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Welcome to Magi: Fall of the Seven Kingdoms. The lore pretty much is that this takes place two generation after the main events/timeline. Meaning everyone we knew in the anime/manga are considered fairy tales. But some people do pursue these, dungeon have appeared and disappeared, the new generation has become powerful and prosperous. The new generation has become Culturally advanced and a tad bit more technological advancements, with new inventions and such.

Rules:
http://1.No excessive cursing.

http://2.No Randomly killing OCs. Like killing for no reason and shit. That's just a dick move.

3. No cannon Face claims.

4. Each RP comment must be 5+ lines

5. Always stay active.

6. No one liners.

7. No meta gaming or god modding

8. Respect fellow moderators members and higher ranks.

9. If their is a dispute tag a mod, they will settle it.

10. Don't break any of these rules..

Profile template: https://plus.google.com/110841744933646023966/posts/fV1NTCf5SHY

Djinn mastery: https://plus.google.com/110841744933646023966/posts/51NJyc3jTSn

Kingdoms/ranks: https://plus.google.com/110841744933646023966/posts/JQ3NfSRxAvB

Races: https://plus.google.com/110841744933646023966/posts/H1Fn8bp1Xhd

Dungeon capturing: https://plus.google.com/110841744933646023966/posts/XQHJo2QeYCf

Magi: https://plus.google.com/110841744933646023966/posts/CxqrJvuq1G9

Traveling: https://plus.google.com/110841744933646023966/posts/47G5vPCa2eJ

High ranks: https://plus.google.com/110841744933646023966/posts/FncDaER7HTz

Cya later

High ranks Credit: +Kurogane Gαмвιиσ And persia

Kou Empire:

1st Emperor:

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1st Empress:

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Princes [The Max Is 4.]:

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Princesses [The Max Is 4]:

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High Priests [Doesn't Have To Be A Magi]:

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Prime~minister:

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Army General Of The Right:

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Army General Of The Left:

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Calvary Captain:

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Parthevia Empire:

1st Emperor:

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1st Empress:

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Princes [The Max Is 4.]:

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Princesses [The Max Is 4]:

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High Priests [Doesn't Have To Be A Magi]:

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Prime~minister:

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Army General Of The Right:

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Army General Of The Left:

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Calvary Captain:

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Sindria Kingdom:

Ruler:

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Queen:

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Princes [The Max Is 4]:

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Princesses [Max Is 4]:

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7 Seas Alliance Representatives:
These Will Also Count As The Military Generals

Representative Of Heliohapt:

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Representative Of Artemyra:

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Representative Of Imuchakk:

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Representative Of Sasan:

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Representative Of Reim:

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Representative Of Kou:

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Prime Minister [Doesn't Have To Be A Magi]:

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Reim Empire:

1st Emperor:

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1st Empress:

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Princes [The Max Is 4]:

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Princesses [The Max Is 4]:

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High Priests:

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Prime Minister:

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Army General[s]:_

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Calvary Captain:

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Magnostadt:

Head Mage/Ruler:

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Queen:

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Princes [The Max Is 4]:

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Princesses [The Max Is 4]:

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Chancellor:

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Heliohapt Kingdom:

1st King:

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1st Queen:

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Princes [The Max Is 4]:

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Princesses [The Max Is 4]:

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Ambassador:

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Imuchakk:

National Chief:

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National Chiefs Wife:

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National Chief's Son [Max Is 2]:

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National Chief's Daughter [Max Is 2:

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Tribe Patriarch:

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Patriarch's Sons [Max Is 2]:

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Patriarch's Wife:

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Patriarch's Daughters [Max Is 2]:

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Sasan:

1st King:

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1st Queen:

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Princes [The Max Is 4]:

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Princesses [The Max Is 4]:

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Ambassador:

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Holy Knights [Max Is 6]:

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Artemyra:

1st Queen:

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Queen's Daughters [Max Is 4]:

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Ambassadress:

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Balbadd Republic

1st King:

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1st Queen:

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Princes [The Max Is 4]:

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Princesses [The Max Is 4]:

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Ambassador:

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Kina:

1st King:

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1st Queen:

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Princes [The Max Is 4]:

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Princesses [The Max Is 4]:

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Ambassador:

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Akita:

1st King:

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1st Queen:

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Princes [The Max Is 4]:

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Princesses [The Max Is 4]:

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Ambassador:

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All credit go to Persia Please support the creator and owner of this.


Travel System

Note : To Prevent Bunnyhopping and teleporting we'll be implementing a Travel System.

