VANGUARD RPG UPLINK
It’s over time for an update so let’s jump right to it —
with the welcome news that the proof prints for the expanded rules are on their way!
Next, the index file for the first book has been completed, however in order to minimise downloads we’re waiting for the expanded rules in order to create a single master index for both books.
As well, work continues on the follow-up story to Code Red on NIMBUS-6, Rout from Camp Dur. And we’re also continuing to work on Breaking the Hounds of Kehg.
We’ve also taken the time to redesign all the cards from the core rule book and place them in the correct format for poker card printing – so stay tuned, they’re coming soon.
In other news we ran a game for a group of <10s recently without adult input which was a great experience and opportunity to see how the game fared for this age group. One benefit of which was to show up some alternative ‘house rules’ for the kids that made their lives easier and the game more fun.
The big hurdle was initiative and tasks, with the kids often forgetting their additional tasks or getting bored when their character only had one task and some of the other characters had multiples. A couple of solutions were used to overcome these issues, so here’s a hack you might like to use.
Alternative Initiative/Task system
* Removed initiative rolls and instead based initiative on order of ACTION, from highest to lowest.
* Without initiative rolls additional tasks were awarded based on base initiative. A BUF to a character’s initiative can increase their base initiative on the below table, while a +MOD to initiative would grant the character an additional task.
Base initiative # of tasks
* Using this system movement was no longer considered a separate task but a free task once per round, with additional movement costing the character a task.
* Each character performed all tasks allowed before initiative moved onto the next combatant.
For very young players this kept the pace moving and everyone involved to a high degree.
There’s also been a little time for some new art and gear design, so I’ll leave you with a sneak peek at a some new armour which will probably be released in a future supplement.