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And the expanded rules. So the printed edition of the expanded rules have gone out to the KS backers and once they've received their copies I'll activate the print option on DriveThruRPG.
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Jerry Ozbun's profile photoTim Westhaven (Narrative artist)'s profile photo
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+Dale B Glad you liked it, and even more glad it arrived safely :)
+Jerry Ozbun hopefully not too much longer :) 
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Just uploaded the flip-throughs for the core rule book.
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VANGUARD RPG UPLINK
Working away on Rout from Camp Dur and thought I'd share some WIP images.
Expecting delivery of the expanded rules and cards soon :)
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VANGUARD RPG UPLINK
Hello everyone!
It’s over time for an update so let’s jump right to it —
with the welcome news that the proof prints for the expanded rules are on their way!
Next, the index file for the first book has been completed, however in order to minimise downloads we’re waiting for the expanded rules in order to create a single master index for both books.
As well, work continues on the follow-up story to Code Red on NIMBUS-6, Rout from Camp Dur. And we’re also continuing to work on Breaking the Hounds of Kehg.
We’ve also taken the time to redesign all the cards from the core rule book and place them in the correct format for poker card printing – so stay tuned, they’re coming soon.
[See pic!]
In other news we ran a game for a group of <10s recently without adult input which was a great experience and opportunity to see how the game fared for this age group. One benefit of which was to show up some alternative ‘house rules’ for the kids that made their lives easier and the game more fun.
The big hurdle was initiative and tasks, with the kids often forgetting their additional tasks or getting bored when their character only had one task and some of the other characters had multiples. A couple of solutions were used to overcome these issues, so here’s a hack you might like to use.
///////////////////////////////////////////////
Alternative Initiative/Task system
* Removed initiative rolls and instead based initiative on order of ACTION, from highest to lowest.
* Without initiative rolls additional tasks were awarded based on base initiative. A BUF to a character’s initiative can increase their base initiative on the below table, while a +MOD to initiative would grant the character an additional task.

Base initiative   # of tasks
1-3                               1
4-5                               2
6+                                3
 
* Using this system movement was no longer considered a separate task but a free task once per round, with additional movement costing the character a task.
* Each character performed all tasks allowed before initiative moved onto the next combatant.


For very young players this kept the pace moving and everyone involved to a high degree.
///////////////////////////////////////////////

There’s also been a little time for some new art and gear design, so I’ll leave you with a sneak peek at a some new armour which will probably be released in a future supplement.
[pic]
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Kisa “Kizna” Kitsugi's profile photo
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KS early backer reward
Just a brief note to let all of you who were early backers of the KS know that I've just sent out the Rupanda species supplement.
Please look for the DriveThruRPG link in your email.
With our regards.
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Tim Westhaven (Narrative artist)'s profile photoDale B's profile photo
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Dale B
 
+Tim Westhaven Nothing in my email. I also checked the spam folder. No messages. I checked my Kickstarter account. The email is correct there.
The only things that I have received are: A. Two Tee Shirts, B. Core Rule Book PDF, and C. Hardback of the Core Rule Book. I have received nothing else.
My email: pineappleleader (at) yahoo (dot) com

Thanks for looking into this.
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VANGUARD RPG UPLINK
Hello again everyone, thought I'd fill you all in on what's been going on.
Firstly, the expanded rules are going through a last round of proof reading which means it's about to head off to the printers :D so great news there.
Second, along side the #1 card file and alternative character sheet I've been working on a second module "Breaking the Hounds of Kegh", where the players have to rescue a lost pet from a band of ruthless mercenaries while avoiding capture and all before the ship the mercenaries have stolen reaches the pretador controlled planet of Wolvenholme! The clocks ticking and someone has to feed the hounds.
Last weekend we held the first trial run of the module with a huge group of 10 players, ranging in ages from 6-40+. It was a bit hectic and crazy but the game performed well and the team managed to achieve their goals in the time limit. One of the star players was 10yr old Eric who took on the huge task of being the team's Hacker and performed magnificently, breaking down the Aurin's defence barrier, taking control of the ship's security systems, locking down the elevators and using the internal a/v systems to keep the rest of the team apprised of enemy movements, a job well done! So a big thank you to all of them and well done!
I've left some images of the #1 card file, printed out and laminated and the battlemap of the H-06 logistics ship Aurin that is the centre piece of Breaking the Hounds of Kegh.
Happy gaming!
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Dale B's profile photoTim Westhaven (Narrative artist)'s profile photo
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Dale B
 
Glad to hear that everything is on track.
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Gareth Lazelle

Discussion  - 
 
Hi guys, quick question about combat.

