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Tim Westhaven
owner

Development  - 
 
=D I'm working on something...
... but you knew that ;)
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Jerry Ozbun's profile photoTim Westhaven's profile photo
 
Oh wow - that's wicked!
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Tim Westhaven
owner

Development  - 
 
Almost had a breakdown as I updated wordpress and the entire FateStorm site went dark and wouldn't let me get administration access.
Thankfully a bit of PHP jiggery-pokery and we're back in business.

And with a new look at the gear sheets :)
As you'll notice the cards are organised by product (light armour) or manufacturer, with multiple items per card. There are tick boxes beside each item to identify which item a player has from that card.
This was done to limit the number of cards a player would need at hand and also to save on space and cost.
Would love to hear any feedback.
* Are there too many cards to a page?
* Are there too many items per card?
* Should there be further differentiation between types of cards (Weapon, Tech, Hacking, etc)?
* Is it a good idea to include the cards, as they are in the book or just list the equipment and provide the cards as an add-on?

It seems you also get a sneak peek at the sort of cool things you can do with polycitte packets =D
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3 comments
 
Yes - that's a great idea :)
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Tim Westhaven
owner

Development  - 
 
VANGUARD UPLINK
Hello folks, so been a bit quiet again, but as usual it is just a matter of time not lack of effort.
I'm working frantically behind the scenes in an attempt to get the kickstarter ready to go so there is a bit of news.

KICKSTARTER
Yep, getting closer now, working on it but the video is giving me some grief and not sure how long that is going to take to get sorted. But progress is being made and hopefully we'll see something concrete next month.

ART
I'm currently in discussion with a number of artists whom I hope to hire on the back of the kickstarter to bulk out the art within the book - the more the merrier I say, but it does come down to dollars so a large portion of the kickstarter goal will be set aside for art.

MINIATURES
I'm sure most of you have seen the miniatures I've been working on, well I've been talking to a local manufacturer about getting white metal versions done and he's very supportive and full of ideas. But there is still some work to do to get the base figures printed out in high resolution so all the quality detail will be there.
On the plus side this will most likely mean that the miniatures will be available in a customizable form (heads, arms, stances, equipment) so variations will be a snap. And as we're able to scale so easily we might be able to offer them in 30mm or 15mm which would be superb.

That's all for now! Happy Valentine's from the 45th Recon, Varmisk city.
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Craig Judd's profile photoTim Westhaven's profile photo
2 comments
 
+Craig Judd Thanks Craig, you might be hearing from me :) 
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Tim Westhaven
owner

Game play summaries  - 
 
Another great day at Arcanacon, and as always Code Red on NIMBUS-6 came through with some surprising twists and turns, including Sam turning Otis into a mobile bomb, half the station lost in the explosion and Bragg and TK hotwiring the alien VORC ship and managing to pilot it (in the loosest sense of the word: pilot) safely planetside.
In another session all members managed to escape the station in the command module leaving the tanarii in the vacuum shell of the station remains and minus the information they came for.
There was heroics, there was insanity, there was the liberal use of concussion grenades but best of all there was laughter.
Sadly Otis was once more the first casualty of the tanarii invasion but his sacrifice probably saved the lives of the crew.
Thanks to all the players with a shout out to +Fragged Empire creator Wade Dyer who took time out of his own busy convention schedule to be Sabine Anatov for a few hours.
And another special thanks to +Mecha Fox for playing not once but twice!
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Tim Westhaven
owner

Development  - 
 
Hello folks,
final preparations are underway for another showing of VANGUARD at Arcanacon in Melbourne this weekend, if any of you are in town feel free to pop in and say hello.
I'm running back to back sessions of Code Red on NIMBUS-6 followed by Rout from Camp Dur using the new Junior rules and card setup. All the cards are printed in 'sets' on paper for ease of use at the convention but it will be good to see how newbies take to them (or not).
Played another test game yesterday which went well. The Junior rules loose a lot of the flex of the hacking system, which I missed but everything else ran smoothly :)
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Mike Elston's profile photoTim Westhaven's profile photo
8 comments
 
+Jerry Ozbun Sure, will do a bit of editing on them and send them your way ;)
+Mike Elston lol I'll see what I can do, but you're right they should have been, especially as it was Australia day! 
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Tim Westhaven
owner

Development  - 
 
Hello folks! Thought I'd better post an update to let you know that I'm still trundling on. So what's been happening in the VANGUARD universe?

