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Rian Heist

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Before I launch my next Kickstarter, I wanted to reach out to #TableTop to see what all of you think of my new game. It doesn't launch for a month or so and I would really appreciate as much feedback as possible so I can be as successful as possible this time around. Thanks!
Rian Heist is raising funds for Relative Paradox: A Tabeltop Time Travel Game on Kickstarter! Collect Lost Pieces of the Broken Timeline and Restore History Before a Fellow Time Traveler Decides to it.
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Matt Williams's profile photoRian Heist's profile photoWest Aries's profile photo
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Sorry, see that's why I needed another set of eyes!
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Any advice on how to get my D20 back from a vengeful Magic-the Gathering player?

http://bit.ly/1ajhaT6
Yesterday, Brian and I meet at Native Foods to play Magic. We brought our Prerelease Draft Decks because Brian had won the Prerelease & I wanted to see how good he actually was.  As was to be expected, I crushed him 2-0. ...
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Stephen Miller's profile photoRonald Minch's profile photo
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Paint the D20 Orange .
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Jesse Cohoon

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10 Unique Magic Systems By: Jesse C Cohoon 1.    Racial magic: each race has its own magic systems. For instance: Elves are well known for their magical mastery over natural areas  Dwarves are known for working with stone,...
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David Schirduan

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Part Self-Promotion, part Asking for help:

My newest game, Mythic Mortals is almost out, and nearly ready for release! As a young, middle class, white male, I was hoping ya'll could skim my manual and let me know if I said anything ignorant or stupid. It's happened several times before, and I'd like to solve any issues before they become a problem.

Thank you so much!
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William Woods

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Only a few days left!
 
Only a few days left! 
Cryptozoic Entertainment is raising funds for Ghostbusters™: The Board Game on Kickstarter! EU Friendly. No additional shipping or handling fees will be applied beyond what is calculated when pledging to a tier.
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Tevel Drinkwater's profile photoJesse Robinson (Colecago)'s profile photo
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The YouTube video doesn't do it much justice, seems kinda boring.
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Tommy Rayburn

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Play as the Ghostbusters in this exciting board game inspired by the films, cartoons, comic books, and toylines. For 1-4 players.
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Chloe Acosta's profile photoAaron Gordon's profile photoFrancesc López's profile photoSana Musa's profile photo
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There is 28 days left. They are talking about gameplays video coming ..... so, there is time.

It sounds a lot like zombicide put with some additional tweaks, and I am 100% okay with that.
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Dave Shapiro

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Xcom: The Board Game - Does it Work?

Electronic enhancement of board games in not new however, the method of the inclusion is unusual and opens new possibilities for board games. This past summer at GenCon, there were two board games that incorporated electronic devices in the play of the game. The offering from Iello (World of Yo-Ho) has yet to be published. In World of Yo-Ho, players use their smart phones as the pawns in the game. (There is much more but this is not a discussion of that game.) The second offering is from Fantasy Flight - Xcom: The Board Game and is based on the popular video game. 

Xcom is a co-op game in which a smart phone, tablet or computer is an active and integral  part of the game play. There are many co-op games, themed in a variety of ways, but all appear to have a one thing is common - an ever increasing threat that the players must react to and defeat and in this, Xcom is not different. Among gamers, Pandemic is the ‘Risk’ or ‘Monopoly’ of games. Whenever a new co-op game is being introduced, one will inevitably hear: “It’s like Pandemic, except...”. As I believe most gamers who have played co-op games have probably attempted a game of Pandemic, I too will use Pandemic in explaining Xcom and the effects of the electronic input.

In Xcom, aliens are invading the Earth and it is the task of the players to prevent the total subjugation of the planet. Each player (1 to 4 can play), takes a role and attempts to eradicate the ever increasing threat. If this sounds like ‘Pandemic in Space’ then you have the same thoughts I had when I first encountered it - and you, like myself, would be mistaken. Xcom is as different from Pandemic as World at War is from Risk.