The difficulties difficulty for ranged attacks is the foes action score. Does this mean you need a number of successes equal to the foes action as well? It seems like this would make high-action targets very difficult to hit? 
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Tim Westhaven (Narrative artist)'s profile photo
 
+Gareth Lazelle great question. While the rule will work either way I agree with you that it makes high-action targets extremely hard to hit, especially if they are using cover and such. Just remember that a 6 is always a success regardless of the DC.
In my games I consider combat rolls above the DC as successes (personal preference as it can speed up combat). But you can just as easily keep the defence DC as requiring an equal number of successes to hit. This isn't as limiting as it might at first appear - and balances for all considerations.
Take for example the tanarii Alchta (soldier) pg122, they would be a fairly standard encounter for relatively inexperienced characters. With an action 3, a character would need to roll 3+ on 3 dice to successfully hit. On average most characters will roll 5 or more dice on an attack roll, then gain bonuses from modifiers, gear, etc. So you can see it's not too tricky, but enough to give a good level of challenge. It also clearly highlights the benefits of good cover, good training (soldier vocation, combat talents, taking time to aim) and good gear (scope, targeter, etc).
Also don't forget that someone with 6 Action score moves with lightning speed and preternatural agility (think Neo in the Matrix). The DC chart describes success against a DC5 as jaw-dropping, so succeeding against DC6 is phenomenal.
Hope this helps.
T
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VANGUARD RPG UPLINK
As most of you are aware already we've got VANGUARD 'Varmisk Fallen' Core rules now available in PDF, soft cover and hard cover versions and at the moment discounted for the Teach your kids to game week sale over at DriveThruRPG and RPGNow,
http://www.rpgnow.com/product/155214/VANGUARD-RPG-Varmisk-Fallen-Core-Rules?affiliate_id=202342
 just in time for Christmas, if you're in need of a present for that gamer friend who thought they had everything ;)
Below is a Confederation Marine Corps poster, showing the G120 armour, including helmet, for the first time.
Happy gaming
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Wouter Wolput's profile photoTim Westhaven (Narrative artist)'s profile photo
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+Wouter Wolput Thank you. I think the art in the expanded rules really takes it to the next level with the addition of our other artists :) something to look forward to. 
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+Tim Westhaven​​. I got my book today. Awesome and now sad cause I see the extended rules in the back. So want now. :p
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Dale B's profile photoJerry Ozbun's profile photoKisa “Kizna” Kitsugi's profile photoTim Westhaven (Narrative artist)'s profile photo
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Mine also just arrived. It's AWESOME!!!!
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VANGUARD RPG UPLINK
So what's been going on? It's been busy as usual with the expanded rule book coming along at maximum warp.
And there's so much fun stuff crammed into it it's hard to know what to share without spoiling the surprise.
I've just posted a KS update with some gems and there's certainly more to follow. But here's a brief overview.
Along with the new species, there's a heap of new species specific talents for pretadors and reptyles.
In new gear there's items from the pretador lands and the theocratic empires of the reptyles, as well as some mysterious gear from who knows where... and then there's the terrans with their own tech.
But there's also the new recoil rules for burst fire weapons, and gear talents which are just so cool I had to share some with you.
Remember the Blessing G8-50 breaching shotgun? well check out the cool stuff you can do with it. And gear talents aren't just for weapons - how about turning that personal protection field into a repulsing wave against hand-to-hand opponents :)
And there's a slew of new talents, new esper abilities and the new rules for full-body cyborgs.
More to follow
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Wouter Wolput's profile photoTim Westhaven (Narrative artist)'s profile photo
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+Wouter Wolput Some players will always be able to find exploits when there are ratings involved. But the above example is perhaps the most extreme, the g8-50 was designed to be versatile, where as most guns are more point and shoot.
Also not all gear has these dedicated talents and the ones that do are slightly more expensive to indicate their superiority in that regard. I hope the gear talents will be there to give the character's something else to try, but not to become the norm. After all the cost in DP means, as a character, you're taking a decreased chance on success to achieve a specific result. So if that specific result is unnecessary you'll probably just go with the higher probability of success.
You're right about matching gear to talents though. And while that will definitely give some character's a huge boost in ability it creates those character's that become synonymous with their gear; whether it's batman and his grappling lines or Wonder woman and her lasso and vambraces, the gear doesn't make them who they are but gives them options on how they carry out their task.
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About this community