Exhibition games and conventions
Lately I've been running a number of exhibition games at FLGS which have gone well and I'm currently preparing for ARCANACON in Melbourne for January so lots of work to do there and while I'll be running Code Red on the Nimbus-6 and Rout from Camp Dur I'm using the trimmed down junior rules so looking forward to hearing all the great feedback.

Miniatures
While I'm still working away on the VANGUARD minis they aren't my core focus and so I haven't done a lot on them of late, but will hopefully have some space battle pics to show soon and almost got Samantha Coppertail, hoppolite bomb expert from the first playtest pack completed soon.

Junior rules
This is really what I've been spending my time on and why there haven't been many updates. Most of the time has been in arranging new layout and making up the cards for the junior version.
I'm pretty excited by the changes to the mechanics it's a little more exciting with all the dice rolling about and trying to work as visually a possible.

Kickstarter
sigh =D so after many people asking me about it the kickstarter is still due to go ahead sometime early next year. So stay tuned...

HAPPY HOLIDAYS AND NEW YEAR
Finally a heart felt thank you to all of you for your support and interest - it's been a crazy/busy year and VANGUARD has gone from a picture of a nutwerk and his trusty droid into a full blown rpg of space-opera goodness.
So to you and yours the best of the holidays and a happy new year
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3 comments
 
Thanks +Jerry Ozbun Thanks +Dale B  best to you both :)
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Tim Westhaven
owner

The setting  - 
 
VANGUARD species update
The next two reptyle species from the VANGURD junior version - Igura and gink.

Igura claim the closest ties to the ancients and as such form the ruling class of the reptyles.
They are arrogant, selfish, deceitful and cunning in much of their interactions and will gladly sacrifice one of their own if it will gain them more influence and power.
Their thick scaly hides grant them some immunity from damage and their genetic link to the ancients has granted them astonishing reflexes.
Gink are the most numerous of the reptyle species forming the main population base. They fulfill all roles in reptyle society considered higher than serf or slave and beneath noble status.

This belief in the elders and adherence to the cultural rituals of the reptyle has given them an unwavering faith and belief in the supremacy of their kind.
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Tim Westhaven
owner

The setting  - 
 
Junior VANGUARD new species
I've been looking into adding some of the other species into the junior addition. One of which is the pretador species the Beorn.
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Jerry Ozbun's profile photoDale B's profile photo
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Dale B
 
+Jerry Ozbun I agree.
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Tim Westhaven
owner

The setting  - 
 
New Tanarii alien species documented
The test group for VANGUARD just came up against one of their greatest challenges to date - the caulax.
The tanarii have their elite soldiers, known as xolt, but the caulax is more like a holy warrior or assassin.
Their bigger, stronger, more powerful and have phenomenal esper abilities.
It is surmised that their increase in esper ability has something to do with the removal of the frontal thorax horn that most tanarii possess. This exposes a lobe that confederation xenologists propose increases the caulax's esper sensitivity and amplification.
Perhaps one of the most unique and dangerous aspects to the caulax is the web structures and threads they make from excreted silk, similar to that of an spider.
These threads have the ability to carry and transfer the caulax's esper abilities. A touch from one of these webs is the same as if the caulax itself was touching the victim. Using its mentalist powers the caulax can drap web strands across walkways, taking control of the thoughts and emotions of those unfortunate enough to cross their path.
Their other major esper discipline is similar to the warp school taught at the confederation collegium. Quite capable of creating warp portals, the nature of the caulax's web means that it can use the structure of it's web to travel along almost instantaneously, blinking from one place on the web structure to another.
Thankfully, so far it appears the caulax works alone, without support from other tanarii forces. It relies on drones made by victims passing through its web to carry out physical tasks it is incapable of doing - including interactions with technology (unlike it's alchta and xolt cousins the caulax appears incapable of techgnosis interfacing) and combatants to fight on its behalf. It will swiftly establish a lair of interconnected web 'portals' that if threatened will use to out-flank and destabilise its enemy, attacking from ambush with devastating efficacy.
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Jerry Ozbun's profile photoBrandon Fero's profile photoTim Westhaven's profile photo
5 comments
 
