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How To Make $1m Without Making Your Players Cross - Unite Europe 2015
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Ernest McCracken
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UNITE BOSTON UPDATE: EARLY BIRD TICKET SALES END TOMORROW. PARTIAL SCHEDULE IS UP!
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So You Want To Be A Unity Freelancer - Unite Europe 2015
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Ernest McCracken
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Don't forget to follow us on twitter!  @MemphisGameDev
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Bad Monetization Mechanics(and How to Fix Them)
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Ernest McCracken
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Creeps!
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Creating an enemy setup using archetypes
Review. microsoft setup wizard. This is one part in a series of articles that attempts to explain how I think when I design. The purpose of these articles is not as much to provide a hands-on practical approach – just to explain how I do stuff. Once I finish this series, I'll focus on some more ...
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Ignore the game being a Clash of Clans clone, there is some good stuff here
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Good Enough Guide to Unity’s Unet Transport Layer (LLAPI) | Robot Monkey Brain
I was excited to see that just as I was getting ready to start my first networked multiplayer Unity project, Unity was releasing their new Unet networking APIs. “What great timing!”, I thought. However, I was a total noob when it comes to working with sockets and communicating over a network and ...
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Games? Girls? Palestine?! - Unite Europe 2015
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Everything You Need To Know About YouTubers But Were Afraid To Ask
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Thanks for sharing.
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VR IS A WILD PLACE. TIME TO PLANT YOUR FLAG.
As Unity engineer Lucas Meijer said during the Unite Europe keynote, the kinds of VR experiences and...
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An interesting AMA from Gambrinous, the developers of Guild of Dungeoneering
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Ernest McCracken
moderator

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Shader Tutorial Part 5: SCREEN SHADERS AND IMAGE EFFECTS IN UNITY3D
Learn how to use shaders to create image effects and filters for postprocessing in Unity. Free tutorial with example and source code ready to download.
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Loads of basic Tutorials for Unity
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Recently in our projects at LoneWolfPack Interactive, we looked for faster and more efficient ways to store data. In the past we had fiddled with XML and .Net's binary formatter, but so far we weren't very satisfied. XML is  ...
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Richard Wood's Blog - Production Fundamentals
I've been working in Production for 5 years now, prior to that I worked my way through the QA hierarchy. Over this time I've learnt a lot of lessons, been intrigued by a few fads, and butchered SCRUM more ways than I can count. Through all of this though it's been the fundamentals that have kept ...
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Gamasutra: Herman Tulleken's Blog - 20 Fun Grid Facts (Hex Grids)
At Gamelogic we are obsessed with grids. We make tools for grids and write about grids, but our obsession goes way beyond this (we even have "Grid shirt Fridays"). We thought it might be a good idea to share some of the interesting (and obscure) facts we have uncovered in our quest to know ...
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