. C.'s profile photo
C. C.
Yes please! 
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