Welcome to Vanguard RPG This is a sci-fi rpg for young gamers. Think Wind in the Willows meets Mass Effect. It is a story of adversity; ecological, political and personal - of friendships tested by social and cultural differences - and heroism against a seemingly unstoppable force. It is in development so any and all feedback is appreciated. Please follow the following community rules * This community is for discussion and topics concerning Vanguard RPG game settings * Please don't link to other groups or post non-game relevant material. * Be polite and respectful *About the author* Hi I'm Tim, I've been playing rpgs since I was 6 and that was some time ago now. From about the age of 8 I was world building, GMing campaigns that ran for years and playing in conventions. From there I started building new systems looking for that holy grail of great story tools, fast combat and immersive play. While I think I have found the answer to that in the FateStorm system and the settings I've so far published for that Vanguard is something different. Now that I'm a father I want to bring the magic and thrills of the games that I had as a child to my son and he is chomping at the bit to get his teeth into any rpg he can. But the nature and content of most rpgs are still above his security clearance and so I started work on something he could enjoy, and have as his own. That is Vanguard. While the system is already raring to go I'm trying to squeeze in the art inbetween other rpg and design projects. And, while the system is there, it's still raw and I think it can still be better, cleaner, simpler and easier to educate to the younger players. That is the current goal. With that in mind my son (who is 6 at the moment) has veto on much of the content, he is my Rosetta stone to ensuring it is squarely aimed at the target audience. So welcome, join in and if you're interested in game testing let me know. Cheers
 
VANGUARD RPG UPLINK
So here is the modified version, hope you think it's an improvement :)
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VANGUARD RPG UPLINK
Finishing up the cover let me know what you think.
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Jeff Robinson's profile photoTim Westhaven (Narrative artist)'s profile photo
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Thanks for the feedback guys. +Wouter Wolput yep, I was saying to the wife last night I felt like there was something missing... will see what I can do :)
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Jerry Ozbun

Discussion  - 
 
So, I've been very disengaged for a few months. Stuff has been happening and I had to pull back from social media just to have time to deal with stuff. :)

I just pulled down the core book from my shelf and broke the spine in. I flipped through it and I love it. I read a few of the race descriptions, I flipped through the rest of the book and paused in places where it caught my eye. The book is well laid out and elegant in places. I enjoy the art and the way the presentation style mirrors the flavor of the system.

To me this book is a big reason why, while I like "generic" systems in theory - they always seem to fall a little flat. A system with a world shaped around it gives a much richer feel.

Of all the Kickstarters I have backed (112 and counting) this is by far one of my favorites! Thank you to Rook and Tim for sharing their creation with me and the rest of the gamers!
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Tim Westhaven (Narrative artist)'s profile photoJerry Ozbun's profile photo
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Starting a Vanguard game for my son is a top priority for me after I get my garage cleared out and my gaming area set up. I am looking forward to the expanded rules and I am thankful to have been a positive impact on your project. :)
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What's in VANGUARD RPG Expanded rules?
For those of you who didn't see the KS I thought I'd show you the contents of the expanded rules. There are some great additions to the core rules, especially the inclusion of starships and space combat, but also the gear talents and new species.
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So the day has finally arrived! The expanded rules for VANGUARD RPG Varmisk Fallen are now available!
We've sent off the files to the printer so now it's a wait to get the files approved and receive the proof copies before ordering the print run.
A big thank you to everyone who helped make this possible.
VANGUARD RPG 'Varmisk Fallen' Expanded Rules - VANGUARD RPG Varmisk Fallen 'Wind in the Willows meets MASS EFFECT' Welcome to VANGUARD Varmisk Fallen This rpg of
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Jerry Ozbun's profile photoTim Westhaven (Narrative artist)'s profile photo
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Looking forward to this A LOT! :D
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Happy new year
Hope the holiday period is treating everyone well.
I just wanted to let you know that there are two new entries available on the DriveThru RPG store
The first is a compiled file of all the cards from the core rule book which will make them much easier to print out.
The second file is an alternative character record sheet for those of you who are old skool and prefer to write down your own notes rather than rely on the reference cards.
http://www.rpgnow.com/product/170301/VANGUARD-rpg-Alternative-character-record-sheet?affiliate_id=202342

