Post has attachment
Cross-post: A piece of EDM music to set the mood for the dangers of spaaaaace...

https://www.youtube.com/watch?v=DT61L8hbbJ4

Post has attachment
Interesting hard-science campaign. The GM used Fate Core but it seems to me Diaspora would work as well.
Stories, Hard Science Fiction, and Moloch
Stories, Hard Science Fiction, and Moloch
coinsandscrolls.blogspot.com

Post has attachment
It just seems to me these sort of maps can be adapted to Diaspora

Between all the new Star Wars movies and the various bad science videos debunking and defending the movies one video in particular made a good point: Star Wars spacecraft don’t orbit.

They may call something orbiting, the way a c-130 gunship “orbits” an engagement area, but with their abundant apparently reactionless repulsorlift systems, Star Wars craft appear to behave like they aren’t orbiting...

What do you guys think? I decided to include this hear instead of a Star Wars community because this is more a question of science, do they appear to behave as if held aloft aerostatically?

Post has attachment

Post has attachment
Wow! That's a cluster map

Is there any hope for a dead-tree edition of a full update of Diaspora to use Fate Core?

I absolutely love the world building and minigames, but I feel Diaspora still has many rough edges that could be solved by adopting Fate a bit more and shedding some rules.

Maybe a Diaspora "World of Fate" published in collaboration with Evil Hat could contribute to gain all the attention it deserves.

I would like to say a few kind things about social combat. Social combat is really what made Diaspora take off in my old gaming group. Social combat let us get up to murder-hobo shennanigans on a scale we had never even dreamed of. It was not planned or premeditated. I did not encourage it or expect it. It just happened, and it was glorious, and a little disturbing, rather in the manner of spontaneous human combustion.

My group immediately began using it for hacking and non-ship-based electronic warfare and hostile business practice, which branched out into economic guerilla warfare and obfuscating our activities from law enforcement; and we did that in the third campaign as well, in which I was a player. Actually, in that later game, I was pretty rammy and became a type of player I'd never been before: the guy who starts a fight with the infodump NPC for the LOLZ. I turned the spin control and information security of our little dust-up with an oligarchic cartel and its ships into destroying the cartel's credibility and funding educational institutions that would undermine the rest of the cartels' status quo, thereby destabilizing the system's political balance to such an extent that my ref was between bemused and shocked at what I'd done to his system in about 4 rolls.

Then there was the Rendezvous with Rama style generationship we found, human built but obviously a kind of technology and civilization very different from Diaspora standard. It had a very security and safety-conscious computer running things while the passengers were in cryosleep, or still embryos, or whatever (I had to leave that game before I found out what was in the can!). So social combat was how we established communication with the computer and negotiated access to the various airlocks, elevators, and so on, and learned some background on the ship while trying not to give it cause for concern. It was really about solving puzzles, not murder-hoboism with extra shifts of success on top, and extremely interesting to have ludic engagement without violence. I suppose that's the point ;>

We continued to use social combat to model hacking and EW in a Poul Anderson-based setting that, not making mention of EW at all in the sources, we decided had spent a long time with communications and control systems so hardened and secure that it hadn't been an issue, until my bro showed up and was rising fast in Naval Intelligence with his wonderful secret weapon;

In that same campaign, we used social combat to model the various levels and factors involved with powerful outsiders showing up and interfacing with local authorities and prestigious institutions to hunt a fugitive enemy intelligence agent who had initiated a local rebellion and civil war (pause for breath) leading to martial law, propaganda, and commandeering economic assets for the chase.

FINALLY in that campaign (which, I will state for the record, was THE BEST FOUR MONTHS OF GAMING IN MY LIFE), we used social combat to track the EW innovator's slow progress in gaining access to an ancient advanced AI, learning to use it, and trying to merge with it. Spoiler alert, HE SUCCEEDED, and left Naval Intelligence to take over a factory moon that had already produced a fleet of robot warships and assorted craft that the party had impounded and given to the Navy, who were right chuffed to get a bunch of free robot ships.

I will say that my old group was the best group I've ever played with, by a large margin, and discovering social combat made Diaspora both a hit and a delightful way to raise the level of cooperative awesome.

Thanks VSCA!

Some planets in the Diaspora are settled for their proximity to a giant or supergiant star: a sort of claim on the universe, a boast that civilizations may come and go, but THIS world shall prosper with the radiance of yonder star!

This is an iffy practice with red and orange giants, which may go cablooey in mere unpredictable millennia. A giant star visible in local day is a splendid thing: the Archive is full of praises for this or that star from such and such a moonlet or epochs-destroyed station, with hints and allusions to the great stars of the galactic core, to the fraternal stars of globular clusters, nostalgic rage for long-novaed and super-novaed bright ones.

"Mhastún," "yuśán", "chooshany," the blissful serenity of infinite grief for worlds destroyed by novae; "chooshany" particularly expresses a salvific, purifying grief at the burning away of artefactures of intelligence (ćhoosh-k) in habitats too close to an enticing giant star (tsan; okrog, bauwlŕphón, sa -- Terhume languages are rich in words for the deadly company of stars too large to ignore, too beautiful to insult with the prudence given mundane hazards.)

"The captain wept his way through the ballad of Ѳ Geminorem. By the seventh or eighth verse his eyes were shining with chooshany light."

Post has attachment
http://www.isaacarthur.net/

Holy cats. Colonizing Jupiter, colonizing the sun; orbital infrastructure, skyhooks; and all kinds of interstellar, transhumanist, New Space Opera stuff, Fermi paradox thought; and with an abundance of nicely rendered space craft, their heat radiators glowing cherry red, the way God intended.

Whenever I find something futurological, I skim around a bit to feel for fringe crank loonie vibes. Other Diasporites might know Isaac Arthur better, but he seems legit. Score!!
Wait while more posts are being loaded