hard science-fiction role-playing with fate
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Raymond McVay

Discussion  - 
 
 
Jourdain, the second system claimed by Cavalier Arms on behaf of the late Third Monarchy of Gleise, was not much to look at. A small red dwarf, burning low and slow throughout eternity, cast its modest heat upon what seemed to be an endless sea of gravel. Rocks sized from thin dust up to ...
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Nat aS

Discussion  - 
 
An experiment with animation.
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Raymond McVay

Discussion  - 
 
Shakespere's Widow was not a large vessel. The long-bodied Escort was modified with an extra crew module and an armored spine housing the guts of the over-powered laser system needed to launch and power the new Cerberus fighters. Despite all this, the ship had a crew of twenty-two, ...
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Nat aS

Discussion  - 
 
I seem to have the most fun drawing (relatively) low tech spacecraft. Here's a bunch of T-1 T0 stuff. The player might encounter these in a undeveloped system, or they might end up working on them.
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Raymond McVay

Discussion  - 
 
 
Such an informal question, being directed to one of the Commodore's of the King's Own, would normally not be tolerated. But these were hardly normal times, and who, if not the senior staff officer, could ask it? Commodore 2Hilna Lin regarded the person of her senior. “Until it makes bloody sense ...
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Raymond McVay

Discussion  - 
 
Pretend the StarGates are slip points...
 
The end is the beginning.
The Third Gleise Monarchy was a relatively small polity, as these things go. Five systems linked together by StarGates established at the trojan points of their largest planets. It wasn't a major player in galactic politics, nor did the Monarchy have any imperial aspirations.
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Nat aS

Discussion  - 
 
Drew up some T0 rockets, and reworked the colors for torch-ships.

 If I could will this game into existence, it would feature dwarf fortress style persistence where each colony has it's own economy and development. T0 worlds are the most common, but getting cargo on and off them can be difficult. The players would have to contact indigenous space agencies and contract out a launch. This can be expensive, but some worlds would be willing to spend lots of money to trade with the rest of the cluster.

The HLV can put large(ish) payloads into orbit, but it's expensive compared to an SSTO or space elevator. It can also launch NERVA space tugs which can be clustered together to form crude, disposable, interplanetary craft.
The Shuttle is more versatile, able to bring cargo down to the planet's surface as well as up, but it has a smaller payload and a lesser range.

At T2, the players can use mini shuttles to transport passengers and small amounts of cargo, but nothing as big as an entire Cargo container without contracting a rocket launch.

The NERVAs are based on the original STS plan, and the HLV is based on the Nexus. Originally they were going to be launched on top of Saturn-Vs but I decided a semi-reusable single stage booster would be more economic for a society that's trying to engage in offworld trade. 
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Noah Doyle's profile photoNat aS's profile photo
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Nat aS
 
+Luke Miller I do know some python, and could easily learn more, I just have motivation/laziness/self esteem issues.
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Nat aS

Discussion  - 
 
Messing around in Rexpaint (http://www.gridsagegames.com/rexpaint/) to create mockups for a diaspora roguelike which I lack the technical ability to actualy make.

These are some low tech rockets and SSTOs. Larger more advanced spacecraft would be modularly assembled, but they would share many components with their low tech relatives, particularly the cargo containers represented by the green brackets [  ], The game would be turn based but feature lots of animation, particularly spacecraft launching or shooting at each other.
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Pierre Savoie's profile photoNat aS's profile photo
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Nat aS
 
I was imaging something that ran in a PCs terminal.
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Timothy Wooten

Discussion  - 
Space exploration is pretty amazing right now. Just yesterday, we launched the ExoMars 2016 spacecraft , which will hunt for signs of life on Mars, and by now, the Voyager 1 spaccraft is likely way out in interstellar space . NASA recently...
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Raymond McVay

Discussion  - 
 
 
Working on Deck Plans! The first is the hab template, the second the Maintenance Bay. The Extreme forward section is different, and contains the galley, mess, Captain's cabin, a VIP cabin, the main airlock and stellarium.

So, lots more to do...

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Raymond McVay

Discussion  - 
 
 
A-to-Z Blog Challenge: I is for Incident
Incident     The first military response by 3Gleise against the Stellar Administration happened on a Thursday.  It was quite by accident.     “Flight, INCO.  Contact!”     The first division of DESCON V was in transit across the unclaimed Librans to their n...
The first division of DESCON V was in transit across the unclaimed Librans to their new home port at Elsinor. The division consisted of three destroyers and a escort carrier nearly sixth of the total naval power of the government-in-exile. “Just emerged from the Hatune StarGate, ...
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Raymond McVay

Discussion  - 
 
 
We are Starfighter...
HF-01 had begun existance as a faithful copy Hatawe Ahn, uploaded into Shakespere's Widow's servers once the First Starlord reached her acceleration tank in the CIC. As fluid covered Ahn's body and filled her lungs, her Ka, the forked copy of herself - slept the sleep of the never born in a ...
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Nat aS

Discussion  - 
 
And here are regular SSTO style Interface vehicles.