Xcom was designed by Eric Lang (Quarriors, Marvel Dice, Chaos in the Old World, Warhammer Invasion, etc.). It appears Lang took the basic ingredients from Pandemic, added a few more, enhanced others and the result is an unusual and unique experience. After several plays (and not a single win), I believe there are four factors that make this an exceptional experience.

The App - The app serves to drive the events in the game. It works similar to drawing the country cards in Pandemic in that it announces where the aliens will invade next. If that was the sole purpose of the app then I would consider it an unnecessary gimmick. It is in the other things the app does that the game becomes alive - it becomes a real time experience. One player will control the app during the game announcing what is occurring. The events that occur (alien invasion, tech research, placing military units, etc.) do not happen in the same order each round and this makes for a much deeper game. For example: alien ships might arrive in orbit around the Earth and in a later phase, a player may launch satellites to counter their advance. However, the satellite launch phase may occur prior to any knowledge of the orbital invasion. Resources are in short supply so to launch or not launch the satellite defences is a critical decision and this is where the game ramps up the tension. The app includes a timer for each event and time is short, very short. You must decide whether to deploy the satellites within a matter of seconds (literally) as any delay eats into the available time for subsequent events. It is real time and stressful; some players did not enjoy the tension - this is not a typical co-op where everyone can analyze every possible path. Could this be accomplished with a deck of cards and a timer? Probably but if it was workable, it would be clumsy at best.

Resource management - The second factor that differentiates Xcom from other co-ops is there is a significant, critical resource management aspect. You have only so much money each round and everything costs money to deploy. Satellites, research, troops, it has a price and, as it is in short supply, this is a major consideration each round. You want to do it all but your choices are limited. In addition to that, the decision must be made in real time; someone needs to be watching the store or deficit spending can have horrible ramifications. This not only increases the tension during the game, it provides a new level of discussion/planning between rounds. Can we allow the aliens to increase in an area so that we can better deal with the infestation somewhere else? At the beginning of the game, resources are plentiful however, as the game progresses and players absorb losses, the remaining resources become precious. 

Differentiation - In basic Pandemic, the diseases are simply different colored cubes. The expansions provided some differentiation but not in any significant way. Xcom blows this away with the variety of different aliens and the approaches to eliminate them. There are alien decks for the occasions when aliens have reached a base or as part of missions. (Not only are there different alien groups, each member of a particular type of alien may have a special and unique advantage. Aliens in orbit are dealt with in one manner; aliens on the planet in a completely different manner. There are four types of soldiers to confront the aliens who have landed and not every soldier can combat every alien. One player controls the soldiers in the game and it is a tough role. The decisions as to which soldiers should confront which aliens is not only difficult, it must be made in seconds (literally again) as that timer is counting down. 

Random factor - Combat resolution in Pandemic (eliminating cubes), like in Chess, is fixed; the results are knowable in advance of the first move. Lang has introduced a random factor here; the results of a particular combat or research attempt cannot be known in advance. Dice are rolled for each attempt and a die is rolled for the aliens. It is possible to succeed at something and yet lose a precious unit in the activity. Planning between rounds becomes more critical as the game progresses as the alien invasion increases while the ‘good guys’ resources take blow after blow. 

Xcom is a very, very tense experience. Though each of the mechanics in the game is familiar, the combination of the various mechanics and the real time aspect make this an extremely challenging game. There is a learning curve; what the different techs can provide, what the various soldiers can do and then there is the problem of limited resources. I have no knowledge of how the app is programmed; whether there are specific patterns or not, I cannot say. The difficulty levels in the game increase with the type of aliens that appear and by shortening the time allotted for each action. It will be interesting to see if any future expansion of the game would include additional types of phases that would appear in an app update. Based on my personal experience to date, I believe the app is integral to providing this particular gaming experience; this is not a gimmick - it is the real deal.
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A word of warning - it has been my experience with co-op games that they tend more to the family level of play; a non-gamer can be included in the group and the game works fine. That is not the case for Xcom. Where Pandemic is a Target/Wal-Mart game, Xcom is for gamers. This is a deep and complex game; it is not a family game or a game that can easily accept non-gamers.
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Dave Shapiro's profile photoBarbara Allen (nellaarabrab)'s profile photoJoachim Heck's profile photoTracy Langdon's profile photo
3 comments
 
