hard science-fiction role-playing with fate
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Bryan Rombough

Discussion  - 
 
 
A page from The Usborne Book of the Future, explaining how artificial gravity on a rotating space station works.

I found this book in the library of my elementary school in the early 80's.
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Pierre Savoie's profile photodeanwill120 “Deanwill120”'s profile photo
2 comments
 
We won't have to wait long , they blowing us away with tech out of this world..1st up true virtual reality..yay
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Jeff Miller

Discussion  - 
 
Updated Diaspora Random Cluster Generator with community-contributed Aspects. http://www.aristobit.com/diaspora/randomcluster.html
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Jeff Miller's profile photo
14 comments
 
+Alexander Cherry I tried to start something similar for the Gossamer Worlds and Expanses of Lords of Gossamer and Shadow (v. G+ Community), but never got to anything I thought was useful.
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Bryan Rombough

Discussion  - 
 
 
I just have to share this, because Fuck Yeah Space Manta Rays.

#fuckyeahspacemantarays
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Brent Newhall's profile photo
 
I was about to post something snarky about the giant space manta ray, but then I remembered: I watch anime. :-) Lovely image! Oddly peaceful.
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Raymond McVay

Discussion  - 
 
Good post on why escape pods/lifeboats aren't that great an idea on a spaceship
 
... Abandon Ship?
No. Not in most cases. Take a deep breath and repeat: Space is not an Ocean!! Sea going ships are not spaceships. They ply the interface between a hostile environment (under water) and a livable environment (above water). If your ship sinks then yes you'd j...
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Jeff Miller's profile photoToby Sennett's profile photo
10 comments
 
So I guess what we're saying is apart from the reasons we've come up with above, abandoning ship is a terrible idea and you should never do it.
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Jacob Possin

Discussion  - 
 
It has been a while since I last posted on my blog, but here I go again. In this I am mostly talking about doing stuff with Fate Core for reality bending magic games. However what I need help with is using Cluster Generation to build the magical world around the players. I would appreciate anythoughts on how I can best alter and use cluster generation here.
 
Magi: The Fix Is In...I hope
Earlier today I had this idea. It just sort of came to me today and so I would like to nail it down a bit and suss out the edges. If you want to understand the basics of what I am trying to create you should check out the following posts: 1.  The Initial id...
Earlier today I had this idea. It just sort of came to me today and so I would like to nail it down a bit and suss out the edges. If you want to understand the basics of what I am trying to create you should check out the fol...
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Jeff Miller's profile photoJacob Possin's profile photo
4 comments
 
That seems a bit big for a node. If all sleepers travel their that sounds like the whole of the Dreamlands rather than a single node within the dreamlands. A node would probably be a specific dream archetype, or locations that show up in a lot of dreams within a set of cultures. The Paradigm is interesting but I think it needs a little more...something?

Maybe I need to reread through sandman, as i think that might have what i am aiming for a bit.

Did that help? I am sorry, nodes are hard to nail down, I have been working on figuring them out for three years. This whole project  has been sort of strange as I was often writing about things I had invented yet did not fully understand.
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Raymond McVay

Discussion  - 
 
 
A-to-Z Blog Challenge: I is for Incident
Incident     The first military response by 3Gleise against the Stellar Administration happened on a Thursday.  It was quite by accident.     “Flight, INCO.  Contact!”     The first division of DESCON V was in transit across the unclaimed Librans to their n...
The first division of DESCON V was in transit across the unclaimed Librans to their new home port at Elsinor. The division consisted of three destroyers and a escort carrier nearly sixth of the total naval power of the government-in-exile. “Just emerged from the Hatune StarGate, ...
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Raymond McVay

Discussion  - 
 
Shakespere's Widow was not a large vessel. The long-bodied Escort was modified with an extra crew module and an armored spine housing the guts of the over-powered laser system needed to launch and power the new Cerberus fighters. Despite all this, the ship had a crew of twenty-two, ...
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Nat aS

Discussion  - 
 
And here are regular SSTO style Interface vehicles.

They take up 3 - 9 cargo spaces, but are relatively light when empty and their own fuel tanks, cargo bays, and passenger accommodations. Some crews might find it economical (if not comfortable) to live in the interface vehicle.

The facilities required to land and relaunch these craft  usually show up at T-1 but it is possible to build and maintain the appropriate facilities on planets as low as T-2. It just involves salt flats and the absurdity of burning coal to power a liquid hydrogen refinery. Doing any kind of serious maintenance requires T1 however, and it's recommended you get a checkup at least every second launch.
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Gaylord Tang's profile photoNat aS's profile photo
2 comments
Nat aS
 
Man, did I really write cargoed?
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I really appreciate Diaspora's character/setting creation mechanisms, where the systems of the cluster are created in a holistic method when the characters are created. But, since character creation necessitates sitting to the left and right of certain players, it seems as though Diaspora is completely inflexible to adding new players, as new players miss out on key parts of phases 3 and 4. How have you handled new players in your Diaspora games?
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Brad Murray (halfjack)'s profile photoLuke Miller's profile photo
4 comments
 
My groups always used the Robert Slaughter method.

It does takes fewer player replacements to justify a reboot in Diaspora, than other games. Any other game, you might continue the same campaign with as few as one remaining player from the original group. With Diaspora, any time you lose two from the original set, it seems like time to restart.