+Jerry Ozbun Glad you liked it - I must admit the test group narrowly escaped a TPK 0_o
=D
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Tim Westhaven
owner

Game play summaries  - 
 
The memories of his left paw and snout getting cut off still fresh in his mind. Captain Lenny Tuber wakes up with a gasp his left paw cradles his muzzle now as the smoke of induced coma clears from his vision.
The room is simple, pre-fab. Monitors blink out his life signs as if they were important.
“How you feeling sir?” The familiar badgerian face of Campbell barely moves from a blank stare, with only the slightest quiver of nose and whiskers.
Lenny realises he’s only wearing a surgical apron and is lying on a revien tank bed, that explains the new paw and snout he figures. “Sergeant, where am I? I thought you stayed with the 3rd on Doffler”
“I did sir, and it’s Lieutenant now. You’re still on Janeara sir; Fallon’s rest scout outpost.”
The door opens and Lenny feels the hairs on his exposed arms and legs prickle at the breeze.
In walks the tall and delicate Secret, but her typical haute coutre has been replaced with Kaltec scout armour and her face makes the sign of a smile but her eyes speak of dark deeds.
Lenny looks at his left paw, flashes up his ODIN HUD and searches for his brother’s ping. No response. “Where’s Molten?” Scenes of half memory buried in a deep ocean of engulfing pain float to the top like bloated corpses; the vulpine and ferreal of Tank’s crew strapping him down, torturing him to find out what happened at the temple compound. He remembered setting off his ODIN EMP as a last mark of defiance – that cost him his paw and snout.
Secret clears her throat, her long pointed ears twitch and her tail stops swaying. “About that”            
It’s been a week since the destruction of the warehouse.
As Secret, Kicka and Perkins carrying Lenny exited the rubble the sheriff’s department and emergency services showed up. Secret hid in a nearby alley and watched as her friends were piled into ambulances and taken away.
She made her way to Matt’s bar and grill thinking to lie low while she figured out what to do next. Ssh was dead; Molten, Keln, Dia, Durzo and Balen also gone, presumed KIA in the rubble of Tank’s warehouse. With her mind on other things she missed the signs she should have picked up like a cred-stick lying on the ground. They were waiting for her at the bar. Not Tank and his goons, that might have been a mercy, one she could have sweet talked her way out of. No, not this time; the fed’s had her number. Seems the job they’d pulled for Heskel getting him his whiskey had tipped them off, Ssh had gotten sloppy when he’d hacked the importers ledger and left a trace; a spectrum luker had picked up his scent and that’s all the fed’s needed to descend on Janeara looking for the two fugitives. But Ssh was dead – he was safe from the feds for good now.
They threw her in a suspension cube in the sheriff’s jail. Time stopped for the next week.
Meanwhile Perkins accompanied Lenny to Fallon’s Rest medical centre. She’d pumped his so full of medicittes the blood leaking out of him had turned steel-blue. But it kept him alive long enough to get him into surgery. Once he was stable they had to turn him over to the local military. That was a scout outpost, three prefab units on the outskirts of the city. An OP crewed by two xeno-scouts and a military specialist by the name of Arlan. Perkin’s took him to be ex-spec ops, a sniper judging by his load-out. It was an end-of-the-line posting on an edge-of-nowhere planet with an entertainment suite, comms room and not much else – but the standard revien tank every military outpost had. And that’s where they put Lenny and for the next week his left paw and snout slowly grew back. But Perkins had other things to contend with.
The news that the tanarii were advancing beyond the Bolas system had been all over the news channels for the past week, but the evidence that their efforts were focused on mining facilities meant that sooner or later they’d reach SJ-7. It was only a matter of time. And the time went quickly. Within two days of Lenny going into the revien tank the tanarii attacked the mining stations above HARC-9. Most of the facilities were owned or leased by the Merca Corp with the independents refused right to orbital stations and the planet’s surface being too hostile for extended colonisation. So it was the corps who suffered the worst in the initial strikes. They fled, putting up little resistance, falling back beneath the blankets of insurance and salary. Those independents out there did what they spent their lives doing and fought to survive. But at the sharp end of a tanarii assault force there was no hope.
Having pacified HARC-9 they moved inward towards the asteroid belt known as the Wreck of Antiggi. Here many independents had established colonies in the floating rocks. The spectrum howled with mayday calls and cries for assistance. A few ships of the prospector’s guild took the jump to head out to the belt and save who they could.
Lieutenant Campbell was among them at that time. Having just arrived on Janaera from Doffler station looking for his friends he landed to find the place in panic. Starships, shuttles, life pods and even ODS littered the region around the space port and outside the bio-domes of Fallon’s rest. The last refuge of those fleeing the tanarii advance. Perkins had already been asked by the city council to scout out the tanarii and try to gather intelligence; leaving specialist Arlan looking after Lenny while he recovered. So with no-one left to assist him, Campbell jumped a guild ship to help with the evacuation of the asteroid colonies. He barely made it back and all he had to show for it was a fellow badgerian, a roid-jockey by the name of Bolen. Two other colonist, who he’d managed to get to the ship under fire died on the trip back to Janaera.
Returning to Fallon’s rest days later Campbell returned to the military OP and spoke with Arlan. He’s asked Arlan to track down his other friends but the only other two Arlan could find anything about was Perkins (still out on mission) and Secret (imprisoned in the suspension cube). With the city now under martial law, but only four acting members under his command (and three of them out on mission) Campbell needed all the help he could get. And that meant getting the silver tongued and charm-lifed Secret out of suspension.
After a heated argument with the badgerian sherrif, Samuel Fesq, and forced to pull rank and throw the martial law card on the table he got Secret released. They returned to the OP and Campbell feeling the burdens of leadership couldn’t wait for Lenny to heal any longer.
Captain Lenny Tuber woke up, all that remained of his ordeal were scar lines around his muzzle and left wrist and the ones no one else could see. His brother was dead. He’d lost four other members of a team he thought of as his responsibility. But the news of the tanarii onslaught, the thought that they would be on the city any time now gave him something to focus on. Tank would get what was coming to him, but that would have to wait; his brother would have to wait. There were half a million souls now under his authority as acting senior military officer.
“What do you want us to do sir?” Campbell said quietly.
Lenny wanted to destroy something, he wanted to break something down into fragments and swallow them, grinding them down in his teeth and feeling the sharp splinters tear at the pain in his chest – fight fire with fire, isn’t that what his dad had always said to him?
“What’s our SitRep Lieutenant? Assets?”
“Well, sir. Now that you’re up, there’s you, myself, specialist Kicka, specialist Arlan, Scout Perkins, Yousen and Hroust. Perkins, Yousen and Hroust are out on mission as you know. Kicka is assisting the council in evacuation of 'roid-colonists and Arlan has been manning the OP.”
Lenny waited, the silence drew out but no further additions came. His claws, grown ever longer in the week of regeneration in the revein tank sunk into the memory foam of the tank like fangs into flesh. Lenny lowered himself out of the tank and ignored the chill burn of the floor on his paws. “Well Lieutenant. Let’s go make some noise.”
Wearing a new uniform and the star-crown badge of captain, Lenny stepped out into the filtered glare of SJ-7’s sun. There was no warmth to be had in the light, any ambient heat and radiation from the sun stolen by the bio-dome. The street was quiet but across the way the large, angular panels of an AGATE troop carrier dominated the scene. Leaning casually against the front collision strip was a grey mauser in crisp combat fatigues. Her antiquated black rimmed glasses looking out of place along-side the twin Stu33-e pistols in thigh holsters.
Campbell had a double-take, “Isn’t that-.”
“Yep.” Lenny replied as he strode across the street to shake paws with Ms Button’s Prue.
They went to Matts bar and grill for a drink and a chat. Prue seemed genuinely pleased Lenny was ok and genuinely sorry for the deaths of Molten and the others. It didn’t touch Lenny but at least made him focus. Redfurd was elsewhere and aware of the situation in SJ-7. It seems they’d been tracking the Chimera since they left Doffler station but when they caught up with it they met Heskel, whom they’d sold the ship too in return for getting in touch with Tank. Heskel gave up their location without a squeak and that’s what bought Ms Prue to them.
Redfurd and Prue wanted to help, but the situation was dire all over. The tanarii were pushing their interests and the capitol remained in enemy control. She didn’t have much to offer them in terms of material support; đ10,000 Dy and the AGATE carrier she’d bought with her. Other than that she had the location of a confederation ammunitions stash on Janaera but she couldn’t confirm it was still there or that it hadn’t been compromised. Lenny asked what was in it. Prue gave him a data file detailing what looked like enough munitions and assets to arm a company.
Prue couldn’t stay, she had business elsewhere. She wished them luck, had one last drink of green ginger wine and left. Secret looked over the data of the stash. Less than a month ago she would have already been wheeling and dealing to get this stuff in the hands of her black market dealers... now, she wasn’t sure... But something was nagging at her. One of the costs they’d given up in dealing with Tank on the promise of a starship off this rock was a list of confederation black sites that Ssh had taken from Doffler station before Chess, Prue and the 3rd Assault battalion had shown up. Secret hoped the stash hadn’t been one of the sites Ssh had given Tank, but something told her, their luck wasn’t that good.
As they discussed heading out they needed another pilot. A Molen by the name of Hertz overheard them and offered his services. He and his mouser friend Hiza had been stranded on Janaera. Hiza was a famous musician and a major celebrity on the spectrum tropestreams, they’d all heard of him and his music. Hertz was Hiza’s SDJ using his exceptional hacking skills to manage his in spectrum concerts and keep Hiza clear of any unwanted interference.
Lenny ok’d the two newbies, they needed all the help they could get. But before heading out to the stash they needed to see the council. Lenny wasn’t going to oversee another disaster like Varmisk or Camp Dur. The guilt of leaving those civilians behind on the ground when they took the Dasseula still weighed on his conscience. This time he’d be ahead of the tanarii – far ahead. Fallon’s rest was going to be empty when the tanarii arrived – and damn to anyone who stayed.
Perkins returned with her findings. The tanarii were no more than days away, perhaps hours. But the council weren’t buying it. They wanted Lenny to call in the military from outside the system, bring them in to defend the city, retake the corporate facilities and drive them out of the system.
No help was coming. They were on their own. This was the only answer Lenny had for them. Evacuation was the only hope of survival. He told them what he had seen on Ashen. The destruction of Varmisk, a city twenty times the size of Fallon’s rest, there was no hope of holding the enemy at bay, there was no relief coming. They could flee or they could die. But he made it clear as acting commander of the military, in a confederation colony, under martial law, he was ordering the evacuation. He gave them two days.
Taking the AGATE and heading out to the stash location, a remote hilly outcropping of rock and sand, they found it ringed in security fencing and a crew already loading trucks. They needed what was in that armoury. And they were going to get it.
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Michael Rigby's profile photoTim Westhaven's profile photo
4 comments
 
Face/Palm
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Tim Westhaven
owner

Discussion  - 
 
I am a  tinker by nature and will always seek answers even when there aren't any new questions, but when is enough enough, when is it time to put down the brush, stop typing, leave the clay alone and say - it's done.
I'm sure there are things that I could do to make VANGUARD better, I'm still looking - as things are working how they are - the question is should I?
Yesterday I spent the day with my son and was looking at playing VANGUARD with the new miniatures I've been working on. One of the key things that I've been trying to do with VANGUARD is to keep it simple, keep it modular and keep it consistent. Have I succeeded? yes, for the most part.
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Kurt Patz's profile photoTim Westhaven's profile photo
4 comments
 
+Kurt Patz Thanks Kurt, yes you're right, if only there was a sure proof litmus test... At the moment it's not a serious consideration, just a thought that occurred to me over the weekend and got under my skin. I think upon reflection the dice pool notion would make it feel too much like a TTwargame than a rpg and that wasn't my design philosophy.
I agree with +Dale B that dice pools can be fun and are visually engaging as a representation of success or failure but my gut tells me it would change the feel of the game in a way that would detract from the rpg core.
... that's not to say I won't try it out, just to satisfy my curiosity =).
The game has already taken me much further than I had anticipated. 
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About this community

Welcome to Vanguard RPG This is a sci-fi rpg for young gamers. Think Wind in the Willows meets Mass Effect. It is a story of adversity; ecological, political and personal - of friendships tested by social and cultural differences - and heroism against a seemingly unstoppable force. It is in development so any and all feedback is appreciated. Please follow the following community rules * This community is for discussion and topics concerning Vanguard RPG game settings * Please don't link to other groups or post non-game relevant material. * Be polite and respectful *About the author* Hi I'm Tim, I've been playing rpgs since I was 6 and that was some time ago now. From about the age of 8 I was world building, GMing campaigns that ran for years and playing in conventions. From there I started building new systems looking for that holy grail of great story tools, fast combat and immersive play. While I think I have found the answer to that in the FateStorm system and the settings I've so far published for that Vanguard is something different. Now that I'm a father I want to bring the magic and thrills of the games that I had as a child to my son and he is chomping at the bit to get his teeth into any rpg he can. But the nature and content of most rpgs are still above his security clearance and so I started work on something he could enjoy, and have as his own. That is Vanguard. While the system is already raring to go I'm trying to squeeze in the art inbetween other rpg and design projects. And, while the system is there, it's still raw and I think it can still be better, cleaner, simpler and easier to educate to the younger players. That is the current goal. With that in mind my son (who is 6 at the moment) has veto on much of the content, he is my Rosetta stone to ensuring it is squarely aimed at the target audience. So welcome, join in and if you're interested in game testing let me know. Cheers

Tim Westhaven
owner

Fiction  - 
 
VANGUARD FAN ART
I wanted to share some VANGUARD fan art with you all. This is a piece by Tim Judd and was posted to facebook.
Shared here with permission
Thanks Tim =D
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Jerry Ozbun's profile photo
 
Awesome!!
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Tim Westhaven
owner

Development  - 
 
Hey folks
so this is a new sample, two page spread from character creation, species: Molen and Nutwerks.
You'd remember the old version, had 2page spread per species. This cut down version is for the core rules and has the species reference cards detailing the generic species talent.
The other species specific talents detailed in the earlier version will still be available in the advanced rules; just trying to keep things as straight forward as possible, quick and simple to start with.
Let me know what you think.
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Dale B's profile photoTim Westhaven's profile photo
3 comments
 
Thanks guys, more to be done :)
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Tim Westhaven
owner

Development  - 
 
Code Red on NIMBUS-6 Junior edition complete
Since Arcanacon the other weekend I've been tweaking and putting the final touches on the junior edition of CR@N6 so those of you lined up to test of copy it should be on its way to you by end of week.
Thought I'd share a couple of page grabs.
First is TK's new character sheet, while his talents are listed down the left hand side they're also supplied as quick reference cards, similar to his gear down the bottom of the sheet.
Second is the new vehicle sheet, this one showing the tanarii volt assault craft. The vehicle rules have been trimmed right down regarding the information you need to have on the sheet so looking forward to expanding on these later - especially love the plant dial for increasing or decreasing power consumption
As always let me know your thoughts.
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Jerry Ozbun's profile photoTim Westhaven's profile photo
2 comments
 
+Jerry Ozbun Thanks, looking forward to seeing what you think of the new mechanics.  Especially the new player driven crit rules and how the new version compares to the old.
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Tim Westhaven
owner

Game play summaries  - 
 
Had some great fun yesterday running Code Red on NIMBUS-6.
Managed to grab some pics of the first session from Arcanacon 2015
With the crew two members short they still managed to get off the station alive with the only casualty being Otis the station T01-L droid.
Samantha, Corvin and TK put up a heroic and at times inventive resistance to keep the tanarii from achieving their objective despite the station loosing hull integrity, limited access to weapons and all that pesky fire to content with.
At it again tomorrow with more updates to come :)
Thanks to all the participants yesterday running with the Junior rule set which all went pretty smoothly :)
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Mario Garcia's profile photoTim Westhaven's profile photo
13 comments
 
yah that would be awesome 
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Happy new year everyone!
 Now that the holidays are coming to a close I'm starting to get back into things and thought I'd better show you what I've been working on.
This is a exploded example of the new Junior edition of VANGUARD. While this is a rather extreme example with all the cards laid out it should give you an idea of where I'm going with it all.
The base character sheet is really just the centre-top section, with cards for species, vocation, talents and gear surrounding.
The cards are all self explanatory so there's no need to refer to the book anymore and I've tried to use symbols where possible to highlight game mechanic alterations from talents and gear where applicable.
The ODIN and nanobreeder section in the middle was originally a separate card as well but for this version I've incorporated it into the character sheet.
I'm going to be running this version at Arcanacon in Melbourne in two weeks - Looking forward to it.
As always would love to hear what people think!
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Kurt Patz's profile photoTim Westhaven's profile photo
9 comments
 
Ok. Good to know! 
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Tim Westhaven
owner

Development  - 
 
Working on the new layout for the junior edition, species cards. Let me know what you think.
So these cards are what the player keeps to refer to during the game.
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Jerry Ozbun's profile photoTim Westhaven's profile photoJesse Cohoon's profile photo
2 comments
 
+Jerry Ozbun thanks :) hoping it will make things a lot simpler, I'll do the same for vocations, talents, weapons, armor and tech. Then you just grab your cards, roll your stats and you're away.
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Tim Westhaven
owner

Development  - 
 
VANGUARD species update
The drago are the largest of the reptyle species. Their primary role in reptyle society is as soldiers, security guards, bodyguards and thugs.
The drago are another of the species I'm working on for the junior version of VANGUARD.
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Dale B's profile photoTim Westhaven's profile photoAviv Icel's profile photo
3 comments
Dale B
 
Awesome!
 I like this style of artwork much better than CGI.
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Tim Westhaven
owner

Development  - 
 
Sshhh, not so loud!

Been quiet again I know, sorry. But as usual that generally means I've been busy behind the scenes.
I'm still waiting on feedback from the first playtest pack - all criticisms are welcome - the more the better.
We've added a number of new talents to the game, specifically focused on melee combatants so that they can be more effective in a world of ranged weapon supremacy.
I've also been taking a long, hard, look at the mechanics.
While everything is meshing fine, the system is consistent for individuals/droids/vehicles/starships there are many aspects to the mechanics that may rise it above the 7-12 age range and I want to address those aspects.
One way to do that would be to create a trimmed down version. Where skillsets are rolled into the base attributes and character details such as armour, equipment and talents are detailed on cards that the players can keep on hand. There are still vocations but they are more like talents than a list of individual skillsets.
The benefits of this method is the numbers the player needs to keep in mind to a minimum, and the cards mean that information is compartmentalised and only needs to be seen when needed (cuts down on information and visual overload).
The drawback is that it creates a division between the game as it stands now and this new 'junior' edition.
Love to hear your thoughts.
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Grey Knight's profile photoTim Westhaven's profile photo
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+Grey Knight I agree.
Much of the spaces of the original character sheet were devoted to spaces for pregenerated totals. No problems there, the issue still with younger players however, is that these still need to be completed and this acts as a barrier to getting into the game quickly. And having an 'adult' take care of it is all well and good but it makes a statement from the outset that this is not a game for kids, just one that will allow them to sit in.
That said the fluidity of rpg means that many of the calculations occur ad-hoc and on the fly during the game and can't be precalculated.
I remember playing D&D for the first time when I was 6, didn't understand any of it really, with regard to statistics or the dice rolling (low is bad, high is good) and while that didn't stop me having a great time (and actually fed my curiosity to learn all the workings of the game) it meant that I felt chained to the older players, there wasn't the sense that this was 'my' game, only that I was taking part in their game at their sufferance.
Sure older player supervision is probably essential for the youngest players but I still want it to 'feel' approachable and for the younger players to own it on their terms.
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Tim Westhaven
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Development  - 
 
New esper abilities for psychic surgery
Thanks to the game testing crew we've just added a whole slew of new abilities to the psychic surgery school; including pheromone and adrenal gland manipulation, increased dermal thickness (for added soak) and nerve focused abilities.

Polycitte manipulation
Also those with the technical knowledge can now reprogram their medicittes to not only heal but wound creating tailored melee touch attacks using a medicitte packet.
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