You guys should also check out Alchemists by CGE, is another excellent board game that uses smart phones during game play. 
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Simon Roadhouse

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Hello fellow gamers. I was just wondering if anyone else has had a post mysteriously disappear? On Monday I posted a picture of my game collection and asked for advice on my next purchase, but it has recently disappeared and I haven't deleted it. So I was wondering if either a) Google+ has a glitch, or, b) I have offended a user or mod (if that's the case I'm sorry) any idea?
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Simon Roadhouse's profile photoWarren Hardison's profile photo
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With such a large audience, I would make sure that you posted it to the proper sub-community and followed any other posting guidelines. It may have violated one of those and the mods don't really have the time to personally reach out to each violation.
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Dave Shapiro

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Dudo: Excellent for Families, Gamers and Non-gamers

Whenever groups gather it is difficult to find a game that challenges gamers and yet is interesting and playable for non-gamers too. Fortunately, there is Dudo which you probably know by another name. Simple yet challenging, it remains one of the most popular games in the world.

Dudo originated in the Inca Empire sometime in the early 15th century. (Dudo means “I doubt.”) It spread rapidly throughout the Inca Empire and then all of South America. Legend has it that Inca King Atahualpa taught the game to conquistador Francisco Pizarro (shortly before he conquered the area). Today the game is played in South and North America, Europe and Asia. There are variations on the specific rules but the essence of the game remains consistent wherever it is played. 

Dudo in Peru became Shuohuang Zhe de Shaizi in China. Variations on the name in the Americas and Europe are: Perudo, Liar’s Dice, Cacho, Cachito, Call my Bluff, Santaba, Pico, Pirate’s Dice, Bluff, Duffdice and others.

Basic Rules
Each player is given 5 dice. 
All players roll their dice (usually in a cup) hidden from all other players.
“Ones” (1) are wild. 
The start player must make a statement in the form “There are 3 twos.” 

(Note: the active player makes this statement (guess) based on of all of the dice in play. If there were 4 people playing then there would be 20 dice in play. Of course the active player can only see his own dice.)

The player to his left has two choices:
he can ‘doubt’ the call - when he doubts the call, all of the dice in play are revealed. If the call is exact or if there are even more dice of the called number, then the player who doubted the call must lose a die. If there are not at least as many dice of the called number then the person who made the statement must lose a die. Then all players re-roll their remaining dice (keeping them hidden).
the player can increase either the quantity of dice called or increase the number. (In this basic version, no number can ever be decreased.) For example: If the previous claim was 3 twos, he could claim there are 5 twos or 3 fours. Then play moves to the player on his left. Remeber ‘ones’ are wild.

This continues until there is only one player who has any dice remaining. He is the winner.

Note: when making a claim, the player need not have any of the numbers involved; bluffing is the key to the game.

Again, there are many variations but this basic version works well with all groups. If you don’t have enough dice so that each player has 5 dice, smaller numbers can be used; the fewer dice each player has, the faster the games go.
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Donald Smith's profile photoDavid Schirduan's profile photomonir khan's profile photo
4 comments
 
I learned this by playing Red Dead Redemption. It's a lot of fun!
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Scott Bordelon

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This is a great list of the top games of 2014 (surprisingly coming from Popular Mechanics)
http://www.popularmechanics.com/technology/gadgets/toys/15-best-new-board-games-of-the-year?src=email#slide-1
While you were busy crushing your loved ones at Monopoly or Settlers of Catan, game designers around the world released new space adventures, deck-building sagas, and zombie survival games. So order a pizza and invite over one to three friends.
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Bill Danza's profile photoCeleste Dyer's profile photo
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John Zaenglein

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Neuroshima Hex is a game that would play very well on Table Top.  4 players is a bit chaotic, but it would make for a cool 2 player or dueling episode.  Here is Episode 8 of my series Beeroshima Hex, where we drink beer and play a round of the game.
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John Zaenglein's profile photoDaniel Himes's profile photo
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+John Zaenglein True, but you specifically said two player would be better for the show in the op.  Just saying that this wouldn't actually work is all.
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Frank Mitchell

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FWIW, Betrayal at House on the Hill is half-price at Cool Stuff Inc. Last year it was unobtanium. Kind of interesting. A little.

