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This looks like a game that I'll need to add to my wish list. :3 Are the miniatures for it still going to be a thing, though?
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Tim Westhaven (Narrative artist)'s profile photo
 
Hi +Taryn Fox. Thanks for joining. The miniatures are definitely still on the way. I've been so busy with the books, story modules and life that unfortunately the sculpting of the minis has had to take a back seat :(
But I've got a local manufacturer lined up and I'm looking at approaching an overseas manufacturer as well, so we'll see how it goes. I can't give you an ETA at the moment as I'm about to move house and could well be without internet for a few weeks >_< but fingers crossed that isn't the case.
I'll keep you informed.
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VANGUARD RPG UPLINK
Hello Folks!
So lots of news for you today so let's get stuck into it.

New POD products
As I mentioned last week the Expanded rules would be going live for POD this week and here they are
http://www.rpgnow.com/product/172623/VANGUARD-RPG-Varmisk-Fallen-Expanded-Rules?affiliate_id=202342
In addition the last two core rule card sets have also gone live for POD, first off there is the Esper abilities
http://www.rpgnow.com/product/175472/VANGUARD-RPG-Core-Rule-Book-Esper-ability-Cards?affiliate_id=202342

and secondly vehicle talents and upgrades
http://www.rpgnow.com/product/175477/VANGUARD-RPG-Core-Rule-Book-Vehicle-Cards?affiliate_id=202342

As an added treat I thought I'd show you a WIP glimpse of the Confederation light frigate Dasseula from the upcoming 'Rout from Camp Dur' story module.
Hope you enjoy it
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Jerry Ozbun's profile photoTim Westhaven (Narrative artist)'s profile photo
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Thanks +Jerry Ozbun glad you like it so far :)
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VANGUARD RPG Core Rule Book Talent Cards - VANGUARD RPG Varmisk Fallen Core rule book Talent Cards This deck from VANGUARD RPG Varmisk Fallen core rules
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Jerry Ozbun's profile photoTim Westhaven (Narrative artist)'s profile photo
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+Jerry Ozbun Glad to hear the book arrived safe! 
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VANGUARD RPG UPLINK
Hello folks
I've just posted the first printed cards for the core rules, comprising the character cards for species, vocations and assets.
The rest of the packs are due to follow soon. I've broken the cards down into small packets in order to make them more cost efficient and to ensure that you don't have to buy the cards you don't need and can order additional packs of those you need more of.
Feedback as always is welcome.
VANGUARD RPG Core Rule Book Character Cards - VANGUARD RPG Varmisk Fallen Core rule book Character Cards This deck from VANGUARD RPG Varmisk Fallen core rul
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Jeff Robinson's profile photo
 
Sweet

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Just uploaded the flip-throughs for the core rule book.
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VANGUARD RPG UPLINK
Finishing up the cover let me know what you think.
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Jeff Robinson's profile photoTim Westhaven (Narrative artist)'s profile photo
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Thanks for the feedback guys. +Wouter Wolput yep, I was saying to the wife last night I felt like there was something missing... will see what I can do :)
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VANGUARD RPG UPLINK
Hello everyone!
It’s over time for an update so let’s jump right to it —
with the welcome news that the proof prints for the expanded rules are on their way!
Next, the index file for the first book has been completed, however in order to minimise downloads we’re waiting for the expanded rules in order to create a single master index for both books.
As well, work continues on the follow-up story to Code Red on NIMBUS-6, Rout from Camp Dur. And we’re also continuing to work on Breaking the Hounds of Kehg.
We’ve also taken the time to redesign all the cards from the core rule book and place them in the correct format for poker card printing – so stay tuned, they’re coming soon.
[See pic!]
In other news we ran a game for a group of <10s recently without adult input which was a great experience and opportunity to see how the game fared for this age group. One benefit of which was to show up some alternative ‘house rules’ for the kids that made their lives easier and the game more fun.
The big hurdle was initiative and tasks, with the kids often forgetting their additional tasks or getting bored when their character only had one task and some of the other characters had multiples. A couple of solutions were used to overcome these issues, so here’s a hack you might like to use.
///////////////////////////////////////////////
Alternative Initiative/Task system
* Removed initiative rolls and instead based initiative on order of ACTION, from highest to lowest.
* Without initiative rolls additional tasks were awarded based on base initiative. A BUF to a character’s initiative can increase their base initiative on the below table, while a +MOD to initiative would grant the character an additional task.

Base initiative   # of tasks
1-3                               1
4-5                               2
6+                                3
 
* Using this system movement was no longer considered a separate task but a free task once per round, with additional movement costing the character a task.
* Each character performed all tasks allowed before initiative moved onto the next combatant.