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John Lusk

Discussion  - 
 
Character material.
When Phoebe Snetsinger was diagnosed with melanoma in 1981 and given less than a year to live, she knew how she wanted to spend it: seeking out birds. Snetsinger, honored in today's Google Doodle,...
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Nat aS's profile photoPierre Savoie's profile photo
2 comments
 
Obscenely rich, obsessive bird-watchers want to complete their collection of recordings of all bird-species on all planets, but you have to ship them there, find the right habitat, hack through jungle, repel savage beasts and bandits, and, oh, yes, the bird weighs 300 kg and "imprints" on you and won't leave you alone...
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Jacob Possin

Discussion  - 
 
I am currently working on a long form Cluster Creation with a bunch of other folk. Basically we will do cluster creation and then start getting into factions, technologies, species, specific locations, and all sort of other stuff. That said I am currently looking for one more person to fill out our roster. Right now we have seven and I would like to have eight. This is long term and long for, and we will be going at a slowish pace. Please let me know if you are interested, as its first come first serve.
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Alexander Cherry's profile photoJacob Possin's profile photo
9 comments
 
Yeah I am, we have a nine system cluster.
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Jeff Miller

Discussion  - 
 
At the kind suggestion of +Jacob Possin , I'm sharing a Google Form to collect additional Aspects for the Random Cluster Generator. The form asks for the Aspect Phrase, the T/E/R levels for which it might be appropriate (including "don't care"), and a contributor credit.

No promises I'll add your contribution, but if so, I'll add your name, handle, etc. as a contributor to an updated edition.

You are of course free to make a copy of the Random Cluster Generator and add your own Aspects. To support this, it's a single page without dependencies here: http://www.aristobit.com/diaspora/randomcluster.html
Drive
Diaspora Random Cluster Aspect ContributionContributions accepted to add to the Diaspora Random Cluster Generator. By submitting, you agree that your contributed Aspect may be used and shared by others in future versions of the Diaspora Random Cluster Generator. See http://www.aristobit.com/diaspora/randomcluster.html for the Aspects in use, or review the list of Aspects as a Google Sheet here if you want a list: https://drive.google.com/open?id=1qMIt6csEAHPAbyKdQEv_wKRksjjYAzdnwdTYgVXA...
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Todd Zircher's profile photoJeff Miller's profile photo
12 comments
 
+Todd Zircher Re-updated with your contributions.
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Jacob Possin

Discussion  - 
 
 
I am really becoming interested in building a Cluster using the rules from Diaspora, then building a bunch of locations of interest within each system, a couple factions seeking to control/destroy said locations, and a bunch of faces for each faction.

I really would like to do this with a group of about eight or so other folks over the internets, over the course of a couple weeks. Then I would put it all up on google docs or something so that people could play in that cluster should they want, or at the least have a really detailed example.

So how about it? Anyone down to do some cluster creation? Comment below.
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Brubek Coltrane's profile photoPierre Savoie's profile photo
6 comments
 
Maybe I missed an old message, but I discovered a Diaspora app for Android.  It lets you roll systems and type Aspects, but so far I can't get it to make a map of the cluster connections.
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Raymond McVay

Discussion  - 
 
And now for something completely different, an article that is actually on Science Fiction Gaming! One of my dreams is to be able to run a mega-dungeon based on a gigantic starship, such as the classic mile-long dreadnought . The allure is obvious - Starships are inherently awesome, ...
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Martin Page's profile photo
 
This is good stuff. You could probably map it out using my Conflict Diagram system...http://www.mharoldpage.com/conflict-diagram-for-die-hard/
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Raymond McVay

Discussion  - 
 
 
Jourdain, the second system claimed by Cavalier Arms on behaf of the late Third Monarchy of Gleise, was not much to look at. A small red dwarf, burning low and slow throughout eternity, cast its modest heat upon what seemed to be an endless sea of gravel. Rocks sized from thin dust up to ...
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Nat aS

Discussion  - 
 
An experiment with animation.
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Raymond McVay

Discussion  - 
 
 
We are Starfighter...
HF-01 had begun existance as a faithful copy Hatawe Ahn, uploaded into Shakespere's Widow's servers once the First Starlord reached her acceleration tank in the CIC. As fluid covered Ahn's body and filled her lungs, her Ka, the forked copy of herself - slept the sleep of the never born in a ...
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Nat aS

Discussion  - 
 
I seem to have the most fun drawing (relatively) low tech spacecraft. Here's a bunch of T-1 T0 stuff. The player might encounter these in a undeveloped system, or they might end up working on them.
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James Wilson's profile photo
 
Love the pixel art style!
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Raymond McVay

Discussion  - 
 
 
A-to-Z Blog Challenge: F is for Fighters
Fighters      “ This is what we’ve been working on.”     First Starlord 7Hatawe Ahn floated next to the Prime of 3Gleise’s government-in-exile.  The armored shutters over the Cavalier Arms’ carrier, Shakespere’s Widow , were open and polarized for visible l...
First Starlord 7Hatawe Ahn floated next to the Prime of 3Gleise's government-in-exile. The armored shutters over the Cavalier Arms' carrier, Shakespere's Widow, were open and polarized for visible light viewing of space beyond. The viewports were speckled with overlapped information - windows, ...
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