(Note: not affiliated, except as an infrequent but satisfied customer.)
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Nick Quartuccio's profile photoalan D's profile photo
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alan D
 
Great great game. Use Bobby pins for the character cards!! Bam problem solved!
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David Schirduan

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My newest game, Mythic Mortals, is now available for sale! You set the price (whatever you think is fair). Grab yourself a copy here: 

http://schirduans.com/david/my-creations/mythic-mortals

Mythic Mortals is a game of normal people wielding Ancient power. Inspired by Avengers, Devil May Cry, X-men, and 300; Mythic Mortals aims to bring that kind of over-the-top action and adventure to the table. Utilizing a unique card-based loadout system, players can customize their powers and weapons in mid-combat; switching from a ranged sniper to a close-up brawler in between turns. Mythic Mortals is perfect for a quick game of epic combat.
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These dice are pretty cool.
 
Anyone who likes dice for boardgames or role playing?  These look fantastic, and there are still 66 hours left on the Kickstarter as I'm writing this.  The project is already funded, too.
John Wrot! is raising funds for Halfsies Dice on Kickstarter! All new Dual-Color Dice Sets. You choose which color sets will be created. -EU, CAN, & AU Friendly.
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I ordered 2 sets myself. Couldn't make up my mind between 2 sets, so just got them both.
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Hey community, I created a game that features dozens of webcomic artists!
 
Back The Zarfling Conflict, and play with emotions! Over two dozen #webcomic artists have provided illustrations for the game. Check out my game on +Kickstarter here: http://goo.gl/pkAnuu

#VeteranMade
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David Schirduan

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Has#tag: Trending, a Card Game in 140 Words or Less
Time: 5-7 Mins
Num Players: 3-20
All you need to play is a Deck of Cards
Drive
Has#tag: TrendingHas#tag: Trending A simple little card game Created by David Schirduan schirduans.com/david/my-creations Written in 140 Words or Less, starting…..NOW! You Need: Deck of Cards 3+ Friends 5 Minutes Goal: Get 10 Points. Setup: Shuffle and deal 2 cards to each player. Phase 1: Assign Roles Each pl...
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David Schirduan's profile photoAudrey Lewis's profile photo
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Jon Huddleston

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I got these to upgrade my Tokaido board game. It really helps the theme. 
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They're the same size as the ones that came with it except they're thinner. It makes it a little tricky to tell who has donated the most to the temple, but other than that I am really happy with them. 
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John Hall

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CASTLES & CRUSADES kICKSTARTER....... http://bit.ly/worldofaihrde
Stephen Chenault is raising funds for Aihrde: An RPG Setting from the Makers of Castles & Crusades on Kickstarter! Aihrde, a world heavy with the stains of time, where the bold stand upon the ruins of time and plunder the wealth of dragons and kings.
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The beast has fallen the body looted on to the next challenge
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Sam Byford

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Sorcerers of Ur-Turuk

A new RPG Kickstarter by Graham Bottley. 3 Days Remaining!
(Arion Games & AFF & Maelstrom: Domesday).

"Take a strong dash of persian mythology and desert culture.  Add in some Sword and Sorcery excursions into the desert, ancient temples and dark gods.  Finish with group-style play (where every player has multiple characters), a freeform and flexible magic system and a rules set based on the classic and proven D6 system.

The central characters are Sorcerers in an ancient and corrupt city, living together with loyal supporters and employees.  The Sorcerers must find and explore ancient ruins in the deep desert to recover ancient lore, for this is the only way new magics can be discovered.  The use of multiple characters means that each player can use the best character for each particular mission."

This is your chance to back a great roleplay game which has already funded and is now aiming for the stretch-goals!

 #Sorcerers-Ur-Turuk #Sorcerers #Kickstarter   #D6
Sun, sand and Magic! This new D6 system-based RPG plunges you into a world of dark sorcery and burning skies.
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