For very young players this kept the pace moving and everyone involved to a high degree.
///////////////////////////////////////////////

There’s also been a little time for some new art and gear design, so I’ll leave you with a sneak peek at a some new armour which will probably be released in a future supplement.
[pic]
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KS early backer reward
Just a brief note to let all of you who were early backers of the KS know that I've just sent out the Rupanda species supplement.
Please look for the DriveThruRPG link in your email.
With our regards.
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Tim Westhaven (Narrative artist)'s profile photoDale B's profile photo
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Dale B
 
+Tim Westhaven Nothing in my email. I also checked the spam folder. No messages. I checked my Kickstarter account. The email is correct there.
The only things that I have received are: A. Two Tee Shirts, B. Core Rule Book PDF, and C. Hardback of the Core Rule Book. I have received nothing else.
My email: pineappleleader (at) yahoo (dot) com

Thanks for looking into this.
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VANGUARD RPG UPLINK
Hello again everyone, thought I'd fill you all in on what's been going on.
Firstly, the expanded rules are going through a last round of proof reading which means it's about to head off to the printers :D so great news there.
Second, along side the #1 card file and alternative character sheet I've been working on a second module "Breaking the Hounds of Kegh", where the players have to rescue a lost pet from a band of ruthless mercenaries while avoiding capture and all before the ship the mercenaries have stolen reaches the pretador controlled planet of Wolvenholme! The clocks ticking and someone has to feed the hounds.
Last weekend we held the first trial run of the module with a huge group of 10 players, ranging in ages from 6-40+. It was a bit hectic and crazy but the game performed well and the team managed to achieve their goals in the time limit. One of the star players was 10yr old Eric who took on the huge task of being the team's Hacker and performed magnificently, breaking down the Aurin's defence barrier, taking control of the ship's security systems, locking down the elevators and using the internal a/v systems to keep the rest of the team apprised of enemy movements, a job well done! So a big thank you to all of them and well done!
I've left some images of the #1 card file, printed out and laminated and the battlemap of the H-06 logistics ship Aurin that is the centre piece of Breaking the Hounds of Kegh.
Happy gaming!
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Tim Westhaven (Narrative artist)'s profile photoDale B's profile photo
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Dale B
 
Glad to hear that everything is on track.
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Gareth Lazelle

Discussion  - 
 
Hi guys, quick question about combat.

The difficulties difficulty for ranged attacks is the foes action score. Does this mean you need a number of successes equal to the foes action as well? It seems like this would make high-action targets very difficult to hit? 
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Tim Westhaven (Narrative artist)'s profile photo
 
+Gareth Lazelle great question. While the rule will work either way I agree with you that it makes high-action targets extremely hard to hit, especially if they are using cover and such. Just remember that a 6 is always a success regardless of the DC.
In my games I consider combat rolls above the DC as successes (personal preference as it can speed up combat). But you can just as easily keep the defence DC as requiring an equal number of successes to hit. This isn't as limiting as it might at first appear - and balances for all considerations.
Take for example the tanarii Alchta (soldier) pg122, they would be a fairly standard encounter for relatively inexperienced characters. With an action 3, a character would need to roll 3+ on 3 dice to successfully hit. On average most characters will roll 5 or more dice on an attack roll, then gain bonuses from modifiers, gear, etc. So you can see it's not too tricky, but enough to give a good level of challenge. It also clearly highlights the benefits of good cover, good training (soldier vocation, combat talents, taking time to aim) and good gear (scope, targeter, etc).
Also don't forget that someone with 6 Action score moves with lightning speed and preternatural agility (think Neo in the Matrix). The DC chart describes success against a DC5 as jaw-dropping, so succeeding against DC6 is phenomenal.
Hope this helps.
T
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Holiday greetings to everyone!
I thought I'd brief you on recent developments. We're still in the editing phase of the expanded rules, still running a little over projected schedule, but good progress is being made.
At this stage we're still expecting to have it dusted off by the end of the year.
So from all of us here, happy and safe holidays.
T
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Dale B's profile photo
Dale B
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Thanks for the update Tim. Great Artwork. Best wishes to you and your family this holiday season.
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About this community

Welcome to Vanguard RPG This is a sci-fi rpg for young gamers. Think Wind in the Willows meets Mass Effect. It is a story of adversity; ecological, political and personal - of friendships tested by social and cultural differences - and heroism against a seemingly unstoppable force. It is in development so any and all feedback is appreciated. Please follow the following community rules * This community is for discussion and topics concerning Vanguard RPG game settings * Please don't link to other groups or post non-game relevant material. * Be polite and respectful *About the author* Hi I'm Tim, I've been playing rpgs since I was 6 and that was some time ago now. From about the age of 8 I was world building, GMing campaigns that ran for years and playing in conventions. From there I started building new systems looking for that holy grail of great story tools, fast combat and immersive play. While I think I have found the answer to that in the FateStorm system and the settings I've so far published for that Vanguard is something different. Now that I'm a father I want to bring the magic and thrills of the games that I had as a child to my son and he is chomping at the bit to get his teeth into any rpg he can. But the nature and content of most rpgs are still above his security clearance and so I started work on something he could enjoy, and have as his own. That is Vanguard. While the system is already raring to go I'm trying to squeeze in the art inbetween other rpg and design projects. And, while the system is there, it's still raw and I think it can still be better, cleaner, simpler and easier to educate to the younger players. That is the current goal. With that in mind my son (who is 6 at the moment) has veto on much of the content, he is my Rosetta stone to ensuring it is squarely aimed at the target audience. So welcome, join in and if you're interested in game testing let me know. Cheers