T
VANGUARD rpg Core rule book card file - VANGUARD RPG Varmisk Fallen Core rule book card file This digital file contains all the cards from VANGUARD RP
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Holiday greetings to everyone!
I thought I'd brief you on recent developments. We're still in the editing phase of the expanded rules, still running a little over projected schedule, but good progress is being made.
At this stage we're still expecting to have it dusted off by the end of the year.
So from all of us here, happy and safe holidays.
T
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Dale B's profile photo
Dale B
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Thanks for the update Tim. Great Artwork. Best wishes to you and your family this holiday season.
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VANGUARD UPLINK
Hello again!
We've completed compiling the expanded rules and are waiting for the final Person of Interest entries to come in from the KS backers. We'll wait another week. Meanwhile the editing and proof reading process will continue.
Don't forget that it's teach your kids to game week soon and that means that hard copies of the core rules (soft and hard cover editions) will be on sale over at the Broken Tower RPGNow shop
http://www.rpgnow.com/product/155214/VANGUARD-RPG-Varmisk-Fallen-Core-Rules?affiliate_id=202342
The book and Code red on NIMBUS-6 will be included in the site wide Teach your kids to game sale, so for those of you who missed out on the KS now's your best chance of picking up the module and book!
Happy gaming :)
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Wouter Wolput's profile photoTim Westhaven (Narrative artist)'s profile photo
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+Wouter Wolput we're getting there slowly :)
As for supplements well first thing I want to do is get a card file available so that all the cards are easily accessible and printable.
I've also got a lot of extras that couldn't fit into either book so I'm sure they'll find their way out there eventually.
And the second module, Rout from Camp Dur, which I may split into two modules as it is has a definite break in the middle and the two halves are thematically and environmentally different as well as different situations.
I also have a few other stories which might find their way into module form if time permits.
There are listed story seeds in the expanded rule book to jump start a GMs imagination so hopefully that will be enough to get on with.
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VANGUARD UPLINK
Hey folks, just a very short update to let you know that the hardcover core rules went to print today :)
Also that VANGUARD Code Red on Nimbus-6 and the Core rule book will be available in the teach your kids to game week sale over at DriveThruRPG in mid November (I'll keep you posted). This will also be the time when the softcover and hardcover will be made available for POD. I'm hoping that those of you who ordered the hardcover core rule book through the KS will have your copy by then.
For those of you in the KS please be sure to send me your person of interest details for the CIN list in the second book - the sooner I have everyone's details the sooner we can get the book out.
And speaking of the second book, it's coming along ;)
Happy gaming.
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Brandon Fero's profile photo
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Hello folks
Another update :)
Books
So the first bit of news is that the first print run of the soft cover core rules has been sent out!
Which is great news.
I’m still awaiting the proof of the hard cover version from the printer but hopefully that should be along shortly. I’ll keep you posted.
Expanded rules
The expanded rules are still in production. It is taking longer than we anticipated mainly because there are so many starships! I hadn’t realised there were so many. But we’ve finally got them all done and we’re now finalising the planetary mining/resource rules; so you can take your intrepid crew trawling asteroids and planetoids in search of untapped riches.


Speaking of starships here’s one I haven’t shown you before.
This is the Pricklehound missile destroyer, courtesy of A Stanley who backed at Captain level.
The PH-4 ‘Pricklehound’ is the Confederation space corps missile destroyer. Normally only deployed on combat missions the PH-4 primary roll is fire support and is often paired with a nimray class destroyer carrying out search and destroy missions. This little terror is jam packed with missiles.


So still lots of work to do in finishing the second book and then there’s a list of things we’d love to get done, such as the dedicated card files for easy printing and a number of additional modules. As the miniature production has been placed on hold while the books get complete there hasn’t been any movement there but it’s still on the schedule.
Happy gaming
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Jerry Ozbun's profile photoTim Westhaven (Narrative artist)'s profile photo
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+Jerry Ozbun thanks :) hopefully will have the second book done soon.
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