They take up 3 - 9 cargo spaces, but are relatively light when empty and their own fuel tanks, cargo bays, and passenger accommodations. Some crews might find it economical (if not comfortable) to live in the interface vehicle.

The facilities required to land and relaunch these craft  usually show up at T-1 but it is possible to build and maintain the appropriate facilities on planets as low as T-2. It just involves salt flats and the absurdity of burning coal to power a liquid hydrogen refinery. Doing any kind of serious maintenance requires T1 however, and it's recommended you get a checkup at least every second launch.
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Gaylord Tang's profile photoNat aS's profile photo
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Nat aS
 
Man, did I really write cargoed?
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Raymond McVay

Discussion  - 
 
 
A-to-Z Blog Challenge: F is for Fighters
Fighters      “ This is what we’ve been working on.”     First Starlord 7Hatawe Ahn floated next to the Prime of 3Gleise’s government-in-exile.  The armored shutters over the Cavalier Arms’ carrier, Shakespere’s Widow , were open and polarized for visible l...
First Starlord 7Hatawe Ahn floated next to the Prime of 3Gleise's government-in-exile. The armored shutters over the Cavalier Arms' carrier, Shakespere's Widow, were open and polarized for visible light viewing of space beyond. The viewports were speckled with overlapped information - windows, ...
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Raymond McVay

Discussion  - 
 
 
The image is General Charles de Gaulle, who inspired today's story.
“I, 3Vonday Ginal, late of Foreign Office and by His Majesty's and our late Prime Minister's declaration now Minister of State, address all citizens, subjects and armed forces of our Monarchy, the third to rule the Gleise Territories, both within and without, who by fate and provedence can ...
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Pierre Savoie's profile photo
 
"Les Français parlent aux Français!"  [The French speak to the French.]  De Gaulle was part of an exiled military force who inspired the French Resistance and took back France with the massive help of the Allies.  That gave him a big boost in the popular imagination and he became President of France in much the same way as one Gen. Eisenhower.
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Raymond McVay

Discussion  - 
 
More Fiction that may inspire products!
 
It's that month again!
This year, I have a short story series planned that will introduce an new SF setting that I'm planning to make some products for. For those of you that follow me on Google+, these stories will feature my Starfigher design and some of the other artwork I've been doing. So, without further ado-ing ...
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Nat aS

Discussion  - 
 
The basic star-ship would be built along this template. Most ships are built along a truss with a fusion torch on one end. Radiators, tanks, and other useful modules are bolted onto the truss. The length of the truss varies between ship.

The ship graphic also serves as a visual indicator of it's general status. Radiators glow red and yellow depending on temperature, exhaust plumes glow yellow during normal flight or blue during over-burn (some other drives would have different colors, High endurance ion drives for instance can't over-burn but are always blue)

I'm not entirely set on the colors for the propellant tanks. While it obviously wouldn't be as obvious as radiators, I imagine that if the tanks are filled with cryogenic fuels, you should be able to judge how full they are by looking at them with a thermal camera.

More exotic ship types would also exist, and have their own graphics, but most ships would follow this scheme.
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Pierre Savoie's profile photoNat aS's profile photo
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Nat aS
 
+Pierre Savoie​ the blue color is reserved for plasma, if the hull is ever that color it's because you are being lasered. As for orange, I'm not sure the ansi pallet supports it. Maybe I could change the brown truss color to white and use that as orange. 
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Raymond McVay

Discussion  - 
 
At T4, civilizations break down. Meet one of the Horsemen...
 
Inspired by the Intercepters from Mark Kalina's Hegemony Universe. Pick it up if you haven't - it 's hard, transhuman SF without being totally outre.

http://www.projectrho.com/public_html/rocket/atomicnovel.php#id--Mark_Kalina

Anyway, these little pocket-rockets are beam-powered. Potent but unfocused laser beams from the mother ship target the parabolic reflector, which concentrates the beam onto fuel pellets for an incredible thrust-to-mass ratio. Onboard AI/Transhuman ego upload is the pilot. The Intercepter is armed with Excalibur bomb-pumped lasers (the long ones) and a cluster of smaller but more powerful grasers as a ship-killing weapon.

More about bomb-pumped sub-munitions here:

http://www.projectrho.com/public_html/rocket/spacegunconvent.php#id--Laser_Cannon--Bomb-Pumped_Lasers 
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Raymond McVay

Discussion  - 
 
 
Its amazing the difference a paint job makes...the civilian/mercenary version of the starfighter lacks the indigo and gold bright work of the Imperial ship, but includes a pair of railguns - on the theory that a civvy starfighter would be on solo cruises more often, and therefore need some teeth, however small and blunt. As +Alistair Young​ mentions here:

https://eldraeverse.com/2012/03/25/what-the-ship-is-this/

Small, lightweight ships are useful in declaring sovereignty. With AKV capability, a starfighter flotilla is a force multiplier that could be a nasty surprise for even a frigate.
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