Tim Westhaven (Narrative artist)
owner

Game play summaries  - 
 
VANGUARD RPG 'Varmisk Fallen' Expanded rules
In other news the expanded rule book will be made available next week for POD from DriveThruRPG, we've been holding off waiting for final deliveries to kickstarter backers, so next week is release date :)
Managed to get a few photos from a small game we had, with a band of adventurers sent to retrieve data from a crashed orbital drone, faced with opposition from pretador scavengers.
The result was a race to capture the data and a rather brutal combat between opposed MAULs.
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Jerry Ozbun's profile photoTim Westhaven (Narrative artist)'s profile photo
2 comments
 
+Jerry Ozbun Thx, was a good game 
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VANGUARD RPG UPLINK
So this week we've uploaded the Droid cards from the core rule book. Check them out
VANGUARD RPG Core Rule Book Droid Cards - VANGUARD RPG Varmisk Fallen Core rule book Droid Cards This deck from VANGUARD RPG Varmisk Fallen core ru
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Dale B's profile photoTim Westhaven (Narrative artist)'s profile photo
5 comments
 
+Dale B Thanks :) I'll get the others out as soon as I can 
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And the expanded rules. So the printed edition of the expanded rules have gone out to the KS backers and once they've received their copies I'll activate the print option on DriveThruRPG.
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Jerry Ozbun's profile photoTim Westhaven (Narrative artist)'s profile photo
5 comments
 
+Dale B Glad you liked it, and even more glad it arrived safely :)
+Jerry Ozbun hopefully not too much longer :) 
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VANGUARD RPG UPLINK
So here is the modified version, hope you think it's an improvement :)
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VANGUARD RPG UPLINK
Working away on Rout from Camp Dur and thought I'd share some WIP images.
Expecting delivery of the expanded rules and cards soon :)
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Jerry Ozbun

Discussion  - 
 
So, I've been very disengaged for a few months. Stuff has been happening and I had to pull back from social media just to have time to deal with stuff. :)

I just pulled down the core book from my shelf and broke the spine in. I flipped through it and I love it. I read a few of the race descriptions, I flipped through the rest of the book and paused in places where it caught my eye. The book is well laid out and elegant in places. I enjoy the art and the way the presentation style mirrors the flavor of the system.

To me this book is a big reason why, while I like "generic" systems in theory - they always seem to fall a little flat. A system with a world shaped around it gives a much richer feel.

Of all the Kickstarters I have backed (112 and counting) this is by far one of my favorites! Thank you to Rook and Tim for sharing their creation with me and the rest of the gamers!
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Tim Westhaven (Narrative artist)'s profile photoJerry Ozbun's profile photo
2 comments
 
Starting a Vanguard game for my son is a top priority for me after I get my garage cleared out and my gaming area set up. I am looking forward to the expanded rules and I am thankful to have been a positive impact on your project. :)
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What's in VANGUARD RPG Expanded rules?
For those of you who didn't see the KS I thought I'd show you the contents of the expanded rules. There are some great additions to the core rules, especially the inclusion of starships and space combat, but also the gear talents and new species.
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So the day has finally arrived! The expanded rules for VANGUARD RPG Varmisk Fallen are now available!
We've sent off the files to the printer so now it's a wait to get the files approved and receive the proof copies before ordering the print run.
A big thank you to everyone who helped make this possible.
VANGUARD RPG 'Varmisk Fallen' Expanded Rules - VANGUARD RPG Varmisk Fallen 'Wind in the Willows meets MASS EFFECT' Welcome to VANGUARD Varmisk Fallen This rpg of
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Tim Westhaven (Narrative artist)'s profile photoJerry Ozbun's profile photo
3 comments
 
Looking forward to this A LOT! :D
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Happy new year
Hope the holiday period is treating everyone well.
I just wanted to let you know that there are two new entries available on the DriveThru RPG store
The first is a compiled file of all the cards from the core rule book which will make them much easier to print out.
The second file is an alternative character record sheet for those of you who are old skool and prefer to write down your own notes rather than rely on the reference cards.
http://www.rpgnow.com/product/170301/VANGUARD-rpg-Alternative-character-record-sheet?affiliate_id=202342

T
VANGUARD rpg Core rule book card file - VANGUARD RPG Varmisk Fallen Core rule book card file This digital file contains all the cards from VANGUARD RP
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