Walking
City to Near City - 25 Lines
City to Faraway City - 30 Lines
Kingdom to Kingdom - 50 Lines
Anywhere to Dark Continent - N/A

Caravan
City to Near City - 20 Lines
City to Faraway City - 25 Lines
Kingdom to Kingdom - 45 Lines
Anywhere to Dark Continent - N/A

Sailing
City to Near City - 15 Lines
City to Faraway City - 20 Lines
Kingdom to Kingdom - 35 Lines
Anywhere to Dark Continent - N/A

Flying
City to Near City - 5-10 Lines
City to Faraway City - 10-15 Lines
Kingdom to Kingdom - 25-30 Lines
Anywhere to Dark Continent - N/A

Special Requirements to reach the Dark Continent will be added.


Credit goes to +Kurogane Gαмвιиσ And +Persia whom I can't tag
R A C E S

In the Magi series, there's many different races, each having their own ability. When joining the community, one must make a profile using one of these races. Humans are also allowed but are essentially the same as real world humans with the edition of Magoi and the ability to be magicians.


Races, And Abilities:

Fanalis:
Note : Fanalis may not be Magicians or Magi they can be King Vessels, but using their Djinn heavily taxes their body and usually leaves them paralyzed. Do to nerfing reasons, as of now Half-Bloods can't be King Vessels.

The Fanalis are originally from Alma Torran. They were a species known as Red Lions (赤獅子あかじし Akajishi) and had the form of a strange beast with a skin like steel and a deep crimson red. After they were teleported to the new world, they took the form of humans with red hair and eyes and with great strength. They only take their original form in the Great Rift, and it is known that if a Fanalis goes back to the Great Rift, they cannot come back because they finally found their original form and their homeland.
Their physical strength and senses are beyond that of a normal human, they are considered to be the strongest race in the world. They can jump to extraordinary heights and even break metal. Their kicks are like lightning and they can even take down the mighty king of beasts in one blow. Fanalis like Morgiana as an example can perform loud battle cry or echolocation to map their locations. Fanalis that are "pure bloods" are stronger than those who are not. Due to their great physical strength, they have low quantities of Magoi (because of this, using Metal Vessels or Household Vessels often leave them paralyzed or close to death) but half bloods seem to have more Magoi than pure bloods. Their extraordinary abilities made the Fanalis very formidable and dangerous opponents that one should avoid encountering any of them.

Imuchakk:
Imuchakk (イムチャック, Imuchakku) is a country situated in the northern lands, also known as the Unexplored Region of the Extreme North. It is part of the Seven Seas Alliance. muchakk were once notorious pirates and sea raiders, and eventually grew into a strong warrior nation that even the Parthevia Empire tries to avoid conflict with. Imuchakk is a federation of five clans; each with its own laws and autonomy, with a nonaggression pact guaranteeing peace between them. As the hierarchy system of the Imuchakk Tribe, the National Chief is a ruler or head of state while coordinating the five chiefs that rule their respective clans, and the Patriarchs are heads of the villages.
Notable features of the members of the Imuchakk tribe are their gigantic physique and blue-colored hair. It is also said that their skin are similar to that of a whale and that their body hair is capable of creating bubbles, thus reducing friction in the water. The Imuchakk also have eighty percent more protein in their muscles than the average human, making it possible for them to store oxygen in their body and hold their breath for over an hour. Because of these, they are said to be invincible in underwater combat. They are a clan of people that can manipulate Magoi but seems incapable of teaching it. Unlike other races, Imuchakk physiology have evolved due to the desolate enviroment. They're able thrive in cold weather without use of winter clothing. Imuchakk children can grew up quickly for few months inside their mother's womb.

Culture:

"Warrior" Title
Imuchakk is a nation of warriors; to become a warrior, one must prove their strength by battles, piracy or adventures. It is the main reason since ancient times, Imuchakk regard as pirates or barbarians to other countries.

Coming-of-Age Ritual
Male children of the Imuchakk tribe are given a childhood name that they will use throughout their childhood. However, upon reaching adult age, they must complete the coming-of-age ceremony and receive an adult name as proof of being a grown man. Until the completion of the ceremony, the tribe member will be considered "nameless". In order to complete the ceremony, one must defeat a type of Southern Creature called a Rampaging Unicorn.


Mahrajan Festival
Mahrajan is the Imuchakk Tribe's traditional festival. It is a naming ceremony for the warriors who passed the Coming-of-Age Ritual and to show gratitude for the bounties they returned with.

Horn
The horn they wear around their head is of a type of reindeer. When the people of Imuchakk are born, they are given two. The parents keep them until the man gets married and after marriage, keeps one and gives the people of Imuchakk are born, they are given two. The parents keep them until the man gets married and after marriage, keeps one and gives the other to his partner.

Cup of Warriors
A celebratory drink of a high quality liqour presenting to an honorable warriors (extended to outsiders) to show